Parent = None ScalarParameterValues[6] = { ScalarParameterValues[0] = { ParameterInfo = { Name=Rimlight On Shadow } ParameterValue = 0.5 ParameterName = None } ScalarParameterValues[1] = { ParameterInfo = { Name=Rimlight power } ParameterValue = 0.3 ParameterName = None } ScalarParameterValues[2] = { ParameterInfo = { Name=EmissivePower } ParameterValue = 3 ParameterName = None } ScalarParameterValues[3] = { ParameterInfo = { Name=VertexOffsetScale } ParameterValue = 3 ParameterName = None } ScalarParameterValues[4] = { ParameterInfo = { Name=fadeAmount } ParameterValue = 0.5 ParameterName = None } ScalarParameterValues[5] = { ParameterInfo = { Name=RefractionDepthBias } ParameterValue = 0 ParameterName = None } } TextureParameterValues[6] = { TextureParameterValues[0] = { ParameterInfo = { Name=1stShadeMap } ParameterValue = None ParameterName = None } TextureParameterValues[1] = { ParameterInfo = { Name=RampMap } ParameterValue = None ParameterName = None } TextureParameterValues[2] = { ParameterInfo = { Name=RimLightColorMap } ParameterValue = None ParameterName = None } TextureParameterValues[3] = { ParameterInfo = { Name=EmissiveMask } ParameterValue = None ParameterName = None } TextureParameterValues[4] = { ParameterInfo = { Name=ColorCompo_1 } ParameterValue = Texture2D'Content/Character/pc/pc07/pc07_000/color_01/t_pc07_000_face_color1.t_pc07_000_face_color1' ParameterName = None } TextureParameterValues[5] = { ParameterInfo = { Name=ColorCompo_2 } ParameterValue = Texture2D'Content/Character/pc/pc07/pc07_000/color_01/t_pc07_000_face_color2.t_pc07_000_face_color2' ParameterName = None } } VectorParameterValues[6] = { VectorParameterValues[0] = { ParameterInfo = { Name=2ndShadeColor } ParameterValue = { R=0.401978, G=0.346704, B=0.318547, A=1 } ParameterName = None } VectorParameterValues[1] = { ParameterInfo = { Name=RimLightColor } ParameterValue = { R=1, G=0.458333, B=0.458333, A=1 } ParameterName = None } VectorParameterValues[2] = { ParameterInfo = { Name=BaseColor_0 } ParameterValue = { R=1, G=0.577581, B=0.38643, A=1 } ParameterName = None } VectorParameterValues[3] = { ParameterInfo = { Name=TinColor1_0 } ParameterValue = { R=0.708376, G=0.074214, B=0, A=1 } ParameterName = None } VectorParameterValues[4] = { ParameterInfo = { Name=TinShadow1_0 } ParameterValue = { R=0.651406, G=0.068478, B=0, A=1 } ParameterName = None } VectorParameterValues[5] = { ParameterInfo = { Name=EmissiveColor } ParameterValue = { R=0, G=1, B=0.096853, A=1 } ParameterName = None } } BasePropertyOverrides = { bOverride_BlendMode = true BlendMode = BLEND_Translucent (2) bOverride_TwoSided = false TwoSided = false bOverride_OpacityMaskClipValue = false OpacityMaskClipValue = 0.3333 } StaticParameters = { StaticSwitchParameters[9] = { StaticSwitchParameters[0] = { Value = true ParameterInfo = { Name=useAuraEffect } bOverride = true } StaticSwitchParameters[1] = { Value = true ParameterInfo = { Name=useFade } bOverride = true } StaticSwitchParameters[2] = { Value = true ParameterInfo = { Name=Color_Blend } bOverride = true } StaticSwitchParameters[3] = { Value = true ParameterInfo = { Name=AdditiveRimLight } bOverride = true } StaticSwitchParameters[4] = { Value = true ParameterInfo = { Name=useTint_Color2RG } bOverride = true } StaticSwitchParameters[5] = { Value = true ParameterInfo = { Name=useHillite_Color2B } bOverride = true } StaticSwitchParameters[6] = { Value = true ParameterInfo = { Name=unblendedArea } bOverride = true } StaticSwitchParameters[7] = { Value = true ParameterInfo = { Name=SkinHSV } bOverride = true } StaticSwitchParameters[8] = { Value = true ParameterInfo = { Name=UseFakeCustomStencil } bOverride = true } } StaticComponentMaskParameters[0] = {} TerrainLayerWeightParameters[0] = {} MaterialLayersParameters[0] = {} } RuntimeVirtualTextureParameterValues[0] = {} FontParameterValues[0] = {} CachedReferencedTextures[12] = { } FlattenedTexture = None MobileBaseTexture = None MobileNormalTexture = None bUseMobileSpecular = false MobileSpecularPower = 16 MobileSpecularMask = MSM_Constant (0) MobileMaskTexture = None TextureStreamingData[2] = { TextureStreamingData[0] = { SamplingScale = 1 UVChannelIndex = 0 TextureName = t_pc07_000_face_color2 } TextureStreamingData[1] = { SamplingScale = 1 UVChannelIndex = 0 TextureName = white_linear } }