Gildor's Forums

English Forum => Unreal engine 4 => Topic started by: Gildor on July 22, 2017, 02:50



Title: Fortnite
Post by: Gildor on July 22, 2017, 02:50
This post is updated with a CURRENT STATE of Fortnite support

PLEASE READ THIS POST before posting anything here!

I hate this kind of emphasis to the message, but people constantly asking questions about their mistakes caused by ignorance of things described here. Please do not ask any questions which has been answered in this post. The game state changes often, so most of the thread will be useless. First post (that one you're reading now) and and a few recent pages of the thread are must for reading. And it would be even better if you'll read the full thread before posting, especially if you're going to ask things like "where to find some head mesh", "some icon image" etc. I know it is long, but it's long because of kind of the people which I mentioned before - who asks questions without trying to find answers themselves. Some people tells me - "I'm too busy, I'd better ask than search". By asking questions this way, you're wasting somebody-else's time. Please respect other people's time!

The end of kindergarten notice. Now, information ...



Generic information

  • Fortnite is under heavy development, and Epic Games constantly updates the engine that at times will break support for uModel.
  • In order to work with animations, you should follow this tutorial video: Youtube Link (https://youtu.be/KSZaX0YQ2qg?list=PLJROJrENPVvK-V8PCTR9qBmY0Q7v4wCym). Trying to export animation tracks uassets separately will give you a result which you probably won't like. Also it is strongly advised to watch this video: Youtube Link (https://www.youtube.com/watch?v=7nyiwp-vuJ4&t)
  • Fortnite uses encrypted pak files. Encryption key changes quite often, so it is possible that at some point the key provided in this thread will stop working.
  • Sound export works well. It seems all sounds are located in /FortniteGame/Content/Sounds folder. Don't forget to enable sound asset loading at UModel startup (check "Sounds" options in UI, or add "-sounds" option to the command line). Usually people who tells me that "sounds doesn't work" simply didn't follow necessary steps and didn't enable necessary option.
  • If you're going to say anything about "I have error - 'no supported files'" etc, please read the FAQ (/projects/umodel/faq).




Always make sure uModel is update to date.


Current state of Fortnite support - Updated 8/4/2022

  • Season V20.00+ is not currently supported by official UModel build
  • New 2021: under some conditions, "special builds" with Fortnite support are posted at my Patreon page (https://www.patreon.com/UGildor). This happens when changes made for Fortnite breaks compatibility with other games.
  • As of January 2022, you should use Engine Override to UE4.28. If this information will be outdated (e.g. after UE4.27 official release) and UE Viewer has an option for a newer engine, try using the newer one if UE Viewer crashes.
  • Fortnite uses AES encryption. The recent key has been provided in this thread (/smf/index.php/topic,6134.msg27502.html#msg27502).
  • You can't "save packages" and use it anywhere else after migration to utok/ucas file system.
  • Fortnite started to use oodle compression. If you'll see an error saying "Internal Oodle decompressor failed, oo2core_5_win32.dll not found" - you should obtain the mentioned DLL yourself and put it next to the umodel.exe. If you're having trouble locating the dll yourself, read this twitter thread (https://twitter.com/Lucas7yoshi/status/1333154359379628033).


Please Note! :
That there are several small pak files which uses different AES key. You may find keys in this thread. When opening game files with "common" key, uModel (UE Viewer?), will show a warning message for those files saying that AES key doesn't match.



Mountain Flash's (MinshuG (https://twitter.com/MinshuG/status/1506665718548697089)) UModel Fortnite V20.00 Fix

V20.00 Patreon Page (https://www.patreon.com/posts/fortnite-v20-00-64171545)



FModel: a UModel Alternative Tool, has PSK and ACL Animation Support

FModel Github (https://github.com/iAmAsval/FModel/releases)



Blender PSK/PSA Importer

Befzz Importer (https://github.com/Befzz/blender3d_import_psk_psa) (Use Latest Branch!)




Title: Re: Fortnite
Post by: san on July 25, 2017, 15:38
Thanks Gildor. That makes sense as they probably have internal builds for their own games...Will wait for a stable version. Hopefully when they move out of 'early access' we will get a version that Umodel can open.
Cheers
It is not guaranteed that Epic's games uses standard engine. Also, UT4 and PARAGON uses non-release version of UE4, so UModel sometimes can't open files. For example, currently UModel can open PARAGON, but can't open UT4.


Title: Re: Fortnite
Post by: san on August 06, 2017, 03:10
By the way I can extract textures but no luck with meshes


Title: Re: Fortnite
Post by: fefifochizzle on August 13, 2017, 12:33
Hey, san, I created an account here JUST to figure this exact thing out. I am able to extract the game assets using QuickBMS, but they are in uasset files. I only care about getting the audio from this. How were you able to extract the textures?


Title: Re: Fortnite
Post by: san on August 14, 2017, 02:03
Hi mate, with Umodel usually you don't need to extract the assets as Umodel internally can browse the assets and you can export from there. However in some case till the game is fully supported not all kind of assets can be exported. Hopefully we will get support for mesh export soon as the game has some awesome stuff.

(http://i.imgur.com/3tS675zl.jpg) (http://i.imgur.com/3tS675z.jpg)

Hey, san, I created an account here JUST to figure this exact thing out. I am able to extract the game assets using QuickBMS, but they are in uasset files. I only care about getting the audio from this. How were you able to extract the textures?


Title: Re: Fortnite
Post by: Gildor on August 14, 2017, 02:18
Hi guys.

Fortnite is under heavy development, like Paragon. So, I suppose its engine is updated from time to time (I don't have access to the game to say anything particular). Adding support for unstable version is very heavy - if I'll support it, everything will stop working after Fortnite's engine update, and I'll need to repeat my work again to make it working.

If at some point Fortnite's engine will be in sync with current UE4 state (or with Paragon), you'll get meshes supported. If at some point later sync will be lost, game will become unsupported. And this could be repeated many times.

I think the game will be supported later, because this is Epic's game title. Just be patient and wait.


Title: Re: Fortnite
Post by: san on August 14, 2017, 11:57
Thanks Gildor, I am fully aware of that and sorry if I came across as impatient. Was just trying to explain to 'fefifochizzle' the current situation.
I have been playing the game regularly (fun game) and the game is updated pretty much on a weekly or sometimes even on a daily basis! I absolutely love the way they have done the base building with lots of modular meshes and it is great fun to jump in with a few random ppl to do the missions :-)
If you would like to try out the game let me know and I will try to get this one for you. Will message you.
Cheers

Hi guys.

Fortnite is under heavy development, like Paragon. So, I suppose its engine is updated from time to time (I don't have access to the game to say anything particular). Adding support for unstable version is very heavy - if I'll support it, everything will stop working after Fortnite's engine update, and I'll need to repeat my work again to make it working.

If at some point Fortnite's engine will be in sync with current UE4 state (or with Paragon), you'll get meshes supported. If at some point later sync will be lost, game will become unsupported. And this could be repeated many times.

I think the game will be supported later, because this is Epic's game title. Just be patient and wait.


Title: Re: Fortnite
Post by: san on August 14, 2017, 11:58
someone can upload file games
alote of fake in google download
Godskin, are you looking for any specific files or the whole thing? The content is in a single pak file of around 12 gig....Will be tough to upload that. Even if uploaded it is not yet supported by the tool


Title: Re: Fortnite
Post by: gorodork on September 28, 2017, 17:13
someone can upload file games
alote of fake in google download

You can download the Battle Royale version for free now. I've tried to extract some models but it didn't work either at least you can extract some textures.

(https://s26.postimg.org/ayllmzxb9/F_LRG_Constructor_01_D.jpg) (https://postimg.org/image/ayllmzxb9/)


Title: Re: Fortnite
Post by: Gildor on October 02, 2017, 19:31
Now Fortnite is supported. Hurry if you really need its models - when the support will be lost due to update, most likely I won't spend any time updating it!

Note 1: you should set game to "Fortnite", because this game uses mid-air version again. Something between 4.15 and 4.16.
Note 2: the animation support state for this game is the same as for PARAGON - I'm getting same kind of errors in both games. I have no idea if there's any animation which will work. Please don't post any error reports about "animation crashed umodel".



Title: Re: Fortnite
Post by: gorodork on October 03, 2017, 16:05
This is awesome! Thanks!


Title: Re: Fortnite
Post by: san on October 03, 2017, 17:56
wow! Thanks a lot mate :-) This is awesome. Going to backup the game files before they do another update :)


Title: Re: Fortnite
Post by: Ditto on October 03, 2017, 19:09
There is a problem, the sound files won't export correctly as I get an error like this and it's not just one its multiple mainly loop files and it forces Umodel to close after encountering them.

https://i.imgur.com/Uh61EGm.png

File

https://www.mediafire.com/file/5ymhez9e955cyzd/Wind_UmbrellaClosed_Loop_01.uasset
https://www.mediafire.com/file/q1u4ldpui9du6k2/new_atlas_power_beam_L.uasset


Title: Re: Fortnite
Post by: Gildor on October 03, 2017, 21:02
I've checked these files. Sounds are in some "OPUS" format, I don't know this one. Sorry, but it seems it won't be supported for this game.


Title: Re: Fortnite
Post by: Ditto on October 04, 2017, 00:18
Gotcha, any way to skip over them? I noticed that the sounds that aren't in that format extract normally.


Title: Re: Fortnite
Post by: Gildor on October 04, 2017, 00:29
Sure, just download the new umodel and use it. It will spam about unsupported audio (to console and notify.log), but won't crash anymore. I didn't know that this game has sounds in different format, otherwise I'd upload it earlier.

Actually I reviewed engine's code and found that 'opus' is some open format, related to ogg vorbis. However supporting it in umodel would require a lot of time, so it is not worth doing right now.


Title: Re: Fortnite
Post by: suken on October 06, 2017, 13:26
one of the model has a mesh  error in the area above the chest.  Can you check it if you have time gildor?
(http://i64.tinypic.com/2mm5rbk.png)


Title: Re: Fortnite
Post by: Gildor on October 06, 2017, 13:41
I don't see any error.

Side note: I'd recommend to disable specular highlights when viewing meshes from this game, they are completely wrong (and pink). Press Ctrl+L key once while in a viewer mode.


Title: Re: Fortnite
Post by: fefifochizzle on October 20, 2017, 22:02
Unfortunately the sounds are not exportable or viewable using uModel. Is there any progress on this Gildor?

Hi mate, with Umodel usually you don't need to extract the assets as Umodel internally can browse the assets and you can export from there. However in some case till the game is fully supported not all kind of assets can be exported. Hopefully we will get support for mesh export soon as the game has some awesome stuff.

(http://i.imgur.com/3tS675z.jpg)

Hey, san, I created an account here JUST to figure this exact thing out. I am able to extract the game assets using QuickBMS, but they are in uasset files. I only care about getting the audio from this. How were you able to extract the textures?




Title: Re: Fortnite
Post by: fefifochizzle on October 20, 2017, 22:08
I am familiar with Opus, not sure how you'd integrate a way to convert it into your application, but you can use third party tools to convert it

I've checked these files. Sounds are in some "OPUS" format, I don't know this one. Sorry, but it seems it won't be supported for this game.


Title: Re: Fortnite
Post by: fefifochizzle on October 20, 2017, 23:59
Can you just allow export of those OPUS files anyways? If you allow them to be exported I can definitely convert them. This is my main interest in extracting assets from this game, so please please please allow it


Title: Re: Fortnite
Post by: Gildor on October 21, 2017, 00:56
Unfortunately these files are processed in some way to store in "streamable" format. It should be possible to code correct exported for them, but this is not an easy task at all, so I delayed it for the future.


Title: Re: Fortnite
Post by: fefifochizzle on October 21, 2017, 01:04
Oh so there's not actually files? Is it like multipart?


Title: Re: Fortnite
Post by: Gildor on October 21, 2017, 01:09
Very good question. Exactly. Looks like information from headers is extracted and placed into separate structures, and audio data split into parts. So, to complete this in umodel I'd need to learn how OPUS format structured, learn how UE4 holds this information, and implement converter. It was easy to do with SoundNodeWave (but not easy with wma from Xbox360), this is why umodel supports sounds.


Title: Re: Fortnite
Post by: fefifochizzle on October 21, 2017, 01:11
Okay, well how much time do you anticipate this taking? I've been super stoked to have the ability to get the audio for a while....just a ballpark figure, I won't quote you lol


Title: Re: Fortnite
Post by: Gildor on October 21, 2017, 01:14
May be a day of hard work. But I don't have this day.


Title: Re: Fortnite
Post by: Gildor on October 27, 2017, 19:02
Some animations are now working after UModel's update.


Title: Re: Fortnite
Post by: haubna on December 15, 2017, 01:43
The pak files now have an encrypted index. Any chance of a workaround for that?


Title: Re: Fortnite
Post by: Gildor on December 15, 2017, 16:27
Integration of AES code into UModel is not hard (but I won't do that). Hard is to
1. obtain AES keys from Fortnite exe (which is also encrypted)
2. make some system in UModel which will pick codes for particular games

Anyway, long time ago I decided not to support any encryption in UModel. All supported encrypted games works through separate tool, QuickBMS, which decrypts data which therefore passed to UModel.

I think it is possible to SCAN pak files for embedded uasset files and build some table. Files are not encrypted, just file listing. This is very tricky, will work very slowly, and if this process will be open-sourced - Epic will "close exploit" later.


Title: Re: Fortnite
Post by: Gildor on December 16, 2017, 10:30
You did nearly what I thought to do. Yes, file (package) name is stored in name table at very first index. This name is not used and probably this is a little bug in the engine, so if scanners will appear, Epic may remove this.

Edited in 1 minute
It seems scanners are useless. There are also .uexp and .ubulk files which could be located ANYWHERE in pak, and these files can't be detected at all.


Title: Re: Fortnite
Post by: suken on December 18, 2017, 05:14
@haubna, have tried using some of the quickbms keys for other games? who knows it might work


Title: Re: Fortnite
Post by: Gildor on December 18, 2017, 08:39
For what reason you think that Epic will use encryption key from another game?


Title: Re: Fortnite
Post by: Alien on January 22, 2018, 20:32
i think this is the Encryption key

y298qjSb115NqQ3Agad30DWn2QYrTI8CT6aP05l2PBV9Qe92S94PdoVCCy06A38L

but anyway i should say, use quickbms, and "unreal torunament 4" script for it, then take the .pak you want, and when says the key, type 10 and it should work, anyway, i got the content of the current version, but with umodel.exe or "UE Viewer" crashes, gives me an error like... wrong tag! 00000 etc...
Fix?


Title: Re: Fortnite
Post by: Gildor on January 22, 2018, 20:53
"Encrypted index" and "encrypted pak" are different things. Older bms script won't work.


Title: Re: Fortnite
Post by: Gildor on January 23, 2018, 16:51
Added possibility to load encrypted pak files. You may test AES key from one of previous messages now.


Title: Re: Fortnite
Post by: Gildor on January 24, 2018, 13:29
i think this is the Encryption key

y298qjSb115NqQ3Agad30DWn2QYrTI8CT6aP05l2PBV9Qe92S94PdoVCCy06A38L
I've just tried to update Fortnite (did that right before paks became encrypted), and I can confirm that this key works. And UModel can open most of assets. It crashes with some of them with either game=ue4.18 or game=fortnite, but I think this is not a big issue - at least encryption barrier is not critical now. And I hope there will be less questions looking like "how to use quickbms", "where to get quickbms version x.y" etc.


Title: Re: Fortnite
Post by: Alien on January 24, 2018, 15:30
i know that works, also about ur program i found 3 bugs

strange white glowing on some props
some props have multi textures when exported there arent
wrong materials on some props


Title: Re: Fortnite
Post by: Gildor on January 24, 2018, 15:34
These are not bugs but known issues. Read the FAQ please.


Title: Re: Fortnite
Post by: mark2580 on January 25, 2018, 04:44
i know that works, also about ur program i found 3 bugs

strange white glowing on some props
some props have multi textures when exported there arent
wrong materials on some props
Sometimes the -nolightmap option helps, but yes, as gildor said, these are common problems that, to be honest, do not interfere too much.


Title: Re: Fortnite
Post by: Resilixia on January 25, 2018, 19:51
Why is Fortnite Player models crashing UModel now ? (Using the lastest version and AES key)


Title: Re: Fortnite
Post by: Gildor on January 25, 2018, 21:44
Try setting game=fortnite instead of UE4.18.


Title: Re: Fortnite
Post by: Resilixia on January 26, 2018, 00:21
Doesn't work inside the pak but it does preview when export selected.


Title: Re: Fortnite
Post by: Gildor on January 26, 2018, 10:54
Doesn't work inside the pak but it does preview when export selected.
What did you mean? What "doesn't work"?


Title: Re: Fortnite
Post by: Resilixia on January 26, 2018, 14:21
If I open the folder containing the .pak with the AES key whether it is set to 4.18 or Fortnite UModel crash when I open some player models but works fine with the rest of the files like the bus, ammo, props etc.


Title: Fortnite buildings
Post by: leezilla on January 27, 2018, 23:22
All,

Anyone know if it's possible to export out whole buildings from Fortnite? I'm only seeing a couple of complete looking buildings, but I'm also a complete n00b at extracting assets. I'm trying to help my kid with a school project, they want to base their project around the structures over on Snobby Shores. Am I barking up the wrong binary?


Title: Re: Fortnite buildings
Post by: esr911 on January 29, 2018, 23:01
All,

Anyone know if it's possible to export out whole buildings from Fortnite? I'm only seeing a couple of complete looking buildings, but I'm also a complete n00b at extracting assets. I'm trying to help my kid with a school project, they want to base their project around the structures over on Snobby Shores. Am I barking up the wrong binary?

I think you're on the right track, but you have to understand how assets are created. They are modular. So you going to have to piece it together. This is done to improve render time. You're going to have to find all the assets you want to create your building and extract them. Then use a DCC app like 3DSMax or Maya or whatever, and piece it together. Then of course apply the textures setup lighting and cameras.

I hope that helps  ;D

..:: ESR 911 ::..

PS: There is one other option. You could use NinjaRipper to export the whole scene. This might work for you, but I have had issues with UV's.


Title: Re: Fortnite
Post by: bshadow on January 31, 2018, 01:13
any fix incoming for the previewer crashes? particularly looking for player head meshes.

when i choose no engine version i can input 4.18 when trying to preview, crashing with "wrong index" error.

when i choose the ue4 - fortnite config directly it crashes with bad memory alloc error. example...

Code:
Memory: bad allocation size -1140850688 bytes
appMalloc:size=-1140850688 (total=39 Mbytes) <- FArray::Empty:-16777216 x 68 <- TArray::Serialize:0/0 <- FSkelMeshSection4<< <- TArray::Serialize:1/3 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'SK_F_Ninja_01_Head_01.SK_F_Ninja_01_Head_01', pos=D9EA, ver=513/0 (unversioned), game=fortnite <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=651

could this be solved? or... where should i start looking to tryna fix this? i got the github code, but no clue where to look at. :)


Title: Re: Fortnite
Post by: Gildor on January 31, 2018, 10:00
I believe "fortnite" option is obsolete now. The game's engine was updated after I've added that option (so I'll remove "fortnite" option later, it was a temporary solution).

I see no point of doing updates to umodel every time the game got an update. Most of UE4 games (including fortnite) uses standard UE4, just sometimes developers picked engine which version lays between 2 engine releases. Just like right now. If I'll update the umodel, game may get an update in, say, 2 days, and all my "update" work will become useless.

On the bright note, I'm thinking about adding some "advanced" stuff to umodel which will allow to select mid-air engine version details. This will allow to work with any game which is picked non-release engine. This stuff will be hard to use - you'll need to select ~10 numbers, so at the moment my concerns are how to make this stuff easier to use.


Title: Re: Fortnite
Post by: bshadow on January 31, 2018, 16:29
okay. i get this. they are modifying the engine. in development. that includes changing storage specification inbetween versions, right? i wonder why they do that tho. they got something to hide? dumblock? seems foobar to me.

still this problem then... how do i fix this index error? or atleast attempt to fix it.

Code:
Package "/FortniteGame/Content/Characters/Player/Female/Small/Heads/F_SML_Ninja_Head_01/Mesh/SK_F_Ninja_01_Head_01_Skeleton.uasset": wrong name index 10495
UnPackage::SerializeFName:pos=00004A23 <- TArray::Serialize:1/3 <- TArray::Serialize:0/1 <- USkeleton::Serialize <- LoadObject:Skeleton'SK_F_Ninja_01_Head_01_Skeleton.SK_F_Ninja_01_Head_01_Skeleton', pos=4A23, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=651

where i gotta look in the viewer code, to try this?


Title: Re: Fortnite
Post by: Gildor on January 31, 2018, 17:32
To explain things, I should explain you
1) difference between UE3 and UE4 versioning
2) how cooling changes package information, and what are "unversioned packages"
3) how development of the engine is performed by large team in Epic Games, how changes from branches propagated to main engine branch, etc

This explanation would be very technical, and most of people here would not understand it.



Title: Re: Fortnite buildings
Post by: Alien on February 01, 2018, 18:48
All,

Anyone know if it's possible to export out whole buildings from Fortnite? I'm only seeing a couple of complete looking buildings, but I'm also a complete n00b at extracting assets. I'm trying to help my kid with a school project, they want to base their project around the structures over on Snobby Shores. Am I barking up the wrong binary?

Buildings are inside those folders in the pack

"Packages"
"Enviroments/Props"
"Enviroments/Sets"

then i don't know more places of them, they are in parts, but some of them are multi textured, wich if you try to export and import it in blender result messed up, like the multi materials, like 3 for example they turn into a single one, wich means, you need to remake the UV, and assigned materials manual, i hope Gildor you fix this, i use an original import of .psk of blender


Title: Re: Fortnite
Post by: Gildor on February 01, 2018, 18:56
i hope Gildor you fix this, i use an original import of .psk of blender
I'm not the author of Blender importer, sorry.


Title: Re: Fortnite
Post by: Alien on February 01, 2018, 19:18
i hope Gildor you fix this, i use an original import of .psk of blender
I'm not the author of Blender importer, sorry.


I mean your program, or in 3dmax works fine?


Title: Re: Fortnite
Post by: Gildor on February 01, 2018, 19:22
Just try 3ds Max importer. The problems you're talking about are not familiar to me.


Title: Re: Fortnite
Post by: Alien on February 01, 2018, 19:28
Just try 3ds Max importer. The problems you're talking about are not familiar to me.

Are you going to make your program blender compatible too? or do a script?


Title: Re: Fortnite
Post by: Gildor on February 01, 2018, 19:30
It is not Blender-compatible or Max-compatible etc. I just made export to some mesh format, psk (ActorX) and later implemented importer script for 3ds Max import. Plugins for Maya and Blender are "third-parties" for me. If Blender importer can't read psk files correctly, this is not a bug in umodel, and there's nothing to do on my side.


Title: Re: Fortnite
Post by: Alien on February 01, 2018, 19:35
Well, a bug of your umodel exists, like some meshes, of fortnite, like a roof or a wall got multi textures, and they got display all the multi textured only one for some weird reason


Title: Re: Fortnite
Post by: Gildor on February 01, 2018, 19:36
Sigh ... Well, what's "multitexturing" in your opinion? You're using your own terminology which is not understandable to me.


Title: Re: Fortnite
Post by: Alien on February 01, 2018, 19:38
Sigh ... Well, what's "multitexturing" in your opinion? You're using your own terminology which is not understandable to me.

emh, how i can say it, oh yes, MULTIPLE MATERIALS/TEXTURES

also sometimes the model displayed uses wrong one's like, wtf is dis?

(https://i.imgur.com/WaWXatk.png) (https://imgur.com/a/e0kPY)


Title: Re: Fortnite
Post by: Gildor on February 01, 2018, 19:42
I suppose you mean "multiple materials in a single mesh"?
Meshes may have multiple materials. In all formats, including fbx and psk. Why you're saying about this like about a bug? If Unreal mesh has multiple materials assigned onto it, umodel will save a psk file with multiple materials assigned. However you're demanding something different, right?


Title: Re: Fortnite
Post by: Alien on February 01, 2018, 19:47
I suppose you mean "multiple materials in a single mesh"?
Meshes may have multiple materials. In all formats, including fbx and psk. Why you're saying about this like about a bug? If Unreal mesh has multiple materials assigned onto it, umodel will save a psk file with multiple materials assigned. However you're demanding something different, right?

well, in your program it's shows wrong, or single materials,

when in the original game it got the multiple materials, and right one's
the only thing i need is a good importer of those files, wich got multiple materials... or maybe i don't know, another format is available for those models? or only .PSK?


Title: Re: Fortnite
Post by: Gildor on February 01, 2018, 19:59
I think material is just more complex than umodel displays. Umodel can't display original materials, it displays something "approximate". I believe someone explained that to you today, in another thread. You should restore material by yourself.

There could be some material function or multiple functions which are mixed on a single mesh using some mask texture. And umodel just don't mix and show you a wrong material. It won't work better, you should make your own materials using textures which umodel exports.


Title: Re: Fortnite
Post by: Juso3D on February 02, 2018, 09:44
Another day another 1.6GB update on the game today, AES key, Static Meshes, Textures still work fine, Skeleton Meshes crashes uModel incase everyone is wondering.


Title: Re: Fortnite
Post by: Gildor on February 02, 2018, 12:54
This is just a patch, so compatibility with umodel hasn't been changed. Changing engine version usually gives larger update size - this update would overwrite all game pak files.


Title: Re: Fortnite
Post by: helloitsme on February 02, 2018, 23:01
I am getting this error when trying to open the files with today's patch:

Quote
*** ERROR: Memory: bad allocation size 944272464 bytes
appMalloc:size=944272464 (total=5 Mbytes) <- FArray::Empty:944272464 x 1 <- FString<< <- FPakVFS::ReadDirectory <- MountVFS <- RegisterGameFile:C:\Program Files\Epic Games\Fortnite/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite <- Main:umodel_version=653

How do I avoid this? Thanks


Title: Re: Fortnite
Post by: Gildor on February 03, 2018, 00:15
Error reading pak file. Probably wrong encryption key.

Update: I've updated the game by myself and now getting exactly the same error. I think Epic has changed encryption key.


Title: Re: Fortnite
Post by: haubna on February 03, 2018, 20:33
AES key is no longer in plain text in the game executable. I extracted all viable AES Key Strings from it. So they probably encoded the key or switched to a binary key.
Those are the new Strings from the 2.4.0 executable: https://puu.sh/zfPpH/79e39fc38a.txt
Old Strings (which contained the key): https://puu.sh/zfPqe/77574c8f6d.txt

So I have to go back to my old route of extracting stuff :D


Title: Re: Fortnite
Post by: broono on February 06, 2018, 01:33
I'm relatively new to this stuff and I'm trying to export this asset:

(https://i.imgur.com/uS1MsWE.png)

I don't know how this badge or shield is called, I also don't know how to export it properly, can I get some advice?

I'm avoiding to update the game because the AES Key provided in this thread is working for me.


Title: Re: Fortnite
Post by: Juso3D on February 06, 2018, 13:07
(http://i.imgur.com/5gS9BrGl.png) (https://imgur.com/5gS9BrG)


Title: Re: Fortnite
Post by: Gildor on February 07, 2018, 18:48
I think the key will be taken, soon or later. It is not an impossible task to get it, even for those who doesn't know X64 assembly well. However, it is very easy for Epic to change key again. Before 4.18, there was only one possibility to encrypt pak files: encrypt everything. So, changing encryption key means fully re-downloading ALL pak files. Encryption of "pak file index" was a very wise solution. It not just makes pak files useless without a key, while avoiding doing expensive decryption when loading file data, but also allows to change encryption key with low cost for patching - only a little part of pak files (directory, or index part) should be re-downloaded after that.

And I believe key was changed because people found it. And next time, I think, Epic will borrow key deeper, not allowing to find it as easy as before. And next time they'll borrow it even deeper. And so on, until finding a key will become nearly impossible task which will require a very skilled person to get it.


Title: Re: Fortnite
Post by: Gildor on February 08, 2018, 15:18
-game=fortnite option has been removed. Please do not spam here saying about any "bugs" happened just because you're trying to select "Fortnite" game engine in new UModel, it will not work anymore (and it was useless for a long time before anyway).


Title: Re: Fortnite
Post by: Alien on February 08, 2018, 21:35
Strange, for the old assets it's necessary for use it, so without the fortnite game option, what i should use instead?


Title: Re: Fortnite
Post by: Gildor on February 08, 2018, 21:40
How many "old versions" exists? I suppose not just one. Use older UModel if you need to open older files of particular version, please. New UModel will not open old PARAGON files either.


Title: Re: Fortnite
Post by: FabianFG on February 08, 2018, 21:47
Sorry but can I ask why you kill Fortnite from your app. I mean it's the most famous game at the moment so why you don't want to get it working


Title: Re: Fortnite
Post by: Gildor on February 08, 2018, 21:51
I did that because "-fortnite" option switched UModel to work with engine between 4.15 and 4.16 (for old Fortnite). Currently I believe it uses at least 4.18, i.e. that option won't work anymore.


Title: Re: Fortnite
Post by: san on February 09, 2018, 13:45
I think the key will be taken, soon or later. It is not an impossible task to get it, even for those who doesn't know X64 assembly well. However, it is very easy for Epic to change key again. Before 4.18, there was only one possibility to encrypt pak files: encrypt everything. So, changing encryption key means fully re-downloading ALL pak files. Encryption of "pak file index" was a very wise solution. It not just makes pak files useless without a key, while avoiding doing expensive decryption when loading file data, but also allows to change encryption key with low cost for patching - only a little part of pak files (directory, or index part) should be re-downloaded after that.

And I believe key was changed because people found it. And next time, I think, Epic will borrow key deeper, not allowing to find it as easy as before. And next time they'll borrow it even deeper. And so on, until finding a key will become nearly impossible task which will require a very skilled person to get it.

Interesting. Think it is the same story with Overwatch. But in the case of Overwatch there is a dedicated community at facepunch who are really into the game and getting new keys whenever Blizzard releases a new version of the game.


Title: Re: Fortnite
Post by: Alien on February 09, 2018, 16:58
I think the key will be taken, soon or later. It is not an impossible task to get it, even for those who doesn't know X64 assembly well. However, it is very easy for Epic to change key again. Before 4.18, there was only one possibility to encrypt pak files: encrypt everything. So, changing encryption key means fully re-downloading ALL pak files. Encryption of "pak file index" was a very wise solution. It not just makes pak files useless without a key, while avoiding doing expensive decryption when loading file data, but also allows to change encryption key with low cost for patching - only a little part of pak files (directory, or index part) should be re-downloaded after that.

And I believe key was changed because people found it. And next time, I think, Epic will borrow key deeper, not allowing to find it as easy as before. And next time they'll borrow it even deeper. And so on, until finding a key will become nearly impossible task which will require a very skilled person to get it.

Interesting. Think it is the same story with Overwatch. But in the case of Overwatch there is a dedicated community at facepunch who are really into the game and getting new keys whenever Blizzard releases a new version of the game.

And why did the f*** they don't do the same like fortnite? jeez


Title: Re: Fortnite
Post by: Gildor on February 09, 2018, 17:24
These are different "they".


Title: Re: Fortnite
Post by: bizzfarts on February 09, 2018, 17:30
They added the ability to use binary keys. The only limitation is that the entire key can't be 0. I hacked together something to allow UModel to use them

It's pretty poor, I didn't send a pull request as the GUI key form will not work with them. If you start at the command line with -aeshex=key it will work.

Current key for fornite is 2c-cd-fd-22-ad-74-fb-fe-e6-93-a8-1a-c1-1a-ce-57-e6-d1-0d-0b-8a-c5-fa-90-e7-93-a1-30-bc-54-0e-d4

The implementation above ignores non-hex chars, so hyphens aren't necessary.


Title: Re: Fortnite
Post by: bizzfarts on February 09, 2018, 18:21
That might be a problem with new file format stuff that UModel doesn't know about.

The decryption in general works fine: (https://i.imgur.com/MGUTthb.png)


Title: Re: Fortnite
Post by: Gildor on February 09, 2018, 18:25
If i was gildor, maybe i was going to ban you, because you edited his program, or maybe close an eye, idk... lol
I'd rather ban people who post keys here, requests or publishes game downloads, or spams too much about the same thing again and again. Submitting code is ok - this is why UModel is open source software.


Title: Re: Fortnite
Post by: dub on February 09, 2018, 20:24
They added the ability to use binary keys. The only limitation is that the entire key can't be 0. I hacked together something to allow UModel to use them:

https://github.com/horsenit/UModel

It's pretty poor, I didn't send a pull request as the GUI key form will not work with them. If you start at the command line with -aeshex=key it will work.

Current key for fornite is 2c-cd-fd-22-ad-74-fb-fe-e6-93-a8-1a-c1-1a-ce-57-e6-d1-0d-0b-8a-c5-fa-90-e7-93-a1-30-bc-54-0e-d4

The implementation above ignores non-hex chars, so hyphens aren't necessary.

How does this work exactly? I am getting a bad memory allocation error after putting your key in uModel?

You have to lunch umodel via command line with the "-aeshex=key" flag above using the key also posted above.  This loads that AES key into umodels memory for that session instead of using the GUI form entry like Bizz said before.

That being said, i can view textures, but meshes are not loading :(  Tried using UE18 and 19.  Something must have changed.

Code:
RawArray item size mismatch: expected 50331647, serialized 6

SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/65793 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'BaseballBat_Advanced.BaseballBat_Advanced', pos=1177, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=664


Title: Re: Fortnite
Post by: helloitsme on February 09, 2018, 20:26
They added the ability to use binary keys. The only limitation is that the entire key can't be 0. I hacked together something to allow UModel to use them:

https://github.com/horsenit/UModel

It's pretty poor, I didn't send a pull request as the GUI key form will not work with them. If you start at the command line with -aeshex=key it will work.

Current key for fornite is 2c-cd-fd-22-ad-74-fb-fe-e6-93-a8-1a-c1-1a-ce-57-e6-d1-0d-0b-8a-c5-fa-90-e7-93-a1-30-bc-54-0e-d4

The implementation above ignores non-hex chars, so hyphens aren't necessary.

How does this work exactly? I am getting a bad memory allocation error after putting your key in uModel?

You have to lunch umodel via command line with the "-aeshex=key" flag above using the key also posted above.  This loads that AES key into umodels memory for that session instead of using the GUI form entry like Bizz said before.

That being said, i can view textures, but meshes are not loading :(  Tried using UE18 and 19.  Something must have changed.

Code:
RawArray item size mismatch: expected 50331647, serialized 6

SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/65793 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'BaseballBat_Advanced.BaseballBat_Advanced', pos=1177, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=664

Thanks Gildor and Dub. Got it!


Title: Re: Fortnite
Post by: AeonLucid on February 09, 2018, 21:20
They added the ability to use binary keys. The only limitation is that the entire key can't be 0. I hacked together something to allow UModel to use them:

https://github.com/horsenit/UModel

It's pretty poor, I didn't send a pull request as the GUI key form will not work with them. If you start at the command line with -aeshex=key it will work.

Current key for fornite is 2c-cd-fd-22-ad-74-fb-fe-e6-93-a8-1a-c1-1a-ce-57-e6-d1-0d-0b-8a-c5-fa-90-e7-93-a1-30-bc-54-0e-d4

The implementation above ignores non-hex chars, so hyphens aren't necessary.

Thanks for leaking the key.. not.
It will only get harder and harder if people leak.


Title: Re: Fortnite
Post by: dub on February 09, 2018, 22:08
I choose the wrong UE Version. 4.19 isn't working 4.18 is working

Confirmed this was the issue.  UE4.18 loads the static meshes!

Thanks again!


Title: Re: Fortnite
Post by: bizzfarts on February 09, 2018, 22:42
Submitting code is ok - this is why UModel is open source software.

And I really appreciate it, I've found it incredibly useful, thanks.

Thanks for leaking the key.. not.
It will only get harder and harder if people leak.
There are far more effective ways for them to try to obfuscate it than a small change correcting a limitation of their previous build system.


Title: Re: Fortnite
Post by: Gildor on February 09, 2018, 23:25
Anyway, I don't like your implementation of hex key (sorry :)). I'd prefer to do it in a different way, but just not sure how to make a key string working for both ASCII and hex ways. Variants are (not limited to):
  • \0xAA\0xBB\0xCC\0xDD (C-style) - only particular characters are in hex
  • \xAA\xBB\xCC\xDD (bash-style) - shorter version of C-style
  • \AA\BB\CC\DD (something new, even shorter version)
  • $AABBCCDD (Pascal-style) - everything is in hex here, shortest version if all characters are in hex; prefix may be changed (I don't like '$')

The good thing what you did is trying to modify key string and verify if it really works. Now I see that non-ASCII keys may be useful, despite UE4 itself doesn't have a possibility to specify such keys in DefaultEncryption.ini file, I think Epic did a code callback for requesting a key. It is quite possible that key will be randomized with every new build.


Title: Re: Fortnite
Post by: bizzfarts on February 09, 2018, 23:51
Anyway, I don't like your implementation of hex key (sorry :)). I'd prefer to do it in a different way, but just not sure how to make a key string working for both ASCII and hex ways. Variants are (not limited to):
  • \0xAA\0xBB\0xCC\0xDD (C-style) - only particular characters are in hex
  • \xAA\xBB\xCC\xDD (bash-style) - shorter version of C-style
  • \AA\BB\CC\DD (something new, even shorter version)
  • $AABBCCDD (Pascal-style) - everything is in hex here, shortest version if all characters are in hex; prefix may be changed (I don't like '$')

The good thing what you did is trying to modify key string and verify if it really works. Now I see that non-ASCII keys may be useful, despite UE4 itself doesn't have a possibility to specify such keys in DefaultEncryption.ini file, I think Epic did a code callback for requesting a key. It is quite possible that key will be randomized with every new build.

I'm not a fan of my implementation either. It was like you suggested: just a quick rough thing as proof of concept. Also it's improbable, but any of your suggestions could be valid plain-text keys, so you might want to add an escape character as well.


Title: Re: Fortnite
Post by: FabianFG on February 10, 2018, 14:13
I have a little question. So When I open a skin the Software automatically used the normal texture file. Is there any possibility to make the software use a different texture for the mesh?


Title: Re: Fortnite
Post by: Gildor on February 10, 2018, 14:53
You can't change skins/materials in umodel.


Title: Re: Fortnite
Post by: FabianFG on February 10, 2018, 14:56
You can't change skins/materials in umodel.
I don't want to change it. I just want to show it with an other texture.
So I want to make the viewer use a different texture file for the mesh


Title: Re: Fortnite
Post by: Juso3D on February 10, 2018, 15:10
You can't change skins/materials in umodel.
I don't want to change it. I just want to show it with an other texture.
So I want to make the viewer use a different texture file for the mesh

Unless there is another mesh of the same character with the texture you want on by default, You will need to setup and do that in UE4 or your 3d Modeling Program, has Gildor said you can't change it.


Title: Re: Fortnite
Post by: Alien on February 11, 2018, 16:45
You can't change skins/materials in umodel.

About materials/texture or whatever it is, can you add the function to export some texture with the Mask included? like for example "Bush01_D" + Bush01_M files merged, and the Diffuse texture got the alpha...


Title: Re: Fortnite
Post by: Gildor on February 11, 2018, 18:13
You're asking about something really insane.


Title: Re: Fortnite
Post by: Alien on February 12, 2018, 00:48
You're asking about something really insane.

Sorry, i din't know this was hard, i'm not a scripter my dude


Title: Re: Fortnite
Post by: FabianFG on February 15, 2018, 16:35
Hello everyone,
Today the new Patch got deployed and there are good and bad news
The good news is that they didn't changed the key so we can still open the files.
But the bad that things are that they switched to UE 4.19 so there are a few texture bugs.
The program always uses the wrong texture to open the mesh files so for example when you open the traps 3d Model you see the trap as model but the texture is the texture from a wall.
Anybody knows how to fix that?

Thanks


Title: Re: Fortnite
Post by: Juso3D on February 19, 2018, 16:36
Looks like it's read the first texture based on the parent material..


Title: Re: Fortnite
Post by: RedArtz on February 22, 2018, 17:09
Just checked the new update. They still didnt change the AES key but the textures are still wrong  :'(


Title: Re: Fortnite
Post by: Alien on February 22, 2018, 18:27
Just checked the new update. They still didnt change the AES key but the textures are still wrong  :'(

Even if textures are wrong. you can see the model what texture uses in umodel with the button (M), and also the uv is still saved... soo... it's just umodel wich makes model view wrong

soo this means

when you import the model on a 3d program like blender or 3dmax, it will display correctly, is umodel wich for some reason doesn't display right...


Title: Re: Fortnite
Post by: Gildor on February 22, 2018, 18:28
Material view wrong. I've explained this too many times to say again. Umodel is not intended to work with all materials correctly.


Title: Re: Fortnite
Post by: Alien on February 22, 2018, 18:35
Material view wrong. I've explained this too many times to say again. Umodel is not intended to work with all materials correctly.

about the models of buildings like that roof. i think it displays correctly... in game they use a code for switch textures, like if they got a MAP EDITOR for edit the map, they just place the object, an with some custom flags they apply materials... a little bit similiar to Hammer Editor for source games but not on models


Title: Re: Fortnite
Post by: Juso3D on February 23, 2018, 11:41
I believe they actually do it in Maya, after going through this dev clip, and by the time uModel can re-exports it back out with materials already applied, it comes up has a Single Material, so it ain't uModel problem has Gildor keep saying...

(http://i.imgur.com/wPKyCfxl.png) (https://imgur.com/wPKyCfx)

YouTube Vid Link (https://youtu.be/LS0VsMMTaQA?t=43m40s)


Title: Re: Fortnite
Post by: Gildor on February 24, 2018, 11:16
Added support for hex AES key format. You should prefix hexadecimal string with "0x", C-style prefix. For the bytes

  00 11 22 33 EE FF

key should look like

  0x00112233EEFF


Title: Re: Fortnite
Post by: Gildor on February 26, 2018, 10:06
I've updated Fortnite, loaded it into umodel with setting engine to 4.19, and everything works well. Tried it with random models and animations, and got no crashes.


Title: Re: Fortnite
Post by: koncept on February 26, 2018, 20:35
Anyone know where the rest of the skins are? I can only find some of them under Characters/Player.
Can't find the Black Knight, The Reaper and a lot of other skins. Haven't managed to find emotes either

Btw, is there a search function, so it's easier to find files?


Title: Re: Fortnite
Post by: dub on February 26, 2018, 21:00
Anyone know where the rest of the skins are? I can only find some of them under Characters/Player.
Can't find the Black Knight, The Reaper and a lot of other skins. Haven't managed to find emotes either

Btw, is there a search function, so it's easier to find files?

Select the "Flat view" check box on the top left and then you can Filter your search.

The only issue is that some of the assets arent labeled exactly correct (Ex. New Hand Cannon (Deagle) is pistol_02 under weapons > pistols).

EDIT: The Reaper is "Assassin" in the .pak file.


Title: Re: Fortnite
Post by: koncept on February 27, 2018, 20:52
Anyone know where the rest of the skins are? I can only find some of them under Characters/Player.
Can't find the Black Knight, The Reaper and a lot of other skins. Haven't managed to find emotes either

Btw, is there a search function, so it's easier to find files?

Select the "Flat view" check box on the top left and then you can Filter your search.

The only issue is that some of the assets arent labeled exactly correct (Ex. New Hand Cannon (Deagle) is pistol_02 under weapons > pistols).

EDIT: The Reaper is "Assassin" in the .pak file.
Perfect, thanks!
Do you know how to export files that can't be viewed with the UEViwer? I want to export the dances from the game, but I can't figure out how to do it.


Title: Re: Fortnite
Post by: Gildor on February 27, 2018, 20:59
Quote
Do you know how to export files that can't be viewed with the UEViwer?
If it is not viewed, then there's no meshes, textures or animations there. What do you want to export then? In which format? What you'd like to do with that after "export"?


Title: Re: Fortnite
Post by: koncept on February 27, 2018, 21:14
Quote
Do you know how to export files that can't be viewed with the UEViwer?
If it is not viewed, then there's no meshes, textures or animations there. What do you want to export then? In which format? What you'd like to do with that after "export"?
I want to export these animations:
(https://i.imgur.com/KtIJCeL.png)
And then try to get the animations into 3dsmax

When I try to export it, I get this screen but I can't find them in my export folder
(https://i.imgur.com/1W5Xsdo.png)


Title: Re: Fortnite
Post by: Gildor on February 27, 2018, 22:12
This screen appears when you're OPENING animation. That's because you can't view animation without a mesh. I think you just doesn't know how to use umodel. Youtube videos will help you, check umodel's readme for a link.


Title: Re: Fortnite
Post by: koncept on February 28, 2018, 01:00
This screen appears when you're OPENING animation. That's because you can't view animation without a mesh. I think you just doesn't know how to use umodel. Youtube videos will help you, check umodel's readme for a link.
I used one of the tutorials from your youtube, and I loaded the animations onto a mesh (one of the characters), but the animations don't load properly.
(https://i.imgur.com/qKCf3Vr.png)
Any idea what I'm doing wrong? Sorry, I'm a complete noob at this


Title: Re: Fortnite
Post by: Juso3D on February 28, 2018, 17:51
Yeah there seems to be some differences in animations with Fortnite's current engine that uModel can't read, also tried to get them to work but keeps dropping track.


Title: Re: Fortnite
Post by: Juso3D on March 01, 2018, 11:12
Blender problem again?

i don't think so, i used the "forked" umodel, because idk how to use your Umodel, i don't get it how to use the key... for your umodel...
maybe i should try 3dmax, i don't know but first tell me how i can use the key of fortnite with your umodel...

Easy add 0x to the Fortnite key, when it asks for Aes Key on the UI,

Quote
0x2ccdfd22ad74fbfee693a81ac11ace57e6d10d0b8ac5fa90e793a130bc540ed4

or add this to a shortcut to make it auto load it in like I do..

Quote
-aes=0x2ccdfd22ad74fbfee693a81ac11ace57e6d10d0b8ac5fa90e793a130bc540ed4

(http://i.imgur.com/BpZsVMgl.png) (https://imgur.com/BpZsVMg)


Title: Re: Fortnite
Post by: koncept on March 05, 2018, 15:49
Im Using Umodel-Master that i downloaded from the Github link that somebody posted in this topic. I've tried every update since version 2.5 i think, but in every update i can't find certain things like the "pink bear", "black astronaut" and any of the knight characters.  Most of the time, i find .uasset files with the right name and path (mesh, commando...) but the files are (like i said) only for example 6kb big.
I'm looking for the pink bear and black astronaut, as well. No idea where they are located in the files..


Title: Re: Fortnite
Post by: Juso3D on March 05, 2018, 16:30
Im Using Umodel-Master that i downloaded from the Github link that somebody posted in this topic. I've tried every update since version 2.5 i think, but in every update i can't find certain things like the "pink bear", "black astronaut" and any of the knight characters.  Most of the time, i find .uasset files with the right name and path (mesh, commando...) but the files are (like i said) only for example 6kb big.

Im Using Umodel-Master that i downloaded from the Github link that somebody posted in this topic. I've tried every update since version 2.5 i think, but in every update i can't find certain things like the "pink bear", "black astronaut" and any of the knight characters.  Most of the time, i find .uasset files with the right name and path (mesh, commando...) but the files are (like i said) only for example 6kb big.
I'm looking for the pink bear and black astronaut, as well. No idea where they are located in the files..


(http://i.imgur.com/QTK5Zcol.png) (https://imgur.com/QTK5Zco)

Make sure you have the latest Fortnite Update, you can use Gildor's latest version of uModel, set it to Unreal Engine 4.19 in the UI popup, and use the Aes key with 0x in front of it.


Title: Re: Fortnite
Post by: NevecEx on March 05, 2018, 19:07
Props to Gildor for doing all this! I can export everything, textures, models, animations ( I don't really need them ). However im bugged on the map. Please do note that I have no knowledge of how UE4 works so here's what I assume is going on. Since you can break everything in Fortnite the whole map seems stitched together, wall model here, chest there, table overthere. Also the landscape I can't find either, only the low quality ones you see from far away so you can't notice that is low quality. Is there a way to export the whole map stitched together, or a part of the map? Even just the landscape ( floor, grass, hills ) and putting props on it would be hard but doable none the less compared to the guessing game with putting everything in place myself.

TL;DR Is there a way to export parts of the map ( like houses, towns ) in a whole?


Title: Re: Fortnite
Post by: Juso3D on March 05, 2018, 19:20
Props to Gildor for doing all this! I can export everything, textures, models, animations ( I don't really need them ). However im bugged on the map. Please do note that I have no knowledge of how UE4 works so here's what I assume is going on. Since you can break everything in Fortnite the whole map seems stitched together, wall model here, chest there, table overthere. Also the landscape I can't find either, only the low quality ones you see from far away so you can't notice that is low quality. Is there a way to export the whole map stitched together, or a part of the map? Even just the landscape ( floor, grass, hills ) and putting props on it would be hard but doable none the less compared to the guessing game with putting everything in place myself.

TL;DR Is there a way to export parts of the map ( like houses, towns ) in a whole?

Map = Nope...well maybe has apparently Fortnite uses meshes for the map not a landscape....

uModel is really only good for Textures, Meshes, and Animations, and how they have File Structure inside the game files (Folders and locations of textures, meshes etc).

Blueprints, Landscapes and various other files isn't support since UE4 is complex.


Title: Re: Fortnite
Post by: dgt on March 11, 2018, 00:51
Was able to export the John Wick Model/Animation but when i put it in Blender it does not show the head. I have files that end with .mat like M_Med_Assassin_Head.mat and M_Med_Assassin_Hair.mat but i have no idea what to do with it. But i managed to get as far as this. http://prntscr.com/ipemx4 T
.mat files are just materials for ue4 you don't have to export them as long as you have the texture you are okay, the head for all of the characters are separated off their bodies you can find it here https://imgur.com/a/KHDJL


Title: Re: Fortnite
Post by: Juso3D on March 13, 2018, 08:27
Hey guys,
I cannot open the meshes and I'm interestet in whether you can do. So fortnite added new skins into the game and I would like to get the model.
The skins I am talking about are located here: "...\FortniteGame\Content\Athena\Heroes\Specializations\HS_099_Athena_Commando_F_Scathach.uasset" and "...\FortniteGame\Content\Athena\Heroes\Specializations\HS_100_Athena_Commando_M_ChuChulainn.uasset"

If someone can open them, could you tell me how you did? Or could you send me the files?

They are located in various folders, main player one is in Content/Characters/Player.... and Content/Accessories/......

(http://i.imgur.com/BurnGU6l.png) (https://imgur.com/BurnGU6)

This is what I manage to find, think I may have the wrong head on the ChuChulainn mesh, and can't seem to find the head for Scathach only closest comes to it is standard female character but then her hair is in the way etc....


Title: Re: Fortnite
Post by: Juso3D on March 14, 2018, 04:55
Thank you guy for the replies. Could you send me the file of these models probaply. Or tell me step by step how you did?
Would be great thank you.
Because I just found out that I can open the normal files too but the ones inside the athena folder do not contain anything

Don't look in the Athena Folder, look in

Content/Characters/Player
Content/Accessories/
Content/Packages
Content/Weapons

those folders have the most content for meshes and textures.


Title: Re: Fortnite
Post by: madman03 on March 17, 2018, 04:04
Hey guys I was just getting into these freaking files and now I'm locked out as well. I was 3d printing the characters and if i had known this would have happened I would have extracted the whole frickin game. Anyway, I just hope you all figure out the key because I have a serious 3d printing addiction and im cut off man /twitch. I don't think I could figure out yet another program to try and crack this AES business either, but i mean you never know. addiction is real.

Thanks!

(https://image.ibb.co/ggeE7x/fortnite.jpg)


Title: Re: Fortnite
Post by: Gildor on March 17, 2018, 11:54
Guys, UE4.19 was released 2 days ago. An excerpt from release notes.

New: Encryption/Signing Key Generator

It is now possible to configure .pak file signing and encryption fully from the Editor via a single unified settings panel. These features can now be controlled in Project Settings, under the Project section, in the Crypto panel.

(https://dnnrz1gqa.blob.core.windows.net/portals/Images/Support/Builds/ReleaseNotes/4_19/image_34.png?sr=b&si=DNNFileManagerPolicy&sig=ajg1t85%2FW%2F%2FhSwN%2BtNZQ55szR5vobHgEHHD5omayuq0%3D)

From this panel, it is possible to generate or clear keys for either signing or encryption, as well as enable or disable the various types of signing and encryption that are available.
...


So, you may see that ANY game may change encryption key with every update, with just a single mouse click.


Title: Re: Fortnite
Post by: Gildor on March 17, 2018, 13:38
uh? so its also a way to get the new key? sorry im a dummy
No. It's way for make a life of those people who digs games for ecryption keys heavier.


Title: Re: Fortnite
Post by: bizzfarts on March 17, 2018, 18:11
0xADBB45488E8DE69437AD4F31D3569B0F710D2092799BFB1CE21D5CF9744097C3


Title: Re: Fortnite
Post by: RedArtz on March 17, 2018, 18:49
Wow thank you my man :D! I wish you could share your secret (how you got the key) but im guessing that it will be easier for Epic to hide it then.  ??? :-\


Title: Re: Fortnite
Post by: Lukeman28 on March 17, 2018, 19:30
Hey guys I was just getting into these freaking files and now I'm locked out as well. I was 3d printing the characters and if i had known this would have happened I would have extracted the whole frickin game. Anyway, I just hope you all figure out the key because I have a serious 3d printing addiction and im cut off man /twitch. I don't think I could figure out yet another program to try and crack this AES business either, but i mean you never know. addiction is real.

Thanks!

(https://image.ibb.co/ggeE7x/fortnite.jpg)

Hello!

I am in a strange predicament. I work as a video producer and also deal with 3D animation and modeling, due to this background my cousin reached out to me. He is getting married in august and wants to know if it is possible to print him and his girlfriends Fortnite character and use them as a wedding cake topper. I admit I am batting a hair outside of my expertise here and I am trying to learn how all of this works. In digging through the files and I can find the head of their characters (the male and female black knight) but it is under accessories and I can not find the body. Additionally I think I have figured out how to import the psk files into 3ds max and I can manipulate the rigs but I have no idea how to attach the head to the body or how to get it to a point where i can send it off to a company to 3D print. I would really appreciate any insight that you could offer into your process of 3D printing these characters. I also apologize if these are ignorant questions or if i missed an obvious explainer post or video somewhere. If I was just a little blind and missed those, I would greatly appreciate being pointed in that direction.

Thank you for any help you can offer!


Title: Re: Fortnite
Post by: Gildor on March 17, 2018, 19:39
Wow ... really interesting use of umodel! Please shared a photo of the cake when you'll get it working! :)

Regarding multiple part meshes. There's a tutorial video showing how to join them in Max:
https://www.youtube.com/watch?v=4LLZb89ofU0&list=PLJROJrENPVvK-V8PCTR9qBmY0Q7v4wCym&index=5

It shows pre-GUI umodel use, but I suppose that you already know how to use everything else.


Title: Re: Fortnite
Post by: madman03 on March 17, 2018, 20:27
hey, finding the character meshes is probably the hardest part, I'll try and have a look for you but I assure you they're somewhere around there. It took me a couple of days to find the rust lord parts and I had to import the mission specialist head just to use his neck. Right now I'm in the process of figuring out how to pose the mesh in different ways /w the skeleton so Ill let you know more about this later. I have a script that imports PSK files into 3d studio max (google it or i can give it to you), I position the meshes appropriately then select all of them (not the skeleton) and export under ASCII STL. Once I have an STL file I go to makeprintable.com and upload my STL file, it will repair it and make it one model/shell, after that you can redownload the fixed STL and print or send to whatever service you use! My goal is to add a platform to my character models to stabilize them and have them in different poses /w maybe an item or two around them. This may not be the best way to do it but it works for me and the models don't look half bad. I took down my models off thingiverse though because of all the .. ahem .. violations.

I hope this rambling helped you some!


Title: Re: Fortnite
Post by: RedArtz on March 17, 2018, 21:12
If you don't want to search every folder, there is a search option in umodel. I just type "mesh" in there because otherwise it shows many many textures and go through every single file or look at the names. Also, you can put the view mode to kb, that way it shows you the biggest files first (most of the time big file = exportable model). Another tip for finding models is that many of them have "commando" in their name, but not all though.

I hope this helps anyone who struggels to find the models :)


Title: Re: Fortnite
Post by: madman03 on March 17, 2018, 22:05
well for some reason i can only export a scared animation lol. Cool but it would be cooler if i was able to get the emote animations! anyone know why they arn't able to export? Or if its even possible to?

(https://image.ibb.co/jywDkH/scared.png)


Title: Re: Fortnite
Post by: Gildor on March 17, 2018, 22:18
If you don't want to search every folder, there is a search option in umodel. I just type "mesh" in there because otherwise it shows many many textures and go through every single file or look at the names.
Hey guys ... There's an option "tools | scan content". It will find all packages which has meshes inside. Just press "skel" column and list will be sorted by mesh counts. This possibility exists for years, and I show it in all demo videos on youtube.


Title: Re: Fortnite
Post by: madman03 on March 17, 2018, 23:39
when i tried extracting the animation folders a total of 13 psa files were saved to different folder locations. only about 3 work though :p


Title: Re: Fortnite
Post by: Gildor on March 18, 2018, 00:00
1. you're probably using old umodel - now it should save everything in a single folder
2. to save animations in single psa, you should use approach which I shown in my video ("working with ue4 assets")


Title: Re: Fortnite
Post by: PXLPAT on March 18, 2018, 00:21
1. you're probably using old umodel - now it should save everything in a single folder
2. to save animations in single psa, you should use approach which I shown in my video ("working with ue4 assets")
which video ? :)


Title: Re: Fortnite
Post by: Gildor on March 18, 2018, 00:32
"working with ue4 assets"
Link to tutorials page could be seen in readme or in umodel's "help" menu. This video was mentioned many times over different threads here.


Title: Re: Fortnite
Post by: Juso3D on March 18, 2018, 08:34
Guys, UE4.19 was released 2 days ago. An excerpt from release notes.

New: Encryption/Signing Key Generator

It is now possible to configure .pak file signing and encryption fully from the Editor via a single unified settings panel. These features can now be controlled in Project Settings, under the Project section, in the Crypto panel.

(https://dnnrz1gqa.blob.core.windows.net/portals/Images/Support/Builds/ReleaseNotes/4_19/image_34.png?sr=b&si=DNNFileManagerPolicy&sig=ajg1t85%2FW%2F%2FhSwN%2BtNZQ55szR5vobHgEHHD5omayuq0%3D)

From this panel, it is possible to generate or clear keys for either signing or encryption, as well as enable or disable the various types of signing and encryption that are available.
...


So, you may see that ANY game may change encryption key with every update, with just a single mouse click.

uh? so its also a way to get the new key? sorry im a dummy

This is what I was saying the other night and gildor just said it also, single click they will have a new aes key on each update if they decide to do so...


Title: Re: Fortnite
Post by: Juso3D on March 18, 2018, 08:41
And yeah Animations haven't worked for a while now, this is with the latest uModel, comes up dropping track, others will crash uModel, something change in 4.19 with animations perhaps?

(http://i.imgur.com/0WhN9iJl.png) (https://imgur.com/0WhN9iJ)


Title: Re: Fortnite
Post by: Gildor on March 18, 2018, 10:22
And yeah Animations haven't worked for a while now, this is with the latest uModel, comes up dropping track, others will crash uModel, something change in 4.19 with animations perhaps?
They mentioned something about curve animations. I need a sample Unreal project which will use curves for animations, which could be packaged, and then packaged project should fail when opened with umodel. I'd be able to debug over the runtime code to understand how it works.


Title: Re: Fortnite
Post by: Gildor on March 19, 2018, 11:52
The problems with animations started with 4.15 I think. Should check PARAGON thread to remind.


Title: Re: Fortnite
Post by: madman03 on March 19, 2018, 17:19
hey gildor thanks for all your hard work with this app and videos. I only just discovered it a few days ago but it has helped me out quite a bit. Anyway I thought Id throw that out there


Title: Re: Fortnite
Post by: Kikorin on March 19, 2018, 21:50
Hi all, I'm new here but I already know I'll love this forum. I usually use 3d models for my videos and I would like do something about Fortnite. Sadly I can't find nothing online about it and I don't know how to extract models by myself, but luckily I found this forum!

I readed something about Fortnite, but I've not understand if is possibile ti extract models or not with the last version. I've also an old version of the game in a PC that I usually don't use, can someone tell me if is possibile ti extract models from this version? Thanks!


Title: Re: Fortnite
Post by: Gildor on March 19, 2018, 23:02
Hi. Welcome here. If you're really new to umodel, I'd suggest you carefully reading readme.txt, visiting tutorial links, reviewing FAQ. And reading this thread (there's a lot of "spam" here, but it still contains useful information).


Title: Re: Fortnite
Post by: Juso3D on March 20, 2018, 10:02
Does anyone know how I could export data from the battle pass weekly challenges and similar assets?
You can't since they are more of a blueprint type of asset, which uModel doesn't understand, it's more for Folder Structure and Meshes/Textures/Animations etc etc.


Title: Re: Fortnite
Post by: TheAureusArmory on March 21, 2018, 20:31
I’m trying to get the Fortnite models from the latest version of Fortnite (March 21,2018). Is this possible? I’m completely new to Umodel and Unreal Engine and Umodel. To my understanding you’re unable to RIP newer Fortnite models due to the new patches via the Epic Games Launcher. Is there any way I can extract the old files then? If anybody has the files and is willing to send them with textures that’d be appreciated. Or send the old installment files of Fortnite so I may do so myself that too would be tremendously appreciated!


Title: Re: Fortnite
Post by: Juso3D on March 22, 2018, 04:13
I'm uploading one of the backups right now, will post when it's completed.

Old Fortnite Backup (https://mega.nz/#F!lItXyYaS!yI5YQOPyHacuiZjSnsPOAA)

When it asks for a AES key, just hit OK on each request and will load in, only for this link version of Fortnite only.


Title: Re: Fortnite
Post by: Gildor on March 23, 2018, 11:57
Important. I've just uploaded UModel with support for final UE4.19. It differs from older version in SkeletalMesh format. If Fortnite uses 4.19, compatibility will be changed.


Title: Re: Fortnite
Post by: Juso3D on March 24, 2018, 10:41
Important. I've just uploaded UModel with support for final UE4.19. It differs from older version in SkeletalMesh format. If Fortnite uses 4.19, compatibility will be changed.
I'm getting this error with skeleton meshes in Fortnite (before the new AES key update)
(http://i.imgur.com/XDVTrdPm.png) (https://imgur.com/XDVTrdP)

and for some reason Windows Defender classed this has a virus :(
(http://i.imgur.com/HleZNJam.png) (https://imgur.com/HleZNJa)


Title: Re: Fortnite
Post by: Gildor on March 24, 2018, 11:17
Important. I've just uploaded UModel with support for final UE4.19. It differs from older version in SkeletalMesh format. If Fortnite uses 4.19, compatibility will be changed.
I'm getting this error with skeleton meshes in Fortnite (before the new AES key update)
(http://i.imgur.com/XDVTrdPm.png) (https://imgur.com/XDVTrdP)
You quoted my red message, and reporting exactly that issue I warned about. Recent UModel has updated UE4.19 code, Fortnite uses older one.


Quote
and for some reason Windows Defender classed this has a virus :(
(http://i.imgur.com/HleZNJam.png) (https://imgur.com/HleZNJa)
I did a quick search in Internet. It seems this is a new Windows Defender issue. Example links with discussion:
https://github.com/openshift/source-to-image/issues/843
https://forum.kde.org/viewtopic.php?f=265&t=143482
https://www.google.com/search?q=Trojan:Win32/Azden.A!cl+defender+false+alert&gws_rd=cr


Title: Re: Fortnite
Post by: Juso3D on March 24, 2018, 11:24
Oh yep my bad read it wrong, not feeling the best today so back to bed....


Title: Re: Fortnite
Post by: Gildor on March 24, 2018, 12:02
Sorry guys, the thread got a major cleanup. I've quickly reviewed the whole thread and removed messages which are not informative at all (including my replies). Cut nearly 5 pages from this thread in total. Messages like "I need a key", "I need a key too", "how did you do that, I can't do that" etc are stripped. Sorry again, I'm trying to make this thread more useful for people who are new here.


Title: Re: Fortnite
Post by: Juso3D on March 24, 2018, 12:21
So updated to the latest version (Fortnite game) and for some reason the AES Hex Key is working again? (using previous version of umodel has the latest can't display Skeleton Meshes)

(http://i.imgur.com/xJle1gam.png) (https://imgur.com/xJle1ga)


Title: Re: Fortnite
Post by: bizzfarts on March 29, 2018, 17:23
0x7129D5E578F0DC3821E3CD704F01E511F9A60340CF5B4C850F3B0B6B5E80D0B9


Title: Re: Fortnite
Post by: Visual Studio on March 30, 2018, 21:34
What you should be interested in is the FAESKey struct and FAES::EncryptData and FAES::DecryptData within the engine. The key that Blizzfarts posted is a 256 bit (32 bytes) key that is found in that struct and is passed to FAES::EncryptData and FAES::DecryptData every time they're called.  Unreal Engine is open-source, compile it and generate FLIRT signatures for it and then check them against the Fortnite executable and you will find the FAESKey struct in plain sight.


Title: Re: Fortnite
Post by: Gildor on March 31, 2018, 17:56
If you're getting crash when starting UModel with AES key, please check that you're not including any leading or trailing spaces within a key, otherwise UModel would fail using it.
I've improved situation with next UModel build (build #702), however you still can't use it with Fortnite - it will crash with SkeletalMesh loading (you still have to use older UModel for that).


Title: Re: Fortnite
Post by: Gildor on March 31, 2018, 21:07
How can i view the Files ? Almost everytime i try to open something, UEViewer says there is no visual object loadet...

http://prntscr.com/iyxxzz
You may see what's inside in a cyan colorized message. Check other packages. There's Tools | Scan content to help with that (I'm always using it in my video tutorials).


Title: Re: Fortnite
Post by: DarkKnight123 on April 02, 2018, 23:21
Its true like wtf dude I have that umodel the fortnite version right? I have it


Title: Re: Fortnite
Post by: Gildor on April 02, 2018, 23:59
https://github.com/gildor2/UModel/issues/64
http://www.gildor.org/smf/index.php/topic,6117.0.html
http://www.gildor.org/smf/index.php/topic,6118.0.html
(and many others)

Damn, guys. If stupid questions from every new (or old) users about "Fortnite key", "crash with meshes", "crash with animations" won't stop - either on this forum or github (I have very annoying people there too) - I will lock forum from adding new users and posting any messages here. I'm really very tired answering the same questions again and again, for every user separately (in public forum, but others do not read messages anyway). ALL OF YOUR QUESTIONS were already asked, and answered.


Title: Re: Fortnite
Post by: Gildor on April 03, 2018, 01:10
Guys, I've modified the very first post in this thread to include all actual information. Please always refer to it before asking for anything here. Hope this helps. Sorry if I was rude recently - I was very angry, had a day of very annoying questions regarding Fortnite (I don't understand what interesting did you find in this game?)


Title: Re: Fortnite
Post by: Juso3D on April 03, 2018, 08:35
Has anyone successfully found the Black Knight mesh?

http://orcz.com/Fortnite_Battle_Royale:_Black_Knight

I can find the knights head and textures and even a similar body but I can not for the life of me find the model referenced in the link above. I have used the flat view to search for this and find a few promising files but a few do not display anything and dont export. I have also searched the form and have not found anyone who appears to have succeed at this. Forgive me if I missed it somewhere, I am using the most recent fortnite build with a slightly earlier build of umodel before the support was altered for fortnite. Thank you to anyone who could offer any assistance and have a great day!

The Body is just the M_Med_Soldier_04 body mesh with BlackKnight Material (M_Med_Soldier_04/Textures/BlackKnight) slap on top, while the head is it's own mesh (Located Accessories/Hats/Mesh/Male_Commando_BR_Blackknight_01), and the shield in it's own location also...

(http://i.imgur.com/WZCKUn4l.png) (https://imgur.com/WZCKUn4)


Title: Re: Fortnite
Post by: Gildor on April 03, 2018, 13:10
Well gildor, so many people not even reading, and reply... gosh we should get a summary on the first post maybe it can stop them
I did that already, READ my "red message" please :)


Title: Re: Fortnite
Post by: Alien on April 03, 2018, 13:13
Gildor what about
Animated Textures
Sprites
Particles
And other stuff? maybe i already asked this but in future we will get this function? it would be cool


Title: Re: Fortnite
Post by: Gildor on April 03, 2018, 14:04
These engine features are not planned for support at all. There's no file format for exporting these assets anyway.


Title: Re: Fortnite
Post by: Danz on April 07, 2018, 02:29
Someone give me some ideas of how to fix

FPakFile::Serialize <- TArray::SerializeSimple <- SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'SK_BackPack_04.SK_BackPack_04', pos=1DD4, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=710

That happens to some files that i open


Title: Re: Fortnite
Post by: Juso3D on April 07, 2018, 07:48
Someone give me some ideas of how to fix

FPakFile::Serialize <- TArray::SerializeSimple <- SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'SK_BackPack_04.SK_BackPack_04', pos=1DD4, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=710

That happens to some files that i open

Read First Post (/smf/index.php/topic,3317.0.html), questions like these are becoming too common and could result in a locked thread for a while...


Title: Re: Fortnite
Post by: Gildor on April 09, 2018, 19:54
Hi,

I've heavily digged into UE4 source code, and didn't find anything what could help. The problem initially appeared in PARAGON - I supposed this is some local change to its engine. Later it appeared in many games, so I supposed this is some garbage appeared in cooked game - possibly with animation which is not used in game.

Now number of unsupported animations grows, so I think that I didn't notice the code in UE4 source which does processing of such animations. Possibly this is something related to "curve tracks", I don't know.

As was discussed before (in this thread). I need someone to prepare an UE4 project, which will generate the same error in UModel when trying to play animation. After that, I'd be able to build UE4 code and use debugger for better understanding what engine does for these animations. Blenux tried to provide such content for me, but probably he was stuck - the provided sample animations worked well in UModel without any crash.

So, I need someone who experienced with UE4 animation enough, to provide me a project. Probably released PARAGON assets could help with doing that. I can do that by myself - this would take a few days perhaps, and I'd prefer to spend that time fixing the animation problem instead of playing with UE4 editor.


Title: Re: Fortnite
Post by: KrasheR on April 10, 2018, 00:30
Ok I'm downloading one of the paragon assets, is ue4 4.19 branch good to create needed project?


Title: Re: Fortnite
Post by: Gildor on April 10, 2018, 00:49
Yes. But it will be suitable ONLY if it will crash umodel, when started with correct settings.


Title: Re: Fortnite
Post by: KrasheR on April 10, 2018, 01:00
does animation drop track error counts aswell?


Title: Re: Fortnite
Post by: Gildor on April 10, 2018, 01:04
Yes, sure. This is exactly the same problem with animation data.


Title: Re: Fortnite
Post by: Paradoxx18 on April 10, 2018, 12:08
Is there a way to unpack the .pak files?


Title: Re: Fortnite
Post by: Juso3D on April 10, 2018, 13:13
Is there a way to unpack the .pak files?
unpacking the pak files will give you uassets and umaps, which would be useless, uModel extracts meshes into PSK (Statics) and PSKX (Skeletons), PSA (Animations) and TGA for textures etc, then you need to convert them to FBX inside Blender of other 3d modeling packages to put into a game engine like UE4.

and yeah Gildor me tried to help much has I can (having some personal stuff to needing to get through atm), not sure why uModel works fine for you with the project package I provided, but crashes for me when I try to load a pacific animation etc :(, think it's user error on my side lol....


Title: Re: Fortnite
Post by: Paradoxx18 on April 10, 2018, 13:38
Thanks for the information, I really appriciate it! When I try to export some assets, some of them don't even appear in the folder. What is that supposed to mean? Are there some files, that can't be exported? Is there any way I can look at the code of some files?


Title: Re: Fortnite
Post by: Gildor on April 10, 2018, 13:50
When I try to export some assets, some of them don't even appear in the folder. What is that supposed to mean? Are there some files, that can't be exported? Is there any way I can look at the code of some files?
Fortnite has 112k uasset files. Do you really think they are all meshes, animations and textures? :)


Title: Re: Fortnite
Post by: Gildor on April 10, 2018, 13:51
and yeah Gildor me tried to help much has I can (having some personal stuff to needing to get through atm), not sure why uModel works fine for you with the project package I provided, but crashes for me when I try to load a pacific animation etc :(, think it's user error on my side lol....
No problem. May be you've uploaded wrong files, I don't know. Yesterday I've got a sample pack from another guy, and it seems that it has exactly what's needed for research. (However I don't have enough free time - I've fixed a few UE4.19 bugs today, which aren't related to animation).


Title: Re: Fortnite
Post by: Paladin on April 10, 2018, 15:50
hello!

I have a question ( a stupid one maybe), but is it possible to export files from Uasset files which arent just Materials, meshes or textures? Is it possible to get any code/blueprints for use in the Unreal Engine?

I read up a few places where it said you could place Uassets directly into the Content folder of your current UE4 project, and although I tried that, nothing showed up. Im using UE version 4.19, and im not too sure what version the engine needs to be in order to detect the Uasset files from the current version of fortnite. I dont know how to check the compatible version of Uasset files.

could anyone offer any suggestions on how to get these uasset files into my Unreal Engine project, or export the files(excluding Mats, textures and meshes) , for use in the engine?

thanks in advance  ;D


Title: Re: Fortnite
Post by: Gildor on April 10, 2018, 15:53
Unreal editor can't open cooked uasset files, it ignores them. There's some code in UE4 which allows to load some cooked assets (I've got textures working) - this code has been made for UT4 modding possibilities, and it is disabled in C++ by default.


Title: Re: Fortnite
Post by: Paladin on April 10, 2018, 16:05
oh okay,

i did some reading ( coz i didnt know what cooking was)

so its essentially changing the file formats used in the engine to file formats used by the platform that the project will be distributed on??

and reversing the process of cooking is a difficult task in itself I presume?
--

also, I tried viewing a Uasset file in a program called Noesis, which claims to support Uasset files, although on viewing any Uasset file, the program becomes unresponsive and starts eating RAM like no other. Is this because the file is cooked?


Title: Re: Fortnite
Post by: Gildor on April 10, 2018, 16:13
Cooking, in addition to conversion to platform format, strips out editor-only parts of assets to make data smaller. And yes, it is very hard thing to recover stipped data.
Regarding Noesis, this is a mesh viewer too, so don't expect viewing anything else there.


Title: Re: Fortnite
Post by: Paladin on April 10, 2018, 17:09
Does this same problem apply to .UMAP files as well?


Title: Re: Fortnite
Post by: KrasheR on April 10, 2018, 17:21
I wouldn't consider this as a problem, because .umap file is a map file, not a mesh itself so umodel wont open them


Title: Re: Fortnite
Post by: Gildor on April 11, 2018, 12:29
Well, I've spent a day in debugger, and found what's wrong with UE4 animations. Now the problem has been fixed.

PLEASE NOTE: with current state of Fortnite, you still can't use new UModel for opening its files. So, fix would appear for the game only when Epic Games will update its engine to something newer than UE4.19 preview.

For all other games which had the same issue (like PARAGON) fix will be usable immediately.




Title: Re: Fortnite
Post by: axel578 on April 11, 2018, 13:18
gildor could you tell me how to get an aes key from a game such as fortnite , i see some keys leaked but outdated , how do they do for getting it ;) ?


Title: Re: Fortnite
Post by: axel578 on April 11, 2018, 13:37
gildor , I've just readen it , it doesn't give me anything neither than getting back this this thread of the forum , and i've seen nobody who has leaked the knew key ?


Title: Re: Fortnite
Post by: Juso3D on April 11, 2018, 13:38
axel578 might be best to inbox Gildor on the matter, rather the flooding the thread.


Title: Re: Fortnite
Post by: Gildor on April 11, 2018, 13:45
axel578 might be best to inbox Gildor on the matter, rather the flooding the thread.
It is not the best. Neither PM nor flooding the thread are good for asking questions which I've already provided answers.

Regarding the AES key - it has been provided already, and the link to the POST is in this thread's first message.


Title: Re: Fortnite
Post by: Gildor on April 11, 2018, 14:05
I've just updated Fortnite, and yes - the existing key no longer works. So, people should wait until someone will find a new key and publish it.

Previously keys were provided by bizzfarts, but it seems he removed own profile from this forum - probably he was annoyed too much with some people here (I know at least 2 of them who probably PM'ed him about "how did you do that", "please give me a new key" etc).

I've updated the first post to mention changed AES key.


Title: Re: Fortnite
Post by: KrasheR on April 11, 2018, 15:53
So is it possible to extract Fortnite animations now? Or you need to make separate umodel build for thar?


Title: Re: Fortnite
Post by: Gildor on April 11, 2018, 15:57
No, it is not possible at the moment because
a) old Fortnite uses prerelease 4.19 engine - current UModel doesn't support it
b) new Fortnite has changed encryption key


Title: Re: Fortnite
Post by: KrasheR on April 11, 2018, 15:58
well i have copied fortnite previous version gamefiles so its not an issue for me, though is it possible to implement that animations fix to the umodel build that works with fortnite?


Title: Re: Fortnite
Post by: Gildor on April 11, 2018, 16:00
Yes, it is possible to make a custom umodel build for older Fortnite.


Title: Re: Fortnite
Post by: Gildor on April 11, 2018, 18:23
Guys, leave that man alone. He left this forum I think because people annoyed him about Fortnite and encryption keys too much. I'm annoyed too, but I can't leave. I can only ban people, lock threads, close forum.


Title: Re: Fortnite
Post by: Alien on April 11, 2018, 21:31
Thank god i did a backup of the files  ;D

any chance that you might upload the backup files so we can use the last patch as long as there is no new aes key?

What you talking about is impossible, 17 gb's to upload will take ages for me, so next time do a backup my friend!

well you could compress them so they are smaller

Maybe, but still take age's but as i mentioned before WE NEED someone to tell us how to find the KEY every time, like Bizzfarts he founds the key everytime but doesn't want to share with us the method... Because if we find the method, everytime i shouldn't upload nothing, and you can open the archieves by yourself


Title: Re: Fortnite
Post by: axel578 on April 11, 2018, 21:37
anyone knows how to contact him (mail or from this forum )


Title: Re: Fortnite
Post by: KrasheR on April 11, 2018, 22:01
I repeat once again, as Gildor said please DO NOT try to contact Bizzfarts and bother him about the key, because he won't give you one. I've tried and for some reason he doesn't want to talk. Maybe he will change his mind and will come back on this forum, who knows.


Title: Re: Fortnite
Post by: Alien on April 11, 2018, 22:05
I repeat once again, as Gildor said DO NOT try to contact Bizzfarts and bother hin about the key, because he won't give you one. I've tried and for some reason he doesn't want to talk. Maybe he will change his mind and will come back on this forum, who knows.

Strange for me, but i will say one thing, everytime we need to wait for him, and maybe it will be annoying for some people


Title: Re: Fortnite
Post by: Gildor on April 11, 2018, 22:14
Guys, KrasheR is absolutely right. If you'll spam to that guy, do you really think he'll be grateful for that amount of attention to him? I've removed countess number of messages in this thread and in github - and this is the best what I can do. I didn't block anyone at this forum yet. I've tried to not being rude. Annoying people will rather make them angry.

And I'm starting to be allergic at Fornite and its community just from having discussion in this forum. My phone beeps every 2-5 minutes about new message in this thread. And you're speaking about nothing. There are a page of two which have to be removed - to let new people coming here to see something useful, not just

- "ah, do you know how to contact him?"
- "no, and you?"
- "me too"
- "let's find someone"
- "yes"
- "blah blah blah"

Just look at yourself from other's point of view, guys! Would anyone at your family die if you'll not extract some animation from today's Fortnite update in 2 hours?


Title: Re: Fortnite
Post by: Alien on April 11, 2018, 22:24
Fine i will stop, sorry Gildor

anyway bizzfart now is counted as a guest, so it means it got removed?


Title: Re: Fortnite
Post by: Gildor on April 12, 2018, 19:18
Split "finding AES key" discussion into the separate thread.
http://www.gildor.org/smf/index.php/topic,6134.0.html

Both threads are subject of cleanup, but please - don't spam in THIS thread anymore.

Please do not post any questions about "how to get AES key" here - these will be removed without further notice.

Update: this thread got some cleanup.


Title: Re: Fortnite
Post by: Juso3D on April 19, 2018, 13:20
Gildor fixed this with the latest umodel, but it only works on unreal 4.19 and fortnite didn't get updated to it yet. Probably when season 4 starts.

Oh okay, ty.

Can anyone help me find Brilliant Striker Mesh ? https://assets.stormshield.one/T-Soldier-HID-092-Athena-Commando-F-RedShirt-L.png

Head Location
(http://i.imgur.com/DFvWnKwh.png) (https://imgur.com/DFvWnKw)
Body Location
(http://i.imgur.com/SrCoadvh.png) (https://imgur.com/SrCoadv)

Can't find that body in the picture you posted has she is classed in the Ninja cataglory of characters
(http://i.imgur.com/onTbcRXh.png) (https://imgur.com/onTbcRX)

https://fortnite.gamepedia.com/Heroes


Title: Re: Fortnite
Post by: PlanK69 on April 20, 2018, 19:22
With Umodel, how do I get the models to be the right color? I got the body+head loaded, but nothing else. I know I can 'append' stuff to add it, but I've tried adding lots of stuff and it's not adding color (the model is just 'grey' after pressing "M"). Also, when I try to add dances, I get the following errors: "Warning: StructProperty USkeleton::VirtualBoneGuid" was not found". Where can I find this 'VirtualBoneGuid'?


Title: Re: Fortnite
Post by: Juso3D on April 20, 2018, 20:00
With Umodel, how do I get the models to be the right color? I got the body+head loaded, but nothing else. I know I can 'append' stuff to add it, but I've tried adding lots of stuff and it's not adding color (the model is just 'grey' after pressing "M"). Also, when I try to add dances, I get the following errors: "Warning: StructProperty USkeleton::VirtualBoneGuid" was not found". Where can I find this 'VirtualBoneGuid'?

Latest build of fortnite has broken skeleton/mesh support in latest uModel currently, but can view textures fine without the purple coloring.

Previous version of uModel has Skeleton/Mesh support, but no animations and textures appeared transulant or had a purple overlay (CTRL+G or CTRL+L to fix that)

Gildor - Hope I have this right?


Title: Re: Fortnite
Post by: Gildor on April 20, 2018, 20:09
Yes, you're right. However I think the question was "why materials are not looking correct in UModel" (a FAQ question), so I suppose that guy already using correct version of UModel.


Title: Re: Fortnite
Post by: Gildor on April 22, 2018, 17:58
Sounds will not be exported by default. You should enable them in startup window, check "Sounds" option.


Title: Re: Fortnite
Post by: Art_7s on April 22, 2018, 18:27
Sounds will not be exported by default. You should enable them in startup window, check "Sounds" option.
Is there a command line argument to enable sounds?


Title: Re: Fortnite
Post by: Gildor on April 22, 2018, 18:53
http://www.gildor.org/projects/umodel/faq#exporter


Title: Re: Fortnite
Post by: Aggraith on April 22, 2018, 20:13
it was enabled it seems like it is just that sound that wont export


Title: Re: Fortnite
Post by: Gildor on April 22, 2018, 21:05
I've checked this file, it has sound in OPUS format (see the log - there's a message about it). You can't export this sound.


Title: Re: Fortnite
Post by: Aggraith on April 22, 2018, 21:09
oh ok well i have saved the uasset but how can i put this in unreal engine itself or is that not possible


Title: Re: Fortnite
Post by: Gildor on April 22, 2018, 22:03
No way.


Title: Re: Fortnite
Post by: KrasheR on April 22, 2018, 23:34
hi i gotta say exporting animations works fine in the latest umodel build but i cant export or preview any mesh, when im trying to it crashes (i think its because i have to use pre-700 release?[i would do that but 693 build doesnt open animations]), my question is - is it possible to export multiple animations in one .psa file with current umodel build?


Title: Re: Fortnite
Post by: Gildor on April 22, 2018, 23:37
No, unfortunately it is not possible. The only way of exporting multiple animations into a single psa is loading them all into SkeletalMesh viewer, which doesn't work for old Fortnite for known reasons.


Title: Re: Fortnite
Post by: FortniteMax on April 25, 2018, 02:03
Hello everyone,

I'm new to this and today I tried to get into the game files using umodel but I keep getting this error, can someone help me out? :D

appMalloc:size=1700308084 (total=5 Mbytes) <- FArray::Empty:1700308084 x 1 <- FString<< <- FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks <- Main:umodel_build=693

Code:
appMalloc:size=1700308084 (total=5 Mbytes) <- FArray::Empty:1700308084 x 1 <- FString<< <- FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks <- Main:umodel_build=693


Title: Re: Fortnite
Post by: FortniteMax on April 25, 2018, 19:34
Can anyone please help me show how to play/export animations? Whenever I try to open an animation it just says 1 AnimSequence. I've watched the video on how to do the animations but I've had no luck... Help would be much appreciated!!!


Title: Re: Fortnite
Post by: Gildor on April 25, 2018, 21:36
Hi guys,

I've you're posting anything with UModel, please refer if not to author, but at least the name the used tool (UModel) in your post.
https://www.reddit.com/r/FortNiteBR/comments/8ebjrt/leaks_new_skins_particles_and_more/

These news has been reposted by famous Russian gaming site
https://www.igromania.ru/news/74819/Utechka_v_Fortnite_Battle_Royale_poyavyatsya_tureli_i_parashyut_iz_tualetnoy_bumagi.html

and of course, full authorship belongs to "Mr. Proper" there. It's not so bad, of course, but a little bit sad. What's harder - to dig into resources, or to make a tool which does that?


Title: Re: Fortnite
Post by: Aggraith on April 25, 2018, 23:55
Can anyone please help me show how to play/export animations? Whenever I try to open an animation it just says 1 AnimSequence. I've watched the video on how to do the animations but I've had no luck... Help would be much appreciated!!!
for the animations use the newest ver of Umodel and the old for skel


Title: Re: Fortnite
Post by: NevecEx on April 26, 2018, 00:14
I understand you gildor, but you cant expect a greedy child that takes your tool and takes the aes key extracted by someone else and then he navigates the files 5 minutes, puts his watermark on, to give the real folk behind it credit. All these fortnite leaks are made possible by you and uModel and its sad no one gives credit where its due...


Title: Re: Fortnite
Post by: Gildor on April 27, 2018, 00:04
The game wasn't updated. Try using new UModel - if it will open the game (but not skeletal meshes) - then you're entering a code with spaces or some bad characters (new umodel has protection against that).


Title: Re: Fortnite
Post by: Juso3D on April 28, 2018, 14:01
How are people able to pull stuff of this high quality from the game? https://i.redd.it/nabln5yv6ut01.jpg (this was 3days ago)

It's got poses (animations) and facial expressions. Anyone got any idea? Because the stuff from 3dsmax is such low quality

Also on a side note: A guy figured out how look at the dances/skins INSIDE Fortnite (https://www.instagram.com/jh9/)... now I suspect that he is using something like Cheat Engine to change his character models/dances to the new models/dances by editing the CLIENT side stuff, so it's just client side, and then he records his screen... but anyone got any speculation/ideas on how this is achieved?

They are just icons like so, however, 3ds max does seem to low the quality of textures compared to Blender I've noticed (probably need to change texture image size in preferences or something)

(http://i.imgur.com/3VrVtTYm.png) (https://imgur.com/3VrVtTY)

The other one I'm not sure though, defiantly interesting.....(Goes off to google to find how to lol)


Title: Re: Fortnite
Post by: Juso3D on April 28, 2018, 14:54
Ok thank you Gildor I downloaded the old version and it works! last question how to load the meshes with the textures on it?
You need to manually apply them in 3ds Max or Blender or load them into Unreal Engine 4 manually.


Title: Re: Fortnite
Post by: GabDuBled on April 28, 2018, 16:16
last question, can we remplace texture with Umodel ?? It's for change the loadscreen...


Title: Re: Fortnite
Post by: Gildor on April 28, 2018, 16:22
No, UModel is not a modding tool.


Title: Re: Fortnite
Post by: PlanK69 on April 28, 2018, 18:02
@Blexun, yeah I found it very interesting also, that's why I thought I'd share it with you guys and it's a very new thing (the instagram account is only like a week old, so the guy hasn't been doing it for long). I thought about messaging him, but firstly he is arabic, so there will be a language barrier, and secondly those types of accounts are ALWAYS tight-lipped about the 'secrets' that they have and will likely not share the method (as we've seen with the AES key on this forum in particular... once a person knows something unique that nobody else does, they absolutely refuse to share the knowledge). So I'm interested in finding out how he does it... I'm an avid 'cheat engine' user myself, but Battleye stops 'cheat engine' from running while Fortnite is open, so you'll have to compile your own unique unsigned 'cheat engine' which doesn't show up in the windows 'processes' in order for Battleye to not detect it... you also can't have any windows or folders open that contain the words 'cheat engine' otherwise Battleye closes Fortnite.


Title: Re: Fortnite
Post by: NevecEx on April 29, 2018, 01:07
blender's importer is unofficial, a port of gildors importer, and the guy who made it probably discontinued it. Just use ActorX in 3ds, import, and export as .fbx ( which is supported everywhere ).


Title: Re: Fortnite
Post by: Alien on April 29, 2018, 01:14
blender's importer is unofficial, a port of gildors importer, and the guy who made it probably discontinued it. Just use ActorX in 3ds, import, and export as .fbx ( which is supported everywhere ).
that's what i did some minutes ago, but would be cool for blender, and not STARTING 3DMAX everytime wich takes minutes (2015 version)


Title: Re: Fortnite
Post by: weeco on April 29, 2018, 01:39
When I try to view the icon images in the UE Viewer it shows them like that:
(https://i.imgur.com/nm21LFT.png)

Can somebody tell me why this is happening? I already tried three different Fortnite versions. I am using UE Viewer build 710 if that matters.


Title: Re: Fortnite
Post by: Juso3D on April 29, 2018, 05:03
Export them, they have a alpha background, they only looked like that in the viewer, note they will be in tga format so need something like Gimp to open them (or any tga viewer).


Title: Re: Fortnite
Post by: weeco on April 29, 2018, 05:31
Thanks that works perfectly, I actually tried opening the TGA in PhotoShop and it showed me there is no Alpha channel, however in Gimp it has the transparent background.

Does anyone know where to find the stats like the weapons' damages?


Title: Re: Fortnite
Post by: Juso3D on April 29, 2018, 08:10
There isn't any stat data to retrieve has that all Blueprint data that we can't export.


Title: Re: Fortnite
Post by: Gildor on May 01, 2018, 18:30
I've just uploaded UModel with a little update - it can load UE4.20 pak files. Tested it with updated Fortnite, pak files are loaded well, everything works - except skeletal meshes. So, if you'll need skeletal meshes from this game, you should continue using old UModel and keep a copy of old Fortnite files.


Title: Re: Fortnite
Post by: Juso3D on May 01, 2018, 20:42
Yep working, abit of a roundabout way but can get them extracted....

Carbide Armored Character....
(http://i.imgur.com/b3wCIplm.png) (https://imgur.com/b3wCIpl)
(http://i.imgur.com/sHHvvYBm.png) (https://imgur.com/sHHvvYB)

Easiest thing to do is use Save selected packages option in umodel, so this turns all the files into uassets/uexp in latest uModel 728,
(http://i.imgur.com/hYuxCVCm.png) (https://imgur.com/hYuxCVC)

Then open up the ExportSaved folder and then use uModel version 670/693 to view/open/export them out.....


Title: Re: Fortnite
Post by: Juso3D on May 02, 2018, 03:48
Minimap - no text overlay..
 (https://mega.nz/#!4E8wQKqD!iiqnEaauJvMwu0rzDj9k70NrvN-3JFhTU4b7BO2G9Kc)


Title: Re: Fortnite
Post by: Paradoxx18 on May 02, 2018, 07:21
You probably didn't listen to what I said. I know how to extract it but it isn't NEARLY as good of a quality as the map I provied via link. It seems like it's pieced together out of smaller files, but where exactly do I find them?


Title: Re: Fortnite
Post by: Juso3D on May 02, 2018, 08:16
Oh right my bad (read it soon has I woke this morning lol), yeah not sure, had a look and can't find any other texture maps in their, could just be that IGN got access to a 8K res map from Epic themselves for promotional stuff, hench why not in game files, could be wrong though.


Title: Re: Fortnite
Post by: NevecEx on May 02, 2018, 11:46
That's not high quality, its probably the in-game map scaled up and enhanced. Waifu2x or something simillar.


Title: Re: Fortnite
Post by: Gildor on May 02, 2018, 21:20
Hi. Terrain is not a mesh, so you won't find it using umodel.


Title: Re: Fortnite
Post by: Alien on May 02, 2018, 21:50
Hi. Terrain is not a mesh, so you won't find it using umodel.

Actually Yes, most of it it's a DISPLACEMENT, but there are actually Models of them, like Pieces, to assemble like Puzzles by connecting them in any 3D software or Map Editor


Title: Re: Fortnite
Post by: Gildor on May 02, 2018, 21:55
Landscapes are 16-bit monochrome textures actually.


Title: Re: Fortnite
Post by: NevecEx on May 02, 2018, 22:05
Not sure what 16-bit monochrome textures are, but is it possible to convert them to height maps standard to any modeling software for displacement?


Title: Re: Fortnite
Post by: Gildor on May 02, 2018, 22:17
In theory, yes. UModel can't do that. Relevant item in my plans:
https://trello.com/c/Oq8f8XlP/195-heightmap-support


Title: Re: Fortnite
Post by: Aura on May 02, 2018, 22:23
would I find these 16-bit monochrome textures in the umap files, or as actual texture files?


Title: Re: Fortnite
Post by: Gildor on May 02, 2018, 22:24
Texture assets. I think UModel will display black texture and say to log something like "unknown texture format ..."


Title: Re: Fortnite
Post by: Aura on May 02, 2018, 22:27
thank you very much for the information. I'll work on converting the texturees to displacement if you say its possible.

I noticed something else, the normal maps in this game are inverted, like the colours are not the traditional blue and purple shades. is there any reason for this?

cheers :P


Title: Re: Fortnite
Post by: Aura on May 03, 2018, 00:00
I found the landscape information thats used in the engine and a selection of terrain masks. to be honest, im not exactly sure what im looking for here. could anyone help me find these textures so i can convertthem into displacement maps?


Title: Re: Fortnite
Post by: Gildor on May 03, 2018, 00:40
I've updated the first post to reflect current state of Fortnite support, hopefully it includes information about correct way of opening files with UModel.


Title: Re: Fortnite
Post by: Gildor on May 03, 2018, 01:26
You need to download the latest Git master.
Latest version is always uploaded to this site, it is not necessary to get to the github for it. However, the only place where OLDER versions exist is GitHub.


Title: Re: Fortnite
Post by: Aura on May 03, 2018, 01:39
I still cant find the texture files, but i tihkn im onto something.

there are a bunch of UMAP files at the location FortniteGame/Content/Athena/Landscape

the UMAP files are called
Athena_Terrain_LS_01 > to 06

LS probably short for Level Streaming.

when i go to scroll thorugh the various files in each folder, i get an error:

assertion failed: pos >= 0 & pos < Info->UncompressedSize

FPakFile::Seek <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=/FortniteGame/Content/Athena/Maps/Landscape/Athena_Terrain_LS_04.umap <- UTexture2D::GetTextureData:Texture2D_1 <- Upload2D:Texture2D'Texture2D_1' <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial:Texture2D_1 <- CUmodelApp::Draw3D:Obj=Texture2D'Texture2D_1' <- CApplication::Display <- VisualizerLoop <- Main:umodel_build=728


could anyone help with this error, or tell me if im on the right track to exporting the texture files for fortnites height information?


Title: Re: Fortnite
Post by: Gildor on May 03, 2018, 03:57
umap files may crash umodel, they differs from regular assets.


Title: Re: Fortnite
Post by: Juso3D on May 03, 2018, 07:01
I don't think they use displacement maps at all, sniffing through all the materials related to landscape/terrain comes back has using height-maps and masked textures, they also use a lot of biomes for different sections of the map, comparing to in-game there's nothing displacement about it, just height based layers inside UE4?


Title: Re: Fortnite
Post by: Aura on May 03, 2018, 14:42
I don't think they use displacement maps at all, sniffing through all the materials related to landscape/terrain comes back has using height-maps and masked textures, they also use a lot of biomes for different sections of the map, comparing to in-game there's nothing displacement about it, just height based layers inside UE4?

displacement maps are height maps, just the term "height maps" are used when talking about terrain. They both share the same information and can be used the same way.

I've also found the layer blends for the terrain and its information, but not the actual height-maps. Do you have them? 


Title: Re: Fortnite
Post by: Juso3D on May 04, 2018, 04:11
Does anyone knows about the head mesh of battlehawk skin i got the body but am unable to find the head.I want to what it is called in ue viewer.
M_Med_CAU_Adam_Head_01


Title: Re: Fortnite
Post by: Juso3D on May 04, 2018, 17:13
1- Pretty sure it can't do mesh merging, however you can attach a head to the body and export both at the same time has each single psk with skeleton (CTRL-T).

2- If some of the textures are messed up on certain areas of a mesh, those are used by the mask textures to hide those in game.


Title: Re: Fortnite
Post by: Juso3D on May 05, 2018, 06:44
Texture map with the _E goes onto a emission node, via a add shader  connected to rest of the body via the principle node in cycles render.


Title: Re: Fortnite
Post by: Subash on May 05, 2018, 13:53
Has anyone found the omega outfit yet or is it the same with carbide with different texture? and if yes what is the name of the files of omega ? Thanks in advance


Title: Re: Fortnite
Post by: Juso3D on May 05, 2018, 15:28
Has anyone found the omega outfit yet or is it the same with carbide with different texture? and if yes what is the name of the files of omega ? Thanks in advance
All in the same folder...

(http://i.imgur.com/iA0HUo2l.png) (https://imgur.com/iA0HUo2)
(http://i.imgur.com/XZUHzkgl.png) (https://imgur.com/XZUHzkg)


Title: Re: Fortnite
Post by: Paradoxx18 on May 06, 2018, 00:07
Hey! Does anyone know, where the Banner icons are located?


Title: Re: Fortnite
Post by: Asval on May 06, 2018, 00:23
Hey! Does anyone know, where the Banner icons are located?
/FortniteGame/Content/UI/Foundation/Textures/Banner/BattleRoyale/...  (season 2 & 3)
/FortniteGame/Content/2dAssets/Banners/Season4/...  (season 4)

You can also click on Flat View and add Banner into Filter


Title: Re: Fortnite
Post by: DrakeHurley on May 06, 2018, 08:15
Does anyone know the location for the Dino Model?


Title: Re: Fortnite
Post by: Juso3D on May 06, 2018, 09:59
Does anyone know the location for the Dino Model?

Hat - Head is Jones...
(http://i.imgur.com/59OVOOqm.png) (https://imgur.com/59OVOOq)

Glider
(http://i.imgur.com/lKqgmPAm.png) (https://imgur.com/lKqgmPA)

Body
(http://i.imgur.com/iNaaNdym.png) (https://imgur.com/iNaaNdy)


Title: Re: Fortnite
Post by: NevecEx on May 06, 2018, 10:39
I have two questions:
First: I have to psk files, one for the body and one for the head. Is there any possibility to bring them together in one psk file?
And Second: How can I place the texture of a model correctly on it, because Umodel is doing it wrong since one of the last updates?
Thanks

Kind of a late answer, but ActorX for 3ds max merges them automatically if you import the body and then the head. However the hat character might have must be imported separately as it wont connect. Backbling too. You then can use another program to line up the backbling and the hat to the character and manually attach it to the rig.


Title: Re: Fortnite
Post by: Subash on May 06, 2018, 13:19
Hey I was compiling these models into .mdl for sfm and was wondering in which category I should put the lights of omega in .vmt file example I have bumpmap,normalmap and basetexture and some more categories in which I should put them so they glow in sfm.


Title: Re: Fortnite
Post by: Juso3D on May 06, 2018, 13:51
Hey I was compiling these models into .mdl for sfm and was wondering in which category I should put the lights of omega in .vmt file example I have bumpmap,normalmap and basetexture and some more categories in which I should put them so they glow in sfm.
Yeah VMT but need to add this to it models material file

"$selfillum"  "1"

That's it, haven't used source in a long time so I could be wrong..


Title: Re: Fortnite
Post by: Juso3D on May 06, 2018, 19:40
Does anyone know the head that is used for the abstrakt skin(graffiti male)?

M_MED_HIS_Diego_Head_01

How do I remove part of the hair http://prntscr.com/jeedxr in 3ds max or get the right head for this skin.

They use mask clipping in texture uv in engine to remove unwanted mesh, not sure how to do this in Blender yet, but you will just need to edit out the unwanted mesh.


Title: Re: Fortnite
Post by: Juso3D on May 06, 2018, 21:12
Where i can find the omega and the carbide base body ???
Type carbide in Search box top of webpage and you will find, been mention few times now.


Title: Re: Fortnite
Post by: Juso3D on May 07, 2018, 14:36
I dont know if self advertising is allowed on this site, but i wanted to share my Reaper rig with you guys. Here's the link:https://www.youtube.com/watch?v=4JTZrjPWRwc
I made this because the main reason people want the models is to make animations, so here you go! More rigs will be uploaded soon btw

Wait, how did HE got the animated textures of the TV, no seriously, is possible to get animated textures?
The animation work is done in UE4 Material System, need to manually recreate it using the material for the screen.


Title: Re: Fortnite
Post by: Juso3D on May 08, 2018, 15:31
i'm probably not at the right place, sorry in advance

I'm trying to see all weekly challenges, i've already saw all quests but i still don't understand the value for each quest.

For example, using a hex editor, in QuestBundle_S4_Week_003.uasset it's written Quest_BR_Interact_RubberDuckies
when i open Quest_BR_Interact_RubberDuckies.uasset with HxD, i see a lot of thing but no value about "With how many Rubber duck i have to interact to complete the quest?"
There's also HudShortDescription

Do i use the wrong program? (probably)
Are values and string crypted? (probably)

That would be 10 Rubber Duckies :)!

----------------------------------

Thanos is here avengers!!...oh I mean, Fortniters lol
(http://i.imgur.com/7GNgYDvl.jpg) (https://imgur.com/7GNgYDv)


Title: Re: Fortnite
Post by: Juso3D on May 08, 2018, 16:57
(http://i.imgur.com/aoQnxvKl.png) (https://imgur.com/aoQnxvK)

I could be wrong has there technically isn't a Rubberduckies_00 and that, but they list copies again down below all this, so could be 10 or 20 who knows...


Title: Re: Fortnite
Post by: RedArtz on May 08, 2018, 18:40

Thanos is here avengers!!...oh I mean, Fortniters lol
(http://i.imgur.com/7GNgYDvl.jpg) (https://imgur.com/7GNgYDv)

Where can I get this model? Can you send in private messages or say the name and path to the files?

Please, I would also like to know.

-Thanos Head, Body, Gauntlet, Skeleton[..]: Content/Characters/Player/Male/XLarge

-Animations and everything else that has something to do with Thanos has "Jim" somewhere in its name!


Title: Re: Fortnite
Post by: Paradoxx18 on May 09, 2018, 07:53
@Gildor what do you think about opening a discord? Many people could help each other faster that way


Title: Re: Fortnite
Post by: Gildor on May 09, 2018, 13:20
@Gildor what do you think about opening a discord? Many people could help each other faster that way
Thanks, never.
All questions in this thread were asked many many times already, and got answered many times too. But people continues asking them again and again. There are 2 threads in the forum which I'm unsubscribed from - both are about Fortnite. Sometimes it's very hard for me to be polite when answering to the 100th version of the same question again.


Title: Re: Fortnite
Post by: kyleshakes04 on May 09, 2018, 18:52
Does anyone know where all the character meshes and skeleton meshes are located? I cant seem to find them. Also i cant export character models. Does anyone know how to fix that aswell?


Title: Re: Fortnite
Post by: RedArtz on May 09, 2018, 23:16
Does anyone know where all the character meshes and skeleton meshes are located? I cant seem to find them. Also i cant export character models. Does anyone know how to fix that aswell?

search "characters player medium mesh " or "texture"

Better: use the "scan content" option under "tools". Then go into list view and click on skeletal mesh. Now you only get to see characters and other objects that have a skeleton.


Title: Re: Fortnite
Post by: Asval on May 10, 2018, 00:40
Where abouts is the emote sound files.

/FortniteGame/Content/Athena/Sounds/Emotes/


Title: Re: Fortnite
Post by: Asval on May 10, 2018, 03:19
Anyone know where the dark voyager backpack is located?

Thanks!
Search F_MED_Astronaut_01_Backpack
Textures: White T_Female_MED_Astronaut_01_Backpack_D
Textures: Black T_F_MED_Astronaut_Black_Backpack_D


Title: Re: Fortnite
Post by: Paradoxx18 on May 10, 2018, 04:10
@Gildor what do you think about opening a discord? Many people could help each other faster that way
Thanks, never.
All questions in this thread were asked many many times already, and got answered many times too. But people continues asking them again and again. There are 2 threads in the forum which I'm unsubscribed from - both are about Fortnite. Sometimes it's very hard for me to be polite when answering to the 100th version of the same question again.

Well thats probably only because the overview here is pretty bad.


Title: Re: Fortnite
Post by: Gildor on May 10, 2018, 12:47
Thanks, never.
All questions in this thread were asked many many times already, and got answered many times too. But people continues asking them again and again. There are 2 threads in the forum which I'm unsubscribed from - both are about Fortnite. Sometimes it's very hard for me to be polite when answering to the 100th version of the same question again.

Well thats probably only because the overview here is pretty bad.
Can you suggest a better "overview" in the first post? Or probably you meant something different, not the 1st post? I'm open for offers about how to make it better. I'm not English, and I'm not a "total noob" with umodel, so I believe description could be confusing to many people (especially to children).

But what about discussions like this (I've just selected the latest one, there are LOTS of samples which could be picked from both Fortnite threads - and lots of such things were already cleared from THIS thread, I just gave up and not clearing it anymore):


Title: Re: Fortnite
Post by: Juso3D on May 10, 2018, 17:15
Fortnite uModel Skeleton Mesh Tutorial

Youtube Link (https://youtu.be/Gy62CsufHbk)

(http://i.imgur.com/ORiHsbf.jpg) (https://imgur.com/ORiHsbf)

Gildor - Hope this helps, if I need to remove or fix anything let me know....


Title: Re: Fortnite
Post by: Juso3D on May 10, 2018, 20:08
Fortnite Emote Extraction

Youtube Link (https://youtu.be/UaOyn4hhsc4)

(http://i.imgur.com/KDMooUl.jpg) (https://imgur.com/KDMooUl)

More to come....

Should i be looking in Foundation/UI for these assets?

Pickaxe: UI/Foundation/Textures/Icons/Weapons/Items/
Outfits: /UI/Foundation/Textures/Icons/Heroes/ - Portrait Folders
Gliders: /UI/Foundation/Textures/Icons/Skydiving/
Backpacks: /UI/Foundation/Textures/Icons/Backpacks/
Emotes: Foundation/Textures/Icons/Emotes/



Title: Re: Fortnite
Post by: Juso3D on May 11, 2018, 21:54
What's the current AES key? Tried 0xBB3FE1D6E9296C2C0DBC880D07C7BFD6B4A6D8277D486446353B079B790CC434 but it doesn't work
Check Fornite AES Key Thread
http://www.gildor.org/smf/index.php/topic,6134.300.html


Title: Re: Fortnite
Post by: Juso3D on May 12, 2018, 07:52
Having an issue exporting audio. Exporting it with the latest version doesn't yield any exported audio. I tried to use the method above; saving it, then using an older version to export it, but that doesn't work either. Any thoughts/options?
You just need to select export with latest uModel (above save method is only for skeleton meshes) make sure to have Sounds enabled on UI also.


Title: Re: Fortnite
Post by: bloodeagle on May 12, 2018, 08:58
Having an issue exporting audio. Exporting it with the latest version doesn't yield any exported audio. I tried to use the method above; saving it, then using an older version to export it, but that doesn't work either. Any thoughts/options?
You just need to select export with latest uModel (above save method is only for skeleton meshes) make sure to have Sounds enabled on UI also.

Checked sound, tried to export one sound. Didn't work. Shift+clicked all the others and batch exported them, and it worked.  ??? Ah well, the emote folder didn't have the freestyle emote song anyways.


Title: Re: Fortnite
Post by: Paradoxx18 on May 12, 2018, 10:08
Thanks, never.
All questions in this thread were asked many many times already, and got answered many times too. But people continues asking them again and again. There are 2 threads in the forum which I'm unsubscribed from - both are about Fortnite. Sometimes it's very hard for me to be polite when answering to the 100th version of the same question again.

Well thats probably only because the overview here is pretty bad.
Can you suggest a better "overview" in the first post? Or probably you meant something different, not the 1st post? I'm open for offers about how to make it better. I'm not English, and I'm not a "total noob" with umodel, so I believe description could be confusing to many people (especially to children).

But what about discussions like this (I've just selected the latest one, there are LOTS of samples which could be picked from both Fortnite threads - and lots of such things were already cleared from THIS thread, I just gave up and not clearing it anymore):

It clearly needs moderation then, I bet someone is willing to do it. If there are duplicate questions or silly ones, he could simply delete them and redirect them to it. Also, I'd suggest you put a Q/A into the first post. Links to tutorials for the simplest stuff, this would decrease the amount of stupid questions too. Right now, for me the first post doesn't seem that appealing at all for me, because it doesn't answer any potential questions. Thats why you should probably put the question before it and then answer it.

By the way, I really appriciate the work you've done for this community. Without this forum most of the people here wouldn't have been able to do this stuff.


Title: Re: Fortnite
Post by: Juso3D on May 12, 2018, 10:35
Having an issue exporting audio. Exporting it with the latest version doesn't yield any exported audio. I tried to use the method above; saving it, then using an older version to export it, but that doesn't work either. Any thoughts/options?
You just need to select export with latest uModel (above save method is only for skeleton meshes) make sure to have Sounds enabled on UI also.

Checked sound, tried to export one sound. Didn't work. Shift+clicked all the others and batch exported them, and it worked.  ??? Ah well, the emote folder didn't have the freestyle emote song anyways.
I think an update has change something, I have emotes sounds exported from last month, but when I try now, doesn't export also.

Edit: Seems to be 2 different types of Soundwave files, one's with Cue on them uModel will just drop, ones without Cue do export out.


Title: Re: Fortnite
Post by: RedArtz on May 12, 2018, 15:29
Having an issue exporting audio. Exporting it with the latest version doesn't yield any exported audio. I tried to use the method above; saving it, then using an older version to export it, but that doesn't work either. Any thoughts/options?
You just need to select export with latest uModel (above save method is only for skeleton meshes) make sure to have Sounds enabled on UI also.

Checked sound, tried to export one sound. Didn't work. Shift+clicked all the others and batch exported them, and it worked.  ??? Ah well, the emote folder didn't have the freestyle emote song anyways.
I think an update has change something, I have emotes sounds exported from last month, but when I try now, doesn't export also.

Edit: Seems to be 2 different types of Soundwave files, one's with Cue on them uModel will just drop, ones without Cue do export out.

Yes they said in the patch notes that they changed something with the sounds for better performance?


Title: Re: Fortnite
Post by: Juso3D on May 12, 2018, 17:59
Having an issue exporting audio. Exporting it with the latest version doesn't yield any exported audio. I tried to use the method above; saving it, then using an older version to export it, but that doesn't work either. Any thoughts/options?
You just need to select export with latest uModel (above save method is only for skeleton meshes) make sure to have Sounds enabled on UI also.

Checked sound, tried to export one sound. Didn't work. Shift+clicked all the others and batch exported them, and it worked.  ??? Ah well, the emote folder didn't have the freestyle emote song anyways.
I think an update has change something, I have emotes sounds exported from last month, but when I try now, doesn't export also.

Edit: Seems to be 2 different types of Soundwave files, one's with Cue on them uModel will just drop, ones without Cue do export out.

Yes they said in the patch notes that they changed something with the sounds for better performance?
Yeah searched the forum and found a post with Gildor saying that they are using opus format that uModel doesn't understand currently.

does anyone know where to locate the topology data/ heightmaps for fortnites terrain?
uModel can't do this.


Title: Re: Fortnite
Post by: Asval on May 12, 2018, 21:05
Does anyone know what the "Best Mates" emote animation is called? It doesn't seem to be with the rest of the emotes. Thanks!

Emote_BandOfTheFort_Idle.uasset


Title: Re: Fortnite
Post by: Coverop1 on May 13, 2018, 03:58
This program is really amazing!
You can technically export any asset from the game to any other software.

Although I have noticed that Actor X has some minor problems with importing animations (perhaps I'm using wrong version?)
I've extracted and test animation called "wiggle".
The result is great but I quickly noticed that legs and pelvis are a bit off (could be the fault of extractor)


Here's Wiggle in 3dsmax2012Design
https://streamable.com/gs2tw

Here's Wiggle in Fornite:BR
https://streamable.com/cliga

Edit: OK, I realized where's the fault.
There are several version of emotes (taunts), I've picked the poor one.
Poor (https://cdn.discordapp.com/attachments/180028507357708288/445012656001122314/unknown.png) vs Good (https://cdn.discordapp.com/attachments/180028507357708288/445012730861322255/unknown.png)


Title: Re: Fortnite
Post by: capirurso on May 13, 2018, 15:04
Appreciated your help. But the question is how can I get the same model shape as for example Mr.Tomato? Soldier04 body has some pockets and extra staff that some models don't, in the game. I understand that they have same body for lot of skins, just changing the picture. But there some parts of model that they hide for some models, like tokens, pockets, scarf. Is there any way to get that from UModel or I have to edit Soldier04 in 3d editor by my self? Please, see the picture.


Title: Re: Fortnite
Post by: Juso3D on May 13, 2018, 15:40
Appreciated your help. But the question is how can I get the same model shape as for example Mr.Tomato? Soldier04 body has some pockets and extra staff that some models don't, in the game. I understand that they have same body for lot of skins, just changing the picture. But there some parts of model that they hide for some models, like tokens, pockets, scarf. Is there any way to get that from UModel or I have to edit Soldier04 in 3d editor by my self? Please, see the picture.
Yep you need to edit the mesh and delete those off, Epic uses Mutable system to hide those parts of the mesh in game to make new characters easily, just recently started looking into this myself, might be a way to do it with masked textures and setting it to opacity on those parts via material, but haven't figured that out yet, and depends on what engine your gonna use with the mesh also,  so for now you just need to manually remove them.

(http://i.imgur.com/sZ7U6pIl.png) (https://imgur.com/sZ7U6pI)


Title: Re: Fortnite
Post by: NevecEx on May 13, 2018, 19:48
If you want to check out an animation but don't have 3DS Max you can use this tool: http://www.gildor.org/smf/index.php/topic,91.0.html

Import the model you want from File > Import Mesh, and then the animation you want File > Import Animset. For exporting both you can refer to Blenux's tutorial.

(https://i.imgur.com/MdxHMHD.png)


Title: Re: Fortnite
Post by: digitalkid56 on May 14, 2018, 08:36
Looking for the location and files names of some of the new skins (ie. purchased Abstrakt)
Not sure as to where these get downloaded to, couldn't find them with the rest of the original characters..



Title: Re: Fortnite
Post by: Juso3D on May 14, 2018, 10:24
Looking for the location and files names of some of the new skins (ie. purchased Abstrakt)
Not sure as to where these get downloaded to, couldn't find them with the rest of the original characters..



Quote
/Characters/Player/Male/Medium/Bodies/M_MED_Graffiti_02


Title: Re: Fortnite
Post by: digitalkid56 on May 14, 2018, 14:30
Quote
/Characters/Player/Male/Medium/Bodies/M_MED_Graffiti_02

Thanks! found it.. but now I'm running into an issue.. I've gotten to the point where I can "save" the .uasset into UmodelSaved folder, I can open it with v693 and I can see the SkeletalMesh, but when I go to export, nothing exports

I get this:
Exporting SkeletalMesh4 M_MED_Graffiti_Body_02 to /Mac/Home/Desktop/UmodelExport

I try again and get this:
Duplicate name M_MED_Graffiti_Body_02 found for class SkeletalMesh4, renaming to M_MED_Graffiti_Body_02_2
Exporting SkeletalMesh4 M_MED_Graffiti_Body_02_2 to /Mac/Home/Desktop/UmodelExport


but I don't see the files.. I tried changing compatibility to Windows 7 and 8, same thing.. (im on 10) .. any ideas?


Title: Re: Fortnite
Post by: Juso3D on May 14, 2018, 14:53
Quote
/Characters/Player/Male/Medium/Bodies/M_MED_Graffiti_02

Thanks! found it.. but now I'm running into an issue.. I've gotten to the point where I can "save" the .uasset into UmodelSaved folder, I can open it with v693 and I can see the SkeletalMesh, but when I go to export, nothing exports

I get this:
Exporting SkeletalMesh4 M_MED_Graffiti_Body_02 to /Mac/Home/Desktop/UmodelExport

I try again and get this:
Duplicate name M_MED_Graffiti_Body_02 found for class SkeletalMesh4, renaming to M_MED_Graffiti_Body_02_2
Exporting SkeletalMesh4 M_MED_Graffiti_Body_02_2 to /Mac/Home/Desktop/UmodelExport


but I don't see the files.. I tried changing compatibility to Windows 7 and 8, same thing.. (im on 10) .. any ideas?

Hmmm not sure what the issue can be, do you have a screen-shot of the issue?

No need to change compatibility mode, something else is causing it I believe.


Title: Re: Fortnite
Post by: digitalkid56 on May 14, 2018, 14:57
Quote
Hmmm not sure what the issue can be, do you have a screen-shot of the issue?

No need to change compatibility mode, something else is causing it I believe.

This is what I get:
Code:
[i]Found 2 game files (0 skipped)
Loading package: M_MED_Graffiti_Body_02.uasset Ver: 516/0 Engine: 0 [Unversioned] Names: 159 Exports: 1 Imports: 7 Game: 1000130
Loaded in 0 sec, 4 allocs, 0.00 MBytes serialized in 0 calls.
Loading SkeletalMesh4 M_MED_Graffiti_Body_02 from package M_MED_Graffiti_Body_02.uasset
WARNING: Import(Skeleton'M_MED_Graffiti_Body_02_Skeleton'): package /Game/Characters/Player/Male/Medium/Bodies/M_MED_Graffiti_02/Meshes/M_MED_Graffiti_Body_02_Skeleton was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::BonesToRemove" was not found
WARNING: ObjectProperty "FSkeletalMeshLODInfo::BakePose" was not found
WARNING: StrProperty "FSkeletalMeshLODInfo::SourceImportFilename" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bHasPerLODVertexColors" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bAllowCPUAccess" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bSupportUniformlyDistributedSampling" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::BonesToRemove" was not found
WARNING: ObjectProperty "FSkeletalMeshLODInfo::BakePose" was not found
WARNING: StrProperty "FSkeletalMeshLODInfo::SourceImportFilename" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bHasPerLODVertexColors" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bAllowCPUAccess" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bSupportUniformlyDistributedSampling" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::BonesToRemove" was not found
WARNING: ObjectProperty "FSkeletalMeshLODInfo::BakePose" was not found
WARNING: StrProperty "FSkeletalMeshLODInfo::SourceImportFilename" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bHasPerLODVertexColors" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bAllowCPUAccess" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bSupportUniformlyDistributedSampling" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::BonesToRemove" was not found
WARNING: ObjectProperty "FSkeletalMeshLODInfo::BakePose" was not found
WARNING: StrProperty "FSkeletalMeshLODInfo::SourceImportFilename" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bHasPerLODVertexColors" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bAllowCPUAccess" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bSupportUniformlyDistributedSampling" was not found
WARNING: StructProperty "USkeletalMesh4::MinLod" was not found
WARNING: StructProperty "USkeletalMesh4::SamplingInfo" was not found
WARNING: Import(MaterialInstanceConstant'M_Med_Commando_Graffiti'): package /Game/Characters/Player/Male/Medium/Bodies/M_MED_Graffiti_02/Materials/M_Med_Commando_Graffiti was not found
INFO: fixed 39 vertices
Exporting SkeletalMesh4 M_MED_Graffiti_Body_02 to /Mac/Home/Desktop/UmodelExport[/I]

But no export, I even tried saving all the files in the directory (the ones that the error log says its missing) still nothing..


Title: Re: Fortnite
Post by: Juso3D on May 14, 2018, 15:00
Are you using the latest uModel for saving (730) and setting Engine version to Unreal Engine 4.19?


Title: Re: Fortnite
Post by: digitalkid56 on May 14, 2018, 15:10
Are you using the latest uModel (730) and setting Engine version to Unreal Engine 4.19?

Yes sir. I'm currently unlinking my desktops (using Parallels via Mac) just to see if its a path issue. I don't think it is since I was able to "save" the .uasset files, but the problem is when I use v693 exporting .psk

Edit: whats weird is that I just unlinked my desktops from parallels, tried it again and it worked! Im not sure if it was a path issue on my end.


Title: Re: Fortnite
Post by: Juso3D on May 14, 2018, 15:26
Never mind was error on my part also, deleted my message and edited yours with last post for future reference etc...


Title: Re: Fortnite
Post by: digitalkid56 on May 15, 2018, 12:07
I'm using umodel to extract the .psk files, I've also figured out how to extract the .tga files..
some questions that I can't seem to figure out is:
1. how do I get the body to pull up in the render (right now its the clothes only)
2. Im using Blender, and I can add the .tga textures to the psk file, how do I export an .stl file with everything attached?


Title: Re: Fortnite
Post by: Juso3D on May 15, 2018, 17:25
I'm using umodel to extract the .psk files, I've also figured out how to extract the .tga files..
some questions that I can't seem to figure out is:
1. how do I get the body to pull up in the render (right now its the clothes only)
2. Im using Blender, and I can add the .tga textures to the psk file, how do I export an .stl file with everything attached?
What model are you trying to export out or have a picture of the issue?


Title: Re: Fortnite
Post by: FabianFG on May 15, 2018, 19:32
I know Blenux you have enough to do but I have one problem and you are maybe the only one who knows it...
So I have the 3d Model of the Metal Man Skins (body and head) Everything works fine. Also with animations but as you maybe know this skin also has a hat and when I add this into 3dsmax this one is not animated. Is there any way to attach the head to the hat so that it just moves with the head?
Would be really nice if you can help me this one time.


Title: Re: Fortnite
Post by: NevecEx on May 15, 2018, 21:29
You could try attaching it in blender instead, but if you insist to attach it in 3ds check this out https://www.youtube.com/watch?v=UAbSqPiNXGY . Just ignore the import and export but its essentially the same process just with gta skin instead.


Title: Re: Fortnite
Post by: digitalkid56 on May 16, 2018, 10:10
Quote
What model are you trying to export out or have a picture of the issue?
Trying to extract this with the texture attached, but in .3ds or .stl its only the body itself.. also trying to figure out how to extract and attach the head..

(https://image.ibb.co/m6d9wJ/Screen_Shot_2018_05_15_at_12_55_29_AM.png)


Title: Re: Fortnite
Post by: Juso3D on May 16, 2018, 12:30
Quote
What model are you trying to export out or have a picture of the issue?
Trying to extract this with the texture attached, but in .3ds or .stl its only the body itself.. also trying to figure out how to extract and attach the head..

(https://image.ibb.co/m6d9wJ/Screen_Shot_2018_05_15_at_12_55_29_AM.png)
So are you wanting to do this all in Blender or 3ds Max only?


Title: Re: Fortnite
Post by: Juso3D on May 16, 2018, 20:05
It's seems the newest update for Fortnite has made Skeleton Meshes exportable from the uModel 748 now!

Emotes Animations now working also! - https://youtu.be/Z7qsPXUQPwc

(http://i.imgur.com/CxhXwtAl.png) (https://imgur.com/CxhXwtA)

(http://i.imgur.com/HZnwffBl.png) (https://imgur.com/HZnwffB)



Title: Re: Fortnite
Post by: Gildor on May 17, 2018, 02:08
New UModel's feature: https://www.youtube.com/watch?v=7nyiwp-vuJ4


Title: Re: Fortnite
Post by: Juso3D on May 17, 2018, 10:51
Quote
I see, will test it myself and make a how to on it.

currently downloading and installing 3DS max, so either or? :) thank you sir, im usually pretty good about figuring things out for myself, but in this case there's just too much that's unfamiliar to me.. been trying to catch up in the forums  ;D
Trying in blender, I can get the head to attach and sync with the body, however the hat/mask piece just doesn't seem to want to attach right both in Blender or 3ds Max.

add me on discord if you like (just under my profile <--), so we can work this out there, don't want to flood the thread with all this..


Title: Re: Fortnite
Post by: shado222 on May 17, 2018, 21:52
hi , i use the new umodel version , and i export psk , and tga texture file in 3ds max , but when i export into .fbx,
i have this problem : https://imgur.com/a/BJoxdhG (https://imgur.com/a/BJoxdhG)


Title: Re: Fortnite
Post by: Gildor on May 17, 2018, 22:08
hi , i use the new umodel version , and i export psk , and tga texture file in 3ds max , but when i export into .fbx,
i have this problem : https://imgur.com/a/BJoxdhG (https://imgur.com/a/BJoxdhG)
Hi,
First of all, I don't see any problem. The second is, I see that you've fully passed umodel -> max -> something else pipeline, and have "problems" (as you said) in some unknown 3rd application. This is a discussion for that 3rd application, and probably it should be done in that application's forum space.
I'll try to suppose some things for your case. You've exported model with textures into 3ds Max. Built materials by hands, and it looks as you expected. Then you converted it to fbx and opened in some unknown fbx viewer, and it appears not as expected. Am I right? If yes, then I'll try to answer. Fbx is not capable to represent complex materials. Probably if you'll save your scene with materials from 3ds Max to fbx, and then load (import) this fbx back, you'll get different results.


Title: Re: Fortnite
Post by: shado222 on May 17, 2018, 22:17
hi , i use the new umodel version , and i export psk , and tga texture file in 3ds max , but when i export into .fbx,
i have this problem : https://imgur.com/a/BJoxdhG (https://imgur.com/a/BJoxdhG)
Hi,
First of all, I don't see any problem. The second is, I see that you've fully passed umodel -> max -> something else pipeline, and have "problems" (as you said) in some unknown 3rd application. This is a discussion for that 3rd application, and probably it should be done in that application's forum space.
I'll try to suppose some things for your case. You've exported model with textures into 3ds Max. Built materials by hands, and it looks as you expected. Then you converted it to fbx and opened in some unknown fbx viewer, and it appears not as expected. Am I right? If yes, then I'll try to answer. Fbx is not capable to represent complex materials. Probably if you'll save your scene with materials from 3ds Max to fbx, and then load (import) this fbx back, you'll get different results.

Thank you, i tested .fbx into 3ds max , it works perfectly !

https://imgur.com/a/WmHFMvf (https://imgur.com/a/WmHFMvf)


Title: Re: Fortnite
Post by: Stayzer on May 18, 2018, 00:34
Hey Guys!

Someone know how to open the .uasset files in one text editor to see the challanges?!

Would be helpful. Thanks!



Title: Re: Fortnite
Post by: XchickenXslayerX on May 18, 2018, 01:45
Hey Guys!

Someone know how to open the .uasset files in one text editor to see the challanges?!

Would be helpful. Thanks!



Download HxD, go into ue viewer go to the quests en save de bestanden(niet export) en dan openen in HxD


Title: Re: Fortnite
Post by: Nermal on May 18, 2018, 05:24
Quote
What model are you trying to export out or have a picture of the issue?
Trying to extract this with the texture attached, but in .3ds or .stl its only the body itself.. also trying to figure out how to extract and attach the head..

(https://image.ibb.co/m6d9wJ/Screen_Shot_2018_05_15_at_12_55_29_AM.png)

Did you happen to find the texture for the mask/backbling to go with that model?


Title: Re: Fortnite
Post by: Juso3D on May 18, 2018, 10:01
(http://i.imgur.com/CUet4gPl.png) (https://imgur.com/CUet4gP)

Mask uses the Graffiti_body texture.

Hat texture is located with the Hat/Mask mesh is located (texture folder).


Title: Re: Fortnite
Post by: Nermal on May 18, 2018, 10:49
(http://i.imgur.com/CUet4gPl.png) (https://imgur.com/CUet4gP)

Mask uses the Graffiti_body texture.

Hat texture is located with the Hat/Mask mesh is located (texture folder).

Did not see that. many thanks!


Title: Re: Fortnite
Post by: HolyMoly on May 19, 2018, 02:06

Download HxD, go into ue viewer go to the quests en save de bestanden(niet export) en dan openen in HxD

i can only export meshes/textures/animations !
is there anyway to export the other things ? i want to open the challenges too :)


Title: Re: Fortnite
Post by: Gildor on May 19, 2018, 02:54
i can only export meshes/textures/animations !
is there anyway to export the other things ? i want to open the challenges too :)
People always wants more than they have :)


Title: Re: Fortnite
Post by: NevecEx on May 19, 2018, 09:18
How exactly do I attach Thanos skeleton to his body? (I'm using 3ds max, and when I try making him dance the only thing that dances is his skeleton and his body is still in T-Pose) I'd really appriciate any help to getting it to work. My Discord is Sammy ^°^#5871 if anyone wants to help me there

First import the body and then import the head, ActorX will automatically connect them.

i can only export meshes/textures/animations !
is there anyway to export the other things ? i want to open the challenges too :)

Challenges you can save with "Save selected packages" and then you can open them with HxD


Title: Re: Fortnite
Post by: Juso3D on May 19, 2018, 09:52
(http://i.imgur.com/WiysXw4l.png) (https://imgur.com/WiysXw4)


Title: Re: Fortnite
Post by: HumanDude on May 19, 2018, 21:20
I've exported all the emotes out of the game into one file but i don't know how to break them up into their own animations. When i try to put it into blender it doesn't load is there a tool im missing or am i doing something wrong.


Title: Re: Fortnite
Post by: Juso3D on May 19, 2018, 21:50
I've exported all the emotes out of the game into one file but i don't know how to break them up into their own animations. When i try to put it into blender it doesn't load is there a tool im missing or am i doing something wrong.
You will need Befzz PSK importer for Blender (https://github.com/Befzz/blender3d_import_psk_psa), however it crashes when you load animation file that big (700mb or so), plus also you would manually need to edit 4 bones names, otherwise they come out messed up, 3ds Max is better suited for this.


Title: Re: Fortnite
Post by: xeh on May 20, 2018, 02:00
2 questions:

1: I have no trouble using animations however, a lot of the emotes in the game have props. For example, Rocket Rodeo or The popcorn one. Does anyone know how I could get these into the animation on 3DS MAX?

2: A lot of the characters in the game have separate parts for example, on thanos he has the gaunlet and the rest of the body. In 3DS, I can only apply 1 texture to the mesh, not the gauntlet texture and the body texture. If anyone could help it would be appreciated.


Title: Re: Fortnite
Post by: Pulkz on May 20, 2018, 03:26
Any of you guys know the locations of that Model/Mesh?

(https://www.epicgames.com/fortnite/forums/filedata/fetch?id=205174)

Really can't seem to find it. (searching for 2 days now..)


Title: Re: Fortnite
Post by: Juso3D on May 20, 2018, 06:45
Any of you guys know the locations of that Model/Mesh?

(https://www.epicgames.com/fortnite/forums/filedata/fetch?id=205174)

Really can't seem to find it. (searching for 2 days now..)


Body = F_Med_Soldier_01
Skin = BR_39
Hat = F_Med_Soldier_Helmet_BR039
Backpack - BowTie = SK_F_BackPack_BR039


Title: Re: Fortnite
Post by: Juso3D on May 20, 2018, 17:30
Pic (http://s.newsweek.com/sites/www.newsweek.com/files/styles/embed-lg/public/2018/04/25/fortnite-llama-broadcast-2.png)
Does anybody know where this TV is located? I can't find it and have been searching for a while now :D

Content/Packages/FortNite_Gameplay_Props/FORT_TV.uasset


Title: Re: Fortnite
Post by: NevecEx on May 21, 2018, 16:33
Hey, does someone know where I can find the dusty crater buildings? Or is it even possible to extract them?

You can not export those buildings as a whole, because fortnite is so destructible each building is made out of walls with so called "blueprints". The only thing you can do is export the actual walls and then try to replicate the building you want.

A little off topic but anyone know of a "how to / tutorial" to attach the heads that load at the feet after importing the .psk into 3DS max with the ActorXImporter?

You can try this russian tutorial, its for gta but none the less the same process https://www.youtube.com/watch?v=UAbSqPiNXGY . Or you can use any other software you want.

Does anyone know how to find the description of limited time matches? I've been trying to find them for ages.

Fortnite game > Content > Athena > Playlists then find Playlist_(something).uasset ( e.g. Playlist_50v50.uasset ) press it and at the bottom of umodel go Tools > Save selected packages.
Then use HxD or XYExplorer and open Playlist_(something).uexp ( It should be saved in UmodelSaved next to your umodel.exe ) ( e.g. Playlist_50v50.uexp ). And at the bottom we can find
"Two teams of 50 players. Massive forts!"


Title: Re: Fortnite
Post by: Juso3D on May 23, 2018, 14:43
Do some of the character models get deleted from the character files as fortnite updates? I can't seem to find some and i've heard that they aren't in the files.

What models are you looking for?


Title: Re: Fortnite
Post by: RedArtz on May 24, 2018, 18:59
I usually don't ask for file locations, but can somebody please give me the location of the dazzle (basketball ramirez) skin texture? :D

Also, does somebody know how epic deals with the heads having too much hair for some hats? Do they just delete the polygons? I'm working on a rig with changeable skins and i dont want to just delete the polygons each time.


Title: Re: Fortnite
Post by: Juso3D on May 24, 2018, 20:52
I usually don't ask for file locations, but can somebody please give me the location of the dazzle (basketball ramirez) skin texture? :D

Also, does somebody know how epic deals with the heads having too much hair for some hats? Do they just delete the polygons? I'm working on a rig with changeable skins and i dont want to just delete the polygons each time.

Dazzle (Basketball Ramirez) = Female\Medium\Bodies\F_Med_Soldier_01\Skins\BR_31
----------------------------------------= Male\Medium\Bodies\M_Med_Soldier_04\Skins\BR_31

They have a system that can hide certain parts of the mesh when attaching another mesh on top, google search mutable.



Title: Re: Fortnite
Post by: Juso3D on May 25, 2018, 02:35
How can I remove these backgrounds from the skin pictures?
When I export them as .tga and open them in photoshop this background is still there and I don't know how to get rid of that.

https://i.imgur.com/er2ipWh.png

https://i.imgur.com/64lf3Cm.png

https://i.imgur.com/z5gJ5H7.png

(http://i.imgur.com/rYm5h2Hm.png) (https://imgur.com/rYm5h2H)
(http://i.imgur.com/LNOVVn5m.png) (https://imgur.com/LNOVVn5)
(no white lines on this, it just the thumbnail)

Don't save them via screenshot (with or without alpha), export them like you would a mesh, I've done it before :D


Title: Re: Fortnite
Post by: Juso3D on May 25, 2018, 04:21
Do some of the character models get deleted from the character files as fortnite updates? I can't seem to find some and i've heard that they aren't in the files.

What models are you looking for?

Im looking for TomatoHead i've looked in M_Med_Soldier_04 but all i see is the textures for it no mesh. Unless the texture goes on M_Med_Soldier_04 but i don't think thats right.

Head is actually a Hat,

Tomato Head= Accessories\Hats\Mesh\Male_Commando_Pizza_Pit


Title: Re: Fortnite
Post by: kyleshakes04 on May 25, 2018, 10:15
Anyone know where the default blonde guys head textures are???


Title: Re: Fortnite
Post by: Juso3D on May 25, 2018, 10:58
Anyone know where the default blonde guys head textures are???
Jonesy? Head = Characters\Player\Male\Medium\Bodies\M_Med_Soldier_04\Textures
---------- Hair = Characters\Survivors\Male\Small\M_SML_Survivor_01\Textures


Title: Re: Fortnite
Post by: savisaar2 on May 25, 2018, 15:24
Hey guys i am having trouble working with ExportBatch.bat when trying to extract Fortnite *.pak packages. When i enter -export the script says cannot find the package but when i dont use the -export command it shows up in gui. Does anyone have a working script?


Title: Re: Fortnite
Post by: NevecEx on May 25, 2018, 18:21
Hey guys i am having trouble working with ExportBatch.bat when trying to extract Fortnite *.pak packages. When i enter -export the script says cannot find the package but when i dont use the -export command it shows up in gui. Does anyone have a working script?

Try opening pak in umodel then going to flat view, ctrl+a and export then.


Title: Re: Fortnite
Post by: Juso3D on May 25, 2018, 21:32
Hey guys i am having trouble working with ExportBatch.bat when trying to extract Fortnite *.pak packages. When i enter -export the script says cannot find the package but when i dont use the -export command it shows up in gui. Does anyone have a working script?

Try opening pak in umodel then going to flat view, ctrl+a and export then.

A few small .uassets files will crash uModel doing that unfortunately.


Title: Re: Fortnite
Post by: ImatrixGp on May 26, 2018, 06:28
Someones knows how to get and export the Fortnite Map? pls and ty


Title: Re: Fortnite
Post by: Juso3D on May 26, 2018, 07:40
Someones knows how to get and export the Fortnite Map? pls and ty
Not possible.


Title: Re: Fortnite
Post by: bezoya on May 26, 2018, 13:06
How can I remove these backgrounds from the skin pictures?
When I export them as .tga and open them in photoshop this background is still there and I don't know how to get rid of that.

(https://i.imgur.com/er2ipWh.png)

(https://i.imgur.com/64lf3Cm.png)

(https://i.imgur.com/z5gJ5H7.png)

Try with IrfanView


Title: Re: Fortnite
Post by: Juso3D on May 26, 2018, 17:37
How can I remove these backgrounds from the skin pictures?
When I export them as .tga and open them in photoshop this background is still there and I don't know how to get rid of that.

https://i.imgur.com/er2ipWh.png

https://i.imgur.com/64lf3Cm.png

https://i.imgur.com/z5gJ5H7.png

Try with IrfanView
You just need to export them, then use PS/Gimp to open, or any TGA file format application.


Title: Re: Fortnite
Post by: savisaar2 on May 27, 2018, 11:31
Hey guys i am having trouble working with ExportBatch.bat when trying to extract Fortnite *.pak packages. When i enter -export the script says cannot find the package but when i dont use the -export command it shows up in gui. Does anyone have a working script?

Try opening pak in umodel then going to flat view, ctrl+a and export then.

I am trying to make this process more automated as opposed to running it manually hence while attempting to create a batch file using the command line.


Title: Re: Fortnite
Post by: Gildor on May 27, 2018, 12:53
I am trying to make this process more automated as opposed to running it manually hence while attempting to create a batch file using the command line.
You can't export things from pak files using batch file. Only GUI version of export is optimized for exporting large number of files. You can execute command:
Code:
umodel -path=... -export *
This is intended to export everything, but
1. you'll quickly run out of memory (2Gb limit for umodel) - because (again) command line version of the command is not optimized, as I said before
2. in either command line or GUI export, you'll mess with animations - you should use "special workflow" for that, but I think you already know this as I mentioned it hundreds of times.

You can type other file masks (wildcards) instead of "*" in example command line to export files which will match the wildcard. In this case it is possible that umodel will fit into RAM.


Title: Re: Fortnite
Post by: savisaar2 on May 27, 2018, 13:57
I am trying to make this process more automated as opposed to running it manually hence while attempting to create a batch file using the command line.
You can't export things from pak files using batch file. Only GUI version of export is optimized for exporting large number of files. You can execute command:
Code:
umodel -path=... -export *
This is intended to export everything, but
1. you'll quickly run out of memory (2Gb limit for umodel) - because (again) command line version of the command is not optimized, as I said before
2. in either command line or GUI export, you'll mess with animations - you should use "special workflow" for that, but I think you already know this as I mentioned it hundreds of times.

You can type other file masks (wildcards) instead of "*" in example command line to export files which will match the wildcard. In this case, it is possible that model will fit into RAM.

What does this mean because it keeps coming up when trying to use the command line:

Code:
C:\Users\Savenz\Desktop\UModel-master>umodel -path="C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks" -export "C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks\pakchunk0_s1-WindowsClient.pak"
Pak C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak: 43558 files (37 encrypted)
Pak C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak: 14107 files, mount point: "/FortniteGame/Content/"
Pak C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak: 39530 files, mount point: "/FortniteGame/Content/"
Pak C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak: 68209 files, mount point: "/FortniteGame/"
Pak C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak: 35337 files, mount point: "/FortniteGame/Content/"
Found 197452 game files (0 skipped)
WARNING: unable to find package C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks\pakchunk0_s1-WindowsClient.pak
UModel: bad command line: failed to load provided packages
Try "umodel -help" for more information.


Title: Re: Fortnite
Post by: Gildor on May 27, 2018, 14:01
You're passing .pak file name to the command line. Umodel works only with .uasset files. Pak files are used "transparently" for the user, so high-level umodel's code even doesn't know that pak files exists, and that some uasset is really opened from the pak file and not from the simple file system folder.

In other words, don't pass pak file names to the umodel. You're passing a directory with pak files using -path, and it's enough for umodel to find and use all pak files located there.


Title: Re: Fortnite
Post by: savisaar2 on May 27, 2018, 14:10
You're passing .pak file name to the command line. Umodel works only with .uasset files. Pak files are used "transparently" for the user, so high-level umodel's code even doesn't know that pak files exists, and that some uasset is really opened from the pak file and not from the simple file system folder.

In other words, don't pass pak file names to the umodel. You're passing a directory with pak files using -path, and it's enough for umodel to find and use all pak files located there.

I guess just one more thing am I meant to set an export path because when I run my code below I get nothing inside the export folder in umodel.
Thanks for all your help as well very appreciated :)

Code:
******** Loading object StaticMesh4'Tire.Tire' ********
*** Dropping SpeedTree and material data for StaticMesh /FortniteGame/Content/Effects/Fort_Effects/Mesh/Car/Tire.Tire
******** Loading object StaticMesh4'S_SupplyDrop_Reticle_Cylinder.S_SupplyDrop_Reticle_Cylinder' ********
*** ERROR: Serializing behind stopper (77C+2D00000 > F08)
FPakFile::Serialize <- TArray::SerializeSimple <- SerializeBulkArray <- FPositionVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/3 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_SupplyDrop_Reticle_Cylinder.S_SupplyDrop_Reticle_Cylinder', pos=11E4, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- Main:umodel_build=734


Title: Re: Fortnite
Post by: Gildor on May 27, 2018, 14:18
Confirmed, this mesh crashes umodel.


Title: Re: Fortnite
Post by: Gildor on May 27, 2018, 14:59
I've fixed the problem with that StaticMesh. Fortnite uses some new UE4.20 feature, and now UModel can work with that. You still should provide UE4.19 for the UModel.


Title: Re: Fortnite
Post by: Paradoxx18 on May 27, 2018, 17:08
Is there a way to listen to any of the sound files?


Title: Re: Fortnite
Post by: Gildor on May 27, 2018, 17:09
Without extraction - no.


Title: Re: Fortnite
Post by: Juso3D on May 30, 2018, 08:22
Is it possible to extract the entire Battle Royale map? I figure that if it's possible to export the raw textures, then it must be possible to extract the actual .uasset files. How can I extract all .uasset files contained in the .pak files? From there I can import every file into an unreal editor project and go from there.

Most likely there will be a level file that contains the necessary information to create the Battle Royale map. (Yes, I know that there won't be any functionality, but that's fine)
Maps are store in umaps, not uassets, and maps are a lot more complex then a standard mesh model, many different items that ain't textures or models and theres sub levels (level streaming) and you can't just drag and drop the uassets into UE4 and expect it to work, doesn't work like that.

Simple terms = No map extraction support...


Title: Re: Fortnite
Post by: Juso3D on May 30, 2018, 21:33
does anyone know what the file path for game mode icons, I've been looking for while now

https://imgur.com/Ep3wQTo
They would be made in engine with multiple portraits put together since the background of each character has a alpha on it, you would need to recreate manually.


Title: Re: Fortnite
Post by: Juso3D on May 31, 2018, 13:20
I'd love it if somebody could provide footage of the 'boogie bomb dance'. Your character does a special dance ONLY when hit by a 'boogie bomb', and it's so incredibly difficult to find good footage of it on YT.

Maybe not has good has ingame but here you go.

https://www.youtube.com/watch?v=kS9pdF4KyYA&feature=youtu.be


Title: Re: Fortnite
Post by: Juso3D on May 31, 2018, 18:00
That's the one, thanks Blenux, but why isn't he clapping? The animation in Fortnite shows the characters clapping

Actually they have another with the extra frames included in it like the clap, its the Emote_DG_Disco, probably all 3 are stitch together in editor for reasons....

https://www.youtube.com/watch?v=hhSajll4p2Q&feature=youtu.be


Title: Re: Fortnite
Post by: Nandemonai360 on June 03, 2018, 08:32
Hi friends, help me please!
I have a problem with animations:

- Blender v2.79 (Head):

https://i.imgur.com/lPUo6jp.png

- 3ds MAX 2019 (mouth):

https://i.imgur.com/lca92hg.png

Mod edit: Please resize images in future posts.


Title: Re: Fortnite
Post by: Juso3D on June 03, 2018, 16:55
Hi friends, help me please!
I have a problem with animations:

- Blender v2.79 (Head):

https://i.imgur.com/lPUo6jp.png

- 3ds MAX 2019 (mouth):

https://i.imgur.com/lca92hg.png

Mod edit: Please resize images in future posts.

Thanos uses a larger skeleton mesh, so when using a medium skeleton mesh on it, you get bad results..

Also watch the videos on first page.


Title: Re: Fortnite
Post by: Asval on June 04, 2018, 22:50
so and how do i get the pictures out of the code like the loading screens or the treasure maps?
Just export them
Loading Screens: Content/2dAssets/Loadingscreens/Season4/
Treasure Maps: T_Treasure_map_......


Title: Re: Fortnite
Post by: Asval on June 04, 2018, 22:53
Hello everyone first post here, thx for being helpful but i have a question...
What is the name of the Teknique girl head cause I have the body but the head does not have the same name ???
Thx again <3 ;) 
It's Ramirez
F_MED_HIS_Ramirez_Head_01


Title: Re: Fortnite
Post by: Salty Snickerdoodle on June 05, 2018, 00:49
Hey everyone, I made an account just to ask about this. I play VRchat and stumbled upon this tool and though how awesome it would be to have the fortnite emotes in VRchat. So does anyone know how I would best go about doing this as I've got no idea how to work with this and it's quite overwhelming. I have already gotten a few avatars in VRchat and with emotes I got from some website. But the thing is this is Unreal Engine and i need to get the animations in Unity in .fbx format, also without having a character associated with the animation, so what i mean is it's gotta be just the animation in the file, not an animation with a model. I was wondering if anyone could help me out :)


Title: Re: Fortnite
Post by: Gildor on June 05, 2018, 00:52
Hi. When importing a mesh into 3ds Max, try checking "import only skeleton" option. It will create bones, but not geometry. Then play with animations. Probably this will help.


Title: Re: Fortnite
Post by: Salty Snickerdoodle on June 05, 2018, 00:55
Is there a similar option when importing into blender? It's the program I use.


Title: Re: Fortnite
Post by: Gildor on June 05, 2018, 00:56
Personally, I've never ever installed Blender, so I can't answer.


Title: Re: Fortnite
Post by: Juso3D on June 05, 2018, 04:33
Hi. When importing a mesh into 3ds Max, try checking "import only skeleton" option. It will create bones, but not geometry. Then play with animations. Probably this will help.
I can confirm that Blender has this feature also.


Title: Re: Fortnite
Post by: Salty Snickerdoodle on June 05, 2018, 14:30
I am having an issue with getting the animations, no matter what I do when I export the animation it does nothing, the loading screen goes by in a flash and nothing is in the animation folder from umodel. Also it seems to have extracted stuff from the props folder which I never even selected in the first place

Have you seen the 3 tutorials on the first page? It explains how to set everything up and then you can just go to file -> export -> FBX
I mean exporting them from umodel. I saw the tutorials on blender but I can't get the animations to export out of umodel
okay I managed to export them now but upon putting them in blender with both a custom skin and the base model I get something like this... and yes I'm using the addon for Blender
https://imgur.com/a/DUWa8gW


Title: Re: Fortnite
Post by: Juso3D on June 05, 2018, 17:39
Rename the following bone names,

root = Root
spine_01 = Spine_01
spine_02 = Spine_02
spine_03 = Spine_03

then reload the animations in and should be fine, if it's the issue I think your having.

P.S - Sorry haven't been on guys to help, been sick for the last couple of days, slowly getting better from today...


Title: Re: Fortnite
Post by: Salty Snickerdoodle on June 05, 2018, 20:58
Nope that didn't fix it :(


Title: Re: Fortnite
Post by: Beben on June 06, 2018, 19:10
This is the only tutorial that works in my case on how to extract fortnite animations to blender and 3ds.


https://www.youtube.com/watch?v=oiqglALPnsI


Title: Re: Fortnite
Post by: Gildor on June 06, 2018, 19:18
This is the only tutorial that works in my case on how to extract fortnite animations to blender and 3ds.
...
Is there anything "unusual" in this workflow? You're simply following my instructions in videos, the only part which is new is passing fbx from 3ds Max to Blender.


Title: Re: Fortnite
Post by: Beben on June 06, 2018, 21:16
Yea but im just making a other for people who want it in blender, surely there no problem about that.


Title: Re: Fortnite
Post by: UnsurprisinglyNeat on June 09, 2018, 06:38
Hey folks.

I'm trying to extract all of the music using UModel in these paths: FortniteGame/Content/Sounds/Fort_Music/Orchestral_Score/Orch_Menu_Frontend/ and also FortniteGame/Content/Sounds/Fort_Music/Menu/. When extracting, only some of the sound files are actually extracted. Any solutions?


Thanks.


Title: Re: Fortnite
Post by: fortnitenow on June 09, 2018, 10:37
I'm currently assembling the models for the Chromium and Diecast skins and I've encountered an issue that someone here would be more adept to solve.

These meshes and textures were used to assemble the characters. Chromium: F_Med_Soldier_01 > BR_MetalWoman and Ramirez head. Diecast: M_Med_Soldier_04 > BR_MetalMan and Jonesy head.

All of the models and textures (materials included) were exported by uModel and imported in Blender successfully. For each character, they have the typical _D , _M, _S and N .tga texture structure for the head and body (also hair for Chromium and the hat for Diecast) but also have an additional texture, _E2.tga, that's meant to colorize their eyes to give it the yellow robotic glow https://i.redd.it/dhfayk2383111.png  (https://i.redd.it/dhfayk2383111.png).

I know some models like Carbide and Omega have an _E.tga texture for emission, but the eye texture for Chromium and Diecast can't be applied in the same way. If you look at the _E2.tga files, it's just the enlarged glowing eye and iris without the rest of the head texture present. I don't see an additional material this texture can be applied to in Blender either. Can anyone help me solve how to apply this eye texture to the head of the model?


Title: Re: Fortnite
Post by: Juso3D on June 09, 2018, 12:18
I'm currently assembling the models for the Chromium and Diecast skins and I've encountered an issue that someone here would be more adept to solve.

These meshes and textures were used to assemble the characters. Chromium: F_Med_Soldier_01 > BR_MetalWoman and Ramirez head. Diecast: M_Med_Soldier_04 > BR_MetalMan and Jonesy head.

All of the models and textures (materials included) were exported by uModel and imported in Blender successfully. For each character, they have the typical _D , _M, _S and N .tga texture structure for the head and body (also hair for Chromium and the hat for Diecast) but also have an additional texture, _E2.tga, that's meant to colorize their eyes to give it the yellow robotic glow https://i.redd.it/dhfayk2383111.png  (https://i.redd.it/dhfayk2383111.png).

I know some models like Carbide and Omega have an _E.tga texture for emission, but the eye texture for Chromium and Diecast can't be applied in the same way. If you look at the _E2.tga files, it's just the enlarged glowing eye and iris without the rest of the head texture present. I don't see an additional material this texture can be applied to in Blender either. Can anyone help me solve how to apply this eye texture to the head of the model?

It's due to the _E2 emissive texture not having it's dedicated UV map, but all mix intogether with the head and rest of the textures, you can either make your own material just for the eye or use Texture Cordinates and Mapping nodes connected to the _E2 image texture, though the first one would be quicker.

(http://i.imgur.com/LsyFb5Rl.png) (https://imgur.com/LsyFb5R)

This is what I've found anyway, probably much easier way out there lol.


Title: Re: Fortnite
Post by: Gildor on June 09, 2018, 12:22
I'm trying to extract all of the music using UModel in these paths: FortniteGame/Content/Sounds/Fort_Music/Orchestral_Score/Orch_Menu_Frontend/ and also FortniteGame/Content/Sounds/Fort_Music/Menu/. When extracting, only some of the sound files are actually extracted. Any solutions?
I'd advice you to read "readme.txt" file.


Title: Re: Fortnite
Post by: Paradoxx18 on June 11, 2018, 12:25
Can't open the latest Fortnite Pak (not even able to enter a key) https://i.imgur.com/5LvKvu1.png

Even downloaded the latest version, so that's not it.


Title: Re: Fortnite
Post by: Gildor on June 11, 2018, 12:40
This week I'm extremely busy (much busier than before, I'm travelling), so I'm afraid you should get back to older Fortnite version before I'll update UModel.


Title: Re: Fortnite
Post by: xeh on June 11, 2018, 13:11
same here
https://gyazo.com/413033467155d6c3789fd3b976aedffa

some how @DieBuddies on twitter already has the aes key and a working version of uModel and just leaked EVERYTHING all the new emotes, skins, backblings, gliders, and loading screens within 2 hours of the update...

SOMEONE EXPLAIN THIS

They don't use umodel


Title: Re: Fortnite
Post by: BattleDash on June 11, 2018, 13:17
what else is there
from my knowledge quickbms doesn't work for fortnite...


Title: Re: Fortnite
Post by: xeh on June 11, 2018, 13:21
what else is there
from my knowledge quickbms doesn't work for fortnite...

They have their own program.


Title: Re: Fortnite
Post by: Juso3D on June 11, 2018, 14:30
same here
https://gyazo.com/413033467155d6c3789fd3b976aedffa

some how @DieBuddies on twitter already has the aes key and a working version of uModel and just leaked EVERYTHING all the new emotes, skins, backblings, gliders, and loading screens within 2 hours of the update...

SOMEONE EXPLAIN THIS

Both uModel and UE4 have their source code available for everyone, not impossible for someone who has knowledge in software development to fix this current issue and to receive AES key.....

Gildor should add a feature where it makes you open the game then pulls AES keys from system memory and tries all them against the paks
No more hex crap and waiting for people like 0x to post them
That feature would never be implemented.

Can someone pleaseee helppp?? I keep getting this error http://prntscr.com/jtkrji
New update has changed file format version, you will need to wait till Gildor returns from his holiday with his family, please don't inbox him about this, he will update umodel when he returns.


Title: Re: Fortnite
Post by: Gildor on June 11, 2018, 17:22
I've just updated UE4 to recent code, and there's nothing for pak file version 6 there yet. So there's no way to update umodel for it anyway, until UE4 code base will be updated.


Title: Re: Fortnite
Post by: Juso3D on June 11, 2018, 21:22
Updated last post in aes thread, please reframe from posting any pak/aes key related content in here....


Title: Re: Fortnite
Post by: Juso3D on June 13, 2018, 03:57
Rip TwoEpicBuddies their twitter account was hacked today all their leaks were deleted and the hacker kept spamming he wanted to buy and sell skull trooper accounts ugh

anyone have any idea if I will get my skull trooper account back? I got false banned last month and epic just doesn't reply to emails
This isn't the place for this, you could try fortnite discord server or wait till they reply.


Title: Re: Fortnite
Post by: Asval on June 14, 2018, 16:03
dies anybody know how to bind stuff like the rocket, soccer ball, basket ball etc to the player in emote animations?

https://gyazo.com/81b9c505ef251517f58adb830b8ab7e6

EDIT: Turns out its another animation entirely, how do you play multiple animations at once?

https://gyazo.com/1438704272dc9231ea546da118b79004
i don't know with 3DS but in Blender: select Armature Selected and then choose your model and import the animation
it works with the Rocket Spinner at least
for the basket ball and soccer ball, red card, ..., the game uses an effect, you can import the ball itself but as far as i know you can't move it using the effect file


Title: Re: Fortnite
Post by: Nandemonai360 on June 15, 2018, 03:47
omg I just edited the pak file version with HxD from 6 to 5 and I got the new files :O

https://gyazo.com/7d153beec63e3ac0473f236cb18f1a25

How to change the pak version?  :-\


Title: Re: Fortnite
Post by: BattleDash on June 15, 2018, 05:17
Everyone if you want to use uModel with the latest fortnite releases do this

open each pak file up with HxD, search for

12 6F 5A 06

then press ctrl+R, put  12 6F 5A 06 in the search box and 12 6F 5A 05 in the replace box. then select all and select replace all

do that for every pak file (not the sig files) starting with pakchunk0. there are 5 in total

then press ctrl+s or the save button at the top

then use umodel with the newest aes key.

PS. "12 6F 5A 06" should be exactly 27 bytes from the end of every pak, so if its not near the end you didn't search right

Good luck!


Title: Re: Fortnite
Post by: FabianFG on June 15, 2018, 09:14
Does anyone know how pro leakers get the real names of emotes and skins? for instance the cry emote is labeled as "cry" in the files but someone knows its called waterworks which makes sense
I tried strings64 didn't work
You can use 010 Editor. All Strings are in Pakchunk0. Let 010 generate a list of strings, search for "Cry". Somewhere a bit under the middle of the file are the names of the Emotes and their descriptions. Just scroll down a bit


Title: Re: Fortnite
Post by: BattleDash on June 15, 2018, 09:31
hang on so if you find something like the description of something in the hex editor and change it does it change in game? :-:


Title: Re: Fortnite
Post by: FabianFG on June 15, 2018, 09:36
No of course not. The game checks whether the file is original


Title: Re: Fortnite
Post by: BattleDash on June 15, 2018, 09:38
Well even if it isn't original it still has to be pulling it from somewhere

everything can be changed if its client side


Title: Re: Fortnite
Post by: FabianFG on June 15, 2018, 09:40
The game will not start when the file is not original. It will download the original file again


Title: Re: Fortnite
Post by: BattleDash on June 15, 2018, 10:06
where is the gifting location in the files?

Stop asking this

you've asked 4 times now.

If someone has an answer or figures it out they will reply


Title: Re: Fortnite
Post by: Juso3D on June 15, 2018, 10:59
Please be civil guys, no need for that here, please re frame from posting same questions over and over, if needed to please PM me and I will try to help, and IAMBattleDashMC if you have a problem with someone in future please inbox about that too..


Title: Re: Fortnite
Post by: BattleDash on June 15, 2018, 14:41
omg yo i just broke the system haha

so the soccer ball/basketball and other emote items are in game effects right? well if it has a use outside of the emote (soccer game) you can get the mesh of it, attach it to the bone for the effect in the animation, and scale and move it to make it look like its real!!!

https://gyazo.com/cbd9d6866fc661747ac1c99e1895af78

Hey, what is the ball called in game?

FortniteGame\Content\Packages\Fortress_ExteriorDecos02\Mesh\SM_SportingGoods_Soccerball.uasset

take the materials folder 1 above that too

you'll have to bind it to weapon, then scale and move it right


Title: Re: Fortnite
Post by: Juso3D on June 16, 2018, 07:45
I'm making a montage of all the new emotes with real names, descriptions, and music!

heres a sneak peek what do you guys think?
https://gyazo.com/aff81d71d69ee2f13422ab0846c58668

Awesome stuff keep up the good work, just the watermark stuff does get it the way, but totally understand the reason for it lol..

Was gonna do all this myself, but just CBF lol, attempting to start making my own models soon...

also does anyone know how to get things like the raven glow eyes and the carbide/omega glow in 3ds?

You want to add a Emissive node to where the _E would plug into, will have a try myself.


Title: Re: Fortnite
Post by: BattleDash on June 16, 2018, 07:49
I'm making a montage of all the new emotes with real names, descriptions, and music!

heres a sneak peek what do you guys think?
https://gyazo.com/aff81d71d69ee2f13422ab0846c58668

Awesome stuff keep up the good work, just the watermark stuff does get it the way, but totally understand the reason for it lol..

Was gonna do all this myself, but just CBF lol, attempting to start making my own models soon...

also does anyone know how to get things like the raven glow eyes and the carbide/omega glow in 3ds?

You want to add a Emissive node to where the _E would plug into, will have a try myself.

Lol I got the watermark idea from @TwoEpicBuddies on twitter
I just didn't want to like put it in the bottom corners or something since that can be easily cropped out

I'll look up how to add an Emissive mode i'm not that accustomed to 3ds yet :/


Title: Re: Fortnite
Post by: Juso3D on June 16, 2018, 09:31
Had a quick test with the emissive textures in 3ds Max, pretty simple to do has the ActorX importer does the work for you :D, long has you set the path to materials to uModel Export Folder.... 

(http://i.imgur.com/spcbp4Nl.png) (https://imgur.com/spcbp4N)

(http://i.imgur.com/NiMoUxOl.png) (https://imgur.com/NiMoUxO)


Title: Re: Fortnite
Post by: BattleDash on June 16, 2018, 10:00
whenever I set my textures folder to uModel export it just comes up with this brown dirt looking texture for everything


Title: Re: Fortnite
Post by: Gildor on June 16, 2018, 10:25
I ALSO made this reddit post last night which now has over 7k views about all the new challenges!
I found them in the pakchunk0 hex code

https://www.reddit.com/r/FortNiteBR/comments/8r9aae/challenges_found/

This is not a place to advertise own channels, sorry. Please avoid "I did", "I can", "my new youtube video" etc. This is not your personal channel.

And I see now, that most people demands immediate update of umodel following the fortnite changes just to promote their youtube channels. I see no point for bothering about that at all. UModel will get update when it get update, not when fortnite changed.


Title: Re: Fortnite
Post by: BattleDash on June 16, 2018, 10:57
I ALSO made this reddit post last night which now has over 7k views about all the new challenges!
I found them in the pakchunk0 hex code

https://www.reddit.com/r/FortNiteBR/comments/8r9aae/challenges_found/

This is not a place to advertise own channels, sorry. Please avoid "I did", "I can", "my new youtube video" etc. This is not your personal channel.

And I see now, that most people demands immediate update of umodel following the fortnite changes just to promote their youtube channels. I see no point for bothering about that at all. UModel will get update when it get update, not when fortnite changed.

Sorry Gildor :/

Here's a custom version of uModel that supports Pak File version 6 for people who don't want to mess with hex
https://www.dropbox.com/sh/wj04aw77el8o4mt/AACcmziv6F_BqLPZNAo1XWV3a?dl=0


Title: Re: Fortnite
Post by: Juso3D on June 16, 2018, 14:31
Hey guys I think I saw this on here a LONG time ago but is it possible to extract everything as uassets and then run the game with cooked files and not paks?
Nope, has if you could everyone would be doing it by now..


Title: Re: Fortnite
Post by: Juso3D on June 16, 2018, 14:38
Umodel still doesnt work even after the new update?! Is this happening for everyone else?

Read Encryption thread, same issue has before (same key, pak version)

Hey guys I think I saw this on here a LONG time ago but is it possible to extract everything as uassets and then run the game with cooked files and not paks?
Nope, has if you could everyone would be doing it by now..

huh
I only ask because I keep wondering how that "eioN." guy on pc used the unreleased emotes in game for other people
I went through the list and he isn't a dev

Im thinking if you could replace the ids of one emote with an unreleased one it would play the unreleased one right?
or the same thing with cheat engine and some kind of eac/battleye bypass

Yes something along those lines, changing a unreleased skin/emote and changing it to a default known one most likely how he does it, I wouldn't know how to go about that right now, nor I'm willing to try...


Title: Re: Fortnite
Post by: Gildor on June 16, 2018, 15:31
Umodel still doesnt work even after the new update?! Is this happening for everyone else?
UModel got update for "something else", not for Fortnite, and even not for UE4. You still should use workaround for Fortnite.


Title: Re: Fortnite
Post by: BattleDash on June 16, 2018, 17:55
So I cooked all the files and put them in the paks folder

now when I open fortnite it says battleye starting
loading game

then this

https://gyazo.com/971d278bdd8bdc63ed3a00c8b760f1cb

but as you can see FortniteGame.uproject is right there!
where should it be?

EDIT: I wonder what happens if you open that .uproject file in unreal editor....


Title: Re: Fortnite
Post by: Juso3D on June 16, 2018, 18:02
So I cooked all the files and put them in the paks folder

now when I open fortnite it says battleye starting
loading game

then this

https://gyazo.com/971d278bdd8bdc63ed3a00c8b760f1cb

but as you can see FortniteGame.uproject is right there!
where should it be?

EDIT: I wonder what happens if you open that .uproject file in unreal editor....
Your waisting time there, you need original source content to be able to load a .uproject been done and tested...

I think this thread should get HUGE cleanup. Lots of very personal and/or useless stuff here.

eioN. just replied here but I can't see it
I just got another email sayin eioN. posted here but I don't see anything!
It seems that's some spammer, I have to ban him from this forum.

Mission Accepted :D


Title: Re: Fortnite
Post by: Asval on June 16, 2018, 19:49
Where is located this face?

(https://i.imgur.com/bywTcEN.png)
Characters\Player\Male\Medium\Heads\M_MED_BLK_Sydney_Head_01\Meshes


Title: Re: Fortnite
Post by: Nandemonai360 on June 16, 2018, 20:04
Where is located this face?

(https://i.imgur.com/bywTcEN.png)
Characters\Player\Male\Medium\Heads\M_MED_BLK_Sydney_Head_01\Meshes

You're awesome! Thanks!  ;)


Title: Re: Fortnite
Post by: lorp on June 16, 2018, 23:59
Can someone explain me how to find a value like a price (or rarity) for emotes, or quantity for quests
Opening the .uexp file in a Hex Editor only gives me the name and description

prices are linked to rarity (i.e. epic for skins is always 1500). you can get rarities by searching for efortrarity in the uasset or if you're lazy you can use https://github.com/lorpus/fntools/tree/master/RarityFinder (if nothing is printed then it's prolly uncommon)

as for challenge amounts im not sure but a lot are reused (http://orcz.com keeps them all) and you can infer from the description or challenges of the same type.


Title: Re: Fortnite
Post by: xeh on June 17, 2018, 00:59
Hello,

for awhile people have been asking about how to find values for challenges and I think I have figured it out I just need some people to test it (I already tried on multiple challenges).

First you are going to want to open the .uexp for the quest in 010 editor. Next, scroll down until you see the description of the challenge [https://imgur.com/a/9fouPJL] (It's going to be the second string of text not the first one). It usually says the challenge description with [.x] after it (the x is a number). Now, if you go down exactly 62 bytes after this number [https://imgur.com/hRzdTvX], the data inspector should show you the value for each challenge.

Examples:

https://imgur.com/stD6Bh3
https://imgur.com/dwwSffy
https://imgur.com/mjb7o7c


Title: Re: Fortnite
Post by: PXLPAT on June 17, 2018, 01:08
Can someone explain me how to find a value like a price (or rarity) for emotes, or quantity for quests
Opening the .uexp file in a Hex Editor only gives me the name and description

prices are linked to rarity (i.e. epic for skins is always 1500). you can get rarities by searching for efortrarity in the uasset or if you're lazy you can use https://github.com/lorpus/fntools/tree/master/RarityFinder (if nothing is printed then it's prolly uncommon)

as for challenge amounts im not sure but a lot are reused (http://orcz.com keeps them all) and you can infer from the description or challenges of the same type.

the .exe does not work, you know why it closes directly


Title: Re: Fortnite
Post by: lorp on June 17, 2018, 02:01
the .exe does not work, you know why it closes directly

launch from command prompt while cd'd in the folder with files, or recompile with a pause/getch at the end

Hello,

for awhile people have been asking about how to find values for challenges and I think I have figured it out I just need some people to test it (I already tried on multiple challenges).

First you are going to want to open the .uexp for the quest in 010 editor. Next, scroll down until you see the description of the challenge [https://imgur.com/a/9fouPJL] (It's going to be the second string of text not the first one). It usually says the challenge description with [.x] after it (the x is a number). Now, if you go down exactly 62 bytes after this number [https://imgur.com/hRzdTvX], the data inspector should show you the value for each challenge.

Examples:

https://imgur.com/stD6Bh3
https://imgur.com/dwwSffy
https://imgur.com/mjb7o7c
this is definitely right ;D


Title: Re: Fortnite
Post by: Asval on June 17, 2018, 02:18
Nvm, sorry where is omen?
Characters\Player\Male\Medium\Bodies\M_MED_DarkEagle\Meshes


Title: Re: Fortnite
Post by: PXLPAT on June 17, 2018, 02:29
Can someone explain me how to find a value like a price (or rarity) for emotes, or quantity for quests
Opening the .uexp file in a Hex Editor only gives me the name and description

prices are linked to rarity (i.e. epic for skins is always 1500). you can get rarities by searching for efortrarity in the uasset or if you're lazy you can use https://github.com/lorpus/fntools/tree/master/RarityFinder (if nothing is printed then it's prolly uncommon)

as for challenge amounts im not sure but a lot are reused (http://orcz.com keeps them all) and you can infer from the description or challenges of the same type.

Yes, it works ^ ^, only times a question would it be possible that you could possibly bring out a version where you see the (uncommon)? and you could also bring in color codes (Example: Legendary: YELLOW or GOLD)

Sorry for my bad English XD


Title: Re: Fortnite
Post by: toff on June 17, 2018, 06:15
should i make copies of PAK files before extracting them?
or i can simply changed the value of the PAK files back to 06 to make it ok to play again


Title: Re: Fortnite
Post by: Zenofy on June 17, 2018, 09:17
Hi there.

I sincerely apoligise for my lack of knowledge in Datamining, I used to do some in Overwatch but have recently wanted to get into Fortnite! I get so far as to "Exporting" the model. It displays https://i.imgur.com/99pN2m8.png (https://i.imgur.com/99pN2m8.png) this message. Looking past that, when I open the models, unlike the tutorials/showcase in the first post - mine comes up with text that looks like https://i.imgur.com/WRy2Buw.png (https://i.imgur.com/WRy2Buw.png) this.

Can I just say, I'd hate to bother anyone, but I would be beyond grateful for a little assistance trying this all out for the first time!

Thank you all!


Title: Re: Fortnite
Post by: BattleDash on June 17, 2018, 10:05
Hi there.

I sincerely apoligise for my lack of knowledge in Datamining, I used to do some in Overwatch but have recently wanted to get into Fortnite! I get so far as to "Exporting" the model. It displays https://i.imgur.com/99pN2m8.png (https://i.imgur.com/99pN2m8.png) this message. Looking past that, when I open the models, unlike the tutorials/showcase in the first post - mine comes up with text that looks like https://i.imgur.com/WRy2Buw.png (https://i.imgur.com/WRy2Buw.png) this.

Can I just say, I'd hate to bother anyone, but I would be beyond grateful for a little assistance trying this all out for the first time!

Thank you all!

the model you are trying to eport is not a model at all...
the characters are in the "Characters" Folder
if it says No visual object loaded that means its not a model but a piece of code or otherwise


Title: Re: Fortnite
Post by: Zenofy on June 17, 2018, 10:15
Hi there.

I sincerely apoligise for my lack of knowledge in Datamining, I used to do some in Overwatch but have recently wanted to get into Fortnite! I get so far as to "Exporting" the model. It displays https://i.imgur.com/99pN2m8.png (https://i.imgur.com/99pN2m8.png) this message. Looking past that, when I open the models, unlike the tutorials/showcase in the first post - mine comes up with text that looks like https://i.imgur.com/WRy2Buw.png (https://i.imgur.com/WRy2Buw.png) this.

Can I just say, I'd hate to bother anyone, but I would be beyond grateful for a little assistance trying this all out for the first time!

Thank you all!


the model you are trying to eport is not a model at all...
the characters are in the "Characters" Folder
if it says No visual object loaded that means its not a model but a piece of code or otherwise

Wow, thanks for the quick response! Where would I find the 3D Models for leaked Battle Royale skins for example then? .

EDIT:
Used a bit of initiative and found 'em - sorry!


Title: Re: Fortnite
Post by: Juso3D on June 17, 2018, 11:09
What's the more, long-winded, painful way of getting the AES code may I ask? Would like to have a crack at it myself on patchday.

Not in here thanks, this is for general Fortnite content, unlocked the Encryption Thread for now..


Title: Re: Fortnite
Post by: PXLPAT on June 17, 2018, 13:53
Can someone explain me how to find a value like a price (or rarity) for emotes, or quantity for quests
Opening the .uexp file in a Hex Editor only gives me the name and description

prices are linked to rarity (i.e. epic for skins is always 1500). you can get rarities by searching for efortrarity in the uasset or if you're lazy you can use https://github.com/lorpus/fntools/tree/master/RarityFinder (if nothing is printed then it's prolly uncommon)

as for challenge amounts im not sure but a lot are reused (http://orcz.com keeps them all) and you can infer from the description or challenges of the same type.

Does one know why he does not take / display all? o_O : https://gyazo.com/d01cd9a448418cba070a752d12ff5353

I can not start rarity finder.exe How did you do it? Sry for my bad english :/

The Rarity.exe is focused on [.uasset] files.

1. Go to Umodel

2. Go to the directory [Content] & then [Athena]

3. Then you best go in the folder [Items] and [Cosmetics]

4. then click for example on the folder [Dances]

5. Make all files with [.Uasset] at the end! : https://gyazo.com/6014712234d523eececc434da47779ef

6. Click [Tools] and then [Save Selected packages]

7. You will then find the files in the Umodel folder [UmodelSaved]

8. Then create a new folder on the PC where you then pull the RarityChecker.exe then

9. Make a [.bat] file with the following command:


RarityFinder.exe
pause

10. All's last drag the files from the [UmodelSaved] folder to the folder where RarityFinder.exe is.

11. YOU are done!, And click on the [.bat file] :)


Title: Re: Fortnite
Post by: Asval on June 17, 2018, 14:00
Whenever I search "EFortRarity" in the uassets or uexps nothing comes up
but I see it a lot in the paks
That's because you need the ID file
https://pastebin.com/xiP45QRy


Title: Re: Fortnite
Post by: PXLPAT on June 17, 2018, 14:22
...
The program does not work for me

https://gyazo.com/3ba3932c24cf5e043d6a9993eff97db6

For me that is sometimes a bug what it is not displayed, as I had already described it in the forum ... However, look in Umodel the files and add them in the folder.

!! please delete the files you made in advance, except the [.bat] and [Rarity.exe]!!

- https://gyazo.com/bd1b009d39a15287a39f99ecb470d024


Title: Re: Fortnite
Post by: lorp on June 17, 2018, 18:44
Does one know why he does not take / display all? o_O : https://gyazo.com/d01cd9a448418cba070a752d12ff5353

The program does not work for me

https://gyazo.com/3ba3932c24cf5e043d6a9993eff97db6
if it doesnt print a rarity for something then it's probably uncommon/green. cosmetics cant be gray (except default cosmetics and umbrellas from winning the game). i updated the repo to include common/grey items anyways and additionally mark those that are uncommon/missing a rarity if you launch it like "rarityfinder.exe -" (- at the end). it's not default because if you have other uasset files then it will spam your console


Title: Re: Fortnite
Post by: PXLPAT on June 17, 2018, 21:50
Does one know why he does not take / display all? o_O : https://gyazo.com/d01cd9a448418cba070a752d12ff5353

The program does not work for me

https://gyazo.com/3ba3932c24cf5e043d6a9993eff97db6
if it doesnt print a rarity for something then it's probably uncommon/green. cosmetics cant be gray (except default cosmetics and umbrellas from winning the game). i updated the repo to include common/grey items anyways and additionally mark those that are uncommon/missing a rarity if you launch it like "rarityfinder.exe -" (- at the end). it's not default because if you have other uasset files then it will spam your console

ok thanks for the update :) let's see what could be so useful :D


Title: Re: Fortnite
Post by: HumanDude on June 18, 2018, 22:34
In Blender is there a certain way to attach backpacks to the character


Title: Re: Fortnite
Post by: Asval on June 18, 2018, 23:12
In Blender is there a certain way to attach backpacks to the character
you have to attach the backpack to the bone named spine_04 from the body ofc
then, Rotation X: 90 / Rotation Y: 0 / Rotation Z: 180
feel free to change some values to match what you need, this may vary depending on the backpack


Title: Re: Fortnite
Post by: HumanDude on June 18, 2018, 23:42
The blockbuster emission textures for the face end up blurry when i apply them on the skin. Is there a way to make it sharper or am i doing something wrong.


Title: Re: Fortnite
Post by: BattleDash on June 19, 2018, 02:06
In Blender is there a certain way to attach backpacks to the character
you have to attach the backpack to the bone named spine_04 from the body ofc
then, Rotation X: 90 / Rotation Y: 0 / Rotation Z: 180
feel free to change some values to match what you need, this may vary depending on the backpack

I know how to attach the bones and stuff but do you know how to move backpacks in 3ds max?
I select the mesh and try to move it and only half moves sometimes and gets super distorted even with all the bones selected


Title: Re: Fortnite
Post by: Asval on June 19, 2018, 02:27
I know how to attach the bones and stuff but do you know how to move backpacks in 3ds max?
I select the mesh and try to move it and only half moves sometimes and gets super distorted even with all the bones selected
using 3DS Max i don't know
for me if the backpack is attached to the bone, everything is moving when the model is animated


Title: Re: Fortnite
Post by: neWaUA on June 19, 2018, 19:37
anyone found the solution of this animation...?none of fire animation is working..  :'(
https://i.gyazo.com/8a967e0169e3548ca00744a3c665122c.png ???


Title: Re: Fortnite
Post by: Coubat on June 19, 2018, 20:35
Anyone know where the French translations of the objects are?


Title: Re: Fortnite
Post by: PXLPAT on June 20, 2018, 01:05
Does one know why he does not take / display all? o_O : https://gyazo.com/d01cd9a448418cba070a752d12ff5353

The program does not work for me

https://gyazo.com/3ba3932c24cf5e043d6a9993eff97db6
if it doesnt print a rarity for something then it's probably uncommon/green. cosmetics cant be gray (except default cosmetics and umbrellas from winning the game). i updated the repo to include common/grey items anyways and additionally mark those that are uncommon/missing a rarity if you launch it like "rarityfinder.exe -" (- at the end). it's not default because if you have other uasset files then it will spam your console

Can one also add that the program recognizes new things and pulls out automatically so that you no longer have to search ? :D


Title: Re: Fortnite
Post by: Juso3D on June 20, 2018, 06:09
Hey guys,
I've getting this error since sunday, can anyone help me out I have no idea of what to do :(  https://imgur.com/zle2rt3
Read First Post of this thread, and also the Encryption Thread.


Title: Re: Fortnite
Post by: lorp on June 20, 2018, 06:41
Can one also add that the program recognizes new things and pulls out automatically so that you no longer have to search ? :D

not possible, just grab a filelist and then run something like codecompare to see what new files there are


Title: Re: Fortnite
Post by: Gildor on June 21, 2018, 17:29
Just in case posting information about new feature here. It is unrelated to Fortnite and UE4, it is "generic". Just posting here because not sure that there are many people who reads "Announcements" board.

http://www.gildor.org/smf/index.php/topic,6226.0.html

Edit: meanwhile I've cleaned up the thread. Now it's just 29 pages instead of almost 60.


Title: Re: Fortnite
Post by: PXLPAT on June 21, 2018, 19:56
In Blender is there a certain way to attach backpacks to the character
you have to attach the backpack to the bone named spine_04 from the body ofc
then, Rotation X: 90 / Rotation Y: 0 / Rotation Z: 180
feel free to change some values to match what you need, this may vary depending on the backpack

can you send a list of the ID of quests? :D


Title: Re: Fortnite
Post by: Mr.Schlaubii on June 21, 2018, 20:54
Can someone tell me what this is?
I try to open v4.4 whit umodel 788 and then that happens :

FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:D:\Fortnite Game\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory:dir=D:\Fortnite Game\Fortnite\FortniteGame\Content\Paks <- Main:umodel_build=788


Title: Re: Fortnite
Post by: Gildor on June 21, 2018, 21:06
Update your umodel again.


Title: Re: Fortnite
Post by: Asval on June 21, 2018, 22:10
can you send a list of the ID of quests? :D
no id for quests

just search QuestBundle_S4_Week_ to get a list of all quests in the given week
open the .uasset file in a hex editor to see the quests list.
in UModel, search for the quest you want, ex: Quest_BR_Eliminate_Weapon_AssaultRifle
open the .uexp file of this quest to get its description, follow @xeh's steps to get its value.

for the difficulty: https://pastebin.com/Gdmt4rxX
they have recently changed some values and added new ones that i didn't have time to understand yet but those are the main ones


Title: Re: Fortnite
Post by: PXLPAT on June 22, 2018, 14:05
can you send a list of the ID of quests? :D
no id for quests

just search QuestBundle_S4_Week_ to get a list of all quests in the given week
open the .uasset file in a hex editor to see the quests list.
in UModel, search for the quest you want, ex: Quest_BR_Eliminate_Weapon_AssaultRifle
open the .uexp file of this quest to get its description, follow @xeh's steps to get its value.

for the difficulty: https://pastebin.com/Gdmt4rxX
they have recently changed some values and added new ones that i didn't have time to understand yet but those are the main ones

Thank you very much ! do you know how to show how many stars you get? or XP? :) or much you have to do for example: 0/7 hungry gnomes?. :D


Title: Re: Fortnite
Post by: Asval on June 22, 2018, 14:21
Thank you very much ! do you know how to show how many stars you get? or XP? :) or much you have to do for example: 0/7 hungry gnomes?. :D
basically, hard = 10 stars = 1000 xp if you're lvl max
easy = 5 stars = 500 xp if you're lvl max

for the value of each quest, follow @xeh's steps http://www.gildor.org/smf/index.php/topic,3317.msg28933.html#msg28933 (/smf/index.php/topic,3317.msg28933.html#msg28933)


Title: Re: Fortnite
Post by: PXLPAT on June 22, 2018, 14:35
Thank you very much ! do you know how to show how many stars you get? or XP? :) or much you have to do for example: 0/7 hungry gnomes?. :D
basically, hard = 10 stars = 1000 xp if you're lvl max
easy = 5 stars = 500 xp if you're lvl max

for the value of each quest, follow @xeh's steps http://www.gildor.org/smf/index.php/topic,3317.msg28933.html#msg28933 (/smf/index.php/topic,3317.msg28933.html#msg28933)

Thank You ! :D


Title: Re: Fortnite
Post by: PXLPAT on June 22, 2018, 15:15
Thank you very much ! do you know how to show how many stars you get? or XP? :) or much you have to do for example: 0/7 hungry gnomes?. :D
basically, hard = 10 stars = 1000 xp if you're lvl max
easy = 5 stars = 500 xp if you're lvl max

for the value of each quest, follow @xeh's steps http://www.gildor.org/smf/index.php/topic,3317.msg28933.html#msg28933 (/smf/index.php/topic,3317.msg28933.html#msg28933)

I have not understood the whole thing where I find them? : þÿÿÿL & þÿÿÿJ
in a .uexp or .asset? could you possibly tell me? :D


FE FF FF FF 4C = þÿÿÿL = HARD
FE FF FF FF 4A = þÿÿÿJ = EASY


Title: Re: Fortnite
Post by: Asval on June 22, 2018, 15:40
I have not understood the whole thing where I find them? : þÿÿÿL & þÿÿÿJ
in a .uexp or .asset? could you possibly tell me? :D


FE FF FF FF 4C = þÿÿÿL = HARD
FE FF FF FF 4A = þÿÿÿJ = EASY
uexp
answered on Discord


Title: Re: Fortnite
Post by: BattleDash on June 23, 2018, 08:21
Hehehe...

https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4 (https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4)


Title: Re: Fortnite
Post by: BattleDash on June 23, 2018, 08:36
Does anyone know how to play the effects from emotes like the Waterworks Tears or the rocket spinner fire?

I know its possible because someone leaked the Waterworks emote a few weeks ago with the tear effects


Title: Re: Fortnite
Post by: BattleDash on June 23, 2018, 08:38
Why did my posts just go from 60 to 15....

And i'm newbie again...
really? :|


Title: Re: Fortnite
Post by: xeh on June 23, 2018, 09:06
Hehehe...

https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4 (https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4)

What is this supposed to show? This emote his been in the files for a while.


Title: Re: Fortnite
Post by: BattleDash on June 23, 2018, 09:47
Hehehe...

https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4 (https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4)

But I figured out how to get it in game
What is this supposed to show? This emote his been in the files for a while.


That's it in game though
Bet you can't find that anywhere


Title: Re: Fortnite
Post by: XchickenXslayerX on June 23, 2018, 16:58
Hehehe...

https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4 (https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4)
How did you do it? Just edited it in using a video editor? And if you did the 2nd one, how do you apply the country textures in blender or 3dmax


Title: Re: Fortnite
Post by: Asval on June 23, 2018, 20:11
Hehehe...

https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4 (https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4)
3DS betrayed you, the character is animated like a puppet  ;)
nice try tho


Title: Re: Fortnite
Post by: BattleDash on June 23, 2018, 20:29
Hehehe...

https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4 (https://i.gyazo.com/4934ccc1306ce54460151a59161b963d.mp4)

3DS betrayed you, the character is animated like a puppet  ;)
nice try tho

Damn
Busted

I spent like 2 hours in Photoshop trying to remove the character from the vbuck logo platform but the triangle background made it so hard to get the lighting right lol


Title: Re: Fortnite
Post by: RKY on June 24, 2018, 01:39
anyone know where the head of this skin is in the game files?


Title: Re: Fortnite
Post by: Asval on June 24, 2018, 03:11
anyone know where the head of this skin is in the game files?
it's the squad leader's head aka M_MED_CAU_Adam_Head_01 with M_MED_ww2Pilot_Mask_01 for the hat


Title: Re: Fortnite
Post by: Gildor on June 24, 2018, 17:56
I've uploaded new UModel build. In addition to other changes (see readme.txt or main UE4 thread, if you're interested) - I've temporarily disabled crash when pak file version is higher than maximal supported in umodel, so you should be able to open Fortnite files without any patches.


Title: Re: Fortnite
Post by: axel578 on June 24, 2018, 23:49
thanks again  Gildor :)


Title: Re: Fortnite
Post by: mirzu42 on June 25, 2018, 00:31

anyone know how i can find the values of challenges that doesent have the number after the desc.


Title: Re: Fortnite
Post by: XchickenXslayerX on June 25, 2018, 19:16
Heyy, where can you find the map? I know it is discussed once, but I cant find that threat


Title: Re: Fortnite
Post by: Gildor on June 25, 2018, 19:33
Heyy, where can you find the map? I know it is discussed once, but I cant find that threat
Map data in .umap files.


Title: Re: Fortnite
Post by: PXLPAT on June 25, 2018, 20:45
I've uploaded new UModel build. In addition to other changes (see readme.txt or main UE4 thread, if you're interested) - I've temporarily disabled crash when pak file version is higher than maximal supported in umodel, so you should be able to open Fortnite files without any patches.

how do I get it out that I only get .uasset files from the .Pak?

I use the command:

umodel -aes = 0x81c42e03b21760a5c457c8db7d52ba066f0633d0891fd9e37cf118f27687924a -game = ue4.19 -path = "C: \ Users \ Phil \ Desktop \ Fortnite" export * .uasset -out = "C: \ Users \ Phil \ Desktop \ Umodel \ Umodel \ pakchunk0_s4- Windows client "
pause

However, I only get that: .tga &. mat no .uasset :(
maybe someone has a solution?


Title: Re: Fortnite
Post by: Gildor on June 25, 2018, 21:15
Your command is strange, I think you incorrectly copy-pasted it. For example, "export" command requires a minus sign before it. And you have lots of spaces.

However, you can't save uasset files from pak using umodel's command line anyway.


Title: Re: Fortnite
Post by: micropwnd on June 25, 2018, 22:31
I've seen these super high resolution 8k maps floating around the web like this. https://puu.sh/ALEDM/4127bb70d3.jpg

Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?


Title: Re: Fortnite
Post by: weeco on June 26, 2018, 13:41
Can someone explain how I can extract stats data like weapon stats (Name, Rarity, DPS, Damage, Fire Rate, Reload time and so on for each rarity)?


Title: Re: Fortnite
Post by: XchickenXslayerX on June 26, 2018, 16:14
I've seen these super high resolution 8k maps floating around the web like this. https://puu.sh/ALEDM/4127bb70d3.jpg

Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?
Where do you find the one with 2048x2048 resolution?


Title: Re: Fortnite
Post by: Juso3D on June 26, 2018, 17:39
I've seen these super high resolution 8k maps floating around the web like this. https://puu.sh/ALEDM/4127bb70d3.jpg

Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?
Where do you find the one with 2048x2048 resolution?
Athena\HUD\MiniMap\MiniMapAthena.uasset


Title: Re: Fortnite
Post by: Juso3D on June 27, 2018, 12:34
*Update 4.5 uses same AES Key, and game now has version 7 pak file...


Title: Re: Fortnite
Post by: BattleDash on June 27, 2018, 13:31
Has anyone else heard the new rocket sound files... im so creeped out
Rocket is code named 'Geode"
Search for "Geode_Tear" and export all those sound falls... omfg

theres sounds for a freaking giant laser exploding something
and klaxxon alarms and everything
theres like 50 files

EDIT: omfg servers went online the second my update finished


Title: Re: Fortnite
Post by: javier1734 on June 27, 2018, 17:43
How can I change the pak version? And how can i see the cality, damage... of the items in the game? :-\ :-\


Title: Re: Fortnite
Post by: Gildor on June 27, 2018, 17:44
This is no longer required, just use recent umodel.


Title: Re: Fortnite
Post by: FishDNA on June 27, 2018, 18:21
Please help!
http://prntscr.com/k000zr
I has thought, it is pak 7 :C


Title: Re: Fortnite
Post by: Gildor on June 27, 2018, 18:28
Just ignore this message. This is now a warning, not a error.


Title: Re: Fortnite
Post by: javier1734 on June 27, 2018, 18:40
But I can't change pak version!!!


Title: Re: Fortnite
Post by: FishDNA on June 27, 2018, 18:42
But nevertheless i don't see weapons or skins...
http://prntscr.com/k00cad


Title: Re: Fortnite
Post by: Gildor on June 27, 2018, 19:23
But I can't change pak version!!!
Umodel will work with pak files like if they're of version 5. The same could be achieved with patching pak files as was described in this thread, but this is no longer required. I have no idea what was changed in pak format, but things works without changing a version.


Title: Re: Fortnite
Post by: javier1734 on June 27, 2018, 21:30
Is there a YouTube tutorial for change the pak version?


Title: Re: Fortnite
Post by: Gildor on June 27, 2018, 21:57
Is there a YouTube tutorial for change the pak version?
FOR WHAT? Read this page, please, and stop asking silly questions.


Title: Re: Fortnite
Post by: Juso3D on June 28, 2018, 07:09
But nevertheless i don't see weapons or skins...
http://prntscr.com/k00cad
Your looking in the wrong folder, you want Weapons from the main directory (Scroll down to bottom soon has uModel opens).

Is there a YouTube tutorial for change the pak version?

Has Gildor has mention there is no need to change it....


Title: Re: Fortnite
Post by: javier1734 on June 28, 2018, 09:47
In fortnite version 4.2 I could open meshes,  but now, when i try to open them, the program show me a white screen. Help and thank for all... ;) :)


Title: Re: Fortnite
Post by: Gildor on June 28, 2018, 10:12
Record a video showing your problem, please. I can't understand anything from your description.


Title: Re: Fortnite
Post by: javier1734 on June 28, 2018, 11:13
https://www.youtube.com/watch?v=kgs8lpS6Hac&feature=youtu.be (https://www.youtube.com/watch?v=kgs8lpS6Hac&feature=youtu.be)


Title: Re: Fortnite
Post by: Juso3D on June 28, 2018, 11:28
https://www.youtube.com/watch?v=kgs8lpS6Hac&feature=youtu.be (https://www.youtube.com/watch?v=kgs8lpS6Hac&feature=youtu.be)
What GPU are you running (Desktop/Laptop) and why is there 2 mouse cursors?


Title: Re: Fortnite
Post by: javier1734 on June 28, 2018, 11:30
Because it's the record screen of another record xd (With Xbox Game Recorder)  ;D ;D . I use laptop


Title: Re: Fortnite
Post by: Gildor on June 28, 2018, 12:34
Try doing that without any "remote desktop" or "screen recorder" software.


Title: Re: Fortnite
Post by: javier1734 on June 28, 2018, 13:31
But why the screen is white when I try to open a meshe?


Title: Re: Fortnite
Post by: Gildor on June 28, 2018, 15:39
I have no idea. I've opened exactly the same uasset files which you opened in your video, with no problems.
Is there problems when you're opening textures? Does other OpenGL applications works well on your PC?


Title: Re: Fortnite
Post by: javier1734 on June 28, 2018, 15:45
I have some information, an error: "*** OpenGL error: FBO error=8CD6. Framebuffers are disabled"  :-\ :-\


Title: Re: Fortnite
Post by: Gildor on June 28, 2018, 15:48
Which videocard do you use? Which drivers you have installed for it?


Title: Re: Fortnite
Post by: javier1734 on June 28, 2018, 15:54
AMD Radeon(TM) R5M330
Intel(R) HD Graphics 5500

The drivers are updated


Title: Re: Fortnite
Post by: Gildor on June 28, 2018, 16:00
I suppose you're on laptop. Try switching from one integrated videocard to another one. I'm working with Nvidia and Intel videocards on my laptop, and have no problems. However there's a possibility to switch between them in driver settings.

Sorry, such error wasn't reported before, and by myself I can't reproduce it to make a fix or a workaround.


Title: Re: Fortnite
Post by: javier1734 on June 28, 2018, 16:04
Ok. No problem. Thanks for your help ;)


Title: Re: Fortnite
Post by: Gildor on June 28, 2018, 16:04
BTW, did you have this issue before, with older UModel versions?


Title: Re: Fortnite
Post by: mirzu42 on June 28, 2018, 19:19
how do some people like FNBRleaks play emotes and other animations with sounds in umodel?


Title: Re: Fortnite
Post by: Juso3D on June 28, 2018, 20:07
how do some people like FNBRleaks play emotes and other animations with sounds in umodel?

It's just audio overlay in a video edition package like Adobe Premiere Pro, Sony Vegas Pro, Blender etc...


Title: Re: Fortnite
Post by: javier1734 on June 28, 2018, 20:11
How can I explore the damage, information, etc about the arms?


Title: Re: Fortnite
Post by: paulqax on June 28, 2018, 23:00
Hello

Is it possible to export a texture, edit it and then put it back? So for example a weapon is having another color in game or skins are swapped.





Title: Re: Fortnite
Post by: Gildor on June 28, 2018, 23:02
Is it possible to export a texture, edit it and then put it back?
No.


Title: Re: Fortnite
Post by: BattleDash on June 29, 2018, 00:54
Does anyone know how to make the omen/raven eyes and carbide/omega glow effects in unreal engine?
https://gyazo.com/88a6fd9a390ed2a6af72b9065779552b
https://gyazo.com/4eb0f4d67b826e549d15942bae6351e4


Title: Re: Fortnite
Post by: Juso3D on June 29, 2018, 04:30
Does anyone know how to make the omen/raven eyes and carbide/omega glow effects in unreal engine?
https://gyazo.com/88a6fd9a390ed2a6af72b9065779552b
https://gyazo.com/4eb0f4d67b826e549d15942bae6351e4
(http://i.imgur.com/3ipvZRLl.png) (https://imgur.com/3ipvZRL)


Title: Re: Fortnite
Post by: BattleDash on June 29, 2018, 07:11
Does anyone know how to make the omen/raven eyes and carbide/omega glow effects in unreal engine?
https://gyazo.com/88a6fd9a390ed2a6af72b9065779552b
https://gyazo.com/4eb0f4d67b826e549d15942bae6351e4
(http://i.imgur.com/3ipvZRLl.png) (https://imgur.com/3ipvZRL)

Thanks bro :')
from your content browser looks like you're trying to do the same thing as me
good luck
lol
(https://imgur.com/a/4lrzdyM)
https://gyazo.com/31d9e943a062bbc521cdf0c8e520c5bc

I have my idle animation as electro shuffle.... i should fix that


Title: Re: Fortnite
Post by: javier1734 on June 29, 2018, 11:05
Does anyone know how to see the damage (for example) of rhe arms? ???


Title: Re: Fortnite
Post by: FishDNA on June 29, 2018, 12:06
But nevertheless i don't see weapons or skins...
http://prntscr.com/k00cad
Your looking in the wrong folder, you want Weapons from the main directory (Scroll down to bottom soon has uModel opens).

Where? Can you send me a screen? :d


Title: Re: Fortnite
Post by: Juso3D on June 29, 2018, 12:13
But nevertheless i don't see weapons or skins...
http://prntscr.com/k00cad
Your looking in the wrong folder, you want Weapons from the main directory (Scroll down to bottom soon has uModel opens).

Where? Can you send me a screen? :d

(http://i.imgur.com/YP38aFus.png) (https://imgur.com/YP38aFu)


Title: Re: Fortnite
Post by: javier1734 on June 29, 2018, 12:42
Does anyone know how to see the damage (for example) of rhe arms? ???

Please!!!! Tell me!!!


Title: Re: Fortnite
Post by: Juso3D on June 29, 2018, 13:10
Does anyone know how to see the damage (for example) of rhe arms? ???

Please!!!! Tell me!!!
If no one answers then no one knows, please be patient till someone does.


Title: Re: Fortnite
Post by: FishDNA on June 29, 2018, 13:15
Thank you Blenux, but one more questions... Who I can see the athena SKins and weapons?


Title: Re: Fortnite
Post by: kyleshakes04 on June 30, 2018, 00:27
I have searched up before posting but im not sure how to connect the props onto the emotes. Im not sure how to connect the bones on 3ds max. Does anyone know how to do this?


Title: Re: Fortnite
Post by: Juso3D on June 30, 2018, 13:31
I have searched up before posting but im not sure how to connect the props onto the emotes. Im not sure how to connect the bones on 3ds max. Does anyone know how to do this?
You parent the mesh to the bone thats driving the particular animations, like with the Soccer ball mesh, you parent it to the weapon_L bone, each animation could be different though.


Title: Re: Fortnite
Post by: madman03 on July 01, 2018, 13:10
hey guys ive been looking for the blue squire body does anyone know what it might be called? I found the helmet under commando_12 and im going to use the jonesy cowl skil for the head but I have no idea where the body is. many thanks because ive searched for quite a while!


Title: Re: Fortnite
Post by: Paradoxx18 on July 01, 2018, 14:35
I've seen these super high resolution 8k maps floating around the web like this. https://puu.sh/ALEDM/4127bb70d3.jpg

Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?

I've been on that for a while too and there are two possibilities, and the first one is the most likely.

1. Epic Games gave it to them

2. They recreated the map using ingame files and basically made a high res screenshot of it. (most unlikely)

The actual minimap you can find in the game isn't nearly as high res as the one they are showing. There are only these two possibilities.


Title: Re: Fortnite
Post by: Paradoxx18 on July 01, 2018, 14:50
Does anyone know where the sound is located of when the rocket first starts when he says something in the sky? This is what I'm talking about: https://www.reddit.com/r/FortNiteBR/comments/8v3rhq


Title: Re: Fortnite
Post by: Asval on July 01, 2018, 15:05
Does anyone know where the sound is located of when the rocket first starts when he says something in the sky? This is what I'm talking about: https://www.reddit.com/r/FortNiteBR/comments/8v3rhq
\Athena\Sounds\Events\Geode
Geode_Tear_WindFreefall_12


Title: Re: Fortnite
Post by: Juso3D on July 01, 2018, 15:05
hey guys ive been looking for the blue squire body does anyone know what it might be called? I found the helmet under commando_12 and im going to use the jonesy cowl skil for the head but I have no idea where the body is. many thanks because ive searched for quite a while!

Body=Soldier_04
Skin=TV_28

(http://i.imgur.com/CzeKEp3m.png) (https://imgur.com/CzeKEp3)

I've seen these super high resolution 8k maps floating around the web like this. https://puu.sh/ALEDM/4127bb70d3.jpg

Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?

I've been on that for a while too and there are two possibilities, and the first one is the most likely.

1. Epic Games gave it to them

2. They recreated the map using ingame files and basically made a high res screenshot of it. (most unlikely)

The actual minimap you can find in the game isn't nearly as high res as the one they are showing. There are only these two possibilities.

Fortnite have said in latest blog they are working on a new highres version for ingame also.


Title: Re: Fortnite
Post by: kyleshakes04 on July 01, 2018, 18:57
I have searched up before posting but im not sure how to connect the props onto the emotes. Im not sure how to connect the bones on 3ds max. Does anyone know how to do this?
You parent the mesh to the bone thats driving the particular animations, like with the Soccer ball mesh, you parent it to the weapon_L bone, each animation could be different though.
i still dont know how to do it. Do you know a video i could watch?


Title: Re: Fortnite
Post by: HumanDude on July 01, 2018, 20:35
Is there anyway to export the particles from a emote like the new True Heart one. I found the all the three particles that happen during the emote i'm just not sure if its possible to export them


Title: Re: Fortnite
Post by: madman03 on July 01, 2018, 22:12
many thanks Blenux you're awesome and help me every time !


Title: Re: Fortnite
Post by: MaiNxz1 on July 02, 2018, 06:07
Guys i need to change one backpack with other so i can see it in the game.(i want to change the noir backpack for one i have)


Title: Re: Fortnite
Post by: Juso3D on July 02, 2018, 10:54
I have searched up before posting but im not sure how to connect the props onto the emotes. Im not sure how to connect the bones on 3ds max. Does anyone know how to do this?
You parent the mesh to the bone thats driving the particular animations, like with the Soccer ball mesh, you parent it to the weapon_L bone, each animation could be different though.
i still dont know how to do it. Do you know a video i could watch?
Can do 3ds Max or Blender (might do both anyways)

Is there anyway to export the particles from a emote like the new True Heart one. I found the all the three particles that happen during the emote i'm just not sure if its possible to export them
You can export the textures that happen with the emote and that but you will need to manually recreate the particle system in UE4.

many thanks Blenux you're awesome and help me every time !
No worries.

Guys i need to change one backpack with other so i can see it in the game.(i want to change the noir backpack for one i have)
if your asking how to change it in-game without you owning it, then sorry you can't.


Title: Re: Fortnite
Post by: CromaCore on July 02, 2018, 12:32
Hey guys I've searched around here and on other websites but I can't find the answers.
Can anyone tell me what the heads for the detective skins both male and female. I've searched for gumshoe but can only find the bods and hats.
Thx <3


Title: Re: Fortnite
Post by: Juso3D on July 02, 2018, 14:03
Hey guys I've searched around here and on other websites but I can't find the answers.
Can anyone tell me what the heads for the detective skins both male and female. I've searched for gumshoe but can only find the bods and hats.
Thx <3
Male = Jonesy Head.
Female = Emmy Head.


Title: Re: Fortnite
Post by: CromaCore on July 02, 2018, 14:22

Just another question how do I take the models base hair off since Emmy's hair overlaps with the skin hair. I've tried deleting the actual polygons but it ends up disabling head animation.


Title: Re: Fortnite
Post by: Juso3D on July 02, 2018, 14:24

Just another question how do I take the models base hair off since Emmy's hair overlaps with the skin hair. I've tried deleting the actual polygons but it ends up disabling head animation.

Select the head and separate the materials (Select all then press P while in edit mode), then you can hide the hair mesh.

(http://i.imgur.com/X57xfJTl.png) (https://imgur.com/X57xfJT)


Title: Re: Fortnite
Post by: FNBRLeaks on July 03, 2018, 03:09
May I ask what uModel is programmed in? I would assume c++?


Title: Re: Fortnite
Post by: Juso3D on July 03, 2018, 08:18
May I ask what uModel is programmed in? I would assume c++?

Wrong section to ask this, please go here (/smf/index.php/board,37.0.html) (These messages will be deleted when you post in the appropriate thread.)


Title: Re: Fortnite
Post by: Gildor on July 03, 2018, 10:35
May I ask what uModel is programmed in? I would assume c++?

Wrong section to ask this, please go here (/smf/index.php/board,37.0.html) (These messages will be deleted when you post in the appropriate thread.)
Anyway, another one "lazy guy" (or may be child). If he'd be really interested in that, he'd look at website or at least at readme.txt, or used google in the worst case - and find the source code page.


Title: Re: Fortnite
Post by: CromaCore on July 04, 2018, 03:54

Just another question how do I take the models base hair off since Emmy's hair overlaps with the skin hair. I've tried deleting the actual polygons but it ends up disabling head animation.

Select the head and separate the materials (Select all then press P while in edit mode), then you can hide the hair mesh.

(http://i.imgur.com/X57xfJTl.png) (https://imgur.com/X57xfJT)
Blendux, sorry but, may I ask if u know how to do that in 3ds max I'm trying to learn more 3ds and I have no idea on how to do it.


Title: Re: Fortnite
Post by: Juso3D on July 04, 2018, 09:01

Just another question how do I take the models base hair off since Emmy's hair overlaps with the skin hair. I've tried deleting the actual polygons but it ends up disabling head animation.

Select the head and separate the materials (Select all then press P while in edit mode), then you can hide the hair mesh.

(http://i.imgur.com/X57xfJTl.png) (https://imgur.com/X57xfJT)
Blendux, sorry but, may I ask if u know how to do that in 3ds max I'm trying to learn more 3ds and I have no idea on how to do it.

https://www.youtube.com/watch?v=xguFNmyAtC4&feature=youtu.be


Title: Re: Fortnite
Post by: toff on July 04, 2018, 10:39
can anybody help me locate  these female ninja skins?

(https://vignette.wikia.nocookie.net/fortnite/images/0/04/Valentines_Ninja_Snuggle_Specialist_Sarah_skin.jpg/revision/latest/scale-to-width-down/240?cb=20180315161336)

(https://img.youtube.com/vi/oqb3C8TfqnM/mqdefault.jpg)


Title: Re: Fortnite
Post by: Gildor on July 04, 2018, 10:49
Hi Blenux,
Is there UNIVERSAL method for locating "skins"? Something like "all skins are located in folder ..., check all names there and then open file ..."?
There's too many questions looking like "where's ... located", and I do not understand - are these people lazy, or it is really very very hard to locate skins by themselves. There are hundreds (or thousands) of skins in the game, and I wouldn't like to flood my forum with questions like those.
If there's ALREADY some method for "1 minute location", I'd suggest removing all questions like the previous one from the thread, and future removal without bothering to answer.


Title: Re: Fortnite
Post by: Juso3D on July 04, 2018, 11:59
Hi Blenux,
Is there UNIVERSAL method for locating "skins"? Something like "all skins are located in folder ..., check all names there and then open file ..."?
There's too many questions looking like "where's ... located", and I do not understand - are these people lazy, or it is really very very hard to locate skins by themselves. There are hundreds (or thousands) of skins in the game, and I wouldn't like to flood my forum with questions like those.
If there's ALREADY some method for "1 minute location", I'd suggest removing all questions like the previous one from the thread, and future removal without bothering to answer.

Sure, here is where every skin or character can be found in the following folders,

Male Characters

Medium (Swap this for Large or Small Characters)
Characters\Player\Male\Medium\Bodies
Characters\Player\Male\Medium\Heads

Male Based Skins
M_Med_Soldier_04\Skins

Female Characters

Medium (Swap this for Large or Small also)
Characters\Player\Female\Medium\Bodies
Characters\Player\Female\Medium\Heads

Female Based Skins for Medium Based Bodies
F_Med_Soldier_01\Skins

Female Based Skins for Small Based Bodies Main Folder, few others in other folders also
Characters\Player\Female\Small\Bodies\F_SML_Outlander_02/Textures

Then it's just comes to simply searching around in the files, also some heads for bodies like Vertex will have a Parts folder for rather them being in the Heads main folder.


Title: Re: Fortnite
Post by: shado222 on July 04, 2018, 15:03
Hi everyone,

How can i fix black night eye emission, on blender ?

https://imgur.com/a/H7S996E (https://imgur.com/a/H7S996E)

Thanks !


Title: Re: Fortnite
Post by: Exotic on July 04, 2018, 18:09
Soundfile of Orange Justice?


Title: Re: Fortnite
Post by: toff on July 04, 2018, 18:21
forgive me for asking further question. I  actually had already figured the folders.  but was actually confused because  in small body folder,  there is no skin variation textures.

Female Based Skins
F_Med_Soldier_01\Skins

Sorry blenux, so you mean the  skin variation textures for  small body  is also located here?   because that's the medium body folder.  I had checked  it before  and  didn't find   textures for small body skins


Title: Re: Fortnite
Post by: Dev on July 04, 2018, 19:28
Hi everyone,

How can i fix black night eye emission, on blender ?

https://imgur.com/a/H7S996E (https://imgur.com/a/H7S996E)

Thanks !

I have the same issue in 3DS Max, if any kind soul could help us out, it would be great ^^


Title: Re: Fortnite
Post by: Juso3D on July 04, 2018, 19:43
forgive me for asking further question. I  actually had already figured the folders.  but was actually confused because  in small body folder,  there is no skin variation textures.

Female Based Skins
F_Med_Soldier_01\Skins

Sorry blenux, so you mean the  skin variation textures for  small body  is also located here?   because that's the medium body folder.  I had checked  it before  and  didn't find   textures for small body skins

Fixed


Title: Re: Fortnite
Post by: Dev on July 04, 2018, 19:53
(https://imgur.com/a/2RVsIX1)

When exporting blue carbide, there is a new type of texture I never encountered in any other model.

It' called name_FX. Would you know how to use said texture ?

https://imgur.com/a/2RVsIX1


Title: Re: Fortnite
Post by: Dev on July 04, 2018, 22:36
Also, has anyone figured out how to apply/use the leviathan (alien fish head in umodel) body textures such as bubble and MASK ?

https://imgur.com/a/Qj90fPq



Title: Re: Fortnite
Post by: Dev on July 04, 2018, 22:36
I would like to precise that I already thoroughly read and searched this thread before posting. If I missed anything, apologies in advance.


Title: Re: Fortnite
Post by: luke11685 on July 04, 2018, 23:16
I want say thank you to user Gildor because I'm not able to extract Fortnite Battle Royale characters 3d models myself because of this error message when I trying to extract this game assets contents by using Unreal Model Viewer application.How to fix it?
https://i.imgur.com/voQ2YYYm.png


Title: Re: Fortnite
Post by: toff on July 05, 2018, 01:07
I want say thank you to user Gildor because I'm not able to extract Fortnite Battle Royale characters 3d models myself because of this error message when I trying to extract this game assets contents by using Unreal Model Viewer application.How to fix it?
it seems that you are using an old version of  umodel. just download the newest one.....


Title: Re: Fortnite
Post by: luke11685 on July 05, 2018, 02:40
If I have UT4X-Converter does it mean I have new version of Unreal Model Viewer or not?I also have UModel I downloaded it in this year so it's not old version.


Title: Re: Fortnite
Post by: Juso3D on July 05, 2018, 08:25
If I have UT4X-Converter does it mean I have new version of Unreal Model Viewer or not?I also have UModel I downloaded it in this year so it's not old version.
From that picture you are using version 695 while current is 810 etc... also in future please use a small image or has a thumbnail for people with smaller screens.

It gets updated regularly so check to make sure if there is a new version (or simply Git clone it and git pull regularly is what i do),  latest is here - Latest uModel (/down/43/umodel/umodel_win32.zip)


Title: Re: Fortnite
Post by: Namya on July 05, 2018, 14:00
Hey guys, I have a problem with the sound file of Orange Justice (dance music), I know it's directory which is "FortniteGame/Content/Athena/Sounds/Emotes/Hip_Hop_Good_Vipes_Mix_01_Loop.uasset", but it doesn't export like the rest of the sounds, it has a SoundWave but even though it doesn't export, can anyone help pls?


Title: Re: Fortnite
Post by: Juso3D on July 05, 2018, 14:35
Hey guys, I have a problem with the sound file of Orange Justice (dance music), I know it's directory which is "FortniteGame/Content/Athena/Sounds/Emotes/Hip_Hop_Good_Vipes_Mix_01_Loop.uasset", but it doesn't export like the rest of the sounds, it has a SoundWave but even though it doesn't export, can anyone help pls?

Opus sound file can't export...


Title: Re: Fortnite
Post by: Dev on July 05, 2018, 22:46
The Red Knight is missing a head... Would you know where it is ?

https://imgur.com/a/QBKsw86


Title: Re: Fortnite
Post by: luke11685 on July 05, 2018, 23:11
LOL XD


Title: Re: Fortnite
Post by: Namya on July 05, 2018, 23:49
Hey guys, I have a problem with the sound file of Orange Justice (dance music), I know it's directory which is "FortniteGame/Content/Athena/Sounds/Emotes/Hip_Hop_Good_Vipes_Mix_01_Loop.uasset", but it doesn't export like the rest of the sounds, it has a SoundWave but even though it doesn't export, can anyone help pls?

Opus sound file can't export...

Do you know any other tool that can extract Opus sound files from .uasset?


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 01:01
Did anyone figure out how to import the models and textures inside UE4 ?

I have a hard time figuring out what some of the textures are supposed to do, so I am hoping that by importing the assets inside the engine, the textures will be properly linked to their material by default.


Title: Re: Fortnite
Post by: Asval on July 06, 2018, 02:33
The Red Knight is missing a head... Would you know where it is ?

https://imgur.com/a/QBKsw86
Ramirez's Head + Chainmail Texture - Ramirez's Hair
F_MED_HIS_Ramirez_Head_01 + chainmail_


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 13:02
The Red Knight is missing a head... Would you know where it is ?

https://imgur.com/a/QBKsw86
Ramirez's Head + Chainmail Texture - Ramirez's Hair
F_MED_HIS_Ramirez_Head_01 + chainmail_

Thank you ! And would you also know what to do with the alpha texture of the red knight's body ?

https://imgur.com/a/aGDHxz3



Title: Re: Fortnite
Post by: Asval on July 06, 2018, 13:16
Thank you ! And would you also know what to do with the alpha texture of the red knight's body ?

https://imgur.com/a/aGDHxz3
not really, sorry


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 14:51
Thank you ! And would you also know what to do with the alpha texture of the red knight's body ?

https://imgur.com/a/aGDHxz3
not really, sorry

Np ! Thank you for helping with the Red Knight Head, it was driving me mad  :)


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 14:51
Would anyone know why the diffuse texture of vertex is yellow and blue when vertex is supposed to be orange ?

Would you know where I can find the orange texture for the vertex body ?

https://imgur.com/a/LVjEQMh


Title: Re: Fortnite
Post by: Asval on July 06, 2018, 15:18
Would anyone know why the diffuse texture of vertex is yellow and blue when vertex is supposed to be orange ?

Would you know where I can find the orange texture for the vertex body ?

https://imgur.com/a/LVjEQMh
Characters\Player\Male\Medium\Bodies\M_MED_Speedy\Skins\V03_Orange\Textures


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 21:22
Would anyone know why the diffuse texture of vertex is yellow and blue when vertex is supposed to be orange ?

Would you know where I can find the orange texture for the vertex body ?

https://imgur.com/a/LVjEQMh
Characters\Player\Male\Medium\Bodies\M_MED_Speedy\Skins\V03_Orange\Textures

Thank you :D


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 22:14
I have compiled all issues in one post as to make everything cleaner and clearer:


A) Would anyone know what any of the following 4 textures do and how they should be used ?

https://imgur.com/a/32eq16u

Each picture corresponds to a different material:

1) Leviathan Body (Alien_Fish in uModel)

2) Carbide Head

3) Red Knight Body


B) Would anyone know where I can find the proper SkyStalker head ?

https://imgur.com/a/DRtAnCn


C) Would anyone know what is the proper head for the Rose Team Leader ?

The skin colors are too different here: https://imgur.com/a/ITHhLRc


D) There are issues with the E (emission) texture of the Black Knight, Red Knight and Venturion outfits.

https://imgur.com/a/H7S996E

Any ideas on how to fix this ?


E) The Visitor Outfit has 2 emission textures for it's helmet, would you know how to use them both (combine or other ?)

https://imgur.com/a/0qLhRfn


Title: Re: Fortnite
Post by: XchickenXslayerX on July 06, 2018, 22:43
I have compiled all issues in one post as to make everything cleaner and clearer:


A) Would anyone know what any of the following 4 textures do and how they should be used ?

https://imgur.com/a/32eq16u

Each picture corresponds to a different material:

1) Leviathan Body (Alien_Fish in uModel)

2) Carbide Head

3) Red Knight Body


I put the fx texture from the carbide by glossiness, with the other questions, I can't help


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 22:54
I have compiled all issues in one post as to make everything cleaner and clearer:


A) Would anyone know what any of the following 4 textures do and how they should be used ?

https://imgur.com/a/32eq16u

Each picture corresponds to a different material:

1) Leviathan Body (Alien_Fish in uModel)

2) Carbide Head

3) Red Knight Body


I put the fx texture from the carbide by glossiness, with the other questions, I can't help

Are you sure it's for glossiness ?


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 23:04
I have compiled all issues in one post as to make everything cleaner and clearer:


A) Would anyone know what any of the following 4 textures do and how they should be used ?

https://imgur.com/a/32eq16u

Each picture corresponds to a different material:

1) Leviathan Body (Alien_Fish in uModel)

2) Carbide Head

3) Red Knight Body


I put the fx texture from the carbide by glossiness, with the other questions, I can't help

Are you sure it's for glossiness ?

Can confirm it's not glossiness. Let's keep searching.


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 23:32
Hmmm, it also seems I am missing an emission texture for the Cabide helmet. Did anyone find it ?


Title: Re: Fortnite
Post by: stairwave on July 06, 2018, 23:38
The issue with the rose team leader is not exclusive to it. Well, it actually isn't an issue with the rose team leader if you check the icon, the skin color is not the same either.
But with other skins epic uses some black magic to recolor the textures (the body ones) according to the skin.
You can notice this pretty extreme with Skins with darker skin tones.

i.e.

The texture in the Picture is from the scout skin, notice how different the skin tone is compared to the icon?
(https://i.imgur.com/USy1ncZ.png)


Title: Re: Fortnite
Post by: Dev on July 06, 2018, 23:53
The issue with the rose team leader is not exclusive to it. Well, it actually isn't an issue with the rose team leader if you check the icon, the skin color is not the same either.
But with other skins epic uses some black magic to recolor the textures (the body ones) according to the skin.
You can notice this pretty extreme with Skins with darker skin tones.

i.e.

The texture in the Picture is from the scout skin, notice how different the skin tone is compared to the icon?
(https://i.imgur.com/USy1ncZ.png)

I see ! Thank you for your answer.

It also seems to me you are the owner of https://skin-tracker.com (you have the same pseudonym as him).

I saw you managed to perfectly recreate the carbide outfit here:

https://sketchfab.com/models/924bc3b253f54981b6f78637fda4703d

In my case, I have no clue as to how to use the _FX textures, my body emission is white, not light blue and I have no emission for the helmet (didn't find the _E texture for the helmet) and therefore the eyes don't emit the light blue color they should.

How were you able to recreate so perfectly the appearance of the carbide ? Perhaps you have some ideas about how the _FX textures should be used and why there are no _E texture for the helmet ?

Thank you in advance for any guidance you might provide :)


Title: Re: Fortnite
Post by: stairwave on July 07, 2018, 00:05
Quote
In my case, I have no clue as to how to use the _FX textures, my body emission is white, not light blue and I have no emission for the helmet (didn't find the _E texture for the helmet) and therefore the eyes don't emit the light blue color they should.

I cheated a bit on this one. Idk how to use the FX texture but you can use it to create a fake Emission texture, it already has the eyes. If you make everything else black besides the eyes and use the same color from the other emission textures in photoshop you can use it as your Emission texture.
Emission is a lot easier to do on sketchfab compared to blender, I add the texture after uploading the model so I sadly don't know how to make it emit blue inside blender itself.


Title: Re: Fortnite
Post by: Dev on July 07, 2018, 00:07
Quote
In my case, I have no clue as to how to use the _FX textures, my body emission is white, not light blue and I have no emission for the helmet (didn't find the _E texture for the helmet) and therefore the eyes don't emit the light blue color they should.

I cheated a bit on this one. Idk how to use the FX texture but you can use it to create a fake Emission texture, it already has the eyes. If you make everything else black besides the eyes and use the same color from the other emission textures in photoshop you can use it as your Emission texture.
Emission is a lot easier to do on sketchfab compared to blender, I add the texture after uploading the model so I sadly don't know how to make it emit blue inside blender itself.

Nice workaround ! Also, it seems for some reason that the helmet texture does not apply to the neck, so the neck is completely black and actually treated like  a separate material in sketchfab, did you encounter the same issue ?


Title: Re: Fortnite
Post by: stairwave on July 07, 2018, 00:12
Not sure, the neck should be part of the body though.


Title: Re: Fortnite
Post by: CromaCore on July 07, 2018, 00:19
Indeed the head is part of the body remember that in game Carbide has no armor in the beginning ;)


Title: Re: Fortnite
Post by: Dev on July 07, 2018, 01:38
Not sure, the neck should be part of the body though.

Weird, in my case the neck mesh is part of the helmet and there is no neck mesh for the body. Hmmm.


Title: Re: Fortnite
Post by: Dev on July 07, 2018, 01:57
Not sure, the neck should be part of the body though.

Could you please tell me where you got the neck mesh, material and textures ?

(file path in uModel)


Title: Re: Fortnite
Post by: Dev on July 07, 2018, 13:09
Not sure, the neck should be part of the body though.

Could you please tell me where you got the neck mesh, material and textures ?

(file path in uModel)

Or alternativerly, where the body of the carbide is ? I only found the armor and helmet.


Title: Re: Fortnite
Post by: Juso3D on July 07, 2018, 14:29
Characters\Player\Male\Medium\Bodies\M_MED_Carbide_01\Meshes

Both use same body just different texture, body is located behind the armor, which is what the _FX texture is used for.


Title: Re: Fortnite
Post by: Richtoveen on July 07, 2018, 15:51
Can someone at least try to answer 4 questions that i have with this pak extractor

1-How do i extract something (Everytime i try to do it gives me a 0.1 second screen and it doesn't extract

2-How do i get sound assets?

3-Why sometimes loading a asset gives me a bad allocation and ueviewer closes?

4-is there a way to everytime i open ueviewer i don't have to select fortnite files it's already selected?

Hope someone helps me! ty


Title: Re: Fortnite
Post by: Juso3D on July 07, 2018, 17:08
Can someone at least try to answer 4 questions that i have with this pak extractor

1-How do i extract something (Everytime i try to do it gives me a 0.1 second screen and it doesn't extract

2-How do i get sound assets?

3-Why sometimes loading a asset gives me a bad allocation and ueviewer closes?

4-is there a way to everytime i open ueviewer i don't have to select fortnite files it's already selected?

Hope someone helps me! ty

1 - Only Skeleton and Static Meshes, Textures, Icons can be actually exported.

2 - Need to enable Sounds at the main UI, note that not all sounds can be exported (OGG yes, Opus no).

3 - Make sure to have the latest uModel version, and Gildor can't guarantee everything to work 100% with Fortnite since it's a constant updated game on the latest UE4 version (and at times in between versions).

4 - Yes, create a shortcut and add commands to the target line....

Example :
Quote
"X:\Umodel Fortnite\umodel.exe" -PATH="X:\Umodel Fortnite\Paks" -Game=ue4.19 -sounds -aes=0x81c42e03b21760a5c457c8db7d52ba066f0633d0891fd9e37cf118f27687924a

You will need to adjust to where your Fortnite installation is though.


Title: Re: Fortnite
Post by: Dev on July 07, 2018, 20:01
Could anyone please help me resolve the following 2 issues ?


A) Would anyone know what any of the following 2 textures do and how they should be used ?

https://imgur.com/a/32eq16u

Only consider the first picture pls which is for the leviathan Body (Alien_Fish in uModel).


B) The Visitor Outfit has 2 emission textures for it's helmet, would you know how to use them both (combine or other ?)

https://imgur.com/a/0qLhRfn


Title: Re: Fortnite
Post by: mirzu42 on July 08, 2018, 02:08
hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either


Title: Re: Fortnite
Post by: Juso3D on July 08, 2018, 08:48
hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either
M_Soldier_04 is the right body, just need to use the Alpha mask to hide the extra geometry.

(http://i.imgur.com/63ZXYSOl.png) (https://imgur.com/63ZXYSO)

Could anyone please help me resolve the following 2 issues ?


A) Would anyone know what any of the following 2 textures do and how they should be used ?

https://imgur.com/a/32eq16u

Only consider the first picture pls which is for the leviathan Body (Alien_Fish in uModel).


B) The Visitor Outfit has 2 emission textures for it's helmet, would you know how to use them both (combine or other ?)

https://imgur.com/a/0qLhRfn


Visitor has 4 emission textures infact, each texture is used for a different look (silly, crosshair, boxy and then normal) when you select one at the lobby menu...

Click on picture for Gif
(http://i.imgur.com/U0pE0KCl.gif) (https://imgur.com/U0pE0KC)


Title: Fortnite Model Names
Post by: vrsuh on July 08, 2018, 10:26
Anyone know the list of names for the models? certain skins arent called their real name so it makes it hard to find and im a bit new to this sorry.


Title: Re: Fortnite Model Names
Post by: Juso3D on July 08, 2018, 12:30
Anyone know the list of names for the models? certain skins arent called their real name so it makes it hard to find and im a bit new to this sorry.

To find names, Save all of the CID Files in this directory (with Save Selected, not Export), not all come out with a name though eg: (M_GumshoeDark = Noir but doesn't show a name at all, for unknown reasons)

Athena/Items/Cosmetics/Characters/

(http://i.imgur.com/QaWmE2ol.png) (https://imgur.com/QaWmE2o)




Title: Re: Fortnite
Post by: Richtoveen on July 08, 2018, 23:50
Is there a way to check if something from the files has changed after an update? and how do i extract everything into my desktop i seen people do it


Title: Re: Fortnite
Post by: Richtoveen on July 08, 2018, 23:51
and what is the best program to decrypt files like Ltm's descriptions and such


Title: Re: Fortnite
Post by: Exotic on July 09, 2018, 00:09
Someone how to make from the visitor his emission face animated?
Oh yeah and i have this isssue:
https://imgur.com/lLiI4oz


Title: Re: Fortnite
Post by: mirzu42 on July 09, 2018, 03:22
hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either
M_Soldier_04 is the right body, just need to use the Alpha mask to hide the extra geometry.

(https://imgur.com/sRqEaTgl.png) (https://imgur.com/sRqEaTg.png)

sry its still not working. i did exactly like you did.
 (http://[/img)
https://imgur.com/sRqEaTg.png
can u see whats wrong?
or am i cursed



Title: Re: Fortnite
Post by: Juso3D on July 09, 2018, 08:16
hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either
M_Soldier_04 is the right body, just need to use the Alpha mask to hide the extra geometry.

https://imgur.com/sRqEaTg.png

sry its still not working. i did exactly like you did.
 (http://[/img)
https://imgur.com/sRqEaTg.png
can u see whats wrong?
or am i cursed

Enable Alpha Clipping for the viewport under Cycles Settings in the Material Properties.

Also set your Normal to None Color data and invert the green channel on it also when viewing in Blender (OpenGL flips it).

(http://i.imgur.com/RedtNNnl.png) (https://imgur.com/RedtNNn)

Someone how to make from the visitor his emission face animated?
Oh yeah and i have this isssue:
https://imgur.com/lLiI4oz

Scale the texture by 2, and use the other emissive textures with what unity uses for material animation (don't use unity so not sure if it can).

Blender 2.8 Alpha

https://www.youtube.com/watch?v=vdkT4iFe0YM&feature=youtu.be


Title: Re: Fortnite
Post by: Exotic on July 09, 2018, 17:31
hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either
M_Soldier_04 is the right body, just need to use the Alpha mask to hide the extra geometry.

(http://i.imgur.com/sRqEaTgs.png) (https://imgur.com/sRqEaTg)


sry its still not working. i did exactly like you did.
 (http://[/img)
https://imgur.com/sRqEaTg.png
can u see whats wrong?
or am i cursed


What do i need to do in node editor to make this face animated?


Title: Re: Fortnite
Post by: Gildor on July 09, 2018, 17:50
Was that so hard to remove huge picture from message quote? The same picture already appeared 3 times on the page now, and it is very hard to notice that someone has typed some text there.


Title: Re: Fortnite
Post by: ImatrixGp on July 09, 2018, 19:42
Someone knows how did @TwoEpicBuddies exported the Fortnite map... I can't find a way

https://imgur.com/am5vkCt (https://imgur.com/am5vkCt)

https://i.imgur.com/am5vkCt.jpg (Mod Edit - Resize or use Thumbnail)


Title: Re: Fortnite
Post by: RKY on July 09, 2018, 20:12
anyone know where are the M,N and S textures for this head ?

https://gyazo.com/aaf1b1384f06d30ed9287e93e158762c

thank


Title: Re: Fortnite
Post by: Asval on July 09, 2018, 20:27
Someone knows how did @TwoEpicBuddies exported the Fortnite map... I can't find a way

https://imgur.com/am5vkCt (https://imgur.com/am5vkCt)
you have to take a screenshot in replay mode and erase the water on Photoshop


Title: Re: Fortnite
Post by: Juso3D on July 09, 2018, 21:17
anyone know where are the M,N and S textures for this head ?

https://gyazo.com/aaf1b1384f06d30ed9287e93e158762c

thank

Open the Material and Press M to find what textures go with that model...

(http://i.imgur.com/2HeyDaem.png) (https://imgur.com/2HeyDae)


Title: Re: Fortnite
Post by: mirzu42 on July 09, 2018, 22:18
hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either
M_Soldier_04 is the right body, just need to use the Alpha mask to hide the extra geometry.

https://imgur.com/sRqEaTg.png

sry its still not working. i did exactly like you did.
 (http://[/img)
https://imgur.com/sRqEaTg.png
can u see whats wrong?
or am i cursed

Enable Alpha Clipping for the viewport under Cycles Settings in the Material Properties.

Also set your Normal to None Color data and invert the green channel on it also when viewing in Blender (OpenGL flips it).

(http://i.imgur.com/RedtNNnl.png) (https://imgur.com/RedtNNn)

(Edit, you need to have [/quote] on end of a quoted messages for your message to not be included in it)

https://gyazo.com/faf0c9191b36b1239d9f031f622dce19
its still grey. i inverted the green channel but i didnt see much difference


Title: Re: Fortnite
Post by: Juso3D on July 09, 2018, 22:31
This is your issue.... swap Math node for a MixRGB node....

(http://i.imgur.com/oZhaXDCl.png) (https://imgur.com/oZhaXDC)

(http://i.imgur.com/JkrXwCLl.png) (https://imgur.com/JkrXwCL)


Title: Re: Fortnite
Post by: mirzu42 on July 09, 2018, 22:50
Check my previous message (last post previous page)


thx now its correct


Title: Re: Fortnite
Post by: mirzu42 on July 09, 2018, 22:57
Check my previous message (last post previous page)


thx now its correct
one more thing. how do i attach the head to body so i can use it with emotes? (head has 1 bone right?)


Title: Re: Fortnite
Post by: ImatrixGp on July 09, 2018, 23:54
What is the TEXTURE_M.tga in Cinema 4d??


Title: Re: Fortnite Model Names
Post by: PXLPAT on July 10, 2018, 00:05
Anyone know the list of names for the models? certain skins arent called their real name so it makes it hard to find and im a bit new to this sorry.

To find names, Save all of the CID Files in this directory (with Save Selected, not Export), not all come out with a name though eg: (M_GumshoeDark = Noir but doesn't show a name at all, for unknown reasons)

Athena/Items/Cosmetics/Characters/

(http://i.imgur.com/QaWmE2ol.png) (https://imgur.com/QaWmE2o)


which programs did you use there on the screen?





Title: Re: Fortnite
Post by: GhostRider584 on July 10, 2018, 03:49
Hi Gildor Community, i world like to know if there is any way to re-pack and encrypt folders into a .pak file that fortnite can read. Thanks.


Title: Re: Fortnite
Post by: bezoya on July 10, 2018, 06:57

https://www.youtube.com/watch?v=vdkT4iFe0YM&feature=youtu.be
Can you share the blender file?  ;D ::)


Title: Re: Fortnite
Post by: IReptor on July 10, 2018, 16:23
Do you know a means for to be able to differentiate directly the skins of battle pass, and those purchasable?


Title: Re: Fortnite
Post by: Juso3D on July 11, 2018, 17:47
Posted on First Page also,

  • uModel 812 now shows Material Parameter has names if master name is set to none.

    (http://i.imgur.com/CqoQoYrl.png) (https://imgur.com/CqoQoYr)


Title: Re: Fortnite
Post by: mirzu42 on July 12, 2018, 03:14
Hey gildor. can you fix the problem where some animations go to system32/umodel export rather than the location of umodel.

https://gyazo.com/47b12a225cdce157f51bf782912211c1
sry if this wa the wrong threat to say this


Title: Re: Fortnite
Post by: Juso3D on July 12, 2018, 08:45
Hey gildor. can you fix the problem where some animations go to system32/umodel export rather than the location of umodel.

https://gyazo.com/47b12a225cdce157f51bf782912211c1
sry if this wa the wrong threat to say this

Have you change it in option and make sure you didn't copy the .exe there by accident?
(http://i.imgur.com/dJmZSSkl.png) (https://imgur.com/dJmZSSk)


Title: Re: Fortnite
Post by: XchickenXslayerX on July 12, 2018, 12:35
Its not working to show or extract files in the newest update, aes is the same


Title: Re: Fortnite
Post by: Juso3D on July 12, 2018, 12:40
Its not working to show or extract files in the newest update, aes is the same

Have told Gildor about it, should be fixed soon.


Title: Re: Fortnite
Post by: Gildor on July 12, 2018, 13:29
I've just posted at facebook ...



Title: Re: Fortnite
Post by: Dev on July 12, 2018, 13:36
Does anyone know where the icons are ?


Title: Re: Fortnite
Post by: Dev on July 12, 2018, 13:37
I've just posted at facebook ...


<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fue.viewer%2Fposts%2F1857687164275075&width=500" width="500" height="300" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowTransparency="true" allow="encrypted-media"></iframe>


So sad.


Title: Re: Fortnite
Post by: Dev on July 12, 2018, 13:39
I've just posted at facebook ...


<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fue.viewer%2Fposts%2F1857687164275075&width=500" width="500" height="300" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowTransparency="true" allow="encrypted-media"></iframe>


How would backing up the game change anything ? And what do you mean exactly by "backing up the game" ?


Title: Re: Fortnite
Post by: Gildor on July 12, 2018, 13:43
If you'd copy pak files before updating the game, you'd still be able to use umodel with these files. I thought it is obvious.


Title: Re: Fortnite
Post by: Gildor on July 12, 2018, 15:11
No money at all. $10 donation in a month (this not covers even 1 hour of my work).

I saw people are offering $100-500 to those who will help them with digging assets, they're even posting such messages HERE (I'm always removing these posts and users who posted them). But most people consider UModel and my work as something obviously free, they'd prefer to pay for buying Fortnite assets or to those who will help with promotion of their youtube channels with assets extracted using UModel. But nobody consider donating to me.


Title: Re: Fortnite
Post by: ruhol on July 12, 2018, 16:45
No money at all. $10 donation in a month (this not covers even 1 hour of my work).

I saw people are offering $100-500 to those who will help them with digging assets, they're even posting such messages HERE (I'm always removing these posts and users who posted them). But most people consider UModel and my work as something obviously free, they'd prefer to pay for buying Fortnite assets or to those who will help with promotion of their youtube channels with assets extracted using UModel. But nobody consider donating to me.

I just started using umodel a few days ago. It's helped me immensely, thank you for making it! You should make donation more obvious in the program though :p


Title: Re: Fortnite
Post by: Dev on July 12, 2018, 23:47
No money at all. $10 donation in a month (this not covers even 1 hour of my work).

I saw people are offering $100-500 to those who will help them with digging assets, they're even posting such messages HERE (I'm always removing these posts and users who posted them). But most people consider UModel and my work as something obviously free, they'd prefer to pay for buying Fortnite assets or to those who will help with promotion of their youtube channels with assets extracted using UModel. But nobody consider donating to me.

Maybe you should make people pay for uModel ? I would pay 10USD/month for it and I am pretty sure quite a few others would. You could be making a few k USD per year off of it I would imagine (and we would get timely updates in return)


Title: Re: Fortnite
Post by: shado222 on July 13, 2018, 03:05
HI everyone !

Do you know , how can i fix emission for new battle pass skin ?

https://i.imgur.com/hGAJ0MW.png (https://i.imgur.com/hGAJ0MW.png)

Thanks for help !


Title: Re: Fortnite
Post by: Gildor on July 13, 2018, 10:10
I just started using umodel a few days ago. It's helped me immensely, thank you for making it! You should make donation more obvious in the program though :p
Thank you for donation! :) And - how "more obvious"?

Maybe you should make people pay for uModel ? I would pay 10USD/month for it and I am pretty sure quite a few others would. You could be making a few k USD per year off of it I would imagine (and we would get timely updates in return)
This is not my position. I can't make UModel paid - people will simply "share" program then. Even more, it is open-source.


Title: Re: Fortnite
Post by: PXLPAT on July 14, 2018, 17:28

I have a problem with Blender ... if I want to export a psk with textures that unfortunately does not work and it comes this error:
https://gyazo.com/8dd74fc7e27f87509e787ac926eb6e7e

I would like to get materials in "Skeletal Mesh Editor", but I can only find the solution with Blender or does one still know a solution?


Title: Re: Fortnite
Post by: kyleshakes04 on July 14, 2018, 22:11
Does anyone know where the jackpot llama texture is?


Title: Re: Fortnite
Post by: Juso3D on July 14, 2018, 22:58
Does anyone know where the jackpot llama texture is?
No textures for the Jackpot llama, only uses UE4 materials on that one.


Title: Re: Fortnite
Post by: Gildor on July 14, 2018, 23:07
I downloaded mutliple times the same application I mean that UModel.exe and what's the difference everything look the same as you see here.To me it doesn't matter if I download this program software in 2016 or 2017 interface looks still the same.
I'm showing build number in
1) viewer window
2) "about" window
3) error messages.

And your umodel is a few months old, when UE4.19 even didn't exist. I don't know where you've downloaded YOUR copy of program, but I'm not responsible for any locations other than at gildor.org.


Title: Re: Fortnite
Post by: Asval on July 14, 2018, 23:49
Hello everyone ! I would like to know how @JH9 on Instagram can get all the emotes and skins In-Game before they are actually released ?! I look forward to your responses.
from my point of view there's 2 main ways
1. either he can replace a current item with the unrealeased one by coding something to do so
2. either he can find tunables of all cosmetic items in the game and code something to enable/disable these items in his locker

for both, it's client-side only or "party side" or whatever


Title: Re: Fortnite
Post by: Juso3D on July 15, 2018, 07:06
Someone knows where are the pickaxes??

Content/Weapons/FORT_Melee.


Title: Re: Fortnite
Post by: Gh0st2208 on July 16, 2018, 05:03
hey guys im new here, and i found something weird, why in some heads there are meshes but not textures? or materials? like Jess or Sarah? (in Female/Small/Heads)


Title: Re: Fortnite
Post by: Juso3D on July 16, 2018, 08:29
So instead of 4.19.2 I should select Unreal Engine 4.19,right?Anyway why umodel got only 32-bit architecture not also win64 version?Speaking of installer.Now Epic Games Launcher made Unreal Engine 4 Preview 5 4.20.0 seriously I don't see 4.19 version anymore.Which version should I choose instead?4.19.2 or Preview 5 4.20.0?To which one firmware should I downgrade?  

You don't need to install Unreal Engine 4 to be able to use this program (though it will install the runtimes from Visual Studio I believe that the error you have been having.)

I have a question. how do u find the new skins because when I go in there is only skins that have been released already

all Characters are in,

Content/Characters/Player/Female
Content/Characters/Player/Male

Then most use the Soldier_04 mesh but with different textures, and unique ones have their own folders.

Well as you see it finally works now,but I thought that I will find more files.

You still need to use the uModel 818 from GambitAnimation (on First post of this page), has Gildor hasn't had the chance to fix the textures support himself in his own version (been working on resizable window for uModel and other stuff)

hey guys im new here, and i found something weird, why in some heads there are meshes but not textures? or materials? like Jess or Sarah? (in Female/Small/Heads)

If you are using Gildor version of uModel with textures disabled you won't, if you are using the texture fix version then you should be has I can see on mine,

(http://i.imgur.com/6IHsJwTm.png) (https://imgur.com/6IHsJwT)
(http://i.imgur.com/UDCBUXvm.png) (https://imgur.com/UDCBUXv)



Title: Re: Fortnite
Post by: Gildor on July 16, 2018, 17:17
Guys I have newest version of UModel I checked it today.I can't find character models because when I'm trying to open some .ueasset files of character models I have empty window.I found it.Anyway this happens when I'm trying to open one of character models meshes.One more thing as you see I can't update Unreal Engine 4.
Man, I'm about to ban you. Why you're posting the same question again and again, and ignoring answers? If you do not understand English, please ask somewhere else using your language. The only language used in this part of forum is English.

It was mentioned several times today, that you should use custom UModel build (the same as before). I didn't change anything for UE4 (or for Fortnite) in recent build.


Title: Re: Fortnite
Post by: Gildor on July 16, 2018, 22:47
New UModel build (839) has support for new Fortnite. You should set engine version to 4.20.


Title: Re: Fortnite
Post by: Gh0st2208 on July 17, 2018, 01:28
Well, when I'm opening the mesh from screenshot, and pressing Ctrl+X, all textures gets exported, they're in folder
UmodelExport\Characters\Player\Female\Small\Heads\F_SML_Outlander_Head_02\Textures

ok i did that, but Blender only apply texture in the hair and not in the face :S

(https://i.imgur.com/7AiVKW5l.png)


Title: Re: Fortnite
Post by: Juso3D on July 17, 2018, 03:14
Your using the old importer that comes with Blender,  you want the befzz importer link is on first page.


Title: Re: Fortnite
Post by: Gh0st2208 on July 17, 2018, 04:28
Your using the old importer that comes with Blender,  you want the befzz importer link is on first page.

My hero :O I had not even realized that i had the old version, thank you! but is it okay if it looks like this?

(https://i.imgur.com/TfpwESFl.png)


Title: Re: Fortnite
Post by: Juso3D on July 17, 2018, 05:22
Select smooth shading on the Tool Panel.


Title: Re: Fortnite
Post by: Toasty on July 17, 2018, 08:59
i can't find some of the models, but where are some of the other skins like Tomatohead or Cuddle Team Leader? i checked the small, medium, and large folder things but i can't find any of them


Title: Re: Fortnite
Post by: Fire and Ice48 on July 18, 2018, 12:55
I have a question. how do u find the new skins because when I go in there is only skins that have been released already

where have you looked?


Title: Re: Fortnite
Post by: Juso3D on July 18, 2018, 13:48
Main directory for characters is Content/Characters/Player/Male or Content/Characters/Player/Female, some use same bodies just with different textures and masks to hide extra geometry (Soldier_04 folder), while unique characters have their own folders.


Title: Re: Fortnite
Post by: BrillStick on July 18, 2018, 21:22
I need help with exporting .umap files when I try to export I cant find it anywhere in the export folder


Title: Re: Fortnite
Post by: Juso3D on July 19, 2018, 12:26
I need help with exporting .umap files when I try to export I cant find it anywhere in the export folder
umaps in general are not supported, though you can export textures2d in the Maps/Landscape/Athena_Terrain_LS_XX.umap files.


Title: Re: Fortnite
Post by: Toasty on July 20, 2018, 09:24
when i export this texture most of it is missing, replaced by nothing but transparency. how do i export the texture without it getting automatically ruined?
original texture: https://prnt.sc/k8pt9x
the exported result (note the entire bottom left missing, as well as some other key features of the texture): http://prntscr.com/k8ptfw


Title: Re: Fortnite
Post by: Juso3D on July 20, 2018, 10:51
when i export this texture most of it is missing, replaced by nothing but transparency. how do i export the texture without it getting automatically ruined?
original texture: https://prnt.sc/k8pt9x
the exported result (note the entire bottom left missing, as well as some other key features of the texture): http://prntscr.com/k8ptfw

It's just the diffuse and alpha in one texture and once in a game engine you can just not use it, or simply remove it in gimp or PS etc...

(http://i.imgur.com/d340j3cl.png) (https://imgur.com/d340j3c)


Title: Re: Fortnite
Post by: liloof on July 20, 2018, 22:48
Is there anyway of replacing textures with umodel?  :) Plz help


Title: Re: Fortnite
Post by: winded on July 20, 2018, 23:46
Is there a way to export folders using command line? I tried to find such an option in the documentation but found nothing. I'm trying to export folders such as :  /FortniteGame/Content/UI/Foundation/Textures/Icons/Emotes/
/FortniteGame/Content/Athena/Sounds/Emotes/


Title: Re: Fortnite
Post by: Asval on July 21, 2018, 00:14
Is there anyway of replacing textures with umodel?  :) Plz help
no, UModel isn't a modding tool


Title: Re: Fortnite
Post by: Gildor on July 21, 2018, 10:32
Is there a way to export folders using command line? I tried to find such an option in the documentation but found nothing. I'm trying to export folders such as :  /FortniteGame/Content/UI/Foundation/Textures/Icons/Emotes/
/FortniteGame/Content/Athena/Sounds/Emotes/
Code:
umodel.exe -path=[...] -aes=[...] -export */UI/Foundation/Textures/Icons/Emotes/*


Title: Re: Fortnite
Post by: winded on July 21, 2018, 13:22
Thank you so much Gildor ! Is there a way to use the -out option without getting all the folders for the path. Instead of OUTFOLDER/UI/Foundation/Textures/Icons/Emotes/ASSETS.tga , it would be OUTFOLDER/ASSETS.tga


Title: Re: Fortnite
Post by: Gildor on July 21, 2018, 17:05
Thank you so much Gildor ! Is there a way to use the -out option without getting all the folders for the path. Instead of OUTFOLDER/UI/Foundation/Textures/Icons/Emotes/ASSETS.tga , it would be OUTFOLDER/ASSETS.tga
No. For UE4 all assets may have identical names, so putting them into a single folder will simply override them.


Title: Re: Fortnite
Post by: Alien on July 21, 2018, 17:41
Hi, i know i already asked for this, but it's normal that Umodel doesn't export BIG Soundwave's sounds?

(Yes, i check the file, it's SoundWave, not OPUS, and it's also not a _cue)

(https://i.imgur.com/JKiMlRn.jpg)

The only wich exports is the smaller one (first)


Title: Re: Fortnite
Post by: Gildor on July 21, 2018, 21:53
This sound is in OPUS format.


Title: Re: Fortnite
Post by: Juso3D on July 24, 2018, 16:23
Anyone know how to export sounds? When i do it it happens quick(a window pops up and goes) and then nothing acctually exports.
Note that not all sounds can be exported (OGG yes OPUS No), (Check Log Window).


Title: Re: Fortnite
Post by: Juso3D on July 25, 2018, 06:03
Anyone know where the raptor is located?

Head
Characters/Player/Male/Medium/Heads/M_MED_HIS_Diego_Head_01/Meshes/M_MED_HIS_Diego_Head_01

Cowl
Characters/Player/Male/Medium/Heads/M_MED_HIS_Diego_Head_01/Meshes/Parts/M_MED_HIS_Diego_Hat_01

Body
Characters\Player\Male\Medium\Bodies\M_Med_UltraRareCommando_01\Meshes

Backpack
Accessories\FORT_Backpacks\Mesh\Male_Commando_UR01


I am new to this whole Umodel business but I can't seem to find anything that helps me with my current issue. I am unable to export or open anything in Umodel without getting any kind of error, I was told to find an older version of Umodel but I am unable to find one. Does anyone here know anything that can help me?

You can use the latest version of uModel now (Set Engine version to UE4.20). -Download (/down/43/umodel/umodel_win32.zip)


Title: Re: Fortnite
Post by: Asval on July 25, 2018, 11:29
We all know JH9 who leakes the new emotes ingame, but now @FORTNITE_US on insta and @FNBRLEAKS on teitter postthem aswell but now on pc, has anyone found out how to do that?
I got some informations about it
First of all there're several methods but they are all private
It depends on the method but you can't play with the unreleased skin or emotes, you can just see them in your locker
It's like switching between the skin you own and the unreleased one

You can maybe look around the pak files or the game memory using a be/eac bypass
Sorry if it's off topic


Title: Re: Fortnite
Post by: HumanDude on July 25, 2018, 18:44
Okay let me confirm Bus_Flying_BdayMusic_Trap_Loop.uasset is opus. is it possible to export it?


Title: Re: Fortnite
Post by: kyleshakes04 on July 25, 2018, 19:37
Can anyone tell me where the war paint skin is. I’ve looked and I can’t find it. It’s the skin that got added yesterday to people who have founder pack pve. Thanks in advance


Title: Re: Fortnite
Post by: Juso3D on July 25, 2018, 20:00
Okay let me confirm Bus_Flying_BdayMusic_Trap_Loop.uasset is opus. is it possible to export it?

Nope

Can anyone tell me where the war paint skin is. I’ve looked and I can’t find it. It’s the skin that got added yesterday to people who have founder pack pve. Thanks in advance

Face - Jonesy_Head_01
Characters/Player/Male/Medium/Heads/M_MED_Commando_Head_01/Textures/TV13

Body - M_Med_Soldier_04
Characters/Player/Male/Medium/Bodies/M_Med_Soldier_04/Skins/TV_13

Hat - Male_Commando_08
Accessories/Hats/Mesh/Male_Commando_08


Title: Re: Fortnite
Post by: Beben on July 26, 2018, 00:07
What even is this opus format?
And is there even a  possible way to convert it?


Title: Re: Fortnite
Post by: Juso3D on July 26, 2018, 05:03
Okay let me confirm Bus_Flying_BdayMusic_Trap_Loop.uasset is opus. is it possible to export it?

Nope

Can anyone tell me where the war paint skin is. I’ve looked and I can’t find it. It’s the skin that got added yesterday to people who have founder pack pve. Thanks in advance

Face- Jonesy_Head_01
Characters/Player/Male/Medium/Heads/M_MED_Commando_Head_01/Textures/TV13

Body - M_Med_Soldier_04
Characters/Player/Male/Medium/Bodies/M_Med_Soldier_04/Skins/TV_13

Hat - Male_Commando_08
Accessories/Hats/Mesh/Male_Commando_08


Do you also know how to get the sun tan skin ( Male LifeGuard ) Im not sure where the hair is located and how to get it on the skin

*Make sure to put your reply after the [/quote], otherwise your reply is in my reply.

Body
Characters/Player/Male/Medium/Bodies/M_MED_SummerHeroes_01/Meshes

Face Mesh - Jonesy
Face Texture - Content/Player/Male/Medium/Head/M_MED_SummerHeroes_Head

Hair
Content/Accessories/Hats/Mesh/M_MED_Summer_Hair_01

Backpack
Content/Accessories/FORT_Backpacks/M_MED_SummerHeroes_Back

Pickaxe
Content/Weapons/FORT_Melee/Pickaxe_SummerHeroes/.......


Note* Jonesy normal hair showing, need to hide in game engine or delete the hair mesh and apply face texture in game engine or modeling package also.
(http://i.imgur.com/OG8dYpol.png) (https://imgur.com/OG8dYpo)


Title: Re: Fortnite
Post by: Fortnite Characters on July 27, 2018, 02:34
I would love it if someone told me where these characters and accessories are located. I want the blue shift backbling, trailblazer skin won’t backbling(twitch skin), funk ops and the USA skin and backbling. Thanks


Title: Re: Fortnite
Post by: Juso3D on July 27, 2018, 09:44
Umodel crashed when I tried opening and even extracting SK_Hammershotgun. Every weapons worked fine when I tried. I was wondering if I'm not the only one with the problem here. I did use the 4.20 override btw. And this is the exact error:

(https://cdn.discordapp.com/attachments/318257542683951107/472184719497232384/oof.PNG)

Any suggestion for workaround is appreciated.



That model has alwayes crashed uModel for unknown reasons in latest version of Fortnite, here is a backup from Fortnite Pre-Season.

SK_HammerShotGun Download (https://mega.nz/#F!4QdwyICT!ebiaEtkYw8nhcoYM2zNkiA)

Apologies if this has been asked already but. Has anyone gotten the Omega pickaxe out and the textures to look right (in unity specifically), because for me the red/orange glow wont show up correctly but everything else shows fine: https://imgur.com/a/ITWvVfF

Use the Red Channel of the _FX texture for emission.

(http://i.imgur.com/LPJ7uf0l.png) (https://imgur.com/LPJ7uf0)


Title: Re: Fortnite
Post by: Teerinee on July 27, 2018, 20:34

Use the Red Channel of the _FX texture for emission.

(http://i.imgur.com/LPJ7uf0l.png) (https://imgur.com/LPJ7uf0)

I do that and the emission just turns white
https://imgur.com/a/DrIlCRS


Title: Re: Fortnite
Post by: Juso3D on July 27, 2018, 21:37

Use the Red Channel of the _FX texture for emission.

http://i.imgur.com/LPJ7uf0l.png (https://imgur.com/LPJ7uf0)

I do that and the emission just turns white
https://imgur.com/a/DrIlCRS

That's because the material is white, you need to add a color to it in Unity (not sure if can directly in unity or made need to adjust the white to red in Gimp or PS)


Title: Re: Fortnite
Post by: SMJaquie on July 28, 2018, 05:27
Does anyone know the paths to all the Sky Stalker (ww2 pilot) pieces are, all I can find is the body


Title: Re: Fortnite
Post by: Juso3D on July 28, 2018, 19:15
Does anyone know the paths to all the Sky Stalker (ww2 pilot) pieces are, all I can find is the body
Head
M_MED_CAU_Jonesy_Head_01

Hat
M_MED_WWII_Pilot_Mask

Backpack
M_MED_ww2Pilot_Backpack_01

Pickaxe
SK_Pickaxe_WWIIPilot_Export


Title: Re: Fortnite
Post by: Juso3D on July 29, 2018, 22:13
i also want to say another thing and that is when i export a .uasset from fortnite and import it into my project file in unreal engine it doesnt work even the things related to it, it doesnt show up anway to import a .uasset file from fortnite to unreal as the other .uassets file on my other projects work when i import them into a another project?

They get compiled in a way that makes UE4 not understand it, is the same for any released UE4 game out there unless they make sure not for it to be compiled (this is in the most novice way of saying)..


Title: Re: Fortnite
Post by: Gildor on July 29, 2018, 22:32
Guys, please discuss Fortnite modding / cheating somewhere else. UModel can't do that anyway, and this forum is not suitable for that, and I wouldn't like Epic to contact me regarding cheating stuff.


Title: Re: Fortnite
Post by: TapohiFL on July 29, 2018, 22:56
Guys, please discuss Fortnite modding / cheating somewhere else. UModel can't do that anyway, and this forum is not suitable for that, and I wouldn't like Epic to contact me regarding cheating stuff.

so where we can talk about this?


Title: Re: Fortnite
Post by: XchickenXslayerX on July 29, 2018, 22:58

so where we can talk about this?
Ill make a discord


Title: Re: Fortnite
Post by: XchickenXslayerX on July 29, 2018, 23:06
I have made a discord for modding stuff unrelated to Umodel, to talkabout editing files and stuff. Link:  https://discord.gg/m4KUSbS


Title: Re: Fortnite
Post by: Foxxx on July 30, 2018, 00:50
Hey guys. I see you are all proffesional in this but im fresh newbie. Could one of you tell me where i can find characters icons/ photos. I always see these fortnite pages leak them with new updates.
Also is there a way to differ new files from older ones?


Title: Re: Fortnite
Post by: XchickenXslayerX on July 30, 2018, 00:54
Hey guys. I see you are all proffesional in this but im fresh newbie. Could one of you tell me where i can find characters icons/ photos. I always see these fortnite pages leak them with new updates
In the top left hand corner it says flat view, check it and typ in "featured skin" and I think they will show up(or maybe skin has to be outfit) I dont know for sure


Title: Re: Fortnite
Post by: DaDaJoker on July 30, 2018, 00:56
Hi Everybody, so who has the fortnite bus birthday song decoded? If there is any result in that, reply back please  ;D


Title: Re: Fortnite
Post by: Foxxx on July 30, 2018, 01:12
Hey guys. I see you are all proffesional in this but im fresh newbie. Could one of you tell me where i can find characters icons/ photos. I always see these fortnite pages leak them with new updates
In the top left hand corner it says flat view, check it and typ in "featured skin" and I think they will show up(or maybe skin has to be outfit) I dont know for sure

Thanks.


Title: Re: Fortnite
Post by: XchickenXslayerX on July 30, 2018, 01:16


Thanks. Any idea how to find the new ones that come with new update?
They are sorted by number, the new skins are probably about 170, so you can rember what the highest number is before the update and then check if there are numbers added


Title: Re: Fortnite
Post by: Juso3D on July 30, 2018, 19:44
anyone know where the gumshoe is located?

Click flat view and type gumshoe....

Do you also know where the blue shift backbling is and the trailblazer with backbling and is alpine skins are located?

Blue Shift
Body: M_Med_Soldier_04
Skin: M_Med_PSBurnout
Backbling: Male_Outlander_07_BR_Export

Trailblazer
Body: F_Med_Soldier_01
Skin: F_Med_Commando_TacticalWoodland
Backbling: SK_Female_Commando_TacticalWoodland_Backpack

Alpine
Body: M_Med_Soldier_04
Skin: BR_42_(CountrysNames)


Title: Re: Fortnite
Post by: dolimight on August 01, 2018, 01:54
Where are the meshes for all the gliders?


Title: Re: Fortnite
Post by: Juso3D on August 01, 2018, 06:35
Does anyone know where the Sledgehammer is?
Character

Body: M_MED_TachicalBadass
Head: M_MED_CAU_Jonesy_Head_01/
Face: M_MED_TacticalBadass_Beard


Weapon

SK_SledgeHammer_Basic

Where are the meshes for all the gliders?

Gadgets/Assets/VinderTech_GliderChute/


Title: Re: Fortnite
Post by: Juso3D on August 04, 2018, 07:46
Does anyone know what head StreetRacerCobra (Shade) uses? All I have is the hair
Shade Head: F_MED_ASN_Kumiko (uses small version for textures)
Shade Hair: F_MED_StreetRacerCobra_Hair.



(gif click on pic to view)
(http://i.imgur.com/k2CLQSCm.gif) (https://imgur.com/k2CLQSC)


Title: Re: Fortnite
Post by: Gildor on August 05, 2018, 09:24
Guys, the thread goes to nowhere. If turned out into personal discussion unrelated to UModel/Fortnite. I'm a bit tired reviewing huge amount of pages for doing cleanup.


Title: Re: Fortnite
Post by: Juso3D on August 06, 2018, 06:55
*cleaned up the thread guys, removed talks of skin leaking ingame, has it's going nowhere and no one will show how they do it so it's pointless.


Title: Re: Fortnite
Post by: Juso3D on August 10, 2018, 08:18
Fortnite on Galaxy Phones ( I have a Galaxy S7) has been released, though the experience on a phone isn't all that great (30fps, low settings, touch controls yuk).

(http://i.imgur.com/JOTThCVm.jpg) (https://imgur.com/JOTThCV)
(http://i.imgur.com/mXiKM1um.jpg) (https://imgur.com/mXiKM1u)
(http://i.imgur.com/N4c6X0mm.jpg) (https://imgur.com/N4c6X0m)



Title: Re: Fortnite
Post by: husnainijaz on August 10, 2018, 11:19
Everything seems to be exporting fine Mesh, Animations, Textures  :) but i can't seem to export any of the sounds :(

How can i export sounds from Fortnite?


Title: Re: Fortnite
Post by: LavaSnake on August 10, 2018, 19:50
Hey guys, I'm new with this program. Idk if I missed something but most of my models have this white glow.

https://imgur.com/a/2Dkh0u8

Is there a fix for this issue or is this a bug?  ???


Title: Re: Fortnite
Post by: Juso3D on August 10, 2018, 19:56
CTRL+L or CTRL+G


Title: Re: Fortnite
Post by: LavaSnake on August 10, 2018, 19:59
Thanks! It worked!  :D


Title: Re: Fortnite
Post by: Juso3D on August 11, 2018, 07:15
Does anyone know where the robber characters are located? Male and Female
No, but i know they are called jailbird

Female
Body: Soldier_01
Skin: BR_Jailbird
Head: F_MED_Ramirez_Head_01
Hat: Female_Commando_03
Backpack: M_MED_JailBirds_Backpack

Male
Body: Soldier_04
Skin: BR_Jailbird
Head: M_Med_Jonesy_01
Hat: Commando_Hat_03
Backpack: M_MED_Safe_Backpack


Title: Re: Fortnite
Post by: Gildor on August 16, 2018, 10:15
I am about 99% sure nobody has asked this question but is it theoretically possible to change a texture from a fortnite model and put it back in the files to alter the appearance? I know umodel isn't  a modding software but is there anyway I could go about doing this?
I'm pretty sure such questions were asked many times, and
1. nobody asked anything but "yes, I'd like to know that too"
2. I do not welcome such questions here


Title: Re: Fortnite
Post by: ruhol on August 16, 2018, 16:09
Does anyone know all of the EFortRaritys?

Fine = Legendary
Quality = Epic
Sturdy = Rare
Handmade = Common

If there isn't a EFortRarity set, it's uncommon


Title: Re: Fortnite
Post by: ruhol on August 16, 2018, 16:12
How do you data mine the item shop?!

The item shop (as far as I know) isn't in the game files, but can be found using a Fortnite API (google it) and requesting the url https://fortnite-public-service-prod11.ol.epicgames.com/fortnite/api/storefront/v2/catalog.

Of course, all of the assets for the item shop are in the game files and can be extracted via umodel.


Title: Re: Fortnite
Post by: LTNL007 on August 16, 2018, 18:42
Ok if that question was "not welcome here" whatever that means considering that this is pretty much the only viewed umodel fortnite forum on the whole internet, I have another question. If the game was made in unreal engine is there any way I could open the game in its engine again to make changes to the game?


Title: Re: Fortnite
Post by: Gildor on August 16, 2018, 18:48
If you have own game, cooked (packaged) it for release - you won't open it in your own editor anyway. Editor can open only "source" packages.


Title: Re: Fortnite
Post by: Gildor on August 16, 2018, 19:17
Everyone who still have issues with "wrong AES key" and can't solve that. Please check "Fortnite Encryption Key Thread".


Title: Re: Fortnite
Post by: winded on August 19, 2018, 00:37
I made a Google Sheet (https://docs.google.com/spreadsheets/d/1gVDgnzNyMCafIWa-dBO3mgNUHmHzgA9O5sWbfQy2Yfg/edit#gid=0) with images, IDs, names and description of every single skin, emote, backpack, etc in the game. Hope it helps ! :) Sorry Gildor if it's not the good post, you can remove my comment or pin it somewhere more appropriate if you want :)


Title: Re: Fortnite
Post by: RedBear on August 19, 2018, 07:55
I made a Google Sheet (https://docs.google.com/spreadsheets/d/1gVDgnzNyMCafIWa-dBO3mgNUHmHzgA9O5sWbfQy2Yfg/edit#gid=0) with images, IDs, names and description of every single skin, emote, backpack, etc in the game. Hope it helps ! :) Sorry Gildor if it's not the good post, you can remove my comment or pin it somewhere more appropriate if you want :)
Thank you for sharing your Google Sheet. It's very useful thing.
However, I would be very grateful to you, if you add to your Google Sheet information about each part that makes up of every single skin (with images, IDs, names, etc).
Something like that:
(https://i.imgur.com/aq1otMO.png) (https://imgur.com/a/N4FViRP)
Yet again many thanks for the great work!


Title: Re: Fortnite
Post by: Gildor on August 19, 2018, 09:28
I made a Google Sheet (https://docs.google.com/spreadsheets/d/1gVDgnzNyMCafIWa-dBO3mgNUHmHzgA9O5sWbfQy2Yfg/edit#gid=0) with images, IDs, names and description of every single skin, emote, backpack, etc in the game. Hope it helps ! :) Sorry Gildor if it's not the good post, you can remove my comment or pin it somewhere more appropriate if you want :)
Probably this could reduce number of questions from noobs, "where to find a man with a big green head" :)


Title: Re: Fortnite
Post by: XchickenXslayerX on August 19, 2018, 16:43
has anybody made a discord for leaking stuff i dont want to discuss it here
I did https://discord.gg/m4KUSbS, with 50 members


Title: Re: Fortnite
Post by: Juso3D on August 20, 2018, 21:21
Does anyone know where to find Roadtrip's Silhouette icon? I can't find it anywhere.

/UI/Foundation/Textures/Icons/Items/T-S5-Mystery-Character-L


Title: Re: Fortnite
Post by: Juso3D on August 22, 2018, 11:42
Anyone has tried to extract the Funk Ops model? I have only this texture for the body, when the original skin has black skin:

Found texture:
https://i.imgur.com/s8bWLNH.jpg

Original:
https://fortniteskins.net/wp-content/uploads/2018/03/funk-ops-outfit-hd.png

They've used some a manually alphachannel or whatever? Or theres is any other texture that I'm not finding?

Press M when viewing a Material to see what Textures are used, and note the Opacity Mask/SkinFX Masks.

(http://i.imgur.com/ounpVGxl.png) (https://imgur.com/ounpVGx)


Title: Re: Fortnite
Post by: Gildor on August 23, 2018, 17:25
In which subfolder are the map files located? ???
In many places. Switch to "flat view", type ".umap" in filter, you'll see them all.


Title: Re: Fortnite
Post by: Richtoveen on August 23, 2018, 18:57
Is there anyway the fortnite exported files to go into .fbx instead of .pskx or .psk?


Title: Re: Fortnite
Post by: Gildor on August 23, 2018, 20:46
UModel can export only into psk, md5mesh and gltf formats.


Title: Re: Fortnite
Post by: BattleDash on August 26, 2018, 03:02
Hello there  gildor and others i wanted to know what is the .umap for the lobby cuz people are changing the lobby umap but i cant find it plz help me .Thanks

The Lobby isn't in a umap and the way people changed it was patched for the majority of the population


Title: Re: Fortnite
Post by: Gildor on August 26, 2018, 12:27
I'd suggest posting only confirmation when something got broken. Sending "still works" sounds useless for me. But there are lots of people who prefer to ask before try themselves, so I suppose this is why Blenux is posting such messages.


Title: Re: Fortnite
Post by: Asval on August 26, 2018, 13:53
The Lobby isn't in a umap and the way people changed it was patched for the majority of the population
it's not fully patched tho
Does anyone know all of the EFortRaritys?
and for the rarities:
EFortRarity::Legendary    =     IMPOSSIBLE (T9)
EFortRarity::Masterwork   =     TRANSCENDENT
EFortRarity::Elegant      =     MYTHIC
EFortRarity::Fine         =     LEGENDARY
EFortRarity::Quality      =     EPIC
EFortRarity::Sturdy       =     RARE
                          =     UNCOMMON
EFortRarity::Handmade     =     COMMON


Title: Re: Fortnite
Post by: Juso3D on August 28, 2018, 07:28
How can I see text files in Fortnite like the leakers? For example this: https://twitter.com/FDataminers/status/1033545721046360064 (https://twitter.com/FDataminers/status/1033545721046360064)
@blenux

Save packages, then open with Text Editor etc.

Why I can't export some audio files using Umodel?
Some audio files are OGG files that can't be exported (Streaming sounds only).


Title: Re: Fortnite
Post by: javier1734 on August 28, 2018, 14:53
I say how can i see text like this: https://twitter.com/FNLeak/status/1032556567386832896 (https://twitter.com/FNLeak/status/1032556567386832896)


Title: Re: Fortnite
Post by: Krazze on August 29, 2018, 13:37
Anyone know where is the body of Blue Striker? it's should be on M_Med_Soldier_04 folder, but he has like an extra on the neck and yeah, I don't find that skin.

EDIT: The textures are on M_Med_PSBurnout folder without any mesh, and yeah the texture map is not good applied for the M_Med_Soldier_04 mesh.


Please resize to smaller size or thumbnail link.
https://progameguides.com/wp-content/uploads/2017/12/fortnite-outfit-blue-striker-full.jpg


Title: Re: Fortnite
Post by: Juso3D on August 29, 2018, 17:41
M_MED_RustyRaider is the mesh you want, still has extra detail but they hide that in the game when they create the material setup for them, easy to fix in Blender if that's what your using (most likely others also)

(http://i.imgur.com/Es8o5lPm.png) (https://imgur.com/Es8o5lP)


Title: Re: Fortnite
Post by: Juso3D on August 30, 2018, 22:04
Hey, wanting to find the mesh/materials for the Port-A-Rift as well as the mesh/materials for a wooden stair/ramp. Currently trying to animate all these things (Including the drift model which I already have) on 3DS Max. Was wondering how to that and if there's tutorial out there for Fortnite to 3DS Max or at least any How to's. Thanks.

Port-A-Rift

Mesh: SK_Rift_Globe
Material 1: M_Corona_Flare_MeshCamFacing_R_Inst
Material 2: M_Shard_Portal_Pickup_Purp_Inst
Material 3: M_Shard_Portal_Cork


Title: Re: Fortnite
Post by: pulsebryan on August 30, 2018, 22:20
Hey, wanting to find the mesh/materials for the Port-A-Rift as well as the mesh/materials for a wooden stair/ramp. Currently trying to animate all these things (Including the drift model which I already have) on 3DS Max. Was wondering how to that and if there's tutorial out there for Fortnite to 3DS Max or at least any How to's. Thanks.

Port-A-Rift

Mesh: SK_Rift_Globe
Material 1: M_Corona_Flare_MeshCamFacing_R_Inst
Material 2: M_Shard_Portal_Pickup_Purp_Inst
Material 3: M_Shard_Portal_Cork


Thanks dude, all I need left is the wooden ramp/stair stuff and the running animation with the Port-A-Rift in his hand.


Title: Re: Fortnite
Post by: Juso3D on August 31, 2018, 06:52
The one you can build with?


Title: Re: Fortnite
Post by: pulsebryan on September 01, 2018, 20:07
The one you can build with?

Yes, looks like this (https://guides.gamepressure.com/fortnite_battle_royale/gfx/word/440741621.jpg)


Title: Re: Fortnite
Post by: Juso3D on September 01, 2018, 22:15
The one you can build with?

Yes, looks like this (https://guides.gamepressure.com/fortnite_battle_royale/gfx/word/440741621.jpg)

Main Folder: Content/Packages/PBW (L1, L2, L3 each with Wood - Brick - Metal etc)
Mesh: PBW_W2_Floor
Material: Wood_Level2_Static


Note: Animation for the building is material based, you won't find it in animation folder.


Title: Re: Fortnite
Post by: Hobbert on September 03, 2018, 21:39
Wish I knew too, I really need the red knight skin :( have you found anything yet?


Title: Re: Fortnite
Post by: BattleDash on September 03, 2018, 21:43

Lol i was bored so im remaking someone's name changer project and naming it after you


Title: Re: Fortnite
Post by: Juso3D on September 04, 2018, 07:48
Hi there everybody,

For DrDisRespect's next youtube video im looking for a "red knight" model. But im not able to find the correct files in the paks. Is there anybody who could help me out?


Wish I knew too, I really need the red knight skin :( have you found anything yet?

Mesh: F_Med_Soldier_01
Textures: TV32
Head: Female_Commando_BR_BlackKnight_01
CID: CID_033_Athena_Commando_F_Medieval


Title: Re: Fortnite
Post by: longdick zdog on September 07, 2018, 22:31
Hi mate, with Umodel usually you don't need to extract the assets as Umodel internally can browse the assets and you can export from there. However in some case till the game is fully supported not all kind of assets can be exported. Hopefully we will get support for mesh export soon as the game has some awesome stuff.

http://i.imgur.com/3tS675z.jpg

Hey, san, I created an account here JUST to figure this exact thing out. I am able to extract the game assets using QuickBMS, but they are in uasset files. I only care about getting the audio from this. How were you able to extract the textures?

But how do I work my files I just want the skull trooper, really bad I cant get my files, please help me -no caps next time please!


Title: Re: Fortnite
Post by: Juso3D on September 08, 2018, 07:23
You extract the files and open in 3ds max (actorX importer) or Blender (Befzz PSK Importer) and export out to require format you need, all information is in the first page of this thread (/smf/index.php/topic,3317.0.html) and FAQ (/projects/umodel/faq), if your looking for skin swapping, that isn't allowed on forum.


Title: Re: Fortnite
Post by: BrillStick on September 08, 2018, 22:22
There is a new pak file named pakchunk1000 It might have a different aes key or something, I was wondering if anybody knows how to get inside it


Title: Re: Fortnite
Post by: Juso3D on September 08, 2018, 22:44
There is a new pak file named pakchunk1000 It might have a different aes key or something, I was wondering if anybody knows how to get inside it

That file is only 35mb in size, nothing inside worth looking at.


Title: Re: Fortnite
Post by: ImatrixGp on September 09, 2018, 04:45
Hey, do you know a way to export a model and repack it to a UASSET file?


Title: Re: Fortnite
Post by: Gildor on September 09, 2018, 10:27
Hey, do you know a way to export a model and repack it to a UASSET file?
Every 5th visitor asks this in THIS THREAD. And nobody tries to read previous posts. Nice.

Guys, this thread full of trash. 90% of questions comes from lazy people, "where can I find ...". I did huge cleanup some time ago, pushing 50 pages down to 30. Now I think I should remove everything after page 30 again. And block the thread.

I can't imagine how much patience Blenux has answering to everyone here.


Title: Re: Fortnite
Post by: Juso3D on September 09, 2018, 16:59
Where can I find the head of the backbone ? (biker in files)

I looked at all available heads and none seem to be the correct one.

Head: Jonesy + Part: Bike_01_Head = Backbone head.

Result is obtained by removing Jonesy hair (either by hiding or removing), and use the face textures that are included in backbone's texture file on Jonesy head mesh.

(http://i.imgur.com/J1Qsxggl.png) (https://imgur.com/J1Qsxgg)




Title: Re: Fortnite
Post by: Juso3D on September 09, 2018, 19:17
Jumpshot is a tricky one, still haven't fully figured it out yet but got this far, hair still isn't right (wrong texture) but if I use different one, another part of part will be wrong, ear ring is part of the body mesh also, but thing comes down to figuring out coloring them properly, UE4 material setups can get complex.

(http://i.imgur.com/eQfWycbm.png) (https://imgur.com/eQfWycb)

and Hooks Sunglasses are in the Starfish_headphone mesh, again have to remove the extra geometery to get the sunglasses, PM can show you that way to much for posting on here.


Title: Re: Fortnite
Post by: BattleDash on September 09, 2018, 23:18
so battledash u said that u cant change files in the pak then how tf did gambit do it and madleaker on twitter?

I said you can't directly change files in the paks in uModel.
2 things you can do are:

1. Change path files in the pak hex to be paths of something stored locally on your pc.
2. Unpack and repack the paks with changed things.


Title: Re: Fortnite
Post by: JCL Gaming on September 19, 2018, 05:55
Is it possible to add OPUS audio format, please!

My favorite emote music (orange justice) is encoded in OPUS as well as most of the music in Fortnite
I would love to hear it in pure form without audio or anything else in the background.


Title: Re: Fortnite
Post by: Juso3D on September 19, 2018, 07:51
Is it possible to add OPUS audio format, please!

My favorite emote music (orange justice) is encoded in OPUS as well as most of the music in Fortnite
I would love to hear it in pure form without audio or anything else in the background.
There isn't a way to export streaming sounds out so that's a no.


Title: Re: Fortnite
Post by: falefee on September 21, 2018, 02:20
Has anyone ever figured out how to load up parts of the map via what I believe is these files?

(https://i.imgur.com/F180tmD.png)

I'm pretty sure this acts as an list of all models in the area and their locations placed within the editor.


Title: Re: Fortnite
Post by: BattleDash on September 21, 2018, 05:43
Hey guys is there a way to make a mesh use a different texture in umodel? For example the default skin mesh but with one of the skins for it as the texture.


Title: Re: Fortnite
Post by: Juso3D on September 21, 2018, 08:30
Has anyone ever figured out how to load up parts of the map via what I believe is these files?

https://i.imgur.com/F180tmD.png

I'm pretty sure this acts as an list of all models in the area and their locations placed within the editor.

Umodel has no level streaming support of that nature so no.

Hey guys is there a way to make a mesh use a different texture in umodel? For example the default skin mesh but with one of the skins for it as the texture.

No from what I've come to know, is whatever material setup is assign to that particular mesh from a 3D modeling package, uModel will load that material in, all other skins with the same type of mesh are setup in Unreal Engine 4 itself, though could be possible to have a prompt to select another material after selecting and loading in a mesh but depending on if it's even possible or hard to put into uModel (and if he wants to even spend the time doing it), Gildor would need to respond to that one (was only thinking of this last night)


Title: Re: Fortnite
Post by: falefee on September 22, 2018, 00:24
It would be nice to see support for level streaming at some point. I assume it would work on all Unreal Engine 4 games.


Title: Re: Fortnite
Post by: Juso3D on September 22, 2018, 08:16
It would be nice to see support for level streaming at some point. I assume it would work on all Unreal Engine 4 games.

I highly doubt it will, heightmap (https://trello.com/c/Oq8f8XlP/195-heightmap-support) support is on the list to come in the future but think that's far has any level stuff will be implemented.


Title: Re: Fortnite
Post by: Gildor on September 22, 2018, 13:58
I highly doubt it will, heightmap (https://trello.com/c/Oq8f8XlP/195-heightmap-support) support is on the list to come in the future but think that's far has any level stuff will be implemented.
Heightmaps are strange in recent UE4 versions (at least in Fortnite), they're colorized and split into many many small textures. So I delayed this work until I'll have absolutely nothing else to do.


Title: Re: Fortnite
Post by: Juso3D on September 23, 2018, 18:00
Where is the frostwing skin please?

F_MED_Dark_Viking_01


I highly doubt it will, heightmap (https://trello.com/c/Oq8f8XlP/195-heightmap-support) support is on the list to come in the future but think that's far has any level stuff will be implemented.
Heightmaps are strange in recent UE4 versions (at least in Fortnite), they're colorized and split into many many small textures. So I delayed this work until I'll have absolutely nothing else to do.

True when it comes to Epic Games, cgcostume on Github (https://github.com/cgcostume/pubg-maps) has a way to convert them into heightmaps, might be worth a read, did it on PUBG but asked if he could try Fortnites one and he has added it also.


Title: Re: Fortnite
Post by: Juso3D on September 28, 2018, 20:52
To all regarding Season 6 update

Has of Season 6, Fortnite Animations are currently not supported, due to engine version change, please wait till Gildor looks and fixes it when he can.

Please read first page (/smf/index.php/topic,3317.0.html) when a major update has been released.


Title: Re: Fortnite
Post by: Gildor on September 28, 2018, 21:37
OPUS support is discussed here:
https://github.com/gildor2/UModel/issues/43


Title: Re: Fortnite
Post by: Houseprince on September 28, 2018, 22:58
hey guys  ;D

i had a problem.. i import the mesh of the new cowgirl skin into blender.. but.. this mesh have all upgrades in one object.. but i need only the last upgrade from this skin..

how can i fix that?!  ???

or where can i find help in this regard?!

thx in advance  :)

LINK for example what i mean!

https://drive.google.com/open?id=1Ve1CT6eONA5eDZZfTI_MpGR8bGEzWQOm


Title: Re: Fortnite
Post by: Juso3D on September 29, 2018, 12:20
Cowgirl Blend - Download Updated (https://mega.nz/#F!AdUz1Cbb!G6-ZFSxAfY5yTkfElfXjcQ)

(http://i.imgur.com/lX6LEMPm.png) (https://imgur.com/lX6LEMP)


Title: Re: Fortnite
Post by: Juso3D on September 30, 2018, 07:32
Cowgirl Base - Download (https://mega.nz/#F!AdUz1Cbb!G6-ZFSxAfY5yTkfElfXjcQ)

(http://i.imgur.com/Zds1baWm.jpg) (https://imgur.com/Zds1baW)



Title: Re: Fortnite
Post by: GamingSoldiers on September 30, 2018, 12:12
Hey i have a problem with the new Update an UEViewer. When i use the new AES key, i get this error:

Error during loading of encrypted pak file index. Probably the provided AES key is not correct.
 <- FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:C:\Program Files\Epic Games\Fortnite\/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite\ <- Main:umodel_build=818

What can i do to get access to the gamefiles?


Title: Re: Fortnite
Post by: Juso3D on September 30, 2018, 12:21
Update uModel, and make sure you enter AES in correctly.


Title: Re: Fortnite
Post by: Gildor on September 30, 2018, 12:24
Hey i have a problem with the new Update an UEViewer. When i use the new AES key, i get this error:

... Main:umodel_build=818

What can i do to get access to the gamefiles?
Current build is 877. What do you think?


Title: Re: Fortnite
Post by: Gildor on September 30, 2018, 12:28
Hi guy and girls. I've just pushed umodel with temporary support for Fortnite changes in animation. You should set UE4 to 4.21 in order to use new data.

Please note that actually changes in Fortnite animation data has nothing in common with actual 4.21 code, so

a) most likely next game update will break compatibility again (when they'll update UE4 code)
b) when something what used real 4.21 will appear, I'll need to change code of umodel and remove hack allowing to load Fortnite animations with "use 4.21 version" hack.


Title: Re: Fortnite
Post by: Xcat13 on September 30, 2018, 13:15
I'm the only one that have this problem?
When I get the Evolved Werewolf Skin, the UV on the body is wrong, and don't know how to fix it :(
(And I think it hapens with the non evolved too)


Title: Re: Fortnite
Post by: Houseprince on September 30, 2018, 15:55
I'm the only one that have this problem?
When I get the Evolved Werewolf Skin, the UV on the body is wrong, and don't know how to fix it :(
(And I think it hapens with the non evolved too)

works correctly with me..

import only the mesh in blender and export to .fbx

and apply texures in C4D..  Smiley

https://drive.google.com/open?id=1YHEw7-wIQd6SWq_dkAAUtzyF6dMJe3sE


Title: Re: Fortnite
Post by: Xcat13 on September 30, 2018, 16:20
I dont have C4D :(
I have tryed with Maya and 3dMax but dont work, still the same
I just use to work with blender, so i'm a bit lost
I'm not sure if is ask for too much, But could someone share a .blend with the UV fixed?

https://i.imgur.com/NL4AYXB.png


Title: Re: Fortnite
Post by: Juso3D on September 30, 2018, 16:33
I dont have C4D :(
I have tryed with Maya and 3dMax but dont work, still the same
I just use to work with blender, so i'm a bit lost
I'm not sure if is ask for too much, But could someone share a .blend with the UV fixed?

https://i.imgur.com/NL4AYXB.png

Working on one now.

(http://i.imgur.com/D9lis1Tl.png) (https://imgur.com/D9lis1T)


Title: Re: Fortnite
Post by: Juso3D on September 30, 2018, 17:16
Werewolfs Blender - Download (https://mega.nz/#F!AdUz1Cbb!G6-ZFSxAfY5yTkfElfXjcQ)

Not 100% but rest is easy to do.


Title: Re: Fortnite
Post by: filament on September 30, 2018, 20:18
FOR ALL THE FOLKS WISHING TO EXTRACT AUDIO FROM FORTNITE

Hi,
I have a small issue with audio file extraction.  It seems that any audio file that is over 100KB does not extract.

UModel can't export and convert the audio files automatically, but it can save them in .uexp+.ubulk format. That's not playable normally.

However...

The fabulous bnnm over at hcs64.com recently developed a decoder for the UE4OPUS format and included it in his software, vgmstream. It can convert .ue4opus to .wav.
To obtain a supported .ue4opus file from the .uexp+.ubulk files saved by UModel, you need to use a certain script also developed by bnnm.

Visit https://hcs64.com/mboard/forumlong.php?showthread=56732&lastpage to grab the .bms script. You can apply it to .uexp+.ubulk using QuickBMS to get a .ue4opus file that you can convert with vgmstream to .wav.

Have fun :)
filament


Title: Re: Fortnite
Post by: dongdong123 on October 01, 2018, 04:17
Does anyone know where I would find the animation for the "Fortnite DJ Pick" animation is?

In-game all of the buttons and nobs are animated as an idle animation, I have looked for hours and have had no luck so far.

If anyone knows where it is or where I should look, please let me know :)


Thanks in Advance!


Title: Re: Fortnite
Post by: Juso3D on October 01, 2018, 14:12
Does anyone know where I would find the animation for the "Fortnite DJ Pick" animation is?

In-game all of the buttons and nobs are animated as an idle animation, I have looked for hours and have had no luck so far.

If anyone knows where it is or where I should look, please let me know :)


Thanks in Advance!
The DJ Pickaxe? if you mean the knobs that move for a sec when applying the Pickaxe, bad news is that bounce effect is material based not an actual animation, same for the light effects on it.


Title: Re: Fortnite
Post by: dongdong123 on October 01, 2018, 19:34

The DJ Pickaxe? if you mean the knobs that move for a sec when applying the Pickaxe, bad news is that bounce effect is material based not an actual animation, same for the light effects on it.
[/quote]

Ok, thanks for the clarification.  Ill probably hand animate the knobs then, since they actually have bones, not just an empty mesh.


Title: Re: Fortnite
Post by: dongdong123 on October 01, 2018, 19:34

The DJ Pickaxe? if you mean the knobs that move for a sec when applying the Pickaxe, bad news is that bounce effect is material based not an actual animation, same for the light effects on it.

Ok, thanks for the clarification.  Ill probably hand animate the knobs then, since they actually have bones, not just an empty mesh.


Title: Re: Fortnite
Post by: Tim on October 03, 2018, 14:11
The AES keys for the pakchunk1000 and pakchunk1001 did change again.
Does somebody have them? The Dark Bomber skin is located in there.


Title: Re: Fortnite
Post by: lorp on October 04, 2018, 00:54
The AES keys for the pakchunk1000 and pakchunk1001 did change again.
Does somebody have them? The Dark Bomber skin is located in there.

interestingly enough these keys are sent over HTTP so until epic decides to add it to their api it's impossible to get


Title: Re: Fortnite
Post by: lorp on October 04, 2018, 17:03
Just bruteforce lol.
So I would say rip datamining then. Idk how much longer the game needs for a startup when everything is encrypted

the amount of stuff encrypted in 1000/1 is probably going to remain very low not just because of startup time but also because of patching. i doubt that epic will keep a lot locked away like so, only a few cosmetics just as it has been.


Title: Re: Fortnite
Post by: Richtoveen on October 05, 2018, 01:19
So, is animations currently broken? i saw that u guys said to use 4.21 to work the animation but there's no option to use 4.21

i need the animations


Title: Re: Fortnite
Post by: Gildor on October 05, 2018, 04:04
i saw that u guys said to use 4.21 to work the animation but there's no option to use 4.21
UModel got such option 6 days ago. If you don't have it, you have old umodel.


Title: Re: Fortnite
Post by: lorp on October 05, 2018, 04:05
pakchunk1000 - 0x1177ebb5fb253044bf67633fc1608461e4285b323519345a1255e1687070f183
pakchunk1001 - 0xa2bcecfd6a7d5f1139be9c9bb5dd2d3b15fa86b33265985e159bac030d5cfba0

keys are updated via API like 15 seconds before shop updates


Title: Re: Fortnite
Post by: Juso3D on October 05, 2018, 09:57
So, is animations currently broken? i saw that u guys said to use 4.21 to work the animation but there's no option to use 4.21

i need the animations

uModel 879/880
(http://i.imgur.com/BqwNEkDl.png) (https://imgur.com/BqwNEkD)

pakchunk1000 - 0x1177ebb5fb253044bf67633fc1608461e4285b323519345a1255e1687070f183
pakchunk1001 - 0xa2bcecfd6a7d5f1139be9c9bb5dd2d3b15fa86b33265985e159bac030d5cfba0

keys are updated via API like 15 seconds before shop updates

Thanks again.


Title: Re: Fortnite
Post by: PsychoNina on October 06, 2018, 20:45
Hey Guys. Pls can someone tell me where is located in Umodel the Warpaint  Skin hat?
And why when I switch head from Warpaint to Skull Trooper in Pak File it change tehe file size snd crashes the game? thx


Title: Re: Fortnite
Post by: Juso3D on October 07, 2018, 05:38
Hey Guys. Pls can someone tell me where is located in Umodel the Warpaint  Skin hat?
And why when I switch head from Warpaint to Skull Trooper in Pak File it change tehe file size snd crashes the game? thx
No pak file editing allowed here! (Epic now banning people because of this)


Title: Re: Fortnite
Post by: barmagic803to on October 07, 2018, 09:22
FOR ALL THE FOLKS WISHING TO EXTRACT AUDIO FROM FORTNITE

Hi,
I have a small issue with audio file extraction.  It seems that any audio file that is over 100KB does not extract.

UModel can't export and convert the audio files automatically, but it can save them in .uexp+.ubulk format. That's not playable normally.

However...

The fabulous bnnm over at hcs64.com recently developed a decoder for the UE4OPUS format and included it in his software, vgmstream. It can convert .ue4opus to .wav.
To obtain a supported .ue4opus file from the .uexp+.ubulk files saved by UModel, you need to use a certain script also developed by bnnm.

Visit https://hcs64.com/mboard/forumlong.php?showthread=56732&lastpage to grab the .bms script. You can apply it to .uexp+.ubulk using QuickBMS to get a .ue4opus file that you can convert with vgmstream to .wav.

Have fun :)
filament

Bro How can i do that u can help me dm me on discord Srizo#2310


Title: Re: Fortnite
Post by: totopizzahn on October 07, 2018, 09:45
Hi, I do not speak much English, so I'm using the google translator.

I want to export the sounds and animations of "fortnite" but I can not


Title: Re: Fortnite
Post by: StykaSmith on October 09, 2018, 07:08
hey, anyone know where to find different skin color textures? Whenever i export a skins texture, even Brite Gunner or Jumpshot, the skin is white instead of black, tan, etc.


Title: Re: Fortnite
Post by: Juso3D on October 09, 2018, 08:07
hey, anyone know where to find different skin color textures? Whenever i export a skins texture, even Brite Gunner or Jumpshot, the skin is white instead of black, tan, etc.
_M texture has a mask for the skin tone, which you assign to in the game engine or 3d modeling program your using.


Title: Re: Fortnite
Post by: StykaSmith on October 09, 2018, 23:12
hey, anyone know where to find different skin color textures? Whenever i export a skins texture, even Brite Gunner or Jumpshot, the skin is white instead of black, tan, etc.
_M texture has a mask for the skin tone, which you assign to in the game engine or 3d modeling program your using.

sorry, still pretty new to this stuff, but do i just split the channels in Photoshop, because the Blue Channel looks like the right mask, but i don't see any way to get the correct skin tone, unless im missing something


Title: Re: Fortnite
Post by: sega on October 10, 2018, 16:22
hey, anyone know where to find different skin color textures? Whenever i export a skins texture, even Brite Gunner or Jumpshot, the skin is white instead of black, tan, etc.
_M texture has a mask for the skin tone, which you assign to in the game engine or 3d modeling program your using.

sorry, still pretty new to this stuff, but do i just split the channels in Photoshop, because the Blue Channel looks like the right mask, but i don't see any way to get the correct skin tone, unless im missing something

I dont think you have to split it. The different files are just different layers of the texture that you assing in a 3D program, i guess?

Btw: does anyone know if its possible to export the different physics or the hair, clothes etc and assign them in for example Cinema4D? So if you want to do your own animation all things behave the right way?


Title: Re: Fortnite
Post by: NevecEx on October 14, 2018, 18:54
Btw: does anyone know if its possible to export the different physics or the hair, clothes etc and assign them in for example Cinema4D? So if you want to do your own animation all things behave the right way?

You can't export physics from the game but what you can do is recreate this behavior in C4D! Look up secondary motion with soft IK.


Title: Re: Fortnite
Post by: FNBRLeaks on October 16, 2018, 12:19
Key changed for v6.10


Title: Re: Fortnite
Post by: FNBRLeaks on October 16, 2018, 12:47
v6.10 AES

0x47C3245CFAB0F785D4DB3FA8E9967F887ECD623FA51308F1BD6BDB58FCFC6583


Title: Re: Fortnite
Post by: toff on October 16, 2018, 12:55
v6.10 AES

0x47C3245CFAB0F785D4DB3FA8E9967F887ECD623FA51308F1BD6BDB58FCFC6583
thank you


Title: Re: Fortnite
Post by: sammmie on October 18, 2018, 12:50
Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted


Title: Re: Fortnite
Post by: Juso3D on October 18, 2018, 14:46
Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted

In 3ds Max?, if so it's because of the bones being merged together, if Blender need to do body first, then head/other parts with the action editor.


Title: Re: Fortnite
Post by: nicole_vn on October 18, 2018, 22:58
Is there a way to extract ue files to the editor? for example, can I extract Physical Asset for a fortnite character?


Title: Re: Fortnite
Post by: Gildor on October 19, 2018, 00:37
Is there a way to extract ue files to the editor? for example, can I extract Physical Asset for a fortnite character?
Read the thread. This is not chat, this is discussion. And same question was already asked many times.


Title: Re: Fortnite
Post by: lorp on October 19, 2018, 04:07
pakchunk1000 - 0x9b6620fa9e8d0cf47f3ce00fa06edb5023da6cb4f119cfe1f27ace108c03c7b9


Title: Re: Fortnite
Post by: FabianFG on October 19, 2018, 09:52
pakchunk1000 - 0x9b6620fa9e8d0cf47f3ce00fa06edb5023da6cb4f119cfe1f27ace108c03c7b9
I'm too slow xD. I also just wanted to post it
0x9B6620FA9E8D0CF47F3CE00FA06EDB5023DA6CB4F119CFE1F27ACE108C03C7B9


Title: Re: Fortnite
Post by: nicole_vn on October 19, 2018, 10:03
Is there a way to extract ue files to the editor? for example, can I extract Physical Asset for a fortnite character?
Read the thread. This is not chat, this is discussion. And same question was already asked many times.

Could you than help please, where can I get information on that topic?


Title: Re: Fortnite
Post by: FabianFG on October 19, 2018, 10:06
Is there a way to extract ue files to the editor? for example, can I extract Physical Asset for a fortnite character?
Read the thread. This is not chat, this is discussion. And same question was already asked many times.

Could you than help please, where can I get information on that topic?
It's not possible


Title: Re: Fortnite
Post by: sega on October 21, 2018, 19:51
I have a question about the textures of the models. I already looked up the blender video how to apply the textures. There are just two "problems" somehow the result looked different when i applied the textures and i would like to use Cinema4D for the most of the work.

So can somebody tell me which different types of texture maps are used for the models?
For example there is the Brite Bomber skin with this different texture files:

F_MED_Commando_SciPop_Body_D (Base Color Texture)
F_MED_Commando_SciPop_Body_M (?)
F_MED_Commando_SciPop_Body_N (Normal Map?)
F_MED_Commando_SciPop_Body_S (?)



Title: Re: Fortnite
Post by: Gildor on October 21, 2018, 19:56
It entirely depends on material. When you're exporting a mesh with materials, umodel will save .props file which contains information which you may analyze yourself, and probably will get an idea how it should work. Texture names may be any, and textures may contain multiple (up to 3) monochrome textures baked into a single one.


Title: Re: Fortnite
Post by: Juso3D on October 22, 2018, 18:01
I have a question about the textures of the models. I already looked up the blender video how to apply the textures. There are just two "problems" somehow the result looked different when i applied the textures and i would like to use Cinema4D for the most of the work.

So can somebody tell me which different types of texture maps are used for the models?
For example there is the Brite Bomber skin with this different texture files:

F_MED_Commando_SciPop_Body_D (Base Color Texture)
F_MED_Commando_SciPop_Body_M (?)
F_MED_Commando_SciPop_Body_N (Normal Map?)
F_MED_Commando_SciPop_Body_S (?)



_M has Ambient Occulusion map on Red Channel, Green is for rim light of a color I believe, and Blue is used for changing the skin color.
_S has Specular on Red, Metal on Green and Roughness on Blue.


Title: Re: Fortnite
Post by: sammmie on October 23, 2018, 02:38
Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted

In 3ds Max?, if so it's because of the bones being merged together, if Blender need to do body first, then head/other parts with the action editor.

I've already attempted this, also I am doing this in blender. The issue seems to persist. Am I not supposed to load the emote ani on the head mesh?


Title: Re: Fortnite
Post by: Juso3D on October 23, 2018, 08:17
Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted

In 3ds Max?, if so it's because of the bones being merged together, if Blender need to do body first, then head/other parts with the action editor.

I've already attempted this, also I am doing this in blender. The issue seems to persist. Am I not supposed to load the emote ani on the head mesh?

It will end up like this when head is done first and then you go to load the animation again with the befzz's psa import (not action editor) on the body,

(http://i.imgur.com/NaXa9zgm.png) (https://imgur.com/NaXa9zg)

but if you load the animation into Body first, and then assign that animation onto the head with the action editor in blender, you will get the proper animation has intended.

(http://i.imgur.com/x5lje6rm.png) (https://imgur.com/x5lje6r)


Title: Re: Fortnite
Post by: FabianFG on October 24, 2018, 14:02
Fortnite Version 6.2 AES Key: 0x60D1D252C5996FAC112A74EC72F84A6BCD2C61F7050812F70D0928B41A3D682A


Title: Re: Fortnite
Post by: toff on October 25, 2018, 19:10
Fortnite Version 6.2 AES Key: 0x60D1D252C5996FAC112A74EC72F84A6BCD2C61F7050812F70D0928B41A3D682A
thank you


Title: Re: Fortnite
Post by: FDArtZz on October 25, 2018, 19:32
The new PAK 1001, PAK 1000 AES? For the Deadfire skins Normal textures.


Title: Re: Fortnite
Post by: lorp on October 25, 2018, 23:46
The new PAK 1001, PAK 1000 AES? For the Deadfire skins Normal textures.

aes key is only obtainable when they first appear in shop


Title: Re: Fortnite
Post by: FDArtZz on October 26, 2018, 00:17

aes key is only obtainable when they first appear in shop

So now way to get at the key at the moment or in the next time? :(


Title: Re: Fortnite
Post by: FNBRLeaks on October 26, 2018, 01:31
Pak 1000 AES: 0xdc434988002105581bae813d59b92358ae58a8bf2fcc9d2c14a85a75129c4239


Title: Re: Fortnite
Post by: lorp on October 26, 2018, 01:51
the website https://poggers.me/aes will automatically update with the latest chunk1000+ aes keys :)


Title: Re: Fortnite
Post by: sega on October 26, 2018, 16:19
Anyone know how i can apply own motion captures to the fortnite rigs? Everytime i try to retarget the bones to the animation rig the rotations are messed up.


Title: Re: Fortnite
Post by: RedBear on October 28, 2018, 16:44
Could you tell me please Biped skeleton is used for Fortnite models or not?


Title: Re: Fortnite
Post by: SteveSomewhat on November 03, 2018, 13:15
Anyone found the Regular Deadfire (Halloween Cowboy) textures?
Having troubles with it :(

Sorry if it's a bit Unrelated :P


Title: Re: Fortnite
Post by: Juso3D on November 03, 2018, 13:25
Anyone found the Regular Deadfire (Halloween Cowboy) textures?
Having troubles with it :(

Sorry if it's a bit Unrelated :P
M_MED_BadassCowboy

-Warning, it's not a simple material setup.


Title: Re: Fortnite
Post by: RedBear on November 03, 2018, 17:27
Guys, no one can answer my question above?


Title: Re: Fortnite
Post by: SteveSomewhat on November 03, 2018, 19:56
Anyone found the Regular Deadfire (Halloween Cowboy) textures?
Having troubles with it :(

Sorry if it's a bit Unrelated :P
M_MED_BadassCowboy

-Warning, it's not a simple material setup.



...Not good. What do you mean by that? can you please explain how do I set it up?
Thanks in Advance!!! :D


Title: Re: Fortnite
Post by: Juso3D on November 04, 2018, 11:28
Anyone found the Regular Deadfire (Halloween Cowboy) textures?
Having troubles with it :(

Sorry if it's a bit Unrelated :P
M_MED_BadassCowboy

-Warning, it's not a simple material setup.



...Not good. What do you mean by that? can you please explain how do I set it up?
Thanks in Advance!!! :D

This is what is looks like when just the textures are applied and not all the color mask setups for the model.

(http://i.imgur.com/ziFDH1wm.png) (https://imgur.com/ziFDH1w)


Title: Re: Fortnite
Post by: Th3Unkn0wn on November 14, 2018, 19:45
AES key for 6.30
0xda62d5dbf537499ef82351fc4751d2afc82e35caf19945bdd02e3c6bb9462491


Title: Re: Fortnite
Post by: sammmie on November 15, 2018, 12:31
Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted

In 3ds Max?, if so it's because of the bones being merged together, if Blender need to do body first, then head/other parts with the action editor.

I've already attempted this, also I am doing this in blender. The issue seems to persist. Am I not supposed to load the emote ani on the head mesh?

It will end up like this when head is done first and then you go to load the animation again with the befzz's psa import (not action editor) on the body,

(http://i.imgur.com/NaXa9zgm.png) (https://imgur.com/NaXa9zg)

but if you load the animation into Body first, and then assign that animation onto the head with the action editor in blender, you will get the proper animation has intended.

(http://i.imgur.com/x5lje6rm.png) (https://imgur.com/x5lje6r)

Got it, blessed thank you!


Title: Re: Fortnite
Post by: sammmie on November 15, 2018, 13:16
Would anyone happen to know how to load Fortnite animations on a different model via blender?


Title: Re: Fortnite
Post by: Juso3D on November 15, 2018, 13:53
Would anyone happen to know how to load Fortnite animations on a different model via blender?

export any animation you want to do and load it in the psa like any other, note that CMF is for female and CMM is for Male etc.


Title: Re: Fortnite
Post by: SteveSomewhat on November 16, 2018, 20:48
Is there a way of putting the normal textures for the Deadfire skin? Sorry for long time not responding lol


Title: Re: Fortnite
Post by: RGB360 on November 16, 2018, 22:30
Hello ! Thank you very much for these tools and explanations, everything works perfectly for me. I'm looking for animation with arms crossed and rest, if you have an idea where I can find it ! Thank you :)


Title: Re: Fortnite
Post by: Juso3D on November 18, 2018, 07:50
Male_Commando_Idle_2?

(http://i.imgur.com/hzk21uyl.png) (https://imgur.com/hzk21uy)


Title: Re: Fortnite
Post by: RGB360 on November 18, 2018, 14:05
Male_Commando_Idle_2?

(http://i.imgur.com/hzk21uyl.png) (https://imgur.com/hzk21uy)


Great, thank you Blenux ! I had not thought of going to the menu.


Title: Re: Fortnite
Post by: Philno on November 21, 2018, 10:10
Jumpshot is a tricky one, still haven't fully figured it out yet but got this far, hair still isn't right (wrong texture) but if I use different one, another part of part will be wrong, ear ring is part of the body mesh also, but thing comes down to figuring out coloring them properly, UE4 material setups can get complex.

(http://i.imgur.com/eQfWycbm.png) (https://imgur.com/eQfWycb)

and Hooks Sunglasses are in the Starfish_headphone mesh, again have to remove the extra geometery to get the sunglasses, PM can show you that way to much for posting on here.


Hey, would you be able to help me with this skin or send me an fbx, i've managed to get the skin etc with the model however when i load in the head skin the chin turns into teeth etc.


Title: Re: Fortnite
Post by: Gildor on November 21, 2018, 11:27
Hi guys.
May be it's worth adding another one Fortnite thread where you could share information about how you did models of good quality in Blender, Max or whatever else? I suppose geometry will be unchanged, but you can share screenshots of model renders, and screenshots of materials - how they appear in editor. It's just an idea, and not sure that you'd like to share anything, but if yes - I'm ok if thread will be created.


Title: Re: Fortnite
Post by: Juso3D on November 21, 2018, 12:59
That is a 3ds Max behaver far has I know, in Blender you have each Body and Head has a single object with it's own skeleton, in 3ds max, the bones get merge together and causes some of the faces to go weird.

JumpShot FBX Download (https://mega.nz/#!JJMGgIiS!EG4I3wXFDn8lMxjEw0wIMEuIljuwO7jJcSZ4nBn4k-0)


Title: Re: Fortnite
Post by: NevecEx on November 21, 2018, 22:20
(https://i.imgur.com/40yavDj.png)

It may look complex to texture this guy but it really isn't that hard. Green channel of _M texture is the base, and on top of that all you need to do is add color using color masks which will point where a color needs to be placed. And for the actual colors you need to open  "MI_M_MED_BadassCowboy_01_Body.props" with notepad. It is exported when you export the material. It contains something like this "R = 0.033105  G = 0.024158  B = 0.021219 A = 1  Name = Color Mask 1-R: Color A". This means this color is applied in the area covered by the red channel of colormask_1, and the "Color A" stands for style. Most software should support input of these raw values.


Title: Re: Fortnite
Post by: SuperCoder79 on November 23, 2018, 07:59
Hello, I am trying to find the old battle royale music using umodel, however I can't seem to find it. I found all the old STW music in Content/FortniteGame/Sounds/Fort_Music/Menu but the battle royale one isn't there. Is it still in the files or has it been removed?


Title: Re: Fortnite
Post by: Juso3D on November 25, 2018, 03:14
Hello, I am trying to find the old battle royale music using umodel, however I can't seem to find it. I found all the old STW music in Content/FortniteGame/Sounds/Fort_Music/Menu but the battle royale one isn't there. Is it still in the files or has it been removed?
Most likely removed for the newer one.


Title: Re: Fortnite
Post by: FNBRLeaks on November 25, 2018, 05:24
Pak 1000 AES: 0x36d832d50073eceec2b30833b2a398c2831a8631b78469a4ebf421e3faecf9d3
Pak 1001 AES: 0xcd2e3844534aa12ebe58349f8a7ec279b38c8cb1fbeb7f8e186e708d3ac2a2c7


Title: Re: Fortnite
Post by: Asval on November 25, 2018, 17:16
Hello, I am trying to find the old battle royale music using umodel, however I can't seem to find it. I found all the old STW music in Content/FortniteGame/Sounds/Fort_Music/Menu but the battle royale one isn't there. Is it still in the files or has it been removed?
Old battle royale music, Straight From Old PAK's Files

Download Link (https://lithi.io/file/4f1c.wav)

Credit: Alien (/smf/index.php?action=profile;u=3825)


Title: Re: Fortnite
Post by: qml on November 26, 2018, 05:51
Is it possible to extract weapon stats from game files?
I need this fo STW weapons, I know that some sites like stormshield one do this and definitly not manually...


Title: Re: Fortnite
Post by: Red Sun Master on November 26, 2018, 13:20
I've managed to export the models from uModel and import them into blender but i am unsure on how to use the rig where i can move the arms/legs and head realistically in relation to every other part. i'm new to blender so if anyone is able to help that would be great. im using the most recent version of fortnite, uModel and blender

if someone would maybe be able to create a step by step video on how to do this, that would be great.

Thanks


Title: Re: Fortnite
Post by: Juso3D on November 26, 2018, 20:01
I've managed to export the models from uModel and import them into blender but i am unsure on how to use the rig where i can move the arms/legs and head realistically in relation to every other part. i'm new to blender so if anyone is able to help that would be great. im using the most recent version of fortnite, uModel and blender

if someone would maybe be able to create a step by step video on how to do this, that would be great.

Thanks

Select on the skeleton (armature = .ao) and go into Pose Mode then you can move things around etc...if need more help, inbox me.
(http://i.imgur.com/GNZ6hvAl.png) (https://imgur.com/GNZ6hvA)


Title: Re: Fortnite
Post by: RedArtz on November 29, 2018, 17:33
I think what he means is converting forward kinematic (FK) bones to inverse kinematics (IK). I can't really help with that because i mainly work with Cinema4D. If you search for "convert ik to fk bones blender" there are a few tutorials which i don't really understand because of my lack of knowledge regarding Blender. Good luck with your project, maybe Blenux can help you with that.


Title: Re: Fortnite
Post by: FNBRLeaks on November 30, 2018, 04:03
Pak 1000 AES: 0xda7bf2786af19ea2f94898cc3da83577d6228977dd1985642ff589a966270b60


Title: Re: Fortnite
Post by: SteveSomewhat on December 03, 2018, 18:39
(https://i.imgur.com/40yavDj.png)

It may look complex to texture this guy but it really isn't that hard. Green channel of _M texture is the base, and on top of that all you need to do is add color using color masks which will point where a color needs to be placed. And for the actual colors you need to open  "MI_M_MED_BadassCowboy_01_Body.props" with notepad. It is exported when you export the material. It contains something like this "R = 0.033105  G = 0.024158  B = 0.021219 A = 1  Name = Color Mask 1-R: Color A". This means this color is applied in the area covered by the red channel of colormask_1, and the "Color A" stands for style. Most software should support input of these raw values.


Can I please have a recorded guide or the models already textured? I am stuck!

Thanks!


Title: Re: Fortnite
Post by: Th3Unkn0wn on December 06, 2018, 15:00
0x9342ff75017b9502f0bda699431876241436fc556f1ae12e285e96d143fc8bdc



Title: Re: Fortnite
Post by: stairwave on December 06, 2018, 15:23
(https://i.imgur.com/HF9np0mm.png)

Umodel crashes on Meshes with v7.0


Title: Re: Fortnite
Post by: Juso3D on December 06, 2018, 16:26
Gildor is well where of this, but due to family and work commitments won't be able to do any updates to uModel for the remaining of the year and possibly start of next.....


Title: Re: Fortnite
Post by: Th3Unkn0wn on December 06, 2018, 17:17
It crashes with some things because Epic updated Fortnite to use 4.22 instead of 4.21 that it used before


Title: Re: Fortnite
Post by: Juso3D on December 06, 2018, 18:20
Everything works except for Skeleton Meshes (Characters, Weapons etc).


Title: Re: Fortnite
Post by: lorp on December 07, 2018, 04:43
heres a very quickly made version that will load meshes at least https://static.poggers.me/umodel_temp_skelfix.7z

the change is two uint8's after SmartNames probably

if i care enough i might try gettin animations

ignore everything above
edit:

skellingtons & animations now work: https://static.poggers.me/umodel_temp_skelanimfix.7z

fix is adding back CompressedSegments


Title: Re: Fortnite
Post by: Juso3D on December 07, 2018, 07:58
Thanks for the fix lorp, appreciate it, would of tried but I just look at programming/coding and is like  ???


Title: Re: Fortnite
Post by: NevecEx on December 08, 2018, 01:03
Since many of you asked on a guide how to get the deadfire textures right, I just decided to bake them to make it easier for you guys. Here's the preview and the .rar file with the textures.

(https://i.imgur.com/KxnZrhL.png)

https://mega.nz/#!UtEURQJB!PJDudOLSsFdxrLjhcgtiaie3beFUSyY2uriyfA_118A (https://mega.nz/#!UtEURQJB!PJDudOLSsFdxrLjhcgtiaie3beFUSyY2uriyfA_118A)



Title: Re: Fortnite
Post by: piecheese10 on December 09, 2018, 20:08
I've been having trouble with exporting Fortnite's models. I keep getting an error that says:

Skeleton::Serialize(M_MED_Moth_Skeleton): 2 unread bytes
LoadObject:Skeleton'M_MED_Moth_Skeleton.M_MED_Moth_Skeleton', pos=37F7, ver=516/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:M_MED_Moth <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_build=898

Does anyone know what causes this and how to fix it? I REALLY want that moth model!


Title: Re: Fortnite
Post by: Juso3D on December 09, 2018, 20:46
I've been having trouble with exporting Fortnite's models. I keep getting an error that says:

Skeleton::Serialize(M_MED_Moth_Skeleton): 2 unread bytes
LoadObject:Skeleton'M_MED_Moth_Skeleton.M_MED_Moth_Skeleton', pos=37F7, ver=516/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:M_MED_Moth <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_build=898

Does anyone know what causes this and how to fix it? I REALLY want that moth model!

Read the forum and you will find the answer....

heres a very quickly made version that will load meshes at least https://static.poggers.me/umodel_temp_skelfix.7z

the change is two uint8's after SmartNames probably

if i care enough i might try gettin animations

ignore everything above
edit:

skellingtons & animations now work: https://static.poggers.me/umodel_temp_skelanimfix.7z

fix is adding back CompressedSegments



Title: Re: Fortnite
Post by: djxdj on December 09, 2018, 22:15
skellingtons & animations now work: https://static.poggers.me/umodel_temp_skelanimfix.7z

fix is adding back CompressedSegments

Thank you for your fix, Lorp. I'm trying to export some of the musics from 7.0 and the export feature no longer crashes but doesn't do anything - There are no files in the export folder. Any ideas?


Title: Re: Fortnite
Post by: lorp on December 09, 2018, 23:18
Thank you for your fix, Lorp. I'm trying to export some of the musics from 7.0 and the export feature no longer crashes but doesn't do anything - There are no files in the export folder. Any ideas?

music uses ue4opus. theres a bms script somewhere in this thread to extract the ue4opus and then you use vgmstream to make it a wav


Title: Re: Fortnite
Post by: djxdj on December 10, 2018, 03:17
music uses ue4opus. theres a bms script somewhere in this thread to extract the ue4opus and then you use vgmstream to make it a wav

Yes I have the bms script, but you need to run it on an extracted uasset file, correct? I'm not able to save the uasset. When I select Extract from your build of umodel, a quick box flashes up but nothing is saved in my output folder. In fact even when trying to export models this happens as well.


Title: Re: Fortnite
Post by: lorp on December 10, 2018, 03:59
Yes I have the bms script, but you need to run it on an extracted uasset file, correct? I'm not able to save the uasset. When I select Extract from your build of umodel, a quick box flashes up but nothing is saved in my output folder. In fact even when trying to export models this happens as well.

tools > save selected packages


Title: Re: Fortnite
Post by: djxdj on December 10, 2018, 05:09
tools > save selected packages
Ahhh, of course it would be something simple. Thanks!


Title: Re: Fortnite
Post by: Philno on December 11, 2018, 15:22
Hey guys, i could someone please tell me where i could find the nog ops fortnite textures and the christmas hat mesh and texture as well thanks!! any help would be appreciated.


Title: Re: Fortnite
Post by: NevecEx on December 11, 2018, 17:20
Hey guys, i could someone please tell me where i could find the nog ops fortnite textures and the christmas hat mesh and texture as well thanks!! any help would be appreciated.

https://docs.google.com/spreadsheets/d/1gVDgnzNyMCafIWa-dBO3mgNUHmHzgA9O5sWbfQy2Yfg

Entry number 49. ( F_MED_Soldier_01, F_MED_Soldier_04_UglySweater, F_MED_ASN_Sarah_Head_01 )


Title: Re: Fortnite
Post by: Philno on December 11, 2018, 18:00
yesss thank you so much


Title: Re: Fortnite
Post by: Philno on December 11, 2018, 18:20
@NevecEx hey, would u be able to help me locate the christmas hat mesh and the texture please.!!


Title: Re: Fortnite
Post by: Philno on December 11, 2018, 18:24
Or if possible, if anyone could upload the christmas hat mesh and textures to mega.nz or something similar. Thanks!!!!


Title: Re: Fortnite
Post by: NevecEx on December 11, 2018, 23:20
@NevecEx hey, would u be able to help me locate the christmas hat mesh and the texture please.!!

That would be /FortniteGame/Content/Accessories/Hats/Mesh/F_Commando_ChristmasHat_ATH


Title: Re: Fortnite
Post by: Philno on December 12, 2018, 03:20
YESSSS THANK YOU


Title: Re: Fortnite
Post by: Philno on December 12, 2018, 03:24
For some reason i get a call stack error when i try to export it...

"Skeleton::Serialize(Accessories_Skeleton_Basic): 2 unread bytes
LoadObject:Skeleton'Accessories_Skeleton_Basic.Accessories_Skeleton_Basic', pos=67F, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- LoadWholePackage:F_Commando_ChristmasHat_ATH <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=896"

Not sure how to fix this, it also happens to some other character meshes etc as well.
Thanks!! for the help
 


Title: Re: Fortnite
Post by: NevecEx on December 12, 2018, 10:10
For some reason i get a call stack error when i try to export it...

"Skeleton::Serialize(Accessories_Skeleton_Basic): 2 unread bytes
LoadObject:Skeleton'Accessories_Skeleton_Basic.Accessories_Skeleton_Basic', pos=67F, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- LoadWholePackage:F_Commando_ChristmasHat_ATH <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=896"

Not sure how to fix this, it also happens to some other character meshes etc as well.
Thanks!! for the help
 

You need to use this version of umodel: https://static.poggers.me/umodel_temp_skelanimfix.7z


Title: Re: Fortnite
Post by: andyp on December 13, 2018, 18:21
Anyone know where the Nog ops is located?


Title: Re: Fortnite
Post by: cuds on December 13, 2018, 20:13
anyone have any idea why this happens when I import a PSK model into blender? https://gyazo.com/f0742c42219e793d26acb42f00d6802f


Title: Re: Fortnite
Post by: Juso3D on December 14, 2018, 05:09
anyone have any idea why this happens when I import a PSK model into blender? https://gyazo.com/f0742c42219e793d26acb42f00d6802f
You are using the default Blender UDK importer which is old, you need to use th Befzz one which is more up to date, and even works in Blender 2.8

https://github.com/Befzz/blender3d_import_psk_psa/tree/latest/addons

like so,

(http://i.imgur.com/D0WxD6Ol.png) (https://imgur.com/D0WxD6O)


Title: Re: Fortnite
Post by: TheBlueDiamondKid on December 14, 2018, 11:16
Trying to import the onesie head and im getting this error https://i.gyazo.com/eeb3690e2b3d71b45d67f88b3f03f0cc.png


Title: Re: Fortnite
Post by: Juso3D on December 14, 2018, 16:25
Trying to import the onesie head and im getting this error https://i.gyazo.com/eeb3690e2b3d71b45d67f88b3f03f0cc.png

The answer is above your post....


Title: Re: Fortnite
Post by: SteveSomewhat on December 14, 2018, 18:31
Since many of you asked on a guide how to get the deadfire textures right, I just decided to bake them to make it easier for you guys. Here's the preview and the .rar file with the textures.

(https://i.imgur.com/KxnZrhL.png)

https://mega.nz/#!UtEURQJB!PJDudOLSsFdxrLjhcgtiaie3beFUSyY2uriyfA_118A (https://mega.nz/#!UtEURQJB!PJDudOLSsFdxrLjhcgtiaie3beFUSyY2uriyfA_118A)



OMG You saved me... Thanks a bunch! Is there a chance for a tutorial on how you did that? Recorded one would be a better option than text.. Thanks again!!! :D


Title: Re: Fortnite
Post by: TheBlueDiamondKid on December 15, 2018, 03:00
Trying to import the onesie head and im getting this error https://i.gyazo.com/eeb3690e2b3d71b45d67f88b3f03f0cc.png

The answer is above your post....

yikes looks like i installed that one wrong, my bad!


Title: Re: Fortnite
Post by: Konnie on December 16, 2018, 02:17
Would anyone here know where I could find this 'Ski mask' used on several models such as: Havoc, Frostbite and Raptor? I tried looking through each hat in accessories and heads but I can't seem to find it, maybe I missed it somewhere, if someone could point me in the right direction, I'd greatly appreciate it!
Here's what I mean:
(https://i.imgur.com/nJzFywu.jpg)


Title: Re: Fortnite
Post by: cuds on December 16, 2018, 06:55
Would anyone here know where I could find this 'Ski mask' used on several models such as: Havoc, Frostbite and Raptor? I tried looking through each hat in accessories and heads but I can't seem to find it, maybe I missed it somewhere, if someone could point me in the right direction, I'd greatly appreciate it!
Here's what I mean:
(https://i.imgur.com/nJzFywu.jpg)

Its under Content>Characters>Players>Male>Heads>M_MED_HIS_Diego_Head_01>Meshes>Parts


Title: Re: Fortnite
Post by: GamingSoldiers on December 17, 2018, 22:35
Does anyone know, where i can find the snow tree texture? I know the tree is called tree_pine but then its just the normale green tree. I can't find the snow texture  for the tree in the files.

Maybe one of you found it and can give me the file name or the link

thx


Title: Re: Fortnite
Post by: Juso3D on December 18, 2018, 19:46
Does anyone know, where i can find the snow tree texture? I know the tree is called tree_pine but then its just the normale green tree. I can't find the snow texture  for the tree in the files.

Maybe one of you found it and can give me the file name or the link

thx

Tree_Large_01
Tree_Large_02
Tree_Large_03
Tree_Large_04

Texture - Tree_Large_Canopy_D


Title: Re: Fortnite
Post by: byLeviathan on December 19, 2018, 14:31
UModel keeps skipping paks for some reason when using the latest version and latest AES key.


Title: Re: Fortnite
Post by: Gildor on December 19, 2018, 15:10
Umodel skips paks whose encryption key doesn't match. Earlier it crashed with them - would you prefer this behavior? :)


Title: Re: Fortnite
Post by: PsychoNina on December 19, 2018, 18:45
Anyone can help me with Ice Love Ranger texture. It doesm't seem to give the "Ice Effect"


Title: Re: Fortnite
Post by: Philno on December 19, 2018, 18:51
Hey guys i need some help really quickly, i'm tryna find the female alpine ace canada mesh for the body and the helmet as well as the skin... i really need these quick. Thanks for anyone that can help me


Title: Re: Fortnite
Post by: FabianFG on December 19, 2018, 19:38
0x73026039086CAEC71D8857CB1F34BD5AE76713D981307FC2FD20325FCD41D9F3

pakchunk1014-WindowsClient.pak


Title: Re: Fortnite
Post by: Philno on December 19, 2018, 19:40
What does this regard???? funGames


Title: Re: Fortnite
Post by: FabianFG on December 19, 2018, 19:41
Nothing with your question. I don't know the exact path


Title: Re: Fortnite
Post by: Philno on December 19, 2018, 19:44
Do you know how to open this .pak file in umodel??


Title: Re: Fortnite
Post by: FabianFG on December 19, 2018, 19:45
Just enter the Aes Key I sent you


Title: Re: Fortnite
Post by: Philno on December 19, 2018, 19:48
That helmet seems to be the wrong one. The one i'm trying to look for is the Mogul Master Canada mesh and textures etc... and the helmet as well
Thanks! in advance.


Title: Re: Fortnite
Post by: FabianFG on December 19, 2018, 19:49
That helmet seems to be the wrong one. The one i'm trying to look for is the Mogul Master Canada mesh and textures etc... and the helmet as well
Thanks! in advance.
Heads are in Accessories/Hats
Just look through them


Title: Re: Fortnite
Post by: Philno on December 19, 2018, 19:53
yea thats where i've been searching and i found the male version of the helmet but the female one is no where to be seen in my eyes... thanks for the help!


Title: Re: Fortnite
Post by: FDArtZz on December 19, 2018, 20:00
Someone know how to use the guid stuff?
https://poggers.me/aes


Title: Re: Fortnite
Post by: FabianFG on December 19, 2018, 20:02
It's just to find the filenames for the keys


Title: Re: Fortnite
Post by: Philno on December 19, 2018, 20:09
jesus christ, i never thought it would be this hard tyring to find the mogul masters body mesh and helmet mesh and texture xD... hopefully someone can help me xD
Thanks in advance anyone. (have tried looking for it in the hats etc, i can't seem to find it)


Title: Re: Fortnite
Post by: Asval on December 19, 2018, 21:14
Hey guys i need some help really quickly, i'm tryna find the female alpine ace canada mesh for the body and the helmet as well as the skin... i really need these quick. Thanks for anyone that can help me
\Characters\Player\Female\Medium\Heads\F_MED_HIS_Ramirez_Head_01\Mesh\Parts\F_MED_SkiHelmet_01 Helmet
\Characters\Player\Male\Medium\Bodies\M_Med_Soldier_04\Skins\BR_42_Canada\Textures\Hat_Male_BR042_Canada_D Canada Diffuse Helmet Texture
\Accessories\Hats\Textures\Male_Commando_14 Helmet Textures

\Characters\Player\Female\Medium\Bodies\F_Med_Soldier_01\Meshes\F_Med_Soldier_01 Body
\Characters\Player\Female\Medium\Bodies\F_Med_Soldier_01\Skins\BR_42_Canada\Textures Body Textures



Title: Re: Fortnite
Post by: Philno on December 20, 2018, 04:33
Ur a fucking legend THANK YOU SOO MUCH


Title: Re: Fortnite
Post by: Gildor on December 20, 2018, 08:15
Ur a fucking legend THANK YOU SOO MUCH
New people category - "legendary umodel user" :D


Title: Re: Fortnite
Post by: Juso3D on December 20, 2018, 11:26
Asval is stealing my thunder :'(

Jokes all goods lol.


Title: Re: Fortnite
Post by: FDArtZz on December 20, 2018, 17:35
Pak 1009 0xdc21c89e3f897cbb2989508d0d8fc64d9e0f9f9da7585780e2a608d1226fd9d3


Title: Re: Fortnite
Post by: Asval on December 20, 2018, 20:43
Asval is stealing my thunder :'(

Jokes all goods lol.
sorry    ;D


Title: Re: Fortnite
Post by: GamingSoldiers on December 20, 2018, 22:58
Does anyone know, where i can find the snow tree texture? I know the tree is called tree_pine but then its just the normale green tree. I can't find the snow texture  for the tree in the files.

Maybe one of you found it and can give me the file name or the link

thx

Tree_Large_01
Tree_Large_02
Tree_Large_03
Tree_Large_04

Texture - Tree_Large_Canopy_D

Did you know the names of the winter version of this one too? i only found de AD Version but this is just darker without snow


Title: Re: Fortnite
Post by: kittykat on December 21, 2018, 11:45
so this AES key isn't working for me, not anymore.  0x73c95026ddce5f8ce52bb69c55b8fa027e9ff58c6211d9001095aac2abde6714

WARNING: Pak file "D:\Fortnite\FortniteGame\Content\Paks/pakchunk1015-WindowsClient.pak" has unsupported version 7
WARNING: The provided encryption key doesn't work with "D:\Fortnite\FortniteGame\Content\Paks/pakchunk1015-WindowsClient.pak". Skipping.
WARNING: Pak file "D:\Fortnite\FortniteGame\Content\Paks/pakchunk1_s1-WindowsClient.pak" has unsupported version 7


Title: Re: Fortnite
Post by: FabianFG on December 21, 2018, 12:08
so this AES key isn't working for me, not anymore.  0x73c95026ddce5f8ce52bb69c55b8fa027e9ff58c6211d9001095aac2abde6714

WARNING: Pak file "D:\Fortnite\FortniteGame\Content\Paks/pakchunk1015-WindowsClient.pak" has unsupported version 7
WARNING: The provided encryption key doesn't work with "D:\Fortnite\FortniteGame\Content\Paks/pakchunk1015-WindowsClient.pak". Skipping.
WARNING: Pak file "D:\Fortnite\FortniteGame\Content\Paks/pakchunk1_s1-WindowsClient.pak" has unsupported version 7

It is working. You can ignore the "Pak file unsupported version warning"
All files with the number pak1000+ have a single Aes Key. These keys can't be found before the item out of it gets released.

As far we know these 2 keys:

0xDC21C89E3F897CBB2989508D0D8FC64D9E0F9F9DA7585780E2A608D1226FD9D3

pakchunk1009-WindowsClient.pak

And

0X73026039086CAEC71D8857CB1F34BD5AE76713D981307FC2FD20325FCD41D9F3

pakchunk1014-WindowsClient.pak


Title: Re: Fortnite
Post by: Philno on December 22, 2018, 12:51
Guys i require some help please... i found the skin for the female renegade however her arms are not the right color. As in its white instead of brown. Anyone know how to fix this or is there another texture etc. The skin i'm using is BR_03


Title: Re: Fortnite
Post by: NevecEx on December 22, 2018, 15:08
Did you know the names of the winter version of this one too? i only found de AD Version but this is just darker without snow

(https://i.ibb.co/3YvsyD0/Untitled.png)

Its just white color masked over the leaves, this is done dynamically in the engine so you have to manually do this.
Use the red color channel of T_Tree_Pine0?_M as the guide where it should be white and place it over the Diffuse texture.

Here's the texture: Click me (https://mega.nz/#!JsMwSY5Q!ZaN_aK63lhqZkzl5KoNAk995nsX7qySdNV9RmhyWqDw)


Title: Re: Fortnite
Post by: Philno on December 22, 2018, 17:30
Anyone know why the renegade skin's arms are white instead of dark brown like in game... does anyone know how to fix?


Title: Re: Fortnite
Post by: 3DModellerBeginner on December 22, 2018, 21:19
It crashes with some things because Epic updated Fortnite to use 4.22 instead of 4.21 that it used before
So can you ,gildor , make an option to use version 4.22? :)


Title: Re: Fortnite
Post by: FabianFG on December 22, 2018, 21:21
It crashes with some things because Epic updated Fortnite to use 4.22 instead of 4.21 that it used before
So can you ,gildor , make an option to use version 4.22? :)

Use this exe.
https://t.co/cXRLL9ld3S


Title: Re: Fortnite
Post by: FDArtZz on December 23, 2018, 04:22
Pak 1013 - 0xc18cc89f36292f9201e9d37eac2a3ad7de8a8061a8dc4feb35e39fecf6a2cf3e
Pak 1001 - 0xbe2db196eb94c3ea458ffb6aa9fbe1edc4bd427afc8103c4197d081f28d9569e


Title: Re: Fortnite
Post by: BlendSkill on December 23, 2018, 12:18
Hello
Can I find out how you get all these AES keys?
Thank you


Title: Re: Fortnite
Post by: Asval on December 23, 2018, 15:34
Hello
Can I find out how you get all these AES keys?
Thank you

the website https://poggers.me/aes will automatically update with the latest chunk1000+ aes keys :)
^


Title: Re: Fortnite
Post by: BlendSkill on December 23, 2018, 21:40
Thank you so much.
These AES keys are obtained by very good programmers or are leaks of employees of Epic Games?


Title: Re: Fortnite
Post by: FabianFG on December 23, 2018, 22:09
Keys for pak1000+ are obtained from the Keychain which is sent over the Api


Title: Re: Fortnite
Post by: cuds on December 24, 2018, 00:36
Hey guys, completely off topic question, but does anyone know how to overlay textures in VTFEdit, like which flags go for which textures and how to compile them into the final VMT?

Example: https://gyazo.com/c7b596ba58c3f7eb521d7b8768a296cc
You guy these as the texture files for all models, I know how to map the _D and _N textures together, but if anyone could point me in a tutorial or quickly explain how to do the rest I would much appreciate it! Thanks!


Title: Re: Fortnite
Post by: FabianFG on December 24, 2018, 15:36
pakchunk1002-WindowsClient.pak 0x53818801DE1F1985B2F6DC92C378956FDDBEE995F7AD0DC5B220425CC4F84D2A

For Krampus


Title: Re: Fortnite
Post by: FabianFG on December 25, 2018, 21:15
If anyone needs them

https://drive.google.com/open?id=1t6F6NntpzdZ85735r8OLiwWj-hrSvyrX 
All pak1000+ decrypted to easily open them without any key in Umodel to view them all at once or together with the main paks

Hope it can be useful


Title: Re: Fortnite
Post by: Philno on December 26, 2018, 12:40
Does anyone where i can find the skull trooper white hoodie and how to remove the jonesy hair... thanks for the help in advance


Title: Re: Fortnite
Post by: Juso3D on December 26, 2018, 13:14
Does anyone where i can find the skull trooper white hoodie and how to remove the jonesy hair... thanks for the help in advance

Please read the forum rules, especially number 5.

Board Rules (/smf/index.php/topic,6456.0.html)


Title: Re: Fortnite
Post by: Philno on December 26, 2018, 15:06
Hey guys does anyone know where the original renegade raider helmet texture is located? the one without the orange glass and orange line down the back and without the checkerboard pattern. Been looking every where, but i just can't seem to find it. Thanks for whoever can help.


Title: Re: Fortnite
Post by: Philno on December 26, 2018, 15:08
Hey guys does anyone know where the original renegade raider helmet texture is located? the one without the orange glass and orange line down the back and without the checkerboard pattern. Been looking every where, but i just can't seem to find it. Thanks for whoever can help.

I've tried bro i can't find the hoodie unless i've gone past it... i have everything else except for the hoodie. Hope you understand. Sorry if that question looked that way


Title: Re: Fortnite
Post by: Philno on December 26, 2018, 15:20
Since many of you asked on a guide how to get the deadfire textures right, I just decided to bake them to make it easier for you guys. Here's the preview and the .rar file with the textures.

(https://i.imgur.com/KxnZrhL.png)

https://mega.nz/#!UtEURQJB!PJDudOLSsFdxrLjhcgtiaie3beFUSyY2uriyfA_118A (https://mega.nz/#!UtEURQJB!PJDudOLSsFdxrLjhcgtiaie3beFUSyY2uriyfA_118A)



Hey, i was looking back at the past posts... as someone else asked do you think you would be able to record yourself doing this again please and uploading it somewhere!!! please
It would be super helpful to anyone!


Title: Re: Fortnite
Post by: NevecEx on December 26, 2018, 17:52
Hey guys does anyone know where the original renegade raider helmet texture is located? the one without the orange glass and orange line down the back and without the checkerboard pattern. Been looking everywhere, but I just can't seem to find it. Thanks to whoever can help.

Hat_Female_Commando_08_Variant_01_d from /FortniteGame/Content/Accessories/Hats/Textures/Female_Commando_08/V01/Hat_Female_Commando_08_Variant_01_d
Hat_Female_Commando_08_Variant_02_d from /FortniteGame/Content/Accessories/Hats/Textures/Female_Commando_08/V02/Hat_Female_Commando_08_Variant_02_d

(https://i.imgur.com/KxnZrhL.png)
Hey, I was looking back at the past posts... as someone else asked do you think you would be able to record yourself doing this again please and uploading it somewhere!!! please
It would be super helpful to anyone!

It's a lot of work to repeat but here it is more detailed in text:
1. Export all the textures for the character and also export the material file ( etc. MI_M_MED_BadassCowboy_01_Body )
2. Open the green channel of the _M file in photoshop or in your node editor ( etc. T_M_MED_BadassCowboy_Body_M )
3. Extract all color channels from all color mask files.
4. Open the material file. ( etc. MI_M_MED_BadassCowboy_01_Body.props )
    You will see something like this VectorParameterValues[0] ={ ParameterValue = {R = 0.009134 G = 0.006995 B = 0.006512 A = 1 } ParameterInfo = { Name = Base Color: Color A }
    Colors here are in the decimal format, 3d software should support this kind of input, but to get RGB multiply each of them by 255. ( so R G B from above becomes 2.05 1.78 1.66 ).
    !!! I ended up not using this since the colors from the file didn't seem right, I used color picker on an image of the skin instead, but if you can figure where each one these colors go use it.
5. a) In photoshop create a new color fill and a color mask on that layer, then ctrl+c the color mask and use alt + click on color mask to enter the mask and then paste the color mask into it ( this will serve as a guide where to color ).
   b) In your node editor multiply the base with the color, with the color mask being Fac or Amount. ( See https://i.ibb.co/HNY41pZ/image.png )
6. Repeat for every color mask and for every texture.


Title: Re: Fortnite
Post by: FabianFG on December 26, 2018, 19:21
 
Hey guys does anyone know where the original renegade raider helmet texture is located? the one without the orange glass and orange line down the back and without the checkerboard pattern. Been looking every where, but i just can't seem to find it. Thanks for whoever can help.

A Google Sheet with IDs, images and names of the skins, emotes, backpacks and much more! https://docs.google.com/spreadsheets/d/1gVDgnzNyMCafIWa-dBO3mgNUHmHzgA9O5sWbfQy2Yfg/edit#gid=0

This should be useful for you


Title: Re: Fortnite
Post by: F on December 27, 2018, 08:16
I'm going to assume that Fishstick isn't pullable yet. Unrelated, props to the people that always find the AES Key.


Title: Re: Fortnite
Post by: FabianFG on December 27, 2018, 12:08
I'm going to assume that Fishstick isn't pullable yet. Unrelated, props to the people that always find the AES Key.
0x08938E1ED117EEAE0210B719F7AA198EB99265DEE9C89D9F31A157F75D860E5F
pakchunk1005-WindowsClient.pak


Title: Re: Fortnite
Post by: Eryxi on December 28, 2018, 06:05
How to fix this error ?

(https://i.imgur.com/VvD6bJPm.png)


Title: Re: Fortnite
Post by: Juso3D on December 28, 2018, 11:53
How to fix this error ?

(https://i.imgur.com/VvD6bJPm.png)

Use this exe.
https://t.co/cXRLL9ld3S


Title: Re: Fortnite
Post by: Eryxi on December 28, 2018, 12:35
It's working, thank you very much.


Title: Re: Fortnite
Post by: Philno on December 28, 2018, 18:24
Hey guys, could someone please steer towards the blue squire helmet please, been looking for ages, managed to get textures etc for body but can't find helmet or its textures. Thanks!
Also does anyone know how to bake the _S specular map _D diffuse and _M mipmap textures in photoshop?
Thanks!


Title: Re: Fortnite
Post by: Juso3D on December 29, 2018, 09:35
Hey guys, could someone please steer towards the blue squire helmet please, been looking for ages, managed to get textures etc for body but can't find helmet or its textures. Thanks!
Also does anyone know how to bake the _S specular map _D diffuse and _M mipmap textures in photoshop?
Thanks!

Mesh - Hat_Male_Commando_12
Textures - Male_Commando_11

Be sure to join the Fortnite Discord chat if your looking for more textures in future, which I think will be a better place for such questions.

Invite Link - Fortnite Modding Community (https://discord.gg/TCYKBkA)


Title: Re: Fortnite
Post by: Philno on December 29, 2018, 10:21
Hey guys, could someone please steer towards the blue squire helmet please, been looking for ages, managed to get textures etc for body but can't find helmet or its textures. Thanks!
Also does anyone know how to bake the _S specular map _D diffuse and _M mipmap textures in photoshop?
Thanks!

Mesh - Hat_Male_Commando_12
Textures - Male_Commando_11

Be sure to join the Fortnite Discord chat if your looking for more textures in future, which I think will be a better place for such questions.

Invite Link - Fortnite Modding Community (https://discord.gg/TCYKBkA)



I'll make sure to do so thankyou very much


Title: Re: Fortnite
Post by: TTV.NSG on December 29, 2018, 19:05
I am trying to export animations + models that include animations

but every time i get an error:
wrong name index 102

heres the code:

Package "/FortniteGame/Content/Animation/Game/MainPlayer/Emotes/AfroHouse/Emote_AfroHouse_CMM.uasset": wrong name index 102
UnPackage::SerializeFName:pos=00001CED <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- FRawCurveTracks<< <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'Emote_AfroHouse_CMM.Emote_AfroHouse_CMM', pos=1CED, ver=516/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:Emote_AfroHouse_CMM <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=898


If you could help me resolve this that would be great
thanks


Title: Re: Fortnite
Post by: Juso3D on December 30, 2018, 06:34
I am trying to export animations + models that include animations

but every time i get an error:
wrong name index 102

heres the code:

Package "/FortniteGame/Content/Animation/Game/MainPlayer/Emotes/AfroHouse/Emote_AfroHouse_CMM.uasset": wrong name index 102
UnPackage::SerializeFName:pos=00001CED <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- FRawCurveTracks<< <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'Emote_AfroHouse_CMM.Emote_AfroHouse_CMM', pos=1CED, ver=516/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:Emote_AfroHouse_CMM <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=898


If you could help me resolve this that would be great
thanks


Use this exe.
https://t.co/cXRLL9ld3S


Title: Re: Fortnite
Post by: narsenalx on December 31, 2018, 05:58
okay so i have a few problems. the first problem is that when i try to open a mesh it gives me this. I also see that it says WARNING: Pak file "C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak" has unsupported version 7


Title: Re: Fortnite
Post by: Juso3D on December 31, 2018, 11:45
okay so i have a few problems. the first problem is that when i try to open a mesh it gives me this. I also see that it says WARNING: Pak file "C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak" has unsupported version 7
....
Use this exe.
https://t.co/cXRLL9ld3S


Title: Re: Fortnite
Post by: Kane on December 31, 2018, 16:46
Hello guys. Know where this skin is?
It should be called "Glimmer", but I do not see it.



Title: Re: Fortnite
Post by: FDArtZz on December 31, 2018, 21:56
Hello guys. Know where this skin is?
It should be called "Glimmer", but I do not see it.


Use this aes for the Skin
0x8e5fcab26b217c1c4a2a73c31f21cd4c73b34c4ddbb8222b069494a5725074be


Title: Re: Fortnite
Post by: Kane on December 31, 2018, 22:05

Thank you very much :)


Title: Re: Fortnite
Post by: corizeus on January 01, 2019, 06:48
Hey all, so is there a known way to export the BR map as a usable umap file or at least as a mesh?


Title: Re: Fortnite
Post by: Juso3D on January 01, 2019, 11:34
Hey all, so is there a known way to export the BR map as a usable umap file or at least as a mesh?

all you can get is a height map and normal map, nothing else.

Height and Normal Maps (https://github.com/cgcostume/pubg-maps/pull/7)


Title: Re: Fortnite
Post by: roibenj on January 01, 2019, 15:25
I have a problem : when I open umodel, I use this key for fortnite : 0x8e5fcab26b217c1c4a2a73c31f21cd4c73b34c4ddbb8222b069494a5725074be
And I don't have all the folders, Can you help me?


Title: Re: Fortnite
Post by: Juso3D on January 01, 2019, 18:32
I have a problem : when I open umodel, I use this key for fortnite : 0x8e5fcab26b217c1c4a2a73c31f21cd4c73b34c4ddbb8222b069494a5725074be
And I don't have all the folders, Can you help me?

Wrong Key.

New ones can be found here (/smf/index.php/topic,6134.msg27502.html#msg27502)


Title: Re: Fortnite
Post by: roibenj on January 02, 2019, 13:19
I have a problem : when I open umodel, I use this key for fortnite : 0x8e5fcab26b217c1c4a2a73c31f21cd4c73b34c4ddbb8222b069494a5725074be
And I don't have all the folders, Can you help me?

Wrong Key.

New ones can be found here (/smf/index.php/topic,6134.msg27502.html#msg27502)
THANKS A LOT


Title: Re: Fortnite
Post by: TTV.NSG on January 02, 2019, 22:59


Title: Re: Fortnite
Post by: corizeus on January 03, 2019, 03:09
Hey all, so is there a known way to export the BR map as a usable umap file or at least as a mesh?

all you can get is a height map and normal map, nothing else.

Height and Normal Maps (https://github.com/cgcostume/pubg-maps/pull/7)

that sucks. thanks for the link though, that's still really useful to me!


Title: Re: Fortnite
Post by: Gildor on January 04, 2019, 22:32
Hey guys and girls.

I've finally found time to work on umodel update. Now it works with final UE4.21, and with Fortnite (you should set game to UE4.22 for it). Now you may switch from custom umodel build to "official version" if you want.


Many thanks to lorp for backing me up (/smf/index.php/topic,3317.msg31165.html#msg31165) during this time.


Title: Re: Fortnite
Post by: Gildor on January 05, 2019, 22:20
Meanwhile, I've fixed crash with "SK_HammerShotGun".


Title: Re: Fortnite
Post by: Juso3D on January 06, 2019, 08:40
Meanwhile, I've fixed crash with "SK_HammerShotGun".

Epic! :D (Pun intended lol)


Title: Re: Can't open any pakchunks with UModel
Post by: Rhods on January 08, 2019, 19:05
Whenever I try to open the pakchunks with umodel using the AES Key below:
0x73c95026ddce5f8ce52bb69c55b8fa027e9ff58c6211d9001095aac2abde6714

I get this error, I have been searching for about an hour and I can't find anything, I don't use umodel very often so excuse my idiocy if this is an easy fix.

https://gyazo.com/fd26c5d193e04f6635e5f689866a13a5 (https://gyazo.com/fd26c5d193e04f6635e5f689866a13a5)

Thanks in advance  :)


Title: Re: Fortnite
Post by: Gildor on January 08, 2019, 20:01
Either game key was changed, or you're doing some mistake. Or vice versa, you're trying to open Fortnite without updating the game.


Title: Re: Fortnite
Post by: Rhods on January 08, 2019, 20:13
I have been looking for ways to find the code myself (I understand it's very difficult to do if you're a beginner like myself) and I've tried finding the new code which I'm not having any luck with. There was no downloadable update today, it was only enabling items in game so there is no update to download. I'm doing the exact same thing as I did in October-November when I last used umodel, opening it from the 'paks' folder as suggested before, then configuring it as so: https://gyazo.com/d5678f2fd9eee84420b3f02d244a398a (https://gyazo.com/d5678f2fd9eee84420b3f02d244a398a) after I click 'Ok' I get the option to enter the AES key which I do and then I get to this screen I showed you before: https://gyazo.com/fd26c5d193e04f6635e5f689866a13a5 (https://gyazo.com/fd26c5d193e04f6635e5f689866a13a5)

I am doing nothing different from what I did back a couple months ago, I have also tried following recent tutorials but to no avail.

Also, what is this about different AES keys for skins or backblings etc?

Sorry for being an omega n00b.  :/


Title: Re: Fortnite
Post by: NevecEx on January 08, 2019, 20:24
I am doing nothing different from what I did back a couple months ago, I have also tried following recent tutorials but to no avail.

Also, what is this about different AES keys for skins or backblings etc?

I do the same thing as you and it works perfectly, did you get the latest umodel?

As far as different AES keys go, in order to stop leaking epic games decided to put unreleased skins into separate pak files. And the aes keys for them are send to the user 10 minutes before it's first release. This way they can't leak anything.


Title: Re: Fortnite
Post by: Rhods on January 08, 2019, 20:26
Yes, I did download a fresh Umodel before starting today, I'll try and redownload it

Also, what AES key are you using? Is it '0x73c95026ddce5f8ce52bb69c55b8fa027e9ff58c6211d9001095aac2abde6714' ?


Title: Re: Fortnite
Post by: NevecEx on January 08, 2019, 21:01
Yes, I did download a fresh Umodel before starting today, I'll try and redownload it

Also, what AES key are you using? Is it '0x73c95026ddce5f8ce52bb69c55b8fa027e9ff58c6211d9001095aac2abde6714' ?


Yes thats the key, is that all you get in the console? Can you scroll up? If thats all you get then you might be missing files. The whole "Paks" folder should contain 48 files totaling at 29.5 GB.


Title: Re: Fortnite
Post by: Rhods on January 08, 2019, 21:03
No, that's all I get in the console.
Here's a pic of my Paks folder https://gyazo.com/80c047f893258ab39a50367858049446 (https://gyazo.com/80c047f893258ab39a50367858049446)

Also, I just verified my files so I can't be missing any paks surely.


Title: Re: Fortnite
Post by: Asval on January 08, 2019, 21:51
No, that's all I get in the console.
Here's a pic of my Paks folder https://gyazo.com/80c047f893258ab39a50367858049446 (https://gyazo.com/80c047f893258ab39a50367858049446)

Also, I just verified my files so I can't be missing any paks surely.
your game isn't up to date
you're still using november's pak files


Title: Re: Fortnite
Post by: Rhods on January 08, 2019, 21:52
The game is working completely fine and I've verified my game files so it can't be out of date?


Title: Re: Fortnite
Post by: Asval on January 08, 2019, 21:54
The game is working completely fine and I've verified my game files so it can't be out of date?
are u sure the game is actually using this path ? https://gyazo.com/80c047f893258ab39a50367858049446 (https://gyazo.com/80c047f893258ab39a50367858049446)


Title: Re: Fortnite
Post by: Rhods on January 08, 2019, 21:55
It should be, I'll check


Title: Re: Fortnite
Post by: Rhods on January 08, 2019, 21:59
No, that's all I get in the console.
Here's a pic of my Paks folder https://gyazo.com/80c047f893258ab39a50367858049446 (https://gyazo.com/80c047f893258ab39a50367858049446)

Also, I just verified my files so I can't be missing any paks surely.

You are indeed missing a bunch of files, theres no pakchunk0_s7 and no pak1002-1015. Your files have been updated in November while mine in December. Are you sure that is your current fortnite folder? Try setting the "Path to game files" to the whole drive. Umodel should be able to find something.


It definitely did find something because it asked for an AES code, it's taking awhile obviously because it's sifting through the drive where my games are saved

Edit: this is what I got: https://gyazo.com/de18d02a685c952d1bf54a3b7362c86f


Title: Re: Fortnite
Post by: NevecEx on January 08, 2019, 22:03
You are indeed missing a bunch of files, theres no pakchunk0_s7 and no pak1002-1015. Your files have been updated in November while mine in December. Are you sure that is your current fortnite folder? Try setting the "Path to game files" to the whole drive. Umodel should be able to find something.

Yeah I sent you on a goose chase there, thought it would work, sorry. Run fortnite and open task manager, right click fortnite and go to open file location. That should be near pak files.


Title: Re: Fortnite
Post by: Rhods on January 08, 2019, 22:04
That did indeed take me to a different pak folder, you sir are a genius!

It works now. The reason was because my old windows got corrupted so I  had to reinstall it and the pak file I was in was the one on the same drive from my OLD windows install, so fortnite was reinstalled in a new location this time. Sorry for being a pain in the ass! Hope someone can learn from this in future!


Title: Re: Fortnite
Post by: FabianFG on January 15, 2019, 15:23
7.2 AES Key
0x265e1a5e2741895843d75728b73aeb6a814d3b0302fc69be39bb3f408b9b54e6


Title: Re: Fortnite
Post by: PsychoNina on January 16, 2019, 18:08
Is there a way to let Umodel only open new files( after tje update) without the old ones?


Title: Re: Fortnite
Post by: BlendSkill on January 16, 2019, 21:17
Not to my knowledge PsychoNina.
If Gildor passes here, would it be possible to classify the files saved in the same way as the exported files?
Last question, I am currently viewing a .uasset file. Anyone know how to interpret codes like "OnDirection_2877032C45ABF8962C5BC98AB5032C2D"?

Thank you in advance


Title: Re: Fortnite
Post by: FabianFG on January 16, 2019, 22:33
Not to my knowledge PsychoNina.
If Gildor passes here, would it be possible to classify the files saved in the same way as the exported files?
Last question, I am currently viewing a .uasset file. Anyone know how to interpret codes like "OnDirection_2877032C45ABF8962C5BC98AB5032C2D"?

Thank you in advance


.uasset files and also .uexp and .ubulks are formats used for game files in the Unreal Engine. Uasset contain Information about the file, uexp the data like 2d Textures, Meshes, Animations etc, and ubulks for World Textures and long sound files >257kb. To understand how those are build I would recommend to look in Umodels Source code which is available at https://github.com/gildor2/UModel?files=1 The tools for reading the files are in the Unreal Folder.

Hope I could help


Title: Re: Fortnite
Post by: BlendSkill on January 17, 2019, 19:05
I explained myself badly. I saved a Uasset file with Umodel. When I open it with a hexadecimal editor (HxD), I find codes and I do not understand their meaning. (https://image.noelshack.com/fichiers/2019/03/4/1547737174-codes.png)


Title: Re: Fortnite
Post by: Arisen15 on January 19, 2019, 03:40
I explained myself badly. I saved a Uasset file with Umodel. When I open it with a hexadecimal editor (HxD), I find codes and I do not understand their meaning.
--snip--
From what i understand, those are redirectors from events to a specific actions. Hash-like codes is a unique adresses. Unfortunately, you most likely won't be able to get any useful information out of this. This is a compiled code from blueprints.
In blueprints it looks something like this:
(https://i.imgur.com/93PqezV.png)


Title: Re: Fortnite
Post by: _prxstige_ on January 19, 2019, 04:55
Can someone help me with this error i have been having with UE Model

Skeleton::Serialize(F_MED_Angel_Backpack_Skeleton): 2 unread bytes
LoadObject:Skeleton'F_MED_Angel_Backpack_Skeleton.F_MED_Angel_Backpack_Skeleton', pos=24D0, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=913

This happens whenever i try and open a uassest file

plsss help

Thx


Title: Re: Fortnite
Post by: Arisen15 on January 19, 2019, 08:37
Can someone help me with this error i have been having with UE Model

Skeleton::Serialize(F_MED_Angel_Backpack_Skeleton): 2 unread bytes
LoadObject:Skeleton'F_MED_Angel_Backpack_Skeleton.F_MED_Angel_Backpack_Skeleton', pos=24D0, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=913

This happens whenever i try and open a uassest file

plsss help

Thx
You are trying to use ue4.20 when opening assets, i was able to recreate this error.

You need to select 4.22 in order to load Fortnite assets in umodel. When you will open uasset for the first time you will get this window:
(https://i.imgur.com/qKst40b.png)

Scroll down to the latest option, which is 4.22 right now.


Title: Re: Fortnite
Post by: PsychoNina on January 19, 2019, 11:38
Anyone got a working Fortnite Client Authtoken Token ? And to request API , in the head I should put Authorization: "token" ?


Title: Re: Fortnite
Post by: BlendSkill on January 19, 2019, 12:34
Hello. Thank you for your answers.
I would like to come back to a question I asked a few weeks ago: You told me that to get the AES keys, you have to find the Keychain in the Fortnite API. How to get this Keychain please?


Title: Re: Fortnite
Post by: FabianFG on January 19, 2019, 13:41
Hello. Thank you for your answers.
I would like to come back to a question I asked a few weeks ago: You told me that to get the AES keys, you have to find the Keychain in the Fortnite API. How to get this Keychain please?

https://poggers.me/aes?trim


Title: Re: Fortnite
Post by: WillBrazil on January 21, 2019, 06:36
Are map rips possible at this point? I am fully able to rip the low-poly mesh (HLOD) but cant seem to get the full quality mesh despite all my efforts.


Title: Re: Fortnite
Post by: Juso3D on January 21, 2019, 07:51
Are map rips possible at this point? I am fully able to rip the low-poly mesh (HLOD) but cant seem to get the full quality mesh despite all my efforts.

Maps are not supported and nor will ever be, you can however get height maps of the map from cgcostume on Github (https://github.com/cgcostume/pubg-maps/tree/master/athena), but for building locations is a no, please each building is made of individual parts, HLOD is all of these combined (of a set area) into a single mesh for performance reasons.


Title: Re: Fortnite
Post by: WillBrazil on January 21, 2019, 20:03
Are map rips possible at this point? I am fully able to rip the low-poly mesh (HLOD) but cant seem to get the full quality mesh despite all my efforts.

Maps are not supported and nor will ever be, you can however get height maps of the map from cgcostume on Github (https://github.com/cgcostume/pubg-maps/tree/master/athena), but for building locations is a no, please each building is made of individual parts, HLOD is all of these combined (of a set area) into a single mesh for performance reasons.

So .umap export is impossible? There has to be a way to get something :/


Title: Re: Fortnite
Post by: FabianFG on January 21, 2019, 22:47
So .umap export is impossible? There has to be a way to get something :/

You could start reverse engineering those. Its not as easy as you maybe think


Title: Re: Fortnite
Post by: WillBrazil on January 21, 2019, 23:41
So .umap export is impossible? There has to be a way to get something :/

You could start reverse engineering those. Its not as easy as you maybe think

I'd love to at least give it a shot, I've seen a few things that may be promising. Is there a good way of extracting the actual .umaps? Every time I try it fails.


Title: Re: Fortnite
Post by: FabianFG on January 21, 2019, 23:47
So .umap export is impossible? There has to be a way to get something :/

You could start reverse engineering those. Its not as easy as you maybe think

I'd love to at least give it a shot, I've seen a few things that may be promising. Is there a good way of extracting the actual .umaps? Every time I try it fails.

If you try to import it to the Unreal Engine it's the wrong way. Those umaps are cooked. They can't be read by the engine anymore


Title: Re: Fortnite
Post by: WillBrazil on January 21, 2019, 23:59
If you try to import it to the Unreal Engine it's the wrong way. Those umaps are cooked. They can't be read by the engine anymore

So it's actually impossible to use the umaps themselves then? Is there another recourse for action or did Epic really beat us here?


Title: Re: Fortnite
Post by: JasonMuir on January 24, 2019, 23:39
Hey everyone,

Does anyone know how to pose a fortnite model without moving each individual bone one by one? This is very time consuming and there will be deformations in the model

Cheers,


Title: Re: Fortnite
Post by: NevecEx on January 24, 2019, 23:47
Hey everyone,

Does anyone know how to pose a fortnite model without moving each individual bone one by one? This is very time consuming and there will be deformations in the model

Cheers,

https://www.mixamo.com/ is a good option, delete the existing rig and upload the mesh only to the site. Mixamo will auto-rig it and then you can apply any of 1000+ motions and poses. It's not perfect by any means but it's an easy way to pose something.


Title: Re: Fortnite
Post by: JasonMuir on January 27, 2019, 01:30
would I have to connect the head and other accessories as 1 mesh before converting it to mixamo?

as the head and accessories are separate meshes wit their own rig, would I have to import each one separately or all together as a single mesh?


Title: Re: Fortnite
Post by: NevecEx on January 27, 2019, 11:24
would I have to connect the head and other accessories as 1 mesh before converting it to mixamo?

as the head and accessories are separate meshes wit their own rig, would I have to import each one separately or all together as a single mesh?

Connect them and import as single mesh.


Title: Re: Fortnite
Post by: EnderTravis9 on January 28, 2019, 04:28
Where is and what is the name of the animation files for Orange Justice, I've been looking for them but I couldn't find them.


Title: Re: Fortnite
Post by: BattleDash on January 28, 2019, 08:28
Where is and what is the name of the animation files for Orange Justice, I've been looking for them but I couldn't find them.

Animation/MainPlayer/Emotes/Mask_Off/Emote_Mask_Off_Intro_CMM_30fps.uasset
Animation/MainPlayer/Emotes/Mask_Off/Emote_Mask_Off_Loop_CMM_30fps.uasset

CMM Or CMF (Male or Female)


Title: Re: Fortnite
Post by: BattleDash on January 28, 2019, 21:24
uModel dark theme or riot


Title: Re: Fortnite
Post by: NevecEx on January 28, 2019, 22:35
uModel dark theme or riot
Gildor said he isn't going to add it to umodel.

You can turn on High Contrast mode in win 10 for an easy dark mode, or you can use themes or you can use preview build of windows where you can turn on dark mode that supports explorers.

This is with high contrast enabled
(https://i.ibb.co/R4Yz31t/image.png)


Title: Re: Fortnite
Post by: BattleDash on January 29, 2019, 02:45
uModel dark theme or riot
Gildor said he isn't going to add it to umodel.

You can turn on High Contrast mode in win 10 for an easy dark mode, or you can use themes or you can use preview build of windows where you can turn on dark mode that supports explorers.

This is with high contrast enabled
(https://i.ibb.co/R4Yz31t/image.png)

I already have the preview build I use the dark window mode it doesn't work on umodel tho rip


Title: Re: Fortnite
Post by: Gildor on January 29, 2019, 09:08
umodel uses standard Windows theme. It should have the same colors as Windows Explorer.


Title: Re: Fortnite
Post by: Juso3D on January 29, 2019, 10:56
Nope stays white even with dark selected.

Note - don't look at that black backgroud of the text in the path line, I tried to change some stuff in regedit etc, to nothing working except for that section

(http://i.imgur.com/C5LtaoMl.png) (https://imgur.com/C5LtaoM)


Title: Re: Fortnite
Post by: Gildor on January 29, 2019, 11:10
Umodel with "contrast black" theme activated on Win 8.1

(https://i.imgur.com/AzTRMQ9.png) (https://imgur.com/a/W7EO9B7)


Title: Re: Fortnite
Post by: Juso3D on January 29, 2019, 11:20
Yeah that's the only way for it to work, but I just can't stand the high contrast of the look of it, so just put up with it white lol.


Title: Re: Fortnite
Post by: Gildor on January 29, 2019, 11:22
Windows up to version 7 had good possibilities to change theme. Thanks to their managers, Win 8 had MUCH less possibilities for that, and Win 10 even less.


Title: Re: Fortnite
Post by: Juso3D on January 29, 2019, 11:27
Yeah there are some themes out there that did make uModel change color, just got to find them again.


Title: Re: Fortnite
Post by: FabianFG on January 29, 2019, 16:12
V7.3 AES Key:

0xD23E6F3CF45A2E31081CB7D5F94C85EC50CCB1A804F8C90248F72FA3896912E4


Title: Re:Fortnite
Post by: abdumatin on January 30, 2019, 13:51
when i try to assign the marshmello skeleton to another skeleton it just crashes the engine because it has to regenerate the skeleton.

I think this is because it is a NPC and if Im wrong please tell me why.


Thanks.


Title: Re:Fortnite
Post by: Juso3D on January 31, 2019, 06:39
when i try to assign the marshmello skeleton to another skeleton it just crashes the engine because it has to regenerate the skeleton.

I think this is because it is a NPC and if Im wrong please tell me why.


Thanks.

In UE4 or modeling program?


Title: Re:Fortnite
Post by: abdumatin on January 31, 2019, 17:34
when i try to assign the marshmello skeleton to another skeleton it just crashes the engine because it has to regenerate the skeleton.

I think this is because it is a NPC and if Im wrong please tell me why.


Thanks.

In UE4 or modeling program?

UE4


Title: Re: Fortnite
Post by: Juso3D on January 31, 2019, 19:36
Godskin - no need for that.


Title: Re: Fortnite
Post by: dongdong123 on February 01, 2019, 20:24
Hi,

I am having an issue when exporting animations.  

Currently when I check them out they seem to break a lot of the model's bones.  

(https://imgur.com/a/P3nMi4b)
https://imgur.com/a/P3nMi4b

Any clue what is happening?  Is animation exporting broken?


Title: Re: Fortnite
Post by: Juso3D on February 02, 2019, 06:41
Hi,

I am having an issue when exporting animations.  

Currently when I check them out they seem to break a lot of the model's bones.  

(https://imgur.com/a/P3nMi4b)
https://imgur.com/a/P3nMi4b

Any clue what is happening?  Is animation exporting broken?

The pets animations need to have rotation only enable when playing them.

(http://i.imgur.com/GR0dCeol.png) (https://imgur.com/GR0dCeo)
(http://i.imgur.com/VgY07qul.png) (https://imgur.com/VgY07qu)


Title: Re: Fortnite
Post by: corizeus on February 03, 2019, 00:37
Can anyone provide me with a key to help identify animation types? e.g. CMM, GMM, etc.


Title: Re: Fortnite
Post by: BattleDash on February 03, 2019, 00:49
Can anyone provide me with a key to help identify animation types? e.g. CMM, GMM, etc.

CMM = Character Male

CMF = Character Female

CMM_M = Animation Montage for Character Male

CMF_M = Animation Montage for Character Female

Never heard of GMM...


Title: Re: Fortnite
Post by: JasonMuir on February 09, 2019, 20:59
Hi,

I was wondering how you all went about posing the fortnite characters.

As the characters are split into multiple meshes and armatures, and each mesh has its own armature, you cant pose the body without then manually posing the head or hood, this is time consuming and not very accurate.

I tried to combine the 3 meshes, and the 3 armatures into a single armature and mesh, but this resulted in a loss of weight paint data.


I was wondering if there was another way to do this, without deleting the default rig and start again?



thanks,



Title: Re: Fortnite
Post by: Juso3D on February 10, 2019, 05:38
Hi,

I was wondering how you all went about posing the fortnite characters.

As the characters are split into multiple meshes and armatures, and each mesh has its own armature, you cant pose the body without then manually posing the head or hood, this is time consuming and not very accurate.

I tried to combine the 3 meshes, and the 3 armatures into a single armature and mesh, but this resulted in a loss of weight paint data.


I was wondering if there was another way to do this, without deleting the default rig and start again?



thanks,



You need to copy all of the vertex groups from the head to the body using a data transfer modifier, then merge meshes together, then merge bones, delete bone duplicates, if necessary manually parent extra face bones to the head bone if they are there.

Other option is you could just delete them all and make your own skeleton with the rigify add-on also.

(http://i.imgur.com/vN1Z5zOl.png) (https://imgur.com/vN1Z5zO)
(http://i.imgur.com/U6QRrCNl.png) (https://imgur.com/U6QRrCN)


Title: Re: Fortnite
Post by: JasonMuir on February 10, 2019, 22:53
Blenux,

Cheers for the help, posted the situation via private message.

Here are some screenshots of my current status, for context.

Jason Muir,



Title: Re: Fortnite
Post by: JasonMuir on February 10, 2019, 23:17
Screenshot #2 [Updated]



Title: Re: Fortnite
Post by: BattleDash on February 14, 2019, 13:35
0xf2a0859f249bc9a511b3a8766420c6e943004cf0eaee5b7cffdb8f10953e994f

credit @_Lucas7Yoshi


Title: Re: Fortnite
Post by: bebiks on February 15, 2019, 12:40
how to view hlod?


Title: Re: Fortnite
Post by: Juso3D on February 15, 2019, 13:18
how to view hlod?
Find one and open it???


Title: Re: Fortnite
Post by: UK1977 on February 21, 2019, 14:48
hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either
M_Soldier_04 is the right body, just need to use the Alpha mask to hide the extra geometry.

(http://i.imgur.com/63ZXYSOl.png) (https://imgur.com/63ZXYSO)

Could anyone please help me resolve the following 2 issues ?


A) Would anyone know what any of the following 2 textures do and how they should be used ?

https://imgur.com/a/32eq16u

Only consider the first picture pls which is for the leviathan Body (Alien_Fish in uModel).


B) The Visitor Outfit has 2 emission textures for it's helmet, would you know how to use them both (combine or other ?)

https://imgur.com/a/0qLhRfn


Visitor has 4 emission textures infact, each texture is used for a different look (silly, crosshair, boxy and then normal) when you select one at the lobby menu...

Click on picture for Gif
(http://i.imgur.com/U0pE0KCl.gif) (https://imgur.com/U0pE0KC)

Hello Blenux
Do you want to share you 3D crackshot model?


Title: Re: Fortnite
Post by: bebiks on February 21, 2019, 15:57
how to view hlod?
Find one and open it???

I need:
https://cdn.fortnitepolska.pl/uploads/2019/02/DzYb3WtXgAI3Uaq.jpg

I have:
https://imgur.com/a/dNdnQlR


Title: Re: Fortnite
Post by: Gildor on February 21, 2019, 16:23
Find all static meshes (tools | scan content), switch to "flat mode", type "hlod" in "filter" field in package list, sort list by static meshes. Then open things which contains meshes.


Title: Re: Fortnite
Post by: bebiks on February 22, 2019, 15:32
Find all static meshes (tools | scan content), switch to "flat mode", type "hlod" in "filter" field in package list, sort list by static meshes. Then open things which contains meshes.

how to switch to flat mode


Title: Re: Fortnite
Post by: bebiks on February 22, 2019, 15:37
Find all static meshes (tools | scan content), switch to "flat mode", type "hlod" in "filter" field in package list, sort list by static meshes. Then open things which contains meshes.

how to switch to flat mode

oh i know, but i still have https://imgur.com/a/tNOaX0b


Title: Re: Fortnite
Post by: Juso3D on February 22, 2019, 15:41
Find all static meshes (tools | scan content), switch to "flat mode", type "hlod" in "filter" field in package list, sort list by static meshes. Then open things which contains meshes.

how to switch to flat mode

oh i know, but i still have https://imgur.com/a/tNOaX0b

Press Page Down Button.


Title: Re: Fortnite
Post by: Gildor on February 22, 2019, 16:03
Press Page Down Button.
"Where's PageDown button??" ;D


Title: Re: Fortnite
Post by: Juso3D on February 22, 2019, 16:19
Press Page Down Button.
"Where's PageDown button??" ;D

Next to the anykey button  :P


Title: Re: Fortnite
Post by: bebiks on February 22, 2019, 16:38
not work


Title: Re: Fortnite
Post by: Juso3D on February 22, 2019, 18:45
(https://i.imgur.com/BVi1olRm.jpg) (https://i.imgur.com/BVi1olR.png)
(https://i.imgur.com/lh7mtAnm.jpg) (https://i.imgur.com/lh7mtAn.png)


Title: Re: Fortnite
Post by: theoo on February 26, 2019, 15:58
Hello guys,
I'm trying to get high resolution minimap, but I can't find it. Do you know how to get it?

I found only minimap file with size 2000x2000 - anyone saw better quality in files?


Title: Re: Fortnite
Post by: BattleDash on February 26, 2019, 23:08
I'm trying to export meshes from Season 1 files and I keep getting this error anyone know why?
(https://i.gyazo.com/c0d1e5e98d18dd732d0a7603babc82c6.png)


Title: Re: Fortnite
Post by: Gildor on February 27, 2019, 09:33
Incomplete error message, there's no way to say anything without having full error.


Title: Re: Fortnite
Post by: BattleDash on February 27, 2019, 09:38
Incomplete error message, there's no way to say anything without having full error.

Code:
FPakFile::Seek:file=/FortniteGame/Content/Characters/Player/Male/Medium/Bodies/M_Med_Soldier_04/Meshes/SK_M_Med_Soldier_04.uexp <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize:0/1 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/196865 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'SK_M_Med_Soldier_04.SK_M_Med_Soldier_04', pos=3088, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=913


Title: Re: Fortnite
Post by: Gildor on February 27, 2019, 16:14
I've opened that mesh with no problems. Updated the game, and opened with no problems again. Verify your Fortnite install.


Title: Re: Fortnite
Post by: Juso3D on February 27, 2019, 17:13
Season 1 version of M_MED_Soldier_04 would of be using UE 4.18 or so wouldn't it, while your using UE 4.22 might be your issue.


Title: Re: Fortnite
Post by: Juso3D on February 28, 2019, 12:11
To stop any flooding of posts of new update - Locking thread temporary for Season 8 launch - once encryption thread gets new key (if needed) will unlock this again.


Title: Re: Fortnite
Post by: Gildor on February 28, 2019, 12:29
To stop any flooding of posts of new update - Locking thread temporary for Season 8 launch - once encryption thread gets new key (if needed) will unlock this again.
I think I should lock FORUM and facebook page too :) ALWAYS gets annoyed with "give me the new key" before, and "hey, the new key is ..." after.


Title: Re: Fortnite
Post by: Juso3D on February 28, 2019, 12:31
Yes seems like it's needed ;).


Title: Re: Fortnite
Post by: Gildor on February 28, 2019, 16:32
Just a note. After Fortnite update, StaticMesh and Animation doesn't work anymore. If you want them, do not update the game.
Messages looking like "meshes doesn't work", "same here" etc anywhere on the forum will be removed with no further notification.

Animation system got some significant change for UE4.22, probably Fortnite is using it now. I do not have any free time for that, so do not expect updates soon.
Also, UE4.22 has changes in pak file format which breaks many things. These changes aren't used yet, but when Fortnite will use that, umodel will crash with a message like "Pak format version 8 is not supported" etc.


Title: Re: Fortnite
Post by: BattleDash on March 01, 2019, 21:37
Who has version 7.4?  ;D ;D ;D
I have every version from 6.10 up why


Title: Re: Fortnite
Post by: balex on March 01, 2019, 22:54
Anyone know the name of animations for outfit and pickaxe when it is in idle in-game?

(https://i.imgur.com/hgWiOJa.png)



Title: Re: Fortnite
Post by: BattleDash on March 02, 2019, 10:22
Anyone know the name of animations for outfit and pickaxe when it is in idle in-game?

(https://i.imgur.com/hgWiOJa.png)



Most of the animations are Additive, including that. No idea if those are even exportable


Title: Re: Fortnite
Post by: Juso3D on March 02, 2019, 12:57
Anyone know the name of animations for outfit and pickaxe when it is in idle in-game?

https://i.imgur.com/hgWiOJa.png



Idle animation would be something like Female_commando_Idle_01 and pickaxe would follow when connected to character.


Title: Re: Fortnite
Post by: BlendSkill on March 02, 2019, 15:02
Hello
Does anyone know where are the textures of the constructions please ? (Wood, brick and iron)


Title: Re: Fortnite
Post by: Juso3D on March 02, 2019, 15:04
Hello
Does anyone know where are the textures of the constructions please ? (Wood, brick and iron)
Content/Packages/PBW - Textures in each Folder.....

Animation for them are material based.


Title: Re: Fortnite
Post by: BlendSkill on March 02, 2019, 16:21
Thank you
When I want to open some files, I get this error, do you know how to avoid it?

https://www.noelshack.com/2019-09-6-1551529182-capture.png


Title: Re: Fortnite
Post by: Juso3D on March 02, 2019, 16:27
Static meshes are broken atm.


Title: Re: Fortnite
Post by: BlendSkill on March 02, 2019, 16:28
Is there a way to fix it?


Title: Re: Fortnite
Post by: Juso3D on March 02, 2019, 16:29
Wait till Gildor makes changes to uModel, when he can.


Title: Re: Fortnite
Post by: BlendSkill on March 02, 2019, 16:30
Okay. Thank you for your answers.


Title: Re: Fortnite
Post by: NevecEx on March 02, 2019, 18:04
@lorp fixed it already https://poggers.me/umodel/ Static meshes work.


Title: Re: Fortnite
Post by: Juso3D on March 02, 2019, 18:35
@lorp fixed it already https://poggers.me/umodel/ Static meshes work.

oops this is true, totally forgot and updated umodel via git today, half sleep had a long drive today brain wasn't working....


Title: Re: Fortnite
Post by: Quer on March 02, 2019, 20:53
Can somebody help me?
 https://gyazo.com/520aab259178822e832f581b65900b59


Title: Re: Fortnite
Post by: Gildor on March 02, 2019, 20:56
Can somebody help me?
 https://gyazo.com/520aab259178822e832f581b65900b59
Your game files are from the end of January, but you're using the latest encryption key. Update the game, or use older key.


Title: Re: Fortnite
Post by: Quer on March 02, 2019, 21:00
Can somebody help me?
 https://gyazo.com/520aab259178822e832f581b65900b59
Your game files are from the end of January, but you're using the latest encryption key. Update the game, or use older key.
I have the game in the latest version


Title: Re: Fortnite
Post by: Gildor on March 02, 2019, 21:49
Video says "it has pakchunk1005" (and 1006-1008) and it says "January". The quality of video is very very poor - it is almost useless - but I still can recognize something there.
Current Fortnite has no "1005.pak". It has only files with indices 1000-1002.


Title: Re: Fortnite
Post by: Quer on March 03, 2019, 04:32
Video says "it has pakchunk1005" (and 1006-1008) and it says "January". The quality of video is very very poor - it is almost useless - but I still can recognize something there.
Current Fortnite has no "1005.pak". It has only files with indices 1000-1002.
Fixed the game directory was changed and that was an old version


Title: Re: Fortnite
Post by: Quer on March 03, 2019, 04:33
Someone knows why when exporting some files they tell me they are blocked, is there any solution?


Title: Re: Fortnite
Post by: Juso3D on March 03, 2019, 11:58
Hey everyone be sure to check out FunGames Pak Diff Tool he recently released, should help finding what's new between Fortnite updates.

Pak Diff Tool Thread (/smf/index.php/topic,6551.0.html)
or via
FunGames Site (https://fungamesleaks.000webhostapp.com/pak-diff-tool)


Title: Re: Fortnite
Post by: DJ873 on March 04, 2019, 07:26
Can't seem to download the fixed umodel. Can someone give me a walkthrough?


Title: Re: Fortnite
Post by: Juso3D on March 04, 2019, 10:57
Can't seem to download the fixed umodel. Can someone give me a walkthrough?
Working fine for me, what trouble are you having?


Title: Re: Fortnite
Post by: DJ873 on March 04, 2019, 12:21
When I click on the download, it opens up a page with a bunch of letters, numbers and symbols. The URL also has .7z at the end if that helps.


Title: Re: Fortnite
Post by: BattleDash on March 04, 2019, 12:24
When I click on the download, it opens up a page with a bunch of letters, numbers and symbols. The URL also has .7z at the end if that helps.

It's a 7-Zip file


Title: Re: Fortnite
Post by: DJ873 on March 04, 2019, 12:26
I kind of figured that, but how do I download it to run it? Sorry if this is painfully obvious, but I use WinRAR, not 7-zip.


Title: Re: Fortnite
Post by: BattleDash on March 04, 2019, 12:27
I kind of figured that, but how do I download it to run it? Sorry if this is painfully obvious, but I use WinRAR, not 7-zip.

Download 7-Zip?


Title: Re: Fortnite
Post by: DJ873 on March 04, 2019, 12:29
Download umodel from the site.


Title: Re: Fortnite
Post by: DJ873 on March 04, 2019, 13:01
I kind of figured that, but how do I download it to run it? Sorry if this is painfully obvious, but I use WinRAR, not 7-zip.

Download 7-Zip?

I phrased this wrong I think. I was asking how to download the fixed umodel build from the site.


Title: Re: Fortnite
Post by: Juso3D on March 04, 2019, 13:53
Always read First Page of Fortnite thread, I updated it yesterday, here if what you need to click on with the temp fix uModel, then you use it like uModel like always (extract and point uModel to what game you want pak files).

(https://i.imgur.com/KyLZxOL.png)


Title: Re: Fortnite
Post by: DJ873 on March 05, 2019, 03:46
I am clicking on the circled link, but when it opens, it's a page with symbols and numbers. I guess the coding of umodel or something? But it's not downloading.


Title: Re: Fortnite
Post by: Juso3D on March 05, 2019, 06:29
Right click on it and save content link or something similar to that depending on browser.

Direct Download here (https://pogger-space.nyc3.digitaloceanspaces.com/umodel_3319a.7z)


Title: Re: Fortnite
Post by: DJ873 on March 05, 2019, 06:52
I right clicked on it and it worked. Thanks for that!


Title: Re: Fortnite
Post by: punkeen on March 08, 2019, 20:15
@lorp fixed it already https://poggers.me/umodel/ Static meshes work.

Now static meshes work, but animations don't. When I export psa animation it's broken too.

https://i.ibb.co/BwK5Hrg/bandicam-2019-03-08-11-04-41-220.jpg

Please any solution?


Title: Re: Fortnite
Post by: Gildor on March 09, 2019, 00:04
Additive animations never worked. Please see the text at the bottom - I intentionally made it RED.


Title: Re: Fortnite
Post by: Arisen15 on March 09, 2019, 18:51
Can anybody point me to the main player's Animation Blueprint? The one that directly references animations, montages and blendspaces?


Title: Re: Fortnite
Post by: Gildor on March 10, 2019, 18:16
Added UE4.22 StaticMesh support. Animation update is still for the future.


Title: Re: Fortnite
Post by: Gildor on March 11, 2019, 09:22
So, I've checked animation format changes in upcoming UE4.22. Bad news: there are 2 different ways of loading animations. Technical information is below, not everyone will understand it, so simply ignore the message if it's too hard for you.

I've compared "master" branch of UE4 with UE4.22-preview. They both have changes in animation format compared to 4.21, and those changes are DIFFERENT. They're not based one on another, they're really different. "Master" branch has changes which matches Fortnite, UE4.22-preview - not. Both paths introduces complex changes (especially Fortnite / master animation changes - it has animation streaming support). This is really very strange as Epic will have to merge those paths together without breaking existing assets what's hard, so I decided to wait until 4.22 will be finally released, or until Fortnite will change (update) the engine again. I'm not going to work with Fortnite-specific changes at the moment, the priority is for "base" UE4.

At the moment any animation work is frozen: if I'll go "Fortnite way", UE4.22 animation will not work, and vice versa. Most likely, Epic will merge those 2 branches together later, so animation system will get BOTH updates.


Title: Re: Fortnite
Post by: Juso3D on March 11, 2019, 13:37
Sounds pretty technical indeed, but Epic know how to do that well, is lorps fix (https://poggers.me/umodel/) just a hack then, he has it working on his which will do for now anyways.


Title: Re: Fortnite
Post by: punkeen on March 12, 2019, 17:43
Added UE4.22 StaticMesh support. Animation update is still for the future.

I'd want to export a body mesh folder (New Male Skin Bandage_Ninja Fortnite Season 8 Patch 8.1):

https://i.ibb.co/nwVcp7v/error.png


Title: Re: Fortnite
Post by: BlendSkill on March 12, 2019, 20:52
Hello
Do you know in which pak file are the icons of the skins please (UI) ?
Thank you in advance.


Title: Re: Fortnite
Post by: Asval on March 12, 2019, 21:05
Hello
Do you know in which pak file are the icons of the skins please (UI) ?
Thank you in advance.
pakchunk0_s7-WindowsClient


Title: Re: Fortnite
Post by: BlendSkill on March 12, 2019, 21:33
Thank you for your answer, but finally it's not what I need.
I would like to manually extract the icons from the paks, do you have any idea of ​​how I can proceed please?


Title: Re: Fortnite
Post by: Juso3D on March 13, 2019, 03:58
Just export them....


Title: Re: Fortnite
Post by: Gildor on March 13, 2019, 10:29
I'd want to export a body mesh folder (New Male Skin Bandage_Ninja Fortnite Season 8 Patch 8.1):

https://i.ibb.co/nwVcp7v/error.png
There's a bug in that mesh, data is wrong.


Title: Re: Fortnite
Post by: Juso3D on March 13, 2019, 10:45
The body exports, but the Bandage_Ninja_FaceAcc has the bug.


Title: Re: Fortnite
Post by: mashamato on March 14, 2019, 16:08
Hey im new doing stuff like this but i had a problem on getting fortnite models im trying to expand and do scenes but when i try just look at something on umodel to see what type of model it is and it gives me this Error


Title: Re: Fortnite
Post by: Gildor on March 14, 2019, 16:48
May be you have too old Fortnite files?


Title: Re: Fortnite
Post by: WillBrazil on March 15, 2019, 01:35
When importing .psa files into 3DS Max as I've done previously, the root controller now seems to not get animation applied to it (which results in foot sliding and unusable animations). Is that something new with the files themselves, or am I just doing something wrong?


Title: Re: Fortnite
Post by: NoobestLifeEver on March 16, 2019, 20:53
Is it possible to read .umap files?


Title: Re: Fortnite
Post by: Juso3D on March 17, 2019, 08:45
Is it possible to read .umap files?
No


Title: Re: Fortnite
Post by: RuledPage on March 19, 2019, 14:25
i need help the 8.1 key is not working in umodel (the cmd prompt skips through all the files) even though it is the latest key on the page


Title: Re: Fortnite
Post by: Juso3D on March 19, 2019, 14:31
Would be best to show a picture of it, otherwise make sure is 100% correct.


Title: Re: Fortnite
Post by: Luki on March 19, 2019, 23:22
Hello people. Here is a preview from a scene that I created from meshes extracted from umodels for Fortnite. You can find a video on my instagram.

https://www.instagram.com/p/BvKq5N4Biuw/


Title: Re: Fortnite
Post by: Mr.Schlaubii on March 20, 2019, 00:33
Hey, can someone help me to find the Tilted Towers structures? Or maybe the locations in the gamefiles for all fortnite structures?
Thank you <3


Title: Re: Fortnite
Post by: Juso3D on March 20, 2019, 10:16
Hello people. Here is a preview from a scene that I created from meshes extracted from umodels for Fortnite. You can find a video on my instagram.

https://www.instagram.com/p/BvKq5N4Biuw/
Good job on recreating the building prop animation, though your video link is removed.


Title: Re: Fortnite
Post by: NoobestLifeEver on March 20, 2019, 13:31
Hello people. Here is a preview from a scene that I created from meshes extracted from umodels for Fortnite. You can find a video on my instagram.

https://www.instagram.com/p/BvKq5N4Biuw/
Where did you get the maps?


Title: Re: Fortnite
Post by: DIBZ420 on March 20, 2019, 17:15
Hello all, I'm a small time modder who messes mostly with textures & I have a question about messing with Fortnite textures... :P

I was just wondering, have any of u been banned for changing textures of the game & if so how long did it take them to catch you?

I've made My own textures before but I haven't ever played with them because I don't wanna lose My account on which I've spent around 200+ dollars so far.


Title: Re: Fortnite
Post by: Juso3D on March 20, 2019, 19:07
Hello all, I'm a small time modder who messes mostly with textures & I have a question about messing with Fortnite textures... :P

I was just wondering, have any of u been banned for changing textures of the game & if so how long did it take them to catch you?

I've made My own textures before but I haven't ever played with them because I don't wanna lose My account on which I've spent around 200+ dollars so far.
No talk about modding Fortnite is allowed here.


Title: Re: Fortnite
Post by: Gildor on March 20, 2019, 19:21
... My account on which I've spent around 200+ dollars so far.
Damn ... If everyone who use umodel and who spending money to Fortnite donate for umodel, I'd be rich ... But those people can only demand new features, compatibility with game updates etc. There are things where they can waste money, and things which are "free" with no conditions. People use umodel to promote their youtube channels (and somehow getting money from google) etc etc ... Sigh.

No talk about modding Fortnite is allowed here.
You're absolutely right. This is not the forum's purpose, and also what's probably more important - Epic may decide that umodel is "bad" for them and ask stopping it. Earlier I've talked with Epic's devs about umodel and they found this project interesting, however lawyers are totally different kind of people, and I'm happy that nobody from them contacted me yet. However, I've got a notification from google saying that some of forum pages are blocked from search results due to some files people provide here (most likely they even didn't bother to analyze content, those page just contains words "batman" and "download", nothing more).

I'm even thinking about adding "spoiler" tag capability to the forum, and put all AES keys under it, so only registered users will see them - just in case, to prevent those codes from appearing in search engines.


Title: Re: Fortnite
Post by: DIBZ420 on March 20, 2019, 20:47
I was just asking a simple question regarding changing the looks of things in Fortnite.

I had nor have any intention to "mod" the game, I DO NOT believe in cheating in competitive games like Fortnite.

The only reason I even consider changing textures is because it's client sided & doesn't negatively affect other peoples game experience.

I don't like things like aim bot, seeking bullets, player tag, & wall x-ray among others are, it's unfair & it just ruins it for everyone.

The only games I've "modded" are all single player games.


Title: Re: Fortnite
Post by: Juso3D on March 20, 2019, 20:55
Epic games doesn't like the use of modifying the game pak files, if you do you your account will get banned plain and simple.


Title: Re: Fortnite
Post by: lorp on March 20, 2019, 23:58
I was just asking a simple question regarding changing the looks of things in Fortnite.

I had nor have any intention to "mod" the game, I DO NOT believe in cheating in competitive games like Fortnite.

The only reason I even consider changing textures is because it's client sided & doesn't negatively affect other peoples game experience.

I don't like things like aim bot, seeking bullets, player tag, & wall x-ray among others are, it's unfair & it just ruins it for everyone.

The only games I've "modded" are all single player games.

the worst that can happen automatically is a kick during signature verification. you'll have to be manually banned otherwise. i've seen nothing to indicate you'll get straight up banned automatically.

speaking from experience


Title: Re: Fortnite
Post by: Luki on March 21, 2019, 01:18
I want to thank for the creation of umodel. I perceive it as a tool thanks to which I can see through creating processes, used techniques,...

https://www.youtube.com/watch?v=u3FXp9ZrmPg


Title: Re: Fortnite
Post by: BlendSkill on March 22, 2019, 10:06
Hello
Does anyone know if the characters that are in .uasset and .umap files are decodable?
https://image.noelshack.com/fichiers/2019/12/5/1553234759-capture.png


Title: Re: Fortnite
Post by: Gildor on March 22, 2019, 10:16
What did you mean with "decodable"?


Title: Re: Fortnite
Post by: BlendSkill on March 22, 2019, 10:24
Can I get information with that?


Title: Re: Fortnite
Post by: Gildor on March 22, 2019, 13:39
What kind of information? Do you ever know what the object's type is there?


Title: Re: Fortnite
Post by: NoobestLifeEver on March 22, 2019, 17:12
I want to thank for the creation of umodel. I perceive it as a tool thanks to which I can see through creating processes, used techniques,...

https://www.youtube.com/watch?v=u3FXp9ZrmPg

how did you import the fortnite map?


Title: Re: Fortnite
Post by: BlendSkill on March 22, 2019, 20:41
I would like to know if I can "translate" these characters to something that is understandable.
For example, here is the beginning of the code of the .uasset file of a skin : https://image.noelshack.com/fichiers/2019/12/5/1553272834-capture.png . How can I make sense of the highlighted part?


Title: Re: Fortnite
Post by: Gildor on March 22, 2019, 23:37
If that's a blueprint, you can't do that. Actually there's not so many asset types which could be translated to text.


Title: Re: Fortnite
Post by: Juso3D on March 23, 2019, 05:16
I want to thank for the creation of umodel. I perceive it as a tool thanks to which I can see through creating processes, used techniques,...

https://www.youtube.com/watch?v=u3FXp9ZrmPg

how did you import the fortnite map?
Pretty sure he just extracted from uModel and recreated again in UE4 with a good understand how to do so.


Title: Re: Fortnite
Post by: BlendSkill on March 23, 2019, 10:37
Too bad, thanks anyway Gildor


Title: Re: Fortnite
Post by: NoobestLifeEver on March 25, 2019, 18:36
How can I switch LODs in UE Viewer?


Title: Re: Fortnite
Post by: Gildor on March 25, 2019, 20:44
Press "H" key.


Title: Re: Fortnite
Post by: NoobestLifeEver on March 26, 2019, 16:48
Press "H" key.

omg thanks, finally


Title: Re: Fortnite
Post by: NoobestLifeEver on March 26, 2019, 16:49
Press "H" key.

btw, LODs is the lowpoly version of meshes?


Title: Re: Fortnite
Post by: Juso3D on March 26, 2019, 17:18
Press "H" key.

btw, LODs is the lowpoly version of meshes?
Yes LOD is Level of Detail, depending on how many a model may have.


Title: Re: Fortnite
Post by: helloitsme on March 27, 2019, 01:25
Hello everyone

How do you remove the background color of the cosmetics PNGs? What is the most efficient batch-processor? I'd like to change the color from white to transparent.

I read somewhere that XnConvert would do the trick but I've been unable to achieve the result I wanted.


Title: Re: Fortnite
Post by: Juso3D on March 27, 2019, 06:03
Hello everyone

How do you remove the background color of the cosmetics PNGs? What is the most efficient batch-processor? I'd like to change the color from white to transparent.

I read somewhere that XnConvert would do the trick but I've been unable to achieve the result I wanted.

If you export them, they should come out has a TGA file which has transparency the background.

(http://i.imgur.com/BmVjFgfl.png) (https://imgur.com/BmVjFgf)


Title: Re: Fortnite
Post by: balex on March 27, 2019, 15:47
Does anyone know how to get a full image of current map in-game?

(http://i.imgur.com/kOrlCM5l.jpg) (https://imgur.com/kOrlCM5)

-Resize image next time please


Title: Re: Fortnite
Post by: Juso3D on March 27, 2019, 15:55
Does anyone know how to get a full image of current map in-game?

(http://i.imgur.com/kOrlCM5l.jpg) (https://imgur.com/kOrlCM5)

-Resize image next time please


(https://i.imgur.com/wdCsmMEl.jpg) (https://imgur.com/wdCsmME)


Title: Re: Fortnite
Post by: BattleDash on March 28, 2019, 05:57
Gildor you should update the Fortnite Encryption Key Thread pin "Current v8.1 key" It's the newest key however we're on 8.2 not 8.1 that might make people think it isn't updated.


Title: Re: Fortnite
Post by: Gildor on March 28, 2019, 08:00
I never have a key. Someone sends it to the forum of my or Blenux's PM. When key will appear, it will be here.


Title: Re: Fortnite
Post by: Juso3D on March 28, 2019, 12:06
Current one is current.....I just forgot to put 8.2 lol


Title: Re: Fortnite, White Glow On Meshes In UModel!
Post by: M4Artz on March 28, 2019, 13:40
Hey Everyone!

Just Wondering If Anyone Knows How To Hide / Remove This White Glow On Models.

Thanks!


Title: Re: Fortnite, White Glow On Meshes In UModel!
Post by: Juso3D on March 28, 2019, 13:42
Hey Everyone!

Just Wondering If Anyone Knows How To Hide / Remove This White Glow On Models.

Thanks!

CTRL+L, if that don't work CTRL+G.


Title: Re: Fortnite
Post by: BattleDash on March 29, 2019, 06:28
Current one is current.....I just forgot to put 8.2 lol
That's what I meant lmao


Title: Re: Fortnite
Post by: punkeen on March 30, 2019, 01:53
I can't play animations. There's any way to play/export animations (without errors) from fortnite season 8 (newest patch)??

(UE Viewer Updated 27 March, 2019)
(https://i.imgur.com/KrqHneR.png) (https://imgur.com/a/tSaK3ih)


Title: Re: Fortnite
Post by: Gildor on March 30, 2019, 09:13
http://www.gildor.org/smf/index.php/topic,3317.msg31996.html#msg31996


Title: Re: Fortnite
Post by: BattleDash on April 01, 2019, 05:05
Does anyone know how to export the mesh from Athena_Terrain? I know blenux has done it


Title: Re: Fortnite
Post by: abdumatin on April 01, 2019, 16:36
Guys I wanna ask if the material for the Buildings that get placed are made with world offset?

and Also does anybody know that guys account who sent a picture of something and his insta?


Title: Re: Fortnite
Post by: TDPRICE on April 02, 2019, 00:00
it says this every time i try to do an animation AnimSequence4::Serialize(ExplosiveBow_Base_Pose_Weapon): 4 unread bytes
LoadObject:AnimSequence4'ExplosiveBow_Base_Pose_Weapon.ExplosiveBow_Base_Pose_Weapon', pos=14D4, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage:ExplosiveBow_Base_Pose_Weapon <- Load:0/34 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=968


Title: Re: Fortnite
Post by: Gildor on April 02, 2019, 08:06
it says this every time i try to do an animation AnimSequence4::Serialize(ExplosiveBow_Base_Pose_Weapon): 4 unread bytes
LoadObject:AnimSequence4'ExplosiveBow_Base_Pose_Weapon.ExplosiveBow_Base_Pose_Weapon', pos=14D4, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage:ExplosiveBow_Base_Pose_Weapon <- Load:0/34 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=968
Could you read 2 posts above?


Title: Re: Fortnite
Post by: M4Artz on April 10, 2019, 13:33
So Fortnite Changed The PAK Format....


Title: Re: Fortnite
Post by: Juso3D on April 10, 2019, 14:03
So Fortnite Changed The PAK Format....
Update uModel, has support for version 8 pak files.....


Title: Re: Fortnite
Post by: Gildor on April 10, 2019, 14:05
I think I didn't upload umodel with pak 8 support. Just did that. No idea if anything will work in Fortnite though.


Title: Re: Fortnite
Post by: clase on April 10, 2019, 14:18
When I try to open the latest UModel with the new AES key it still gives me an error.

''unknown format''



Title: Re: Fortnite
Post by: Juso3D on April 10, 2019, 14:20
I think I didn't upload umodel with pak 8 support. Just did that. No idea if anything will work in Fortnite though.
oopsy (git pull ftw) :D.


Title: Re: Fortnite
Post by: Gildor on April 10, 2019, 14:27
oopsy (git pull ftw) :D.
Yeah, I thought "how did he get support for pak 8 when I did it after last update?" :)


Title: Re: Fortnite
Post by: Juso3D on April 10, 2019, 14:33
oopsy (git pull ftw) :D.
Yeah, I thought "how did he get support for pak 8 when I did it after last update?" :)
8) ;D


Title: Re: Fortnite
Post by: punkeen on April 10, 2019, 15:08
oopsy (git pull ftw) :D.
Yeah, I thought "how did he get support for pak 8 when I did it after last update?" :)

New update will be ready soon?
Thanks btw


Title: Re: Fortnite
Post by: Juso3D on April 10, 2019, 15:12
oopsy (git pull ftw) :D.
Yeah, I thought "how did he get support for pak 8 when I did it after last update?" :)

New update will be ready soon?
Thanks btw


Fortnite seems to have a different pak then version 8 it seems (could be v9 perhaps), update from Gildor might be a while, one just needs to wait.


Title: Re: Fortnite
Post by: FabianFG on April 10, 2019, 16:19
oopsy (git pull ftw) :D.
Yeah, I thought "how did he get support for pak 8 when I did it after last update?" :)

New update will be ready soon?
Thanks btw


Fortnite seems to have a different pak then version 8 it seems (could be v9 perhaps), update from Gildor might be a while, one just needs to wait.

I will have a look into that now


Title: Re: Fortnite
Post by: FabianFG on April 10, 2019, 17:40
I uploaded a fix (which is hacky and only works for the current fortnite version) for umodel after the latest update

https://www.mediafire.com/file/73o0ya3vi238q8y/UModel%2C_pak_8_fix.zip/file

Any credits to my twitter would be appreciated
https://twitter.com/FunGamesLeaks


Title: Re: Fortnite
Post by: punkeen on April 10, 2019, 18:16
I uploaded a fix (which is hacky and only works for the current fortnite version) for umodel after the latest update

https://www.mediafire.com/file/73o0ya3vi238q8y/UModel%2C_pak_8_fix.zip/file

Any credits to my twitter would be appreciated
https://twitter.com/FunGamesLeaks

I can't open skin meshes (any). Fatal Error

(http://i.imgur.com/w80oP6a.png)


Title: Re: Fortnite
Post by: Juso3D on April 10, 2019, 18:20
I uploaded a fix (which is hacky and only works for the current fortnite version) for umodel after the latest update

https://www.mediafire.com/file/73o0ya3vi238q8y/UModel%2C_pak_8_fix.zip/file

Any credits to my twitter would be appreciated
https://twitter.com/FunGamesLeaks

I can't open skin meshes (any). Fatal Error

(http://i.imgur.com/w80oP6a.png)

Engine version update, breaks uModel support until one works out the new differences, give it some time and a Fix will come soon.


Title: Re: Fortnite
Post by: FabianFG on April 10, 2019, 19:07
I updated of my  PakDiffTool to v1.3 to address the new pak version 8 used by Fortnite.
It will also still work with older paks

You can download it from here:
https://fungamesleaks.wordpress.com/


Title: Re: Fortnite
Post by: Gildor on April 10, 2019, 20:46
Just some technical information.

Fortnite uses pak format which doesn't match UE4.22, despite it has the same version. It is possible to support current Fortnite pak format in UModel, however I think they'll migrate to "official" format later with next engine update, so if I'd write code for their pak - it has to be removed later. I don't understand why that ever happened at Epic: "release" branch (which contains UE4.22, UE4.21.1 etc) contains similar changes as "master" branch, but they're differs in some details, like using 8-bit integer vs 32-bit integer for some fields, different number of some data entries, etc. Usually "master" includes all of "release" changes, like if "master" is based on latest release. Now they're based on something what was done before UE4.22.

Regarding content. I didn't add UE4.22 skeletal mesh, static mesh and animation changes yet. They're ALL changed. And it seems Fortnite uses different versions of mesh and animation formats again. So even when I'll FULLY support UE4.22, Fortnite will not work - until they'll synchronize their source code with main engine's code. They're on "development branch" which contains unstable work-in-progress changes.


Title: Re: Fortnite
Post by: FabianFG on April 10, 2019, 21:41
Just some technical information.

Fortnite uses pak format which doesn't match UE4.22, despite it has the same version. It is possible to support current Fortnite pak format in UModel, however I think they'll migrate to "official" format later with next engine update, so if I'd write code for their pak - it has to be removed later. I don't understand why that ever happened at Epic: "release" branch (which contains UE4.22, UE4.21.1 etc) contains similar changes as "master" branch, but they're differs in some details, like using 8-bit integer vs 32-bit integer for some fields, different number of some data entries, etc. Usually "master" includes all of "release" changes, like if "master" is based on latest release. Now they're based on something what was done before UE4.22.

Regarding content. I didn't add UE4.22 skeletal mesh, static mesh and animation changes yet. They're ALL changed. And it seems Fortnite uses different versions of mesh and animation formats again. So even when I'll FULLY support UE4.22, Fortnite will not work - until they'll synchronize their source code with main engine's code. They're on "development branch" which contains unstable work-in-progress changes.

Fortnite doesn't use all changes of Pak version 8. They just have the changes of the Pak header and there they actually don't use 4*32 bytes but 160 bytes. That's every change I noticed and it worked


Title: Re: Fortnite
Post by: AeonLucid on April 11, 2019, 20:56
Just some technical information.

Fortnite uses pak format which doesn't match UE4.22, despite it has the same version. It is possible to support current Fortnite pak format in UModel, however I think they'll migrate to "official" format later with next engine update, so if I'd write code for their pak - it has to be removed later. I don't understand why that ever happened at Epic: "release" branch (which contains UE4.22, UE4.21.1 etc) contains similar changes as "master" branch, but they're differs in some details, like using 8-bit integer vs 32-bit integer for some fields, different number of some data entries, etc. Usually "master" includes all of "release" changes, like if "master" is based on latest release. Now they're based on something what was done before UE4.22.

Regarding content. I didn't add UE4.22 skeletal mesh, static mesh and animation changes yet. They're ALL changed. And it seems Fortnite uses different versions of mesh and animation formats again. So even when I'll FULLY support UE4.22, Fortnite will not work - until they'll synchronize their source code with main engine's code. They're on "development branch" which contains unstable work-in-progress changes.

Fortnite doesn't use all changes of Pak version 8. They just have the changes of the Pak header and there they actually don't use 4*32 bytes but 160 bytes. That's every change I noticed and it worked

I assume Fortnite uses MaxNumCompressionMethods 5 instead of default 4.


Title: Re: Fortnite
Post by: Gildor on April 11, 2019, 21:10
This is clearly specified in UE4's IPlatformFilePak.h, in master branch. "Release" has 4 items, and it uses CompressionMethodIndex as int32 instead of int8. I think these changes were done in UE4 prior to 4.22 release, and they MUST be replaced in master with what release has. As I told before, these changes are very strange and doesn't look like something persistent.


Title: Re: Fortnite
Post by: AeonLucid on April 11, 2019, 21:34
This is clearly specified in UE4's IPlatformFilePak.h, in master branch. "Release" has 4 items, and it uses CompressionMethodIndex as int32 instead of int8. I think these changes were done in UE4 prior to 4.22 release, and they MUST be replaced in master with what release has. As I told before, these changes are very strange and doesn't look like something persistent.

I know but Fortnite uses "5" for MaxNumCompressionMethods.
You can find proof for this in the pseudocode of the game.

MaxNumCompressionMethods = 5 https://i.imgur.com/km76pvJ.png (https://i.imgur.com/km76pvJ.png)
CompressionMethodIndex = int32 https://i.imgur.com/jZY0ejX.png (https://i.imgur.com/jZY0ejX.png)


Title: Re: Fortnite
Post by: Gildor on April 11, 2019, 21:56
I don't need "proof". I know that.


Title: Re: Fortnite
Post by: MightyMonsoon on April 12, 2019, 01:00
Sorry if this is what you are talking about (because i have no idea what you saying) but when i try to open the pak folder in umodel it dosent ask me for an aes key and nothing opens...


Title: Re: Fortnite
Post by: Juso3D on April 12, 2019, 07:15
Sorry if this is what you are talking about (because i have no idea what you saying) but when i try to open the pak folder in umodel it dosent ask me for an aes key and nothing opens...
Yes Fortnite is broken with uModel for now.


Title: Re: Fortnite
Post by: FabianFG on April 12, 2019, 12:24
Umodel fix for paks and skeletal meshes

PLEASE READ THE COMPLETE PASTEBIN BEFORE ASKING STUPID QUESTIONS:
https://pastebin.com/WUZ0b9NK

Select Game:
-"Unreal Engine 4.22 for Fortnite v.8.3" in the GUI
-Add "-game=fortnite" to the command if you start from cmd or a bat file

Credit to: @FunGamesLeaks and @lucas7yoshi_ on Twitter


Title: Re: Fortnite
Post by: FabianFG on April 12, 2019, 19:55
Umodel fix for basically everything
(Fixed are paks, meshes and anims)

AGAIN PLEASE READ THE COMPLETE PASTEBIN BEFORE ASKING STUPID QUESTIONS
https://pastebin.com/uTC13yrb 

Credit to: @FunGamesLeaks and @lucas7yoshi_ on Twitter


Title: Re: Fortnite
Post by: luca432 on April 12, 2019, 21:46
could you add support for locres files? I think it can be very useful for this perfect tool, I can't find a current easy way to extract them


Title: Re: Fortnite
Post by: Juso3D on April 12, 2019, 22:13
could you add support for locres files? I think it can be very useful for this perfect tool, I can't find a current easy way to extract them
Pretty sure QuickBMS can extract .locres files.


Title: Re: Fortnite
Post by: luca432 on April 12, 2019, 22:17
could you add support for locres files? I think it can be very useful for this perfect tool, I can't find a current easy way to extract them
Pretty sure QuickBMS can extract .locres files.

Not with the last Fortnite pak structure


Title: Re: Fortnite
Post by: Juso3D on April 13, 2019, 13:29
could you add support for locres files? I think it can be very useful for this perfect tool, I can't find a current easy way to extract them
Pretty sure QuickBMS can extract .locres files.

Not with the last Fortnite pak structure

Looks to been updated (https://zenhax.com/viewtopic.php?f=9&t=1005&start=840#p46855) now.

(http://i.imgur.com/NqtID1Rl.png) (https://imgur.com/NqtID1R)


Title: Re: Fortnite
Post by: Siphaboy on April 16, 2019, 02:09
I can't datamine Fortnite. Umodel doesn't ask me the AES Key code. Can someone help me ?  https://imgur.com/a/WOcH3x2


Title: Re: Fortnite
Post by: Juso3D on April 16, 2019, 06:24
I can't datamine Fortnite. Umodel doesn't ask me the AES Key code. Can someone help me ?  https://imgur.com/a/WOcH3x2

you need to use the custom uModel for Fortnite Fix,

FunGames uModel Fortnite Fix
 (https://www.mediafire.com/file/1v3if5a2y7t2yah/UModel%2C+pak%2C+mesh+and+anim+fix.zip)

Added to front page until Gildor's is supported.


Title: Re: Fortnite
Post by: Gildor on April 16, 2019, 08:04
I'd suggest then cleaning up a few recent pages, and remove any questions which are after your last message. So it will be always last, and people who can't read still have a chance to occasionally notice it.


Title: Re: Fortnite
Post by: FabianFG on April 17, 2019, 13:31
0x67d061efa8e049f7c62f1c460f14cd5ad7e601c13f3fb66f0fb090b72b721acc
 
8.4


Title: Re: Fortnite
Post by: Juso3D on April 17, 2019, 13:32
0x67d061efa8e049f7c62f1c460f14cd5ad7e601c13f3fb66f0fb090b72b721acc
 
8.4

Already posted in Encryption thread ;).


Title: Re: Fortnite
Post by: BlendSkill on April 17, 2019, 13:41
Umodel says that the pak files are in an unknown format. I am the only one with this problem?


Title: Re: Fortnite
Post by: Juso3D on April 17, 2019, 13:42
Umodel says that the pak files are in an unknown format. I am the only one with this problem?

Check first page and look for FunGames Fortnite uModel fix and make sure use latest aes key.


Title: Re: Fortnite
Post by: BlendSkill on April 17, 2019, 13:42
The FunGames patch does not work either.


Title: Re: Fortnite
Post by: Juso3D on April 17, 2019, 13:43
The FunGames patch does not work either.

Working all here, game updated to 8.40?


Title: Re: Fortnite
Post by: BlendSkill on April 17, 2019, 13:45
Can you give me the link of this patch please? I may not have downloaded the good ...


Title: Re: Fortnite
Post by: Juso3D on April 17, 2019, 13:46
Can you give me the link of this patch please? I may not have downloaded the good ...

It's on the first page of this thread, make sure to set the engine version to 4.23 or Fortnite.


Title: Re: Fortnite
Post by: BlendSkill on April 17, 2019, 13:48
It works ... I do not understand, I did the same thing as earlier ...
Thank you


Title: Re: Fortnite
Post by: WOLFIE_OG on April 21, 2019, 03:39
can i get some help i try and open pak folder with umodel and i get this in the terminal
https://prntscr.com/neq3rq
anyone know how to fix?


Title: Re: Fortnite
Post by: FabianFG on April 21, 2019, 11:02
Read the thread...


Title: Re: Fortnite
Post by: abdumatin on April 22, 2019, 10:29
Hello guys! I wanted to know if by any chance I can export the post process volume setting of the fortnite map into a text file or maybe if it is possible for me to see the post processing volume box settings.


Thanks!


Title: Re: Fortnite
Post by: Purx123 on April 23, 2019, 22:47
Hi guys, someone knows where the "Nitehare" skin  ??? Thanks


Title: Re: Fortnite
Post by: Juso3D on April 24, 2019, 06:32
Hi guys, someone knows where the "Nitehare" skin  ??? Thanks

He is in the pakchuck files, you will need this Aes Key has it's different from the main paks.

Nitehare = 0xAA37C24F7F455678848CF8FE0AF66EE50CFC5C71ED7671FC902B15DCFD4E689C

(Note - Once he is placed into the main paks soon this aes key will no longer work)


Title: Re: Fortnite
Post by: BlendSkill on April 25, 2019, 17:33
Hello
In the Umodel opensource on Github, which file uses the AES key to decrypt the files?


Title: Re: Fortnite
Post by: Gildor on April 25, 2019, 19:48
Look for "GAesKey" variable.


Title: Re: Fortnite
Post by: XZCendence on April 26, 2019, 04:43
Look for "GAesKey" variable.
Glidor can you make umodel so it can change and replace file names and move them around instead of using HxD?
also, can you help me with exporting meshes and just files in general AS Uassets because creating a new project in the unreal editor and pasting the uassets in the project directory will let you open them in the editor


Title: Re: Fortnite
Post by: Juso3D on April 26, 2019, 09:06
Look for "GAesKey" variable.
Glidor can you make umodel so it can change and replace file names and move them around instead of using HxD?
also, can you help me with exporting meshes and just files in general AS Uassets because creating a new project in the unreal editor and pasting the uassets in the project directory will let you open them in the editor
1 - Skin switching isn't allowed here.

2 - You can save uassets already, but you're going to find that UE4 can't open them once they are cooked.


Title: Re: Fortnite
Post by: abdumatin on April 27, 2019, 09:54
Hey guys Im confused over here on how fortnite created the peely skin face because it looks weird.
and Also Has anybody figured out how fortnite makes different skeletal models with different hierarchy but same skeleton play the same animation? Because Im very confused and when I tried retargeting I have to always rebuild the skeleton and stuff and then I tried assigning skeleton it says the same Different Hiearchy rebuild animations and stuff.


Title: Re: Fortnite
Post by: Juso3D on April 27, 2019, 09:59
http://www.youtube.com/watch?v=tWVZ6KO4lRs


Title: Re: Fortnite
Post by: abdumatin on April 27, 2019, 14:48
http://www.youtube.com/watch?v=tWVZ6KO4lRs

It is confused I dont understand it.
Have you done it yourself by any chance and maybe succeeded?


Title: Re: Fortnite
Post by: Juso3D on April 27, 2019, 14:49
http://www.youtube.com/watch?v=tWVZ6KO4lRs

It is confusing I dont understand it.
Have you done it yourself by any chance and maybe succeeded?
Nope hardly understand it also, watch their other videos containing Fortnite stuff, shows more in them.


Title: Re: Fortnite
Post by: abdumatin on April 27, 2019, 15:04
http://www.youtube.com/watch?v=tWVZ6KO4lRs

It is confusing I dont understand it.
Have you done it yourself by any chance and maybe succeeded?
Nope hardly understand it also, watch their other videos containing Fortnite stuff, shows more in them.

Ok thanks I will do that! But That video teached me a lot!


Title: Re: Fortnite
Post by: Atlic Max on April 28, 2019, 17:26
Hello, I need help on how to download Umodel, I have tried to download different files of umodel and no matter what it keeps saying, "Found 0 game files (0 skipped) at path "C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Paks"
Scanned game directory in 0.0 sec, 166 allocs, 0.01 MBytes serialized in 46 calls." What do I do, I am new to this so I will very appreciate if someone helps.


Title: Re: Fortnite
Post by: kingfisher13 on April 29, 2019, 06:11
Hey guys, does anyone know where the new Avengers skins are in the file structure? I can't find them.


Title: Re: Fortnite
Post by: steamedhams on April 29, 2019, 07:45
hi everyone

when i try to use the fungames patch i get this error:

Memory: bad allocation size 805306368 bytes
appMalloc:size=805306368 (total=0 Mbytes) <- FArray::Empty:805306368 x 1 <- FString<< <- ReadInfo <- FPakVFS::ReadDirectory:PakVer=8 <- MountVFS <- appRegisterGameFile:C:\Program Files\Epic Games\Fortnite/Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite <- Main:umodel_build=976


Title: Re: Fortnite
Post by: Juso3D on April 30, 2019, 08:53
Hey guys, does anyone know where the new Avengers skins are in the file structure? I can't find them.

Search for Ashton

hi everyone

when i try to use the fungames patch i get this error:

Memory: bad allocation size 805306368 bytes
appMalloc:size=805306368 (total=0 Mbytes) <- FArray::Empty:805306368 x 1 <- FString<< <- ReadInfo <- FPakVFS::ReadDirectory:PakVer=8 <- MountVFS <- appRegisterGameFile:C:\Program Files\Epic Games\Fortnite/Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite <- Main:umodel_build=976

Make sure to set engine version to Fortnite or UE4.23 and yes the correct key on first page.


Title: Re: Fortnite
Post by: abdumatin on May 03, 2019, 14:41
Hey by chance does anyone know or maybe Blenux on how Epic created the sparkle specialist skin disco effect? Im confused and im trying to replicate the material but i keep failing and failing it never works I dont know the file for the tiles of the disco or something.
Thanks!

Edit:Im making it on unreal engine 4 btw


Title: Re: Fortnite
Post by: Juso3D on May 03, 2019, 21:49
check out https://twitter.com/llennoco22 and search through his twitter, he has .blend file with it created at least.


Title: Re: Fortnite
Post by: abdumatin on May 05, 2019, 08:24
check out https://twitter.com/llennoco22 and search through his twitter, he has .blend file with it created at least.

it is corrupted I tried all versions of blender didnt work :(


Title: Re: Fortnite
Post by: Juso3D on May 05, 2019, 12:10
check out https://twitter.com/llennoco22 and search through his twitter, he has .blend file with it created at least.

it is corrupted I tried all versions of blender didnt work :(

Even 2.8 beta?


Title: Re: Fortnite
Post by: Broller on May 08, 2019, 16:11
Hey, I'm new here but I've been using UEViewer for quite some time

I know that the new "Dream" outfit is just a reskin from a default skin, however I am unable to find any files concerning her textures or materials, even after extensively looking for Textures one by one.

I've seen that some paks do not get opened with the AES key provided. Maybe she is hidden in these files?

Do you know where she might be?

Thank you!


Title: Re: Fortnite
Post by: Juso3D on May 08, 2019, 17:07
Hey, I'm new here but I've been using UEViewer for quite some time

I know that the new "Dream" outfit is just a reskin from a default skin, however I am unable to find any files concerning her textures or materials, even after extensively looking for Textures one by one.

I've seen that some paks do not get opened with the AES key provided. Maybe she is hidden in these files?

Do you know where she might be?

Thank you!

Yes she is in pakchunk1011 or so aes key for that is different to the rest, they eventually get added to the main paks after reveal or them in the item store I believe.

Aes Key for Dream (temp)
Code:
0x1f782d7641334f70e4f2f9304d3644f68503a09132eaf99f423d630e8e39de06


Title: Re: Fortnite
Post by: Broller on May 08, 2019, 17:14
Hey, I'm new here but I've been using UEViewer for quite some time

I know that the new "Dream" outfit is just a reskin from a default skin, however I am unable to find any files concerning her textures or materials, even after extensively looking for Textures one by one.

I've seen that some paks do not get opened with the AES key provided. Maybe she is hidden in these files?

Do you know where she might be?

Thank you!

Yes she is in pakchunk1011 or so aes key for that is different to the rest, they eventually get added to the main paks after reveal or them in the item store I believe.

Aes Key for Dream (temp)
Code:
0x1f782d7641334f70e4f2f9304d3644f68503a09132eaf99f423d630e8e39de06

Hey, thank you so much for your reply! However I could not find Dream, but Lumios, which is her male counterpart. However, I would really like to get Dream herself :)

Thanks for your time, though!


Title: Re: Fortnite
Post by: Juso3D on May 08, 2019, 17:15
Sorry wrong key indeed, updated it above


Title: Re: Fortnite
Post by: Broller on May 08, 2019, 17:22
Sorry wrong key indeed, updated it above

Got her, thank you so much!


Title: Re: Fortnite
Post by: Purx123 on May 08, 2019, 19:26
Hello again, I have a question to ask, how do I get all the mesh from a skin? I want to get the skin "Burnout" but I do not find some accessories, is there a button that allows me to see the complete set of a skin?  ??? ??? ???
Thanks for help :)


Title: Re: Fortnite
Post by: Gildor on May 08, 2019, 20:15
It is not possible at the moment. Later I'm planning to do "reference viewer" (https://trello.com/c/5FVmXi5n/179-object-reference-viewer), with that tool you'd be able to inspect which objects are used with which objects, like inspect dependencies blueprint -> mesh -> material -> texture. Inspection should work in both directions, i.e. you'll see which objects are used by selection, and which objects use the selection.


Title: Re: Fortnite
Post by: Juso3D on May 08, 2019, 20:16
Hello again, I have a question to ask, how do I get all the mesh from a skin? I want to get the skin "Burnout" but I do not find some accessories, is there a button that allows me to see the complete set of a skin?  ??? ??? ???
Thanks for help :)

Nope you need to do some manual research, check via CP (Character Parts) .uasset data via a hex editor (HxD) and get it's mesh info from there, and compared with it's portrait icon or ingame.

It is not possible at the moment. Later I'm planning to do "reference viewer" (https://trello.com/c/5FVmXi5n/179-object-reference-viewer), with that tool you'd be able to inspect which objects are used with which objects, like inspect dependencies blueprint -> mesh -> material -> texture. Inspection should work in both directions, i.e. you'll see which objects are used by selection, and which objects use the selection.

Nice :D


Title: Re: Fortnite
Post by: Broller on May 09, 2019, 14:18
Hello again!

I have a backup of version 8 prior to the v9 update.
I would like to know if and how I can export the Battle Royale map (Destroyed Tilted Towers precisely). I tried searching into the game files, however I was unable to find anything.

Thanks for helping!


Title: Re: Fortnite
Post by: Juso3D on May 09, 2019, 14:18
Hello again!

I have a backup of version 8 prior to the v9 update.
I would like to know if and how I can export the Battle Royale map (Destroyed Tilted Towers precisely). I tried searching into the game files, however I was unable to find anything.

Thanks for helping!

Nope manually only.


Title: Re: Fortnite
Post by: Broller on May 09, 2019, 14:20
Hello again!

I have a backup of version 8 prior to the v9 update.
I would like to know if and how I can export the Battle Royale map (Destroyed Tilted Towers precisely). I tried searching into the game files, however I was unable to find anything.

Thanks for helping!

Nope manually only.

What does that mean and how could I do it?


Title: Re: Fortnite
Post by: Juso3D on May 09, 2019, 14:30
You need to find each part mesh and texture manually and recreate it all from scratch.


Title: Re: Fortnite
Post by: Broller on May 09, 2019, 14:30
You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!


Title: Re: Fortnite
Post by: Juso3D on May 09, 2019, 15:38
You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!

if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).


Title: Re: Fortnite
Post by: Broller on May 09, 2019, 16:56
You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!

if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).

Alright, thanks. One last question: I can't seem to find the "Velocity skin" within the files that use the default AES key. Perhaps she's in another PAK?


Title: Re: Fortnite
Post by: Juso3D on May 09, 2019, 19:03
You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!

if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).

Alright, thanks. One last question: I can't seem to find the "Velocity skin" within the files that use the default AES key. Perhaps she's in another PAK?

Shes in there under F_MED_Raptor


Title: Re: Fortnite
Post by: Broller on May 09, 2019, 19:31
You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!

if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).

Alright, thanks. One last question: I can't seem to find the "Velocity skin" within the files that use the default AES key. Perhaps she's in another PAK?

Shes in there under F_MED_Raptor

Silly me. Thank you!


Title: Re: Fortnite
Post by: Redsit on May 10, 2019, 15:33
Hey guys!
Can anyone give a link to a modified working umodel for fortnite v.9.0 ? ???


Title: Re: Fortnite
Post by: Juso3D on May 10, 2019, 15:53
Hey guys!
Can anyone give a link to a modified working umodel for fortnite v.9.0 ? ???

Check the first page!


Title: Re: Fortnite
Post by: Juso3D on May 10, 2019, 16:41
Yes Epic has made changes again, will post when they are working.


Title: Re: Fortnite
Post by: winner9 on May 11, 2019, 04:01
Where can I find wood, brick and metal wall mesh and texture, does anyone know? I searched for a long time and didnt find anything, is it in another PAK with different AES key?


Title: Re: Fortnite
Post by: Juso3D on May 11, 2019, 05:57
Search in flat view PBW


Title: Re: Fortnite
Post by: abdumatin on May 11, 2019, 12:19
Is the Umodel of Fungames patch glitchy for anybody else?


Title: Re: Fortnite
Post by: justynboi on May 11, 2019, 13:26
Hi, Can someone help me on this problem i'm having with umodel. some reason every time i tried to open fortnite files to export models. some reason umodel says that the .pak files has an unknown format. I'm just wondering their any fix to this.


Title: Re: Fortnite
Post by: abdumatin on May 11, 2019, 13:36
animations and skeletons too when I used the fortnite method on unreal engine 4 the skeletons dont match they get glitchy I think he should update it.


Title: Re: Fortnite
Post by: Redsit on May 11, 2019, 13:48
What is the problem ? How to fix?
P.S. I use umodel FunGames, UE 4.22 and take the key from the first page. v.4.23 I do not have in the launcher


Title: Re: Fortnite
Post by: abdumatin on May 11, 2019, 14:48
What is the problem ? How to fix?
P.S. I use umodel FunGames, UE 4.22 and take the key from the first page. v.4.23 I do not have in the launcher


Use the Fortnite Version on Umodel Set the Engine to Unreal Engine 4 and Version Fortnite if it does not work go to the FIRST page of THIS FORUM and there is a link to the latest version available.


Title: Re: Fortnite
Post by: AshahaSuriqi on May 12, 2019, 01:51
anyone knows how vendetta is called in game files?


Title: Re: Fortnite
Post by: HungryShark49 on May 12, 2019, 03:54
Anyone know where to find the Endgame content such as Iron Man's Repulsors and Stormbreaker? I looked around for a couple hours in version v8.40/.50 pak file but couldn't find it. If you know the location in v8.40/.50 or v9 would be fine too, I would greatly appreciate it!


Title: Re: Fortnite
Post by: Juso3D on May 12, 2019, 04:40
anyone knows how vendetta is called in game files?

Battle_Suit

Anyone know where to find the Endgame content such as Iron Man's Repulsors and Stormbreaker? I looked around for a couple hours in version v8.40/.50 pak file but couldn't find it. If you know the location in v8.40/.50 or v9 would be fine too, I would greatly appreciate it!

Ashton.


Title: Re: Fortnite
Post by: NoobestLifeEver on May 12, 2019, 16:06
Is there a way I could use OLDER versions of UE version?


Title: Re: Fortnite
Post by: Juso3D on May 12, 2019, 17:36
Is there a way I could use OLDER versions of UE version?

You will need older version of Fortnite also and set the current engine version for that time.


Title: Re: Fortnite
Post by: andyp on May 13, 2019, 01:55
I'm still having this umodel problem... it's just opening with nothing in it anyone know how to fix..?


Title: Re: Fortnite
Post by: Juso3D on May 13, 2019, 04:41
Make sure your using the fun games fix on first page and the newest aes key on the first page of the encryption thread.


Title: Re: Fortnite
Post by: Redsit on May 13, 2019, 15:47
What version of UE and umodel to use so that they work in fortnite v9.0?


Title: Re: Fortnite
Post by: Gildor on May 13, 2019, 16:29
Is the problem you have EXACTLY like on screenshot on this page, above? Is error message the same? If so, I'd suggest you have somehow corrupt game files.
Or it is (in theory) possible that AES key you typed satisfied quick check for key correctness, but failed the rest of processing - i.e. you might typed bad key.


Title: Re: Fortnite
Post by: Redsit on May 14, 2019, 08:21
Is the problem you have EXACTLY like on screenshot on this page, above? Is error message the same? If so, I'd suggest you have somehow corrupt game files.
Or it is (in theory) possible that AES key you typed satisfied quick check for key correctness, but failed the rest of processing - i.e. you might typed bad key.

The key is taken from the first page as advised.  But what is the point if I corrupt the game files?


Title: Re: Fortnite
Post by: Gildor on May 14, 2019, 08:36
I didn't tell that YOU corrupted them. But in my practice it happens sometimes when people re-download some game and it starts to work, so there are different situations exists.
If you can START the game, files are definitely ok. In this case I'd advise to check - is your game up to date? Also I'd check if you're using recent "patched umodel". And so on ...


Title: Re: Fortnite
Post by: totopizzahn on May 15, 2019, 06:14
Help?
http://prntscr.com/noodnz


Code:
assertion failed: AlignedOffset <= Dst.Num()

UAnimSequence4::TransferPerTrackData <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'RPG_Fire_Weapon.RPG_Fire_Weapon', pos=67B, ver=517/0 (unversioned), game=fortnite <- UObject::EndLoad <- LoadWholePackage:RPG_Fire_Weapon <- Load:0/2 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_build=976


Title: Re: Fortnite
Post by: Juso3D on May 15, 2019, 09:42
Help?
http://prntscr.com/noodnz


Code:
assertion failed: AlignedOffset <= Dst.Num()

UAnimSequence4::TransferPerTrackData <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'RPG_Fire_Weapon.RPG_Fire_Weapon', pos=67B, ver=517/0 (unversioned), game=fortnite <- UObject::EndLoad <- LoadWholePackage:RPG_Fire_Weapon <- Load:0/2 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_build=976

Read first page animations are broken.


Title: Re: Fortnite
Post by: abdumatin on May 15, 2019, 17:28
I want to know if there is anyway I can remove the names of the characters from the bone names I just want the root and unreal engine thinks they have different hiearchy since the 1st Assasin_Suit has the bone name of M_MED_AssassinSuit.ad.002 before the root bone and the 2nd one has M_MED_AssassinSuit_Dmg.ad.002 before the root bone therefore Unreal Thinks its different hiearchy Im really annoyed and I wanted to know if its preventable.


Title: Re: Fortnite
Post by: BattleDash on May 16, 2019, 01:35
Anyone know how to get a ue4opus now? Once Gildor updated umodel to export them as oggs it broke a lot of things in them since it streams them and pulls it from the wrong file.

Edit - I can't just use an old version of umodel because of incorrect pak format and the end of bytes fix doesnt work anymore


Title: Re: Fortnite
Post by: Gildor on May 16, 2019, 08:05
Once Gildor updated umodel to export them as oggs it broke a lot of things in them since it streams them and pulls it from the wrong file.
What is broken now? Is umodel crashing when trying to export ogg? Is exported ogg too small? Is exported ogg unreadable by third-party converter tool? Please be more specific.


Title: Re: Fortnite
Post by: iamdaaan on May 17, 2019, 01:05
Once Gildor updated umodel to export them as oggs it broke a lot of things in them since it streams them and pulls it from the wrong file.
What is broken now? Is umodel crashing when trying to export ogg? Is exported ogg too small? Is exported ogg unreadable by third-party converter tool? Please be more specific.

I'm getting this error when I copy in the AES key? Any suggestions?

*** ERROR: Memory: bad allocation size 838860800 bytes
appMalloc:size=838860800 (total=1 Mbytes) <- FArray::Empty:838860800 x 1 <- FString<< <- ReadInfo <- FPakVFS::ReadDirectory:PakVer=8 <- MountVFS <- appRegisterGameFile:***FIRST_PAK_FILE*** <- ScanGameDirectory <- appSetRootDirectory:dir=***Paks_FOLDER*** <- Main:umodel_build=976


Title: Re: Fortnite
Post by: Splatonka on May 17, 2019, 02:45
Anyone know where Save the World’s new zone based loading screens are? Apart from a couple special losing screens, they are not located in the 2D assets folder.

I’d imagine the old mission based loading screens are located in the same place, along with both modes’ default loading screens, and possibly even old event based screens.


Title: Re: Fortnite
Post by: BattleDash on May 17, 2019, 06:27
Once Gildor updated umodel to export them as oggs it broke a lot of things in them since it streams them and pulls it from the wrong file.
What is broken now? Is umodel crashing when trying to export ogg? Is exported ogg too small? Is exported ogg unreadable by third-party converter tool? Please be more specific.

It seems your way of streaming/exporting the ue4opus files exports them in a more compressed way than I need to change them. I need the raw ue4opus files.


Title: Re: Fortnite
Post by: BlendSkill on May 17, 2019, 19:55
Hello
Most of the scripting references in the uassets files are in the "Epic Games\UE_4.22\Engine\Source\Runtime" directory, but where can I find references to Fortnite scripts (such as FortniteUI on the image) ?


Title: Re: Fortnite
Post by: BlendSkill on May 17, 2019, 19:55
https://image.noelshack.com/fichiers/2019/20/5/1558108542-sans-titre.png


Title: Re: Fortnite
Post by: Gildor on May 17, 2019, 20:03
1. Use "save packages" to get separate uasset files.
2. Use "unreal package extractor" to dig deeper into package's structure (you'll need to use command line for that!)
3. Look at generated "import table" file, it shows which objects are used by that file.


Title: Re: Fortnite
Post by: Gildor on May 18, 2019, 14:24
I've provided an "official build" which has Fortnite support. Use it with setting game to UE4.23.


Title: Re: Fortnite
Post by: BlendSkill on May 19, 2019, 13:41
Where are the Loot Lake base meshes please?


Title: Re: Fortnite
Post by: Gildor on May 22, 2019, 21:17
SchortyBR provided a key for me, I've posted it in a usual place. I didn't test it, i.e. I don't know if it really works.


Title: Re: Fortnite
Post by: Juso3D on May 23, 2019, 09:10
i need the v9.10 AES KEY



Check first page of aes thread, it's in there.


Title: Re: Fortnite
Post by: Gildor on May 24, 2019, 18:44
it says all packages
who says what??


Title: Re: Fortnite
Post by: Juso3D on May 25, 2019, 08:53
Use Gildors version its now supported


Title: Re: Fortnite
Post by: Broller on May 26, 2019, 15:17
Hello, does anyone know where the Sandstorm outfit resides?

I cannot see it using the default AES key, maybe it's somewhere else?

Thanks for your help!


Title: Re: Fortnite
Post by: andreyholkin on May 26, 2019, 20:55
NO TGA:
https://mega.nz/#F!HDJ2lKZQ!_hpT2qxZX8yKbbayJb1VyA


Title: Re: Fortnite
Post by: winded on May 29, 2019, 01:45
Is there a way to find all meshes (body/head/beard) and materials that a skin is made of? Trying to find a way to automatically link meshes to skins using them.


Title: Re: Fortnite
Post by: Juso3D on May 29, 2019, 08:21
You can press M to view where materials are applied on the model while viewing the 3D Mesh, then you can Page Up and Down to change to the Materials parameters and what textures are used and where there are.


Title: Re: Fortnite
Post by: winded on May 29, 2019, 17:26
Ok and how can I get all the meshes for a specific CID ?


Title: Re: Fortnite
Post by: Juso3D on May 29, 2019, 21:13
You need to check CP uassets in a text editor.


Title: Re: Fortnite
Post by: BlendSkill on May 30, 2019, 18:50
I have a mistake with Umodel, you know why?
My command is:
umodel.exe -path="D:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks" -game=ue4.23 -aes=0x67d061efa8e049f7c62f1c460f14cd5ad7e601c13f3fb66f0fb090b72b721acc -out="C:\Users\blendskill\OneDrive\Bureau\Programmes\Leaks Fortnite\Fortnite Leak\Fortnite Leak\bin\Debug" -save *.*

Here is the error that appears:
https://image.noelshack.com/fichiers/2019/22/4/1559227792-capture.png


Title: Re: Fortnite
Post by: Gildor on May 30, 2019, 19:07
Most likely you didn't set up export directory, and default directory is in some protected location.


Title: Re: Fortnite
Post by: punkeen on June 02, 2019, 19:48
Anyone knows where's the blue menu background (w/triangles)? How to extract it with umodel?


Title: Re: Fortnite
Post by: YoshiCrystal on June 02, 2019, 22:56
Hello so, anyone knows how to extract models or something from fortnite 1.8? I think that umodel doesn't have support for that version of the game so yeah.


Title: Re: Fortnite
Post by: Gildor on June 02, 2019, 22:59
UModel supports only current version of Fortnite. If you want older one, you should specify older UE4 version, those one which was used there. If that game used some "intermediate" version, then you should find UModel which matched that date (from Github, FAQ has instructions for that), as only in this version might open it.


Title: Re: Fortnite
Post by: YoshiCrystal on June 02, 2019, 23:12
Well, I tried with an older version, I selected the pak file, I selected something and selected the UE4 version and I got this:

Serializing behind stopper (1C1D+820080 > BB049)
FPakFile::Serialize <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize:1/3 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'F_MED_Nude_Base_01.F_MED_Nude_Base_01', pos=2C21, ver=512/0 (unversioned), game=ue4.16 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=612

Any ideas?


Title: Re: Fortnite
Post by: Gildor on June 02, 2019, 23:22
There are many things.
1. This version might be not supported before.
2. You selected a wrong engine version.
3. You've downloaded a wrong UModel (if you used old one).


Title: Re: Fortnite
Post by: YoshiCrystal on June 02, 2019, 23:33
I think that this version of Fortnite has been never supported before by Umodel because I tried with every engine version and none has worked but the engine 4.15 shows a different error (latest version of Umodel) :

assertion failed: Pos >= 0 && Pos < Info->UncompressedSize

FPakFile::Seek:file=/Game/Characters/Player/Female/Medium/Base/F_MED_Nude_Base_01.uexp <- UnPackage::SetupReader <- LoadObject:SkeletalMesh4'F_MED_Nude_Base_01.F_MED_Nude_Base_01', pos=1004, ver=510/0 (unversioned), game=ue4.15 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1014

And I also tried with older versions of Umodel but none of them worked (I tried every Umodel from July 2017).

I do not know if this has to do with the program not asking the aes key of the game (I checked with Unrealpak and it is supposed to be unencryted but Umodel says that all the files are encrypted).


Title: Re: Fortnite
Post by: Juso3D on June 03, 2019, 07:39
Interesting file your trying to view/export  ;D


Title: Re: Fortnite
Post by: Broller on June 05, 2019, 13:07
Hello again!

I need help again, because I can't find Kuno's mask (not hair, i have that). I've tried searching Bandage Ninja or BandageNinja, and even checking "hats" one-by-one didn't give me any results.

Any help would be appreciated!  ;D


Title: Re: Fortnite
Post by: Juso3D on June 05, 2019, 17:01
Hello again!

I need help again, because I can't find Kuno's mask (not hair, i have that). I've tried searching Bandage Ninja or BandageNinja, and even checking "hats" one-by-one didn't give me any results.

Any help would be appreciated!  ;D

F_MED_Bandage_Ninja_Head

(https://i.imgur.com/rLMqpCwl.png)


Title: Re: Fortnite
Post by: Purx123 on June 05, 2019, 19:00
how do you find all the "mesh" of a model without looking for folder by folder?


Title: Re: Fortnite
Post by: Juso3D on June 06, 2019, 07:45
Flat view: Character Mesh


Title: Re: Fortnite
Post by: BattleDash on June 06, 2019, 13:28
Looks like meshes are broken?

Code:
appMalloc:size=1077936128 (total=97 Mbytes) <- FArray::Empty:16842752 x 64 <- TArray::Serialize:0/0 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:1/4 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'M_MED_Blue_Mystery_Body.M_MED_Blue_Mystery_Body', pos=9B6C7, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1018


Title: Re: Fortnite
Post by: fayescarlet on June 06, 2019, 13:30
Yeah, I get a crash when I try to view a mesh.

Code:
appMalloc:size=1077936128 (total=97 Mbytes) <- FArray::Empty:16842752 x 64 <- TArray::Serialize:0/0 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:1/4 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'M_MED_Retro_Sci_Fi_Ninja.M_MED_Retro_Sci_Fi_Ninja', pos=89789, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1018


Title: Re: Fortnite
Post by: Broller on June 06, 2019, 14:47
Hello again!

I need help again, because I can't find Kuno's mask (not hair, i have that). I've tried searching Bandage Ninja or BandageNinja, and even checking "hats" one-by-one didn't give me any results.

Any help would be appreciated!  ;D

F_MED_Bandage_Ninja_Head

(https://i.imgur.com/rLMqpCwl.png)

Alright, thank you very much and have a nice day! :D


Title: Re: Fortnite
Post by: Juso3D on June 07, 2019, 09:19
If yous are having trouble with the skeleton mesh, there is a fix already on the first page!


Title: Re: Fortnite
Post by: Linebeck on June 07, 2019, 13:28
Does anybody know how to fix this kind of texture issues? :o

(http://i.epvpimg.com/mhkveab.png)


Title: Re: Fortnite
Post by: Juso3D on June 07, 2019, 18:00
Does anybody know how to fix this kind of texture issues? :o

(http://i.epvpimg.com/mhkveab.png)

uModel only shows you basic texture/material setups, you can press M (Press Page Down first) to get material info, but your on your own to recreate them how they look ingame.


Title: Re: Fortnite
Post by: Linebeck on June 07, 2019, 18:57
Thanks! ♥ Got it to work in 3ds max. I just never noticed there was a way to see additional material informations, thanks again.

(http://i.epvpimg.com/0ECUdab.png)


Title: Re: Fortnite
Post by: Juso3D on June 07, 2019, 21:08
No worries, but Eevee FTW! (Blender 2.8 )

(https://i.imgur.com/RoADC9Ll.png)


Title: Re: Fortnite
Post by: XZCendence on June 08, 2019, 22:56
@Glidor
IS there any way I can get umodel to export the asset files RAW and untouched, I want the plain uasset files


Title: Re: Fortnite
Post by: Gildor on June 09, 2019, 00:00
@Glidor
IS there any way I can get umodel to export the asset files RAW and untouched, I want the plain uasset files
Sure. There's "save packages" item in menus.


Title: Re: Fortnite
Post by: Linebeck on June 09, 2019, 14:03
Not sure if am doing something wrong at this point, but some models can't be opened with the v9.20 uModel Fix. It shows some skeletal mesh errors again for some specific models. However it works fine without the fix(tested with a few bags and gliders).
So if anyone has issues with the fix, trying the clean uModel version on this model is worth a try :)


Title: Re: Fortnite
Post by: abdumatin on June 09, 2019, 16:19
Why is it that when I open the Trombone from the Sad Trombone Emote from the folder  Game/Animations/Props/Sad_Trombone/Proxy
Umodel Crashes and says this:

appMalloc:size=1077936128 (total=97 Mbytes) <- FArray::Empty:16842752 x 64 <- TArray::Serialize:0/0 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:1/4 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Sad_Trombone.Sad_Trombone', pos=1A594, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=1018



EDIT: It turns out now Skeletal Meshes are broken


Title: Re: Fortnite
Post by: Juso3D on June 09, 2019, 17:58
Read first page.


Title: Re: Fortnite
Post by: abdumatin on June 10, 2019, 01:35
Read first page.


I downloaded the fix and when I put the AES key this appears:

Memory: bad allocation size 838860800 bytes
appMalloc:size=838860800 (total=1 Mbytes) <- FArray::Empty:838860800 x 1 <- FString<< <- ReadInfo:Index=1/6873 <- FPakVFS::ReadDirectory:PakVer=8 <- MountVFS <- appRegisterGameFile:E:\Epic Games\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory:dir=E:\Epic Games\Fortnite\FortniteGame\Content\Paks <- Main:umodel_build=1021


Title: Re: Fortnite
Post by: Juso3D on June 10, 2019, 18:24
Do you have the sdl2 with the fix umodel?

Someone was having the same issue.


Title: Re: Fortnite
Post by: abdumatin on June 11, 2019, 05:53
Do you have the sdl2 with the fix umodel?

Someone was having the same issue.


There is no sdl2 model so I decided to use the old fix sdl2 and the gildor one and none of them work its without the sdl2 :/
Just download it your self and see it.


Title: Re: Fortnite
Post by: Juso3D on June 11, 2019, 09:14
just download uModel from here and use the sdl2 from it, and make sure to set it to either 4.23 or Fortnite in the game version.


Title: Re: Fortnite
Post by: Broller on June 12, 2019, 00:40
I happen to have the same problem. I downloaded SDL2.dll from the latest available umodel on this website and downloaded the patched UModel. However I'm still getting that exact same crash (on startup)


Title: Re: Fortnite
Post by: Juso3D on June 12, 2019, 07:56
Where are you running it (Desktop, C: etc???) and what options are you using?


Title: Re: Fortnite
Post by: Broller on June 12, 2019, 12:41
Where are you running it (Desktop, C: etc???) and what options are you using?

Here should be everything you need. I just double-click on umodel.exe, dial in these settings and enter the v9.2 AES key.

The directories in which umodel.exe and SDL2.dll reside can be seen.

Thanks for your help!


Title: Re: Fortnite
Post by: abdumatin on June 12, 2019, 13:00
Where are you running it (Desktop, C: etc???) and what options are you using?


I did it but now the Animations are broken :(


Title: Re: Fortnite
Post by: Juso3D on June 12, 2019, 13:29
Yes the fix it only for Skeleton Meshes, not animations also.


Title: Re: Fortnite
Post by: Broller on June 12, 2019, 13:46
Yes the fix it only for Skeleton Meshes, not animations also.

Do you have any idea why my umodel doesn't work at all? I can't even get in the files. This is the error I'm getting:


Title: Re: Fortnite
Post by: Gildor on June 12, 2019, 14:49
Where did you get "your umodel"?


Title: Re: Fortnite
Post by: Broller on June 12, 2019, 15:08
Where did you get "your umodel"?

UModel_BKP is the umodel from this very website. The umodel.exe comes from the link in the first post of this whole thread, which is yours, the version that's supposed to be fixed for v9.2

https://pogger-space.nyc3.cdn.digitaloceanspaces.com/umodel6619.7z

^this link


Title: Re: Fortnite
Post by: Gildor on June 12, 2019, 15:14
This is a custom build, not mine. All my umodel builds are on regular downloads page, not via forum links
https://www.gildor.org/downloads


Title: Re: Fortnite
Post by: Broller on June 12, 2019, 17:24
This is a custom build, not mine. All my umodel builds are on regular downloads page, not via forum links
https://www.gildor.org/downloads

I mean this is literally the one you're referencing in the first post:


  • Has of V9.20, uModel official from Gildor isn't supported, but you can download a temp fix here = v9.20 uModel Fix (https://pogger-space.nyc3.cdn.digitaloceanspaces.com/umodel6619.7z) -  FSkinWeightProfilesData was the problem.


Title: Re: Fortnite
Post by: Gildor on June 12, 2019, 18:59
I mean this is literally the one you're referencing in the first post:
That wasn't I who posted that link :)



I've updated UModel to work with current state of Fortnite, you may use "official build" now.


Title: Re: Fortnite
Post by: Juso3D on June 12, 2019, 19:54
It was ME! :D (Cheers Gildor there was couple different umodels fixes that I was getting confused on lol)


Title: Re: Fortnite
Post by: Broller on June 13, 2019, 02:51
I mean this is literally the one you're referencing in the first post:
That wasn't I who posted that link :)



I've updated UModel to work with current state of Fortnite, you may use "official build" now.

Thank you!

Have a nice day :)


Title: Re: Fortnite
Post by: kyleshakes04 on June 17, 2019, 00:17
How do i set up Rox's body textures and which ones do i use?


Title: Re: Fortnite
Post by: Juso3D on June 17, 2019, 16:31
How do i set up Rox's body textures and which ones do i use?

_GM contain mask to put colors to, you might want to join some Fortnite model discords.


Title: Re: Fortnite
Post by: abdumatin on June 19, 2019, 19:57
Hi this is something Unrelated but
I want to say Thank You so much to Gildor for bringing Umodel into this Universe
If UModel wasn't here there wouldn't have been any leaks!
We appreciate the Hard Work and Dedication you put into Umodel and we appreciate it!
Now the reason I am saying this is because people are now calling them selves leakers and watermarking UModel screenshots because its apparently THEIR leak and the fact that they don't credit you is what makes them look like a clown.
Once Again.
Thank You Very Much Gildor I don't know how big I want to thank you!


Title: Re: Fortnite
Post by: Gildor on June 19, 2019, 20:39
I want to say Thank You so much to Gildor for bringing Umodel into this Universe
You're welcome :)
Quote
If UModel wasn't here there wouldn't have been any leaks!
I wouldn't like to disappoint you, but Fortnite support is just a "side effect" of umodel's presence. It doesn't exist specially for Fortnite, and definitely not for any leaks.
Quote
Now the reason I am saying this is because people are now calling them selves leakers and watermarking UModel screenshots because its apparently THEIR leak and the fact that they don't credit you is what makes them look like a clown.
This happen for years, and not only with Fortnite. People afraid that someone else but them will get any credit. It happened from time to time that I saw umodel reuploaded somewhere (without giving a link to my site), and even readme was removed, just in case. I think that it won't be correct to fight with little children, so it's ok.


Title: Re: Fortnite
Post by: Yosuu on June 20, 2019, 07:24
I am trying to get Fortnite character models, I did everything right and have the right AES Key and the "Choose a package to open" menu pops up and under FortniteGame there is no content folder, there is only a Plugins folder. Any help?


Title: Re: Fortnite
Post by: Juso3D on June 20, 2019, 07:48
1. Make sure Fortnite is updated.
2. Make sure you have latest uModel.
3. Set Game Version to UE4.23


Title: Re: Fortnite
Post by: abdumatin on June 23, 2019, 15:00
Hello again guys!
I wondered if anybody can help me how can I make the calamity for example use the one same skeleton because if you export the models with umodel there is a extra root bone that has the name of the character model that gets added and that is what crashes my UE4 or asks for regenerating the skeleton everytime because of that!
Thanks in advance!


Title: Re: Fortnite
Post by: Gildor on June 23, 2019, 16:01
Hi. I think you should put more details about workflow which you're using, because there are number of ways of getting a mesh into UE4 with use of different software. UModel itself doesn't generate "extra bone".


Title: Re: Fortnite
Post by: abdumatin on June 24, 2019, 06:54
Hi. I think you should put more details about workflow which you're using, because there are number of ways of getting a mesh into UE4 with use of different software. UModel itself doesn't generate "extra bone".

https://imgur.com/a/eg8TZM0
Here look what it says
I am exporting the Calamity with its different styles which use the same skeleton (F_MED_Cowgirl_Skeleton) all of the styles and on the Image it says it failed to assign/merge skeleton because it has different hiearchies even tho it doesnt  this message appears in both of them. :/ could this be a problem with blender only?


Title: Re: Fortnite
Post by: Juso3D on June 24, 2019, 07:04
Cant read anything on image 02.


Title: Re: Fortnite
Post by: abdumatin on June 24, 2019, 07:52
Cant read anything on image 02.

Are you talking about the Long list of the bone names? or that little picture under that list?


Title: Re: Fortnite
Post by: Juso3D on June 24, 2019, 08:20
Image 03 actually...


Title: Re: Fortnite
Post by: abdumatin on June 24, 2019, 14:25
Image 03 actually...
It is written
F_MED_Cowgirl_T12.ao
and for some reason that name comes up in the skeleton bones list so thats why I cant assign T12 with T34
It changes its bone structure there are two root bones
First is the reference name of the Character Model in blender that comes up in the bones list as a root for some reason
and the same with T34
It changes into F_MED_Cowgirl_T34.ao and it is a root bone in the bones list :/




Title: Re: Fortnite
Post by: punkeen on June 25, 2019, 21:24
Hi!
Please, How can I export face expression animations. I know how to export animations but not with face expressions. is it possible?

https://i.ibb.co/41PqQkt/face-expression-animations.png - Please resize or use thumbnail link.



Title: Re: Fortnite
Post by: Juso3D on June 25, 2019, 21:53
Nope otherwise everyone would have shown it by now.


Title: Re: Fortnite
Post by: abdumatin on June 26, 2019, 05:39
Hi!
Please, How can I export face expression animations. I know how to export animations but not with face expressions. is it possible?

https://i.ibb.co/41PqQkt/face-expression-animations.png - Please resize or use thumbnail link.



No because its not possible
Reason?
Its because they don't animate the faces on Maya manually but instead they use animation curves for the faces which I tried to export the data but still failed


Title: Re: Fortnite
Post by: Gildor on June 26, 2019, 09:47
@punkeen, @abdumatin
What about not posting ugly pictures which takes size of the whole screen??


Title: Re: Fortnite
Post by: abdumatin on June 27, 2019, 01:40
@punkeen, @abdumatin
What about not posting ugly pictures which takes size of the whole screen??
Ya nechevo delal :/
moy fotgraph tolka v imgur


Title: Re: Fortnite
Post by: abdumatin on June 27, 2019, 01:40
@punkeen, @abdumatin
What about not posting ugly pictures which takes size of the whole screen??
Ya nechevo delal :/
moy fotgraph tolka v imgur



Sorry for my bad russian lol I am just learning it cuz I switched from English to russian since in japan english is expensive af


Title: Re: Fortnite
Post by: Gildor on June 27, 2019, 09:28
Sorry for my bad russian lol I am just learning it cuz I switched from English to russian since in japan english is expensive af
:)

If you need to learn English, I can advise you with good free video courses (I used them to pass IELTS 6 years ago)


Title: Re: Fortnite
Post by: abdumatin on June 27, 2019, 18:52
Sorry for my bad russian lol I am just learning it cuz I switched from English to russian since in japan english is expensive af
:)

If you need to learn English, I can advise you with good free video courses (I used them to pass IELTS 6 years ago)
ahahahhah balshoi sposibo ya angliski khorosho znayo moi rusko prosto plokho patamu shto ya Ruski ne uchilsa tolka angliski!
Ye shoraz balshoi sposiba neenada ya khorosho znayu angliski :)   ;D ;D ;D
Mne nuzhno vyuchit Ruski yazik, chtoby uspevat za shkoloy


Title: Re: Fortnite
Post by: Gildor on June 27, 2019, 19:01
 :)


Title: Re: Fortnite
Post by: abdumatin on June 27, 2019, 19:51
:)
I am really sorry you had to read that horrible trash Russian of mine I hope you didn't have a stroke


Title: Emote Music
Post by: Harry123 on July 01, 2019, 14:37
Where can emote music be found?


Title: Re: Emote Music
Post by: Juso3D on July 02, 2019, 09:39
Where can emote music be found?

Game/Athena/Sounds/Emotes


Title: Re: Fortnite
Post by: Connor on July 04, 2019, 03:39
Can Anybody Help me, I was watching leaked file videos and found the address to one of them. the Doggus Files, if anyone knows where they are I went and tried to find them but only two folders showed up, the Scaffolding and Constructorbot


Title: Re: Fortnite
Post by: Juso3D on July 04, 2019, 06:28
They are in the other pakchunks, you need a different aes to access them.


Title: Re: Fortnite
Post by: Connor on July 04, 2019, 18:02
They are in the other pakchunks, you need a different aes to access them.
So How would I find the other AES key?


Title: Re: Fortnite
Post by: Gildor on July 04, 2019, 20:14
Someone in this thread said that keys for other paks sent over network.


Title: Re: Fortnite
Post by: Juso3D on July 04, 2019, 21:53
FunGames has a discord server that retrieves them automatically soon has they are detected.


Title: Re: Fortnite
Post by: abdumatin on July 05, 2019, 04:05
Thanks to Gildor and Blenux and everyone who helped me! NOW I SUCCESSFULY CREATED MY EVIL MASTER PIECE!!!!!!!!!!!!!  :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

https://drive.google.com/file/d/1RqMIqqEc8eX24J7ak_zABA5WxDtdLdWq/view


Title: Re: Fortnite
Post by: Connor on July 05, 2019, 07:06
FunGames has a discord server that retrieves them automatically soon has they are detected.
Yeah What Server is it


Title: Re: Fortnite
Post by: roibenj on July 06, 2019, 00:14
where do we can find stranger things models? :D


Title: Re: Fortnite
Post by: Juso3D on July 08, 2019, 19:18
Use this AES Key (Temp)

0xBAF52A6F92EEC11156427038A02456DCB35DA2B61C1AD3A627C3EF05E0B004A8


Title: Re: Fortnite
Post by: abdumatin on July 16, 2019, 17:06
Cany anybody tell me why that red colour marked material slot doesnt appear in blender or UE4?
and also does anybody know by chance how Epic Games made it so they have these hide elements where they remove some parts like I am very confused somebody help me please thanks!


Title: Re: Fortnite
Post by: Juso3D on July 16, 2019, 17:51
Hiding elements is with the character stages, they simply hide stuff from say stage 1 so they can use the one mesh (SRDrift has Stage 1 to Stage 4 in one mesh, and Stage 5 and 6 in another).

and that red material is there it's just applied on the same material has the grey material, reasons for it being red not sure why.



Title: Re: Fortnite
Post by: abdumatin on July 17, 2019, 02:19
I know but I wanna know how they do it because I cant see the texture masks for the hiding masked opacity it is just 2 models the first one with hair and the hoodie combined with the stage 1 body and a stage 3 coat thing on top of it.


Title: Re: Fortnite
Post by: Juso3D on July 17, 2019, 04:37
Look up mutable for ue4, should show some light on what they do.

https://support.anticto.com/projects/mutable-unreal-engine-4/wiki/Basic_Concepts


Title: Re: Fortnite
Post by: abdumatin on July 17, 2019, 18:02
Look up mutable for ue4, should show some light on what they do.

https://support.anticto.com/projects/mutable-unreal-engine-4/wiki/Basic_Concepts

how do I download it?


Title: Re: Fortnite
Post by: Juso3D on July 17, 2019, 18:10
It's already part of UE4


Title: Re: Fortnite
Post by: abdumatin on July 17, 2019, 20:46
It's already part of UE4

I cant find it and I am very Confused can you add me on discord ? FG_Tajgames
#2233
Maybe we can talk later cuz I gotta go and yleep (yeet + sleep) to bed.


Title: Re: Fortnite
Post by: Ray5404 on July 19, 2019, 03:06
Sorry if this is a frequently asked question, but when I go set it to open the game files and everything and override game detection, it doesn't give me a place to put the AES Key and just opens with nothing there, How do I fix this?


Title: Re: Fortnite
Post by: Gildor on July 20, 2019, 11:49
Use older UModel please. During my git works, git client which I use (gitkraken) by accident removed temporary changes which I made for Fortnite a few months ago, so it can't recognize this changed pak format anymore.

Use it from this page (hit "download" button there):
https://github.com/gildor2/UModel/blob/b701f9b04d2f6ee5672cc3f8ad13e74c1c7937fe/umodel.exe


Title: Re: Fortnite
Post by: Gildor on July 21, 2019, 11:03
I've restored Fortnite code, so recent UModel version should work with this game again.
I didn't try updating the game though, it's more than one month old on my laptop, however I think it should work.


Title: Re: Fortnite
Post by: CosmicDreams on July 22, 2019, 10:08
Does anyone have the Gemini skin files from v8.40?
They changed it into Astro Assassin in 9.40 I think and I kinda want to try rendering the skin.


Title: Re: Fortnite
Post by: ReadySetCinder on July 22, 2019, 13:51
Has anyone found the mesh and texture files for Cattus (the monster) and any of the sound files during the event? Tried looking for them but had no luck.

Will be grateful if anyone who has got it tell me how, thanks!


Title: Re: Fortnite
Post by: Juso3D on July 22, 2019, 15:02
Has anyone found the mesh and texture files for Cattus (the monster) and any of the sound files during the event? Tried looking for them but had no luck.

Will be grateful if anyone who has got it tell me how, thanks!

They are in their own pakchunk file with their own aes key, check the Athena/Environments folder.

Cactus/Doggus AES Key (Temp) : 0x024DD338CD22D0CABF298C5DED20E54AE4BBA39E5449A7FEBAB2FA5AA9E66A56


Title: Re: Fortnite
Post by: CosmicDreams on July 22, 2019, 16:48
Hm. The body mesh for the skin i'm looking for still seems to be in the files but the helmet isn't.


Title: Re: Fortnite
Post by: Juso3D on July 22, 2019, 17:12
Yes been removed for the new helmet, uploaded here of the old one SpaceBunny Files (https://mega.nz/#F!dY8j3KgQ!3Es6UKRQiE8lAHesFp_mNw)


Title: Re: Fortnite
Post by: CosmicDreams on July 22, 2019, 17:39
Oh thanks!


Title: Re: Fortnite
Post by: CosmicDreams on July 22, 2019, 18:06
Another question, Is there any documentation on the texture types?
ie, M, S, FX, etc etc.


Title: Re: Fortnite
Post by: Lampy on July 22, 2019, 21:18
Another question, Is there any documentation on the texture types?
ie, M, S, FX, etc etc.

s- specular (green - metallic, red -specular, blue - roughness )


Title: Re: Fortnite
Post by: Juso3D on July 22, 2019, 21:28
_D = Diffuse (Base Color/ Albedo alternatively)
_M = Misc or Mask (Red Channel = AO, Green Channel = Rim, Blue Channel = Subsurface Coloring)
_S = Spec (Red = Spec, Green = Metal, Blue = Roughness) - Set to None Color Data.
_N = Normal (None Color, Invert Green Channel for OpenGL Normals in programs like Blender)
_E = Emission Texture (May need to seperate channels for different texture)
_FX = Effects Texture/Mask (Used to apply emission in particular areas, and effects while ingame).

You will also find ColorMask textures on particular character skins (Cowboy Skin has example) to control different coloring on different parts of the character material setup.


Title: Re: Fortnite
Post by: Stiffy360 on July 22, 2019, 23:39
Is " 0x024DD338CD22D0CABF298C5DED20E54AE4BBA39E5449A7FEBAB2FA5AA9E66A56" the current key as of today? It's not working for the default packages for me.


Title: Re: Fortnite
Post by: abdumatin on July 23, 2019, 06:16
_D = Diffuse (Base Color/ Albedo alternatively)
_M = Misc or Mask (Red Channel = AO, Green Channel = Rim, Blue Channel = Subsurface Coloring)
_S = Spec (Red = Spec, Green = Metal, Blue = Roughness) - Set to None Color Data.
_N = Normal (None Color, Invert Green Channel for OpenGL Normals in programs like Blender)
_E = Emission Texture (May need to seperate channels for different texture)
_FX = Effects Texture/Mask (Used to apply emission in particular areas, and effects while ingame).

You will also find ColorMask textures on particular character skins (Cowboy Skin has example) to control different coloring on different parts of the character material setup.



I fufed up by making red roughness and blue specular in UE4


oh yeah btw the M is for ambient occlusion in UE4 which is bassicaly the AO



Title: Re: Fortnite
Post by: Juso3D on July 23, 2019, 07:15
Is " 0x024DD338CD22D0CABF298C5DED20E54AE4BBA39E5449A7FEBAB2FA5AA9E66A56" the current key as of today? It's not working for the default packages for me.

AES Keys locate here (/smf/index.php/topic,6134.0.html)

abdumatin AO is on Red Channel only on _M
Rim/Sheen on Green, Subsurface on Blue.


Title: Re: Fortnite
Post by: abdumatin on July 23, 2019, 08:34
Is " 0x024DD338CD22D0CABF298C5DED20E54AE4BBA39E5449A7FEBAB2FA5AA9E66A56" the current key as of today? It's not working for the default packages for me.

AES Keys locate here (/smf/index.php/topic,6134.0.html)

abdumatin AO is on Red Channel only on _M
Rim/Sheen on Green, Subsurface on Blue.

Yeah about the subsurface and rim/sheen I am figuring out on how to do it cuz I made my character look like a vampire.


Title: Re: Fortnite
Post by: Gildor on July 23, 2019, 15:52
Added support for new animation format.


Title: Re: Fortnite
Post by: Tomy73 on July 23, 2019, 19:07
Added support for new animation format.

Many thanks, now seems goes well.  ;)

Kind regards.


Title: Re: Fortnite
Post by: Juso3D on July 23, 2019, 19:26
Yep thanks Gildor once again, making a lot of peoples happy again :)


Title: Re: Fortnite
Post by: abdumatin on July 24, 2019, 00:19
Added support for new animation format.

большое спасибо Gildor!


Title: Re: Fortnite
Post by: abdumatin on July 24, 2019, 00:31
Guys I want to know if it is possible to export skeletons because I want to add facial expressions into the character but the problems is the empty head skeleton which is the one that controls all the head meshes is not possible to be exported.
I am talking about Fortnite_Base_Head_Export_Skeleton


Title: Re: Fortnite
Post by: Tomy73 on July 24, 2019, 23:56
Hello.
I try to import an animation PSA file and I get the error of the image.
Someone can help me to solve?
Many thanks in advance.

kind regards.

(https://i.imgur.com/8Fj155l.jpg)


Title: Re: Fortnite
Post by: Juso3D on July 25, 2019, 05:39
Are you using the latest Befzz Importer?


Title: Re: Fortnite
Post by: Tomy73 on July 25, 2019, 10:43
Hello.

First at all many thanks to Blenux for help me and give me the solution.
Im wrong thinking I have the last PSA Addon, I downloaded the new one from dta 5 of January from here https://github.com/Befzz/blender3d_import_psk_psa/tree/master/addons
And now works well.
Another question , I reneame the bones in the tree as root --> Root , spine --> Spine
Is this necessary?
Many thanks again.

Kind regards.

(https://i.imgur.com/7bxpNa5l.jpg)


Title: Re: Fortnite
Post by: Juso3D on July 25, 2019, 14:08
Cool and not needed anymore on the renaming.


Title: Re: Fortnite
Post by: Gildor on July 25, 2019, 14:54
Guys, please use this (new) board for any UModel+Blender discussion:
https://www.gildor.org/smf/index.php/board,41.0.html


Title: Re: Fortnite
Post by: ReadySetCinder on July 25, 2019, 23:37
Has anyone found the mesh and texture files for Cattus (the monster) and any of the sound files during the event? Tried looking for them but had no luck.

Will be grateful if anyone who has got it tell me how, thanks!

They are in their own pakchunk file with their own aes key, check the Athena/Environments folder.

Cactus/Doggus AES Key (Temp) : 0x024DD338CD22D0CABF298C5DED20E54AE4BBA39E5449A7FEBAB2FA5AA9E66A56

Thank you for the help, Blenux! Though i couldn't find the mesh for Cattus itself and could only find the POI version of it (the skeleton), it is much appreciated. Though, looking through most of the sound files, some of them are .ADPCM files, and I have no idea how to convert them into actual sound files


Title: Re: Fortnite
Post by: Tomy73 on July 26, 2019, 15:31
Hello to @ll.

I need help for find some meshes and textures.
I try to find the Redline Skin(See attached image) , but only find body mesh and body texture in this folders.
Body mesh --> \Game\Characters\Player\Female\Medium\Bodies\F_Med_Soldier_01\Meshes
Body Texture --> \Game\Characters\Player\Female\Medium\Bodies\F_Med_Soldier_01\Skins\Female_Commando_StreetRacerBlack\Textures
Somebody knows where I can find head and helmet mesh / head and helmet textures ?
Many thanks in advance.

Kind regards.

(https://i.imgur.com/7wvrktl.jpg)


Title: Re: Fortnite
Post by: abdumatin on July 26, 2019, 15:34
you can find them in the Accessories folder above Athena then go into Hats inside the Accessories folder and search for it.


Title: Re: Fortnite
Post by: Tomy73 on July 26, 2019, 15:49
@Abdumatin.

Thanks for answer.  :)
But can you be more explicit?
I cant find where you says.  :cry:

Kind regards.


Title: Re: Fortnite
Post by: abdumatin on July 26, 2019, 16:03
@Abdumatin.

Thanks for answer.  :)
But can you be more explicit?
I cant find where you says.  :cry:

Kind regards.


It is located at Game/Accessories/Hats/F_MED_StreetRacerWhite/Meshes/F_MED_Street_Racer_White_Helmet
and the Textures for the Red line Helmet Textures for it are located at Game/Accessories/Hats/Textures/Male_Commando_Raider_Blackops/


Title: Re: Fortnite
Post by: luke11685 on July 26, 2019, 16:17
Hey guys good news I heard Epic Games is soon planning modding support.Bad news any ideas how to start character modding in Fortnite Battle Royale right now? I want to apologize that sometimes my english(primary level I don't think it's intermediate one) language doesn't sound(however I'm still trying to speak as the best as I can) very well.I'm not the fluent english speaker. Polish is my native language. One more thing do you know how downgrade Fortnite from season 10 into season 1.


Title: Re: Fortnite
Post by: abdumatin on July 26, 2019, 16:20
Hey guys good news I heard Epic Games is soon planning modding support.Bad news any ideas how to start character modding in Fortnite Battle Royale right now? I want to apologize that sometimes my english(primary level I don't think it's intermediate one) language doesn't sound(however I'm still trying to speak as the best as I can) very well.I'm not the fluent english speaker. Polish is my native language. One more thing do you know how downgrade Fortnite from season 10 into season 1.

 any evidence on the Epic starting modding support? and it is very hard to downgrade fortnite from season 10 to season 1 cuz u need to learn how to do custom servers then you can edit the lobbies and graphics etc


Title: Re: Fortnite
Post by: luke11685 on July 26, 2019, 16:33
Here you go here's proof and my evidence. So I bet they will probably add Level Editor such as that one likewise in UT4/Unreal Tournament 2016.
https://trello.com/b/GXLc34hk/epic-games-store-roadmap


Title: Re: Fortnite
Post by: abdumatin on July 26, 2019, 16:40
Here you go here's proof and my evidence. So I bet they will probably add Level Editor such as that one likewise in UT4/Unreal Tournament 2016.
https://trello.com/b/GXLc34hk/epic-games-store-roadmap

You are wrong that is for adding the Mod Kits like the Hello Neighbor mod kits to the Epic Games Store because when they released the new Epic Launcher the mod kits were not in the Library list soooo um yeah......

It is written Mod Support for Games ON Epic Games Store


Description

Ability to host product-specific storefronts full of mods. Enables most mod-centric GAME TO COME to Epic Games store.


Title: Re: Fortnite
Post by: Juso3D on July 26, 2019, 16:42
Yes I highly doubt that will ever happen anytime soon.


Title: Re: Fortnite
Post by: luke11685 on July 26, 2019, 16:46
So does it mean no modding support for Unreal Tournament 2016 and Fortnite Battle Royale? Could it be highly unlikely chance to see it comming up? Is that never gonna happen? Is it impossible?


Title: Re: Fortnite
Post by: Juso3D on July 26, 2019, 16:50
Unreal Tournament has a modding SDK already and Fortnite I highly doubt.


Title: Re: Fortnite
Post by: Gildor on July 26, 2019, 16:54
"Modding stuff" would mean a possibility to host own game server. I doubt this will ever happen for Fortnite. This game for Epic is just for making money for everything else. Adding possibility to host own server will make them lose money.
And they update engine with new features mainly for adding something new for Fortnite (so, it's really nothing interesting happens in last engine versions).


Title: Re: Fortnite
Post by: abdumatin on July 26, 2019, 17:06
If fortnite adds modding to the game they should not make it public but instead give it to limited people you know like maybe those thumbnail makers who actually have talent ? I think that would make sense because then if it is public clickbaiters will get access to it and make a the Monster Default Dance and Go NEW SPACE FORTNITE MONSTER CAUGHT DOING LEAKED DANCE? *MUST WATCH*.

Edit: I too highly doubt it that they will make a mod kit and plz somebody plz play unreal tournament I am alone with bots lululul


Title: Re: Fortnite
Post by: Tomy73 on July 26, 2019, 17:48
It is located at Game/Accessories/Hats/F_MED_StreetRacerWhite/Meshes/F_MED_Street_Racer_White_Helmet
and the Textures for the Red line Helmet Textures for it are located at Game/Accessories/Hats/Textures/Male_Commando_Raider_Blackops/

Many thanks.
The helmet mesh is from another skin (Street racer White) and the textures I think is not too(But im not sure at all.).
Any new idea where can find please?

Kind regards.


Title: Re: Fortnite
Post by: Gildor on July 26, 2019, 17:56
A quick poll.

There are LOTS of requests looking like "where can I find a blue pants", "white pajama" etc. There requests appears like if they're asked once, and then nobody else can use it - at least because of the thread's size. And they're making thread much larger than it should be (I'm cleaning the thread over last 2 days, and I know what I'm talking about).

So I have a questions: how to organize "where's something" questions to keep them separate from this thread, to make such requests more useful for others, etc etc. Making a separate thread for each request is not an opportunity. Making a single thread for all requests - it's ok, because it will be easy to clean it up, BUT it won't let user locate information easily, so one day Blenux will be so tired from "where is" questions, and you'll lose someone who does the search job for you.

Personally I think that locating resources in a game is EASY, and only lazy people asks such questions here. Or at least it's easy to learn things. So, another opportunity is simply remove all "where is" requests from the forum to keep it clean.


Title: Re: Fortnite
Post by: luke11685 on July 26, 2019, 18:50
What a shame. In Minecraft you can make mods,but this game always had single(I guess this is how Fortnite prototype would look like) player. Is it really complicated to make at least unofficial character modding(kind of like in case of cancelled game named Paragon) for Fortnite(they still supporting and updating this game) right now if in Epic Tencent Games not gonna make it happen in 100%?


Title: Re: Fortnite
Post by: abdumatin on July 27, 2019, 15:11
It is located at Game/Accessories/Hats/F_MED_StreetRacerWhite/Meshes/F_MED_Street_Racer_White_Helmet
and the Textures for the Red line Helmet Textures for it are located at Game/Accessories/Hats/Textures/Male_Commando_Raider_Blackops/

Many thanks.
The helmet mesh is from another skin (Street racer White) and the textures I think is not too(But im not sure at all.).
Any new idea where can find please?

Kind regards.


The Textures for it is from another stw ninja skin and the mesh too and the Red line textures for it is from the Burnout outfit


Title: Re: Fortnite
Post by: Juso3D on July 27, 2019, 17:06
A quick poll.

There are LOTS of requests looking like "where can I find a blue pants", "white pajama" etc. There requests appears like if they're asked once, and then nobody else can use it - at least because of the thread's size. And they're making thread much larger than it should be (I'm cleaning the thread over last 2 days, and I know what I'm talking about).

So I have a questions: how to organize "where's something" questions to keep them separate from this thread, to make such requests more useful for others, etc etc. Making a separate thread for each request is not an opportunity. Making a single thread for all requests - it's ok, because it will be easy to clean it up, BUT it won't let user locate information easily, so one day Blenux will be so tired from "where is" questions, and you'll lose someone who does the search job for you.

Personally I think that locating resources in a game is EASY, and only lazy people asks such questions here. Or at least it's easy to learn things. So, another opportunity is simply remove all "where is" requests from the forum to keep it clean.

These probably be the best option, posted on the first page perhaps?

Fortnite ID's by DaniLecx SpreedSheet (https://docs.google.com/spreadsheets/d/1gVDgnzNyMCafIWa-dBO3mgNUHmHzgA9O5sWbfQy2Yfg/edit#gid=0) 
Fortnite ID's by King SpreedSheet (https://docs.google.com/spreadsheets/d/1KROtaFm1xGeGEoXlWUaaSE-J_CavhGv2bUfT-l2dNF4/edit#gid=1599327044)


Title: Re: Fortnite
Post by: Gildor on July 28, 2019, 21:58
Moved animation export problem discussion to separate thread
https://www.gildor.org/smf/index.php/topic,6728.0.html


Title: Re: Fortnite
Post by: abdumatin on July 30, 2019, 10:18
What is the FX texture in the copper wasp skin for? (M_MED_Cyber_Karate)


Title: Re: Fortnite
Post by: Juso3D on July 30, 2019, 17:04
What is the FX texture in the copper wasp skin for? (M_MED_Cyber_Karate)

Masks/Effects.


Title: Re: Fortnite
Post by: abdumatin on July 30, 2019, 17:33
What is the FX texture in the copper wasp skin for? (M_MED_Cyber_Karate)

Masks/Effects.

I see that the skin ingame has a fresnel could that be how it used?


Title: Re: Fortnite
Post by: Juso3D on August 01, 2019, 12:54
Another update, another break...

Skeletons
(http://i.imgur.com/TKwTOCVl.png) (https://imgur.com/TKwTOCV)

Static Meshs
(http://i.imgur.com/6HK7faNl.png) (https://imgur.com/6HK7faN)


Title: Re: Fortnite
Post by: Gildor on August 01, 2019, 15:05
Wow, nice. I've expected when Epic will start to use new technology for mesh streaming.
I'm able to fix that, but can't promise that will do it soon. May be today, may be not.


Title: Re: Fortnite
Post by: Juso3D on August 01, 2019, 16:26
Yeah I feel ya man, must get annoying, wish I knew how to program all this stuff would fix these myself to help out, but that would take a million years  ;D


Title: Re: Fortnite
Post by: Gildor on August 01, 2019, 16:37
I'm just a bit ill since weekend, having difficulties spending more than 5 mins next to PC (spending most of time in bed). And therefore I've lost a lot of working time (I don't have paid illness, paid vacation, etc) - so when I'll get better, I'll need to compensate working hours first. Anyway, I'll check if there's something quick to fix.


Title: Re: Fortnite
Post by: Juso3D on August 01, 2019, 17:17
Yeah nah take your time man, your health is far more important, anyone has a issue with that can fudge off.


Title: Re: Fortnite
Post by: Tomy73 on August 01, 2019, 18:06
@Gildor.

As Blenux says, first is your health.
The rest can wait, sure.
I hope you get better soon.

Kind regards.


Title: Re: Fortnite
Post by: smokeyq on August 02, 2019, 07:14
Hey! I have a small problem. whenever i open A uasset, the program freezes and it isn't responding. how can i fix this?


Title: Re: Fortnite
Post by: Gildor on August 02, 2019, 09:52
Umodel itself shouldn't freeze. So the possible reasons are:
1. umodel can't access files, and for some reason it freezes instead of showing a message - this could be solved with moving a game to another location or starting umodel as administrator
2. some cool antivirus software intercepts calls (it's very unlikely)
3. bad videocard drivers - this is the most possible case; if you use very old drivers, try updating; if very new - try rolling back (I had some glitches in UE4 1-2 years ago with most recent Nvidia drivers, but Intel and AMD has much worse ones!)


Title: Re: Fortnite
Post by: Gildor on August 02, 2019, 18:41
I've just uploaded UModel UE Viewer (;D) with new UE4.23 changes, Fortnite should work.


Title: Re: Fortnite
Post by: Juso3D on August 02, 2019, 18:56
Thanks again Gildor


Title: Re: Fortnite
Post by: Tomy73 on August 02, 2019, 19:45
Many thanks Gildor.  :)


Title: Re: Fortnite
Post by: RetroDragon on August 02, 2019, 23:25
I hate to ask but after looking everywhere for them and finding nothing, where are the head models for Catalyst and the unmasked DJ Yonder?


Title: Re: Fortnite
Post by: BGmoder on August 03, 2019, 09:57
Have you been able to load anything in the preview? I have a error, took the Drift model as an example.  :sad:


Title: Re: Fortnite
Post by: Gildor on August 03, 2019, 09:58
You've set game to UE4.18 - this of course WILL NOT work.


Title: Re: Fortnite
Post by: BGmoder on August 03, 2019, 11:59
I just decided for myself to start porting models, all models began to load.I didn’t choose the games very much, Fortnite and Garry's Mod (Source Engine), and Garry's Mod is still that old.Therefore, I will have big problems with porting , but actually they already have it.One person was able to port 250 models, but I can not imagine how. I’ll have to contact him to find out. But thanks for telling me (fool) that the version is not that  :cool:


Title: Re: Fortnite
Post by: Juso3D on August 03, 2019, 14:28
I just decided for myself to start porting models, all models began to load.I didn’t choose the games very much, Fortnite and Garry's Mod (Source Engine), and Garry's Mod is still that old.Therefore, I will have big problems with porting , but actually they already have it.One person was able to port 250 models, but I can not imagine how. I’ll have to contact him to find out. But thanks for telling me (fool) that the version is not that  :cool:

I suggest you go on the 3D Art Discord (https://discord.gg/3GbBVhv), they have SFM channel there.


Title: Re: Fortnite
Post by: BGmoder on August 03, 2019, 16:25
I only need to port to Garry's mod, for playermodels.  :smiley:


Title: Re: Fortnite
Post by: EFun on August 03, 2019, 22:16
Hello Everyone!

Does anyone knows how to fix this?
(http://)
 I was able to export models till fortnite season X (V10) update came out.


Title: Re: Fortnite
Post by: RetroDragon on August 03, 2019, 22:29
Try downloading the newest version of UModel if you haven't already.

P.S, DOES anyone know where the Catalyst face model is? Or unmasked Y0ND3R?


Title: Re: Fortnite
Post by: Juso3D on August 04, 2019, 08:33
Hello Everyone!

Does anyone knows how to fix this?
(http://)
 I was able to export models till fortnite season X (V10) update came out.


Your using uModel 1021, Season X requires 1054 build of uModel (in future always update uModel before posting a issue).


Title: Re: Fortnite
Post by: EFun on August 05, 2019, 02:26
Thank you, this was really helpful!


Title: Re: Fortnite
Post by: alistairmark13 on August 05, 2019, 11:57
Does anyone know what the ultima knight is called?


Title: Re: Fortnite
Post by: m0nzo on August 05, 2019, 12:23
Does anyone know what the ultima knight is called?
CID_484_Athena_Commando_M_KnightRemix

Is that what you're looking for?


Title: Re: Fortnite
Post by: alistairmark13 on August 05, 2019, 12:32
Looking for the season 10 tier 100 skin


Title: Re: Fortnite
Post by: Juso3D on August 05, 2019, 12:41
Yes just type is M_MED_Knight_Remix in flat view (or Remix for any new Season 10 current skins)


Title: Re: Fortnite
Post by: alistairmark13 on August 05, 2019, 12:44
Awesome!! That worked.

Many thanks.


Title: Re: Fortnite
Post by: san on August 09, 2019, 18:27
Been a while and this thread is 90+ pages! So apologies if this has been answered before. Does anyone know how to get the modular building blocks from the 'Creative' mode of the game? Any particular folder where all those assets are stored?
Also is there any way of extracting the map created in the 'Creative' mode?


Title: Re: Fortnite
Post by: Juso3D on August 09, 2019, 18:41
Creative Content is just the normal assets setup differently in that game mode (they let you select things and move then around), basically you just need to search around and find them in umodel.

and No, the are the same umaps has the main BR map.


Title: Re: Fortnite
Post by: san on August 09, 2019, 19:03
Thanks. Will have a search around. Found some of the building blocks under Environments/Sets...

Creative Content is just the normal assets setup differently in that game mode (they let you select things and move then around), basically you just need to search around and find them in umodel.

and No, the are the same umaps has the main BR map.


Title: Re: Fortnite
Post by: Gildor on August 12, 2019, 20:02
I've decided to check how often "umodel" appears in youtube (Altova blames me that I'm using their trademark "umodel" for promoting my poor software) . Found several new 2019 videos with "fortnite" dedication. And damn, I'm very sad: people are mostly re-packaging umodel (of course with stripped readme which could refer to a site). No links to gildor.org, NOTHING. I thought such people left gildor.org when "lineage 2" became less popular, but not ... People are even asking donations because they showed how to load a single model into a viewer!

Sigh ... motivation for continuing the project is just less and less ...


Title: Re: Fortnite
Post by: Blood87 on August 12, 2019, 22:55
Hello

Does anyone know what EQ Wrap is called ? I only found the T_WRAP_DJ_REMIX_GRAD. I searching the Image to animated the Jacket from DJ REMIX Skin..  ??? with the EQ Image ..i only found the MASK


Title: Re: Fortnite
Post by: Juso3D on August 13, 2019, 03:46
I've decided to check how often "umodel" appears in youtube (Altova blames me that I'm using their trademark "umodel" for promoting my poor software) . Found several new 2019 videos with "fortnite" dedication. And damn, I'm very sad: people are mostly re-packaging umodel (of course with stripped readme which could refer to a site). No links to gildor.org, NOTHING. I thought such people left gildor.org when "lineage 2" became less popular, but not ... People are even asking donations because they showed how to load a single model into a viewer!

Sigh ... motivation for continuing the project is just less and less ...

That's unfortunate, but I can feel your pain, if I see any I will do my best to inform them or others to post the official link also, sadly the Internet is a cruel place.

Hello

Does anyone know what EQ Wrap is called ? I only found the T_WRAP_DJ_REMIX_GRAD. I searching the Image to animated the Jacket from DJ REMIX Skin..  ??? with the EQ Image ..i only found the MASK

Wraps are made up with a bunch of different textures and other parameters depending on the complexity of the wrap, if you want to know whats assign to that wrap you need to find and open the material and press M key...you have to manually recreate them also...

(http://i.imgur.com/EGkiOXJl.png) (https://imgur.com/EGkiOXJ)


Title: Re: Fortnite
Post by: Blood87 on August 13, 2019, 17:53
Thx for your Help.


Title: Re: Fortnite
Post by: abdumatin on August 15, 2019, 02:14
I've decided to check how often "umodel" appears in youtube (Altova blames me that I'm using their trademark "umodel" for promoting my poor software) . Found several new 2019 videos with "fortnite" dedication. And damn, I'm very sad: people are mostly re-packaging umodel (of course with stripped readme which could refer to a site). No links to gildor.org, NOTHING. I thought such people left gildor.org when "lineage 2" became less popular, but not ... People are even asking donations because they showed how to load a single model into a viewer!

Sigh ... motivation for continuing the project is just less and less ...

Excatly I wish I had a credit card to donate to you people just dont know what to do here is a little thing you should do! Update Umodel completely break the entire thing alright? and make it exclusive and make it so that people have a login thing for it!

or what you could do is sue them since the re packager people are violating and its illegal to do that and btw Idk why Alrova blames you lmao UMODEL stands for Unreal Model as much as I know and We have no interest lol.


Title: Re: Fortnite
Post by: venturion on August 15, 2019, 07:46
I've decided to check how often "umodel" appears in youtube (Altova blames me that I'm using their trademark "umodel" for promoting my poor software) . Found several new 2019 videos with "fortnite" dedication. And damn, I'm very sad: people are mostly re-packaging umodel (of course with stripped readme which could refer to a site). No links to gildor.org, NOTHING. I thought such people left gildor.org when "lineage 2" became less popular, but not ... People are even asking donations because they showed how to load a single model into a viewer!

Sigh ... motivation for continuing the project is just less and less ...

I could imagine what would happen if you decided to stop with the umodel update when the next fortnite update comes, I bet they're start being crybabies and pointing hands on you, and it'll be the most funny thing I ever saw. And as shitty as the solution is, I find it to be the most effective slap on their face to ensure they recognized you well to get yourself credited properly.

I might sound like a jerk but again, you gotta be properly credited for real.


Title: Re: Fortnite
Post by: Gildor on August 15, 2019, 09:23
Excatly I wish I had a credit card to donate to you
That message wasn't about donation at all :) However I think there are bloggers who makes money with posting youtube videos (I do not understand how it is ever possible), and if such people are making money (or "saving money") with umodel - I think it would be fair for them to donate.

I saw a message "people, donate something to gildor, even $1 will be very good". Heh ... I'm not so poor. There were time when I used all money from donations to survive (6 years ago), did umodel stuff by requests (usually people who requested "I'll donate if you'll do something" did forget about their promise when I finished). But I'm glad that my family situation is much better (I'd even say "good") and I'm not depending on any "side money".

Honestly saying, I'm doing UE Viewer "for my own money", and development is quite expensive. And after that - not getting credits ...


Title: Re: Fortnite
Post by: Lucas7yoshi on August 16, 2019, 09:21
Hello, im getting an error when opening PartyBus_RT_Anim, this isn't what i'd consider a big deal and i don't even personally have a use for it but i thought i'd post here to let it be known. Haven't had it anywhere else. Fortnite v10.1

Serializing behind end of buffer
FMemReader::Serialize <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize:0/5 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'PartyBus_RT_Anim.PartyBus_RT_Anim', pos=13DA1, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage:PartyBus_RT_Anim <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1054


Title: Re: Fortnite
Post by: abdumatin on August 17, 2019, 04:57
Stupid Question but why are the Female Animations for the Emotes Additive?


Title: Re: Fortnite
Post by: Juso3D on August 17, 2019, 05:30
They share the Male Skeletons animations info now, changes Epic have made to the engine etc.

https://trello.com/c/ncpRUgyt/339-animation-sharing-plugin


Title: Re: Fortnite
Post by: Gildor on August 17, 2019, 20:00
Hi all,

I've made some serious export improvements with UE Viewer build 1060. Details are here:
https://www.gildor.org/smf/index.php/topic,6766.0.html

Hopefully you'll find it useful.


Title: Re: Fortnite
Post by: Tomy73 on August 17, 2019, 20:06
Hi all,

I've made some serious export improvements with UE Viewer build 1060. Details are here:
https://www.gildor.org/smf/index.php/topic,6766.0.html

Hopefully you'll find it useful.

Great work.  ;)
Many thanks.


Title: Re: Fortnite
Post by: abdumatin on August 18, 2019, 02:40
They share the Male Skeletons animations info now, changes Epic have made to the engine etc.

https://trello.com/c/ncpRUgyt/339-animation-sharing-plugin


But there are still animations for the female...
I am trying to recreate how Fortnite makes it so that Male animations can now play without the clavicles/arms look messed up and stretched because if I just do a Copy Pose from mesh it stretches it's arms.


Title: Re: Fortnite
Post by: abdumatin on August 18, 2019, 04:31
So I just realised that the Green Mask Colour in the _M files are for the fresnel in which it will apply the Rim Lightning effect


Title: Re: Fortnite
Post by: abdumatin on August 18, 2019, 11:23
Nice? https://www.youtube.com/watch?v=QwcO_U3BL8Q


Title: Re: Fortnite
Post by: Tomy73 on August 24, 2019, 17:07
I mean the secret secret secret key. For Lazer Blast emote and skin.

Hello.

Is in pak1004.
The key is  --->     0x301A3F0CEF262DE6CCAAE64F0A0784FC58147493970122958C82751FE2043DA7
I hope this help you.

Kind regards.


Title: Re: Fortnite
Post by: abdumatin on August 25, 2019, 19:40
Guys so I decided to change some stuff to the material and want to know if it matches fortnite's style now? https://imgur.com/0LJYDbA


Title: Re: Fortnite
Post by: Juso3D on August 26, 2019, 07:32
Guys so I decided to change some stuff to the material and want to know if it matches fortnite's style now? https://imgur.com/0LJYDbA

Looks very similar but matches no, they have a lot more going on under the hood, but keep it up and you will get there.


Title: Re: Fortnite
Post by: abdumatin on August 26, 2019, 09:46
Guys so I decided to change some stuff to the material and want to know if it matches fortnite's style now? https://imgur.com/0LJYDbA

Looks very similar but matches no, they have a lot more going on under the hood, but keep it up and you will get there.

Thanks!


Title: Re: Fortnite
Post by: abdumatin on August 26, 2019, 11:04
Has anybody here made the material for the grass in blender by any chance or maybe UE4? I want to see how you guys did it


Title: Re: Fortnite
Post by: abdumatin on August 26, 2019, 11:46
Has anybody here made the material for the grass in blender by any chance or maybe UE4? I want to see how you guys did it

what do you mean?
The Material for the grass foilage


Title: Re: Fortnite
Post by: Juso3D on August 26, 2019, 13:02
Check Blender section.


Title: Re: Fortnite
Post by: abdumatin on August 27, 2019, 07:23
Has anybody here made the material for the grass in blender by any chance or maybe UE4? I want to see how you guys did it

what do you mean?
The Material for the grass foilage

my grass:
https://yt3.ggpht.com/UxPSdAwh4QJXDEoM-Bq4XsUd8x-iBTaA1-_33VOffyzBUGG1_kyjVa9rxAsNRhAaxYqSzycy4aPd_Q=w304-h304-p-nd

I have done that to thats the method Blenux showed me which is very basic because in the Environments/Foliage/Materials the grass material for the foliage uses the ground grass ambient occlusion map and the grass for the ground it self?


Title: Re: Fortnite
Post by: abdumatin on August 28, 2019, 16:50
Ladies and gentlemen I think its safe to say that I have matched the fortnite character shader because I ignored a node called Fuzz Shading until I used it which Made the character fit fortnite's style! https://imgur.com/gallery/NIFaBHI


Title: Re: Fortnite
Post by: m0nzo on August 30, 2019, 13:04
Hey guys, looking at today's shop, CID_514_Athena_Commando_F_ToxicKitty is shown in game as "Catastrophe", however in the files it's shown as "Set_01_BA" (all the bots, all the websites, all the APIs picked it up with that name) -- I see no reference to the real game name in the actual .uasset file.
Anyone knows if there is some kind of data table somewhere storing the correct name?
Same issue with the backpack and pickaxe.


Title: Re: Fortnite
Post by: Juso3D on August 30, 2019, 13:17
No, everyone has the same 'issue'?, probably Epic are changing things etc, why you need it?


Title: Re: Fortnite
Post by: m0nzo on August 30, 2019, 14:38
I just use a local parser to get some data, and it would be interesting to find where they put that name.


Title: Re: Fortnite
Post by: Juso3D on August 30, 2019, 14:46
They might be wanting to put a stop to leakers perhaps.. example being SET_01_BA = Catastrophe that isn't attainable through uassets or the like, time will tell.


Title: Re: Fortnite
Post by: Tomy73 on August 30, 2019, 14:54
@Monzo.

You need use this Aes Key     0x59C79B488E6BE9B3204806CD77C39BD7CEEB626209149722A1B77241C8918927

(https://i.imgur.com/Gi2xdLr.jpg) (https://imgur.com/Gi2xdLr)


Title: Re: Fortnite
Post by: Juso3D on August 30, 2019, 14:56
@Monzo.

You need use this Aes Key     0x59C79B488E6BE9B3204806CD77C39BD7CEEB626209149722A1B77241C8918927

He already has the key to get the SET_01_BA from the CID uasset, normally it would have the catastrophe name their but epic have changed things.


Title: Re: Fortnite
Post by: m0nzo on August 30, 2019, 15:04
@Monzo.

You need use this Aes Key     0x59C79B488E6BE9B3204806CD77C39BD7CEEB626209149722A1B77241C8918927


I already have the key and access to the files, parsing isn't the issue either, the name is just "wrong".
Funny enough the Epic API for the shop also mentions it: "devName":"[VIRTUAL]1 x Set_01_BA, 1 x Set_01_AA for 1200 MtxCurrency"

@Blenux I don't think this is against leaks, I mean hidding names isn't the best thing.. previews are a much bigger thing.

Also, I just now see that the loading screen "LSID_169_S10Cumulative05" has also that sort of name ("Set_01_DA").

Going through the files see if I can find anything interesting regarding all that..


Title: Re: Fortnite
Post by: abdumatin on August 30, 2019, 16:30
@Monzo.

You need use this Aes Key     0x59C79B488E6BE9B3204806CD77C39BD7CEEB626209149722A1B77241C8918927


I already have the key and access to the files, parsing isn't the issue either, the name is just "wrong".
Funny enough the Epic API for the shop also mentions it: "devName":"[VIRTUAL]1 x Set_01_BA, 1 x Set_01_AA for 1200 MtxCurrency"

@Blenux I don't think this is against leaks, I mean hidding names isn't the best thing.. previews are a much bigger thing.

Also, I just now see that the loading screen "LSID_169_S10Cumulative05" has also that sort of name ("Set_01_DA").

Going through the files see if I can find anything interesting regarding all that..

I dont understand your problem can you be more detailed?


Title: Re: Fortnite
Post by: abdumatin on August 30, 2019, 16:33
From what I kind of understand it is that you are wondering why the name is different when it is parsing the key to the game that is because they did it like that they use on the fly encryption and decryption.


Title: Re: Fortnite
Post by: m0nzo on August 30, 2019, 16:37
Yes I'm basically wondering where the actual name ("Catastrophe") comes from, clearly not the usual uasset file.

I would kind of expect the equivalent of this: /Athena/Items/Cosmetics/Metadata/CosmeticSets (which contains item sets "keys" and their in game name), but for item names.


Title: Re: Fortnite
Post by: abdumatin on August 30, 2019, 18:22
Yes I'm basically wondering where the actual name ("Catastrophe") comes from, clearly not the usual uasset file.

I would kind of expect the equivalent of this: /Athena/Items/Cosmetics/Metadata/CosmeticSets (which contains item sets "keys" and their in game name), but for item names.

Oh they dont name the stuff in the game with the actual game name they are folder names and the character names are stored inside a custom asset in which stores the data of the Hero ID Name the Skeletal meshes particle effects etc... inside the HIDfiled names and the EID for emotes and CID ans stuff etc...


Title: Re: Fortnite
Post by: m0nzo on August 30, 2019, 18:35
Yes I'm basically wondering where the actual name ("Catastrophe") comes from, clearly not the usual uasset file.

I would kind of expect the equivalent of this: /Athena/Items/Cosmetics/Metadata/CosmeticSets (which contains item sets "keys" and their in game name), but for item names.

Oh they dont name the stuff in the game with the actual game name they are folder names and the character names are stored inside a custom asset in which stores the data of the Hero ID Name the Skeletal meshes particle effects etc... inside the HIDfiled names and the EID for emotes and CID ans stuff etc...


Yes, and usually the character name is in that CID file. For Catastrophe, that would be /Game/Athena/Items/Cosmetics/Characters/CID_514_Athena_Commando_F_ToxicKitty
Except the name in there is "Set_01_BA", and description is "Set_01_BB".


Title: Re: Fortnite
Post by: abdumatin on August 30, 2019, 18:47
Have you found a HID for it? If not then thats how the Devs did its name No question they might just change it or keep it like that.


Title: Re: Fortnite
Post by: m0nzo on August 30, 2019, 18:53
Well there is HID_514_Athena_Commando_F_ToxicKitty -- but nothing mentionning the name inside it.


Title: Re: Fortnite
Post by: abdumatin on August 30, 2019, 19:11
Well there is HID_514_Athena_Commando_F_ToxicKitty -- but nothing mentionning the name inside it.

then that means the developers did it like that for god knows what reason it is simple as that!


Title: Re: Fortnite
Post by: Gildor on August 30, 2019, 22:16
Hi everyone,
Just for your information - someone made fake "gildor" account on discord.
I have no idea what it does, may be distributing malware.

Details: https://github.com/gildor2/UModel/issues/134
I never had and WILL NEVER have discord account.


Title: Re: Fortnite
Post by: m0nzo on August 30, 2019, 23:38
Well there is HID_514_Athena_Commando_F_ToxicKitty -- but nothing mentionning the name inside it.

then that means the developers did it like that for god knows what reason it is simple as that!
Yeah my question isn't why they did that, my question is: where does the game pull the real name from?


Title: Re: Fortnite
Post by: abdumatin on August 30, 2019, 23:39
Well there is HID_514_Athena_Commando_F_ToxicKitty -- but nothing mentionning the name inside it.

then that means the developers did it like that for god knows what reason it is simple as that!
Yeah my question isn't why they did that, my question is: where does the game pull the real name from?

As I said they pull the real name from the CID/HID asset file it stores its data over there. Can you just show me what you mean by this Set_01_BA


Title: Re: Fortnite
Post by: Juso3D on August 31, 2019, 08:06
Well there is HID_514_Athena_Commando_F_ToxicKitty -- but nothing mentionning the name inside it.

then that means the developers did it like that for god knows what reason it is simple as that!
Yeah my question isn't why they did that, my question is: where does the game pull the real name from?

As I said they pull the real name from the CID/HID asset file it stores its data over there. Can you just show me what you mean by this Set_01_BA
CID, there is nothing in HID.
(https://i.imgur.com/w5DhVmx.png)


Title: Re: Fortnite
Post by: abdumatin on August 31, 2019, 13:24
well then it means the devs have hidden the name in the normal pak files that use the key 0x060309b7ea3db4d87849a4dcd118b0fcd1671b335efbf115ada26ead22c8ac0c


Title: Re: Fortnite
Post by: ReallPanda_ on September 02, 2019, 05:53
Sorry if this question has been asked before many times, but I cant export any emotes? Im trying to export the emotes in Game/Animation/Game/MainPlayer/Emotes


Title: Re: Fortnite
Post by: Juso3D on September 02, 2019, 09:26
Sorry if this question has been asked before many times, but I cant export any emotes? Im trying to export the emotes in Game/Animation/Game/MainPlayer/Emotes
Depending on what uModel version your using, and how your are exporting them,  they should be in either the following locations.

Game/Animation/Game/MainPlayer/Emotes (Then the folder or location you just exported from)

or

Game\Characters\Player\Male\Male_Avg_Base (there will be a PSA of that exported animation in a single file).


Title: Re: Fortnite
Post by: xyperrr on September 05, 2019, 06:14
Hey, im trying to figure out how to remove the hair from the heads. I wanna pose a renegade raider but cant seem to be able to remove the hair so it doesn't overlap with her hat.


Title: Re: Fortnite
Post by: Juso3D on September 05, 2019, 10:47
Hey, im trying to figure out how to remove the hair from the heads. I wanna pose a renegade raider but cant seem to be able to remove the hair so it doesn't overlap with her hat.

Either set hair to Transparent or, Edit Mode hover mouse over any part of the hair mesh, press the L key and delete to remove (then remove hair material after also if needed).


Title: Re: Fortnite
Post by: abdumatin on September 05, 2019, 11:48
Hey, im trying to figure out how to remove the hair from the heads. I wanna pose a renegade raider but cant seem to be able to remove the hair so it doesn't overlap with her hat.


If you want a easier method you can make a invisible material like a glass and sets its transparency as much transparent you can and it will never appear.


Title: Re: Fortnite
Post by: Juso3D on September 05, 2019, 11:50
Hey, im trying to figure out how to remove the hair from the heads. I wanna pose a renegade raider but cant seem to be able to remove the hair so it doesn't overlap with her hat.


If you want a easier method you can make a invisible material like a glass and sets its transparency as much transparent you can and it will never appear.

A transparent node does what he needs, but better to remove the mesh so doesn't need to calculate it.


Title: Re: Fortnite
Post by: abdumatin on September 06, 2019, 15:05
https://imgur.com/gallery/3A4Wyin

I think #2 and #2_A fits Fortnite's style and #1 is like a cool more cartoon-ish post process filter.


Title: Re: Fortnite
Post by: Juso3D on September 06, 2019, 15:13
2 characters are missing shadows....


Title: Re: Fortnite
Post by: abdumatin on September 06, 2019, 15:43
2 characters are missing shadows....

I know that is just because I messed up the meshes when importing and the parts dont count it is fixed now :)


Title: Re: Fortnite
Post by: ReallPanda_ on September 08, 2019, 19:13
Thank you Blenux, another question that I have is where is the rocket from the rocket event?


Title: Re: Fortnite
Post by: Juso3D on September 08, 2019, 19:49
Thank you Blenux, another question that I have is where is the rocket from the rocket event?

/Game/Missions/Primary/StormShield/Meshes/

cine_set_missile_01
cine_set_missile_02
cine_set_missile_03
cine_set_missile_04
cine_set_missile_05
cine_set_missile_06


Title: Re: Fortnite
Post by: ReallPanda_ on September 08, 2019, 19:55
Thank you Blenux, another question that I have is where is the rocket from the rocket event?

/Game/Missions/Primary/StormShield/Meshes/

cine_set_missile_01
cine_set_missile_02
cine_set_missile_03
cine_set_missile_04
cine_set_missile_05
cine_set_missile_06

Ok, thank you very much!


Title: Re: Fortnite
Post by: CosmicDreams on September 22, 2019, 16:42
Anyone know where to find the Batman event skins? Haven't had much luck.


Title: Re: Fortnite
Post by: Juso3D on September 22, 2019, 16:47
Stuff like that you need to use different AES keys then the normal one.

(Temp)

pakchunk1007 = 0x4833A586794FD5210D193F92AD852A786233D13920A0CEDD4237E67F17A06F5A


Title: Re: Fortnite
Post by: CosmicDreams on September 23, 2019, 03:03
Stuff like that you need to use different AES keys then the normal one.

(Temp)

pakchunk1007 = 0x4833A586794FD5210D193F92AD852A786233D13920A0CEDD4237E67F17A06F5A

Ah. Makes sense.
Do you also have the keys for the other pakchunks as well?
Noticed there was a couple of other ones. Not sure if they use all unique keys or not.


Title: Re: Fortnite
Post by: Juso3D on September 24, 2019, 21:11
Yeah there are a few, but when the next update comes, they all come to the main paks anways, best to just wait.


Title: Re: Fortnite
Post by: CosmicDreams on September 24, 2019, 23:53
Alrighty.
Also, i decided to try the Switch version of Fortnite in umodel for the heck of it.
Same encryption keys work but the game uses unsupported compression methods.
Can't remember all of them off the top of my head but i'm pretty sure one of the three was Oodle,


Title: Re: Fortnite
Post by: blonewolf on September 25, 2019, 00:26
Is there any way to only get the face animations for fortnite characters. Like done here https://docs.unrealengine.com/en-US/Engine/Animation/AnimPose/Facial-Animation-Sharing/index.html (https://docs.unrealengine.com/en-US/Engine/Animation/AnimPose/Facial-Animation-Sharing/index.html). I tried exporting the facialpose linked to the head. It did have different face animations but it looks really disturbing and not right. http://prntscr.com/pahm2s (http://prntscr.com/pahm2s)


Title: Re: Fortnite
Post by: Juso3D on September 25, 2019, 10:49
Is there any way to only get the face animations for fortnite characters. Like done here https://docs.unrealengine.com/en-US/Engine/Animation/AnimPose/Facial-Animation-Sharing/index.html (https://docs.unrealengine.com/en-US/Engine/Animation/AnimPose/Facial-Animation-Sharing/index.html). I tried exporting the facialpose linked to the head. It did have different face animations but it looks really disturbing and not right. http://prntscr.com/pahm2s (http://prntscr.com/pahm2s)
uModel doesnt support those types of animations (Driven my curves not bones).


Title: Re: Fortnite
Post by: justafarmer on October 03, 2019, 18:43
Hello, was anyone able to decrypt ClientSettings.sav file that Epic recently decided to encrypt? I haven't found this being asked around, so I apologize if I'm just a blind dumbass that didn't see it if it has been answered already. The reason I'm asking this is that people used a program called ClientSettingsEditor to set precise sensitivity on PC, but about a month ago Epic decided to encrypt the files on cloud, and ever since the program has been useless (leaving people no way to set precise sensitivity), and the developer of it said it's not a simple fix as the files are encrypted now. I presume it's an AES encryption as they use it for pak files as well, however I'm not positive on that.


Title: Re: Fortnite
Post by: Juso3D on October 15, 2019, 12:20
Season 11 is out, yes broken uModel support currently, locking till fixed.


Title: Re: Fortnite
Post by: Gildor on October 15, 2019, 13:22
It seems everything works except textures now.


Title: Re: Fortnite
Post by: Juso3D on October 15, 2019, 13:24
It's using UE4.24 now too


Title: Re: Fortnite
Post by: Gildor on October 16, 2019, 17:17
IMPORTANT: any new threads or comments in irrelevant threads will be automatically removed, if they're about new Fortnite.


Title: Re: Fortnite
Post by: Gildor on October 17, 2019, 00:06
Guys, I'm getting countless messages about "can't open Fortnite" - in random threads here, on facebook, etc. If spam will continue, I'll stop supporting this game at all. If you'll continue, updates for newer UE4 will appear only when the new engine version will be released, not sooner. Please STOP!


Title: Re: Fortnite
Post by: Juso3D on October 17, 2019, 05:19
There is a unofficial fix here for people that 'need' it.

Texture fix Fortnite uModel (https://t.co/2fxC4hdQvR)



Title: Re: Fortnite
Post by: BattleDash on October 22, 2019, 07:11
Does anyone know how to get the mesh of the terrain? Blenux DMed me a screenshot of it in blender about a year ago but I really need it right now and I've never heard of anyone saying how.


Title: Re: Fortnite
Post by: Juso3D on October 22, 2019, 07:15
Fortnite Chapter 2 Map in Blender.....   8)

(http://i.imgur.com/PAnpGZwl.png) (https://imgur.com/PAnpGZw)

Fortnite Height-maps (https://github.com/cgcostume/pubg-maps/tree/master/apollo)


Title: Re: Fortnite
Post by: Gildor on October 22, 2019, 15:41
Updated UE Viewer for final UE4.23, this should fix crash with Fortnite textures (I didn't test it myself).


Title: Re: Fortnite
Post by: Juso3D on October 22, 2019, 15:53
Working all fine again, thanks.


Title: Re: Fortnite
Post by: Tomy73 on October 22, 2019, 18:07
Works, thanks Gildor.  ;)


Title: Re: Fortnite
Post by: Gildor on October 22, 2019, 23:28
I've made some fixes for UE4.23 release, and those changes are not compatible with Fortnite. I think these modifications are proposed for UE4.24, so from now you should choose UE4.24 when opening a Fortnite. Please ensure you have UE Viewer build 1124 or newer.


Title: Re: Fortnite
Post by: astrasos on October 24, 2019, 23:46
Hi, does anyone know the location of the head and hair meshes of the Aerobic Assassin skin?
The head folder only have Textures and Materials

Head>> /Game/Characters/Player/Female/Medium/Heads/F_Med_Commando_80sExercise_Head/

I dont know what I'm missing.

Thanks


Title: Re: Fortnite
Post by: Juso3D on October 25, 2019, 08:39
Head = F_MED_CAU_Armstong_Head_01 (Remove the hair on this)
Glasses/Hair = F_MED_Excercise_Hair_01 (In the Parts folder of the head)

Hair Textures = F_Med_Commando_80sExercise_Head
Glasses Textures = F_MED_Commando_80sExercise_Glasses


Title: Re: Fortnite
Post by: Tomy73 on October 25, 2019, 11:11
Head = F_MED_CAU_Armstong_Head_01 (Remove the hair on this)
Glasses/Hair = F_MED_Excercise_Hair_01 (In the Parts folder of the head)

Hair Textures = F_Med_Commando_80sExercise_Head
Glasses Textures = F_MED_Commando_80sExercise_Glasses


Is there any way to know which head and complements corresponds to a body when it is not in the same folder?
Many thanks in advance.

Kind regards.


Title: Re: Fortnite
Post by: Juso3D on October 25, 2019, 11:12
CP <character file game> Head (or other parts) save it (has package not export) and open it in a text program. (or use FModel can do this).


Title: Re: Fortnite
Post by: Tomy73 on October 25, 2019, 14:24
Many thanks Blenux.  ;)


Title: Re: Fortnite
Post by: astrasos on October 26, 2019, 01:18
Head = F_MED_CAU_Armstong_Head_01 (Remove the hair on this)
Glasses/Hair = F_MED_Excercise_Hair_01 (In the Parts folder of the head)

Hair Textures = F_Med_Commando_80sExercise_Head
Glasses Textures = F_MED_Commando_80sExercise_Glasses


Thanks you very much!!! I was going sick, looking for it.

CP <character file game> Head (or other parts) save it (has package not export) and open it in a text program. (or use FModel can do this).

I see, thanks for this too


Title: Re: Fortnite
Post by: ReallPanda_ on October 26, 2019, 19:33
Does anyone know where the Greataxe model is from Save The World? Im having some trouble finding it.


Title: Re: Fortnite
Post by: Juso3D on October 27, 2019, 08:29
Does anyone know where the Greataxe model is from Save The World? Im having some trouble finding it.

all Pickaxes both STW and BR are in the same location.

Game/Weapons/FORT_Melee/ , then you look in each folder or the main meshes folder (or append the entire FORT_Melee folder, then set meshes only in uModel to cycle through each easily)

The Pickaxe your looking for is though,

SK_Medi_BatAxe (located in the main meshes folder).


Title: Re: Fortnite
Post by: juanpablo on October 29, 2019, 15:32
because when I want to export some files I can't, I don't export it


Title: Re: Fortnite
Post by: Juso3D on October 29, 2019, 15:32
because when I want to export some files I can't, I don't export it

I'm confused????


Title: Re: Fortnite
Post by: juanpablo on October 29, 2019, 15:42
because when I want to export some files I can't, I don't export it

I'm confused????

https://www.youtube.com/watch?v=WdiCb8TEuFo


Title: Re: Fortnite
Post by: Juso3D on October 29, 2019, 16:49
That's because they ain't the sprays, or exportable objects, you want to go to the very first folder called 2d assets for sprays textures. (and should scan content to see whats exportable).

(http://i.imgur.com/MtncQo0l.png) (https://imgur.com/MtncQo0)


Title: Re: Fortnite
Post by: juanpablo on October 29, 2019, 16:56
to see the challenges, where are they?


Title: Re: Fortnite
Post by: Juso3D on October 29, 2019, 17:03
Athena\Items\Quests\Battlepass\Season11

Note you can't export these, you need to save them and using a hex editor or something similar to view the contents or use FModel (Different Software and Developer to uModel) .


Title: Re: Fortnite
Post by: abdumatin on November 04, 2019, 19:00
Oh well that's a bummer...
Why does this show up when I try to open or export the battle bus model?

FMemReader::Serialize <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize:0/5 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'PartyBus_RT_Anim.PartyBus_RT_Anim', pos=BCB7, ver=517/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage:PartyBus_RT_Anim <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1124


Title: Re: Fortnite
Post by: Linebeck on November 07, 2019, 01:21
Are animations currently working? o:
I was trying to "find animations ..." for some gliders, but UE Viewer doesnt load a single animation.  :huh:


Title: Re: Fortnite
Post by: Juso3D on November 07, 2019, 02:46
Oh well that's a bummer...
Why does this show up when I try to open or export the battle bus model?

FMemReader::Serialize <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize:0/5 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'PartyBus_RT_Anim.PartyBus_RT_Anim', pos=BCB7, ver=517/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage:PartyBus_RT_Anim <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1124

Yeah hasn't work for a while not much you can do there.

Are animations currently working? o:
I was trying to "find animations ..." for some gliders, but UE Viewer doesnt load a single animation.  :huh:

Should be working, using official umodel?


Title: Re: Fortnite
Post by: Lampy on November 18, 2019, 22:58
Hey. Who has a secret secret secret key? For star wars


Title: Re: Fortnite
Post by: Tomy73 on November 18, 2019, 23:07
Hey. Who has a secret secret secret key? For star wars

Try this one.   ;)

0x6C59EAE67E52F8F459645A7F7468409B2EB79620D5CFBC2E7CCA8C9BAE41D051


Title: Re: Fortnite
Post by: RaguPasta on November 22, 2019, 06:17
Hi. I have a particular issue.

Recently, an emote was added in the files (/Game/Animation/Game/MainPlayer/Emotes/ChairTime/Emote_ChairTime_CMF.uasset). This emote is perhaps the first emote that differs specifically if the skin being used is marked as using the male or female skeleton. However, in Umodel, the base female model people are so used to exporting animations with uses the male skeleton animset. Because of this, the female variant of the emote does not function with the model, and the model collapses in on itself due to mismatched transforms.

Is there any way to change the animset of a loaded model? If not, does anybody knows of a skin in the files that uses a female animset that will function with Ctrl+A (find animations)? If not, this might be the first animation in the game that cannot be properly exported due to how umodel handles animsets.


Title: Re: Fortnite
Post by: Juso3D on November 22, 2019, 06:52
Only thing you can do is CTRL+R to enable rotation only, note (Note: animations plays in place without location).

https://gyazo.com/291a63cf26336a61a3134106ed5e7563


Title: Re: Fortnite
Post by: RaguPasta on November 23, 2019, 03:20
Only thing you can do is CTRL+R to enable rotation only, note (Note: animations plays in place without location).

https://gyazo.com/291a63cf26336a61a3134106ed5e7563

I'd like to point out that this does not function with the emote in the filepath I listed. What your gif shows is the CMM, or male version of the emote, which functions perfectly. What I am referring to is the CMF version of the animation, which does not, even in rotation only mode.


Title: Re: Fortnite
Post by: Juso3D on November 23, 2019, 06:21
Additive animations are currently not supported,  you'll have to use the male one with rotation only enable.


Title: Re: Fortnite
Post by: Kewin on November 23, 2019, 10:08
Hey guys, I'm having trouble finding the body mesh name for "Trailblazer/Recon Ranger" skin. Anyone know specific name it is under in? Appreciate the help if possible, thank you.


Title: Re: Fortnite
Post by: Juso3D on November 23, 2019, 10:12
Most likely uses the default body (f_med_soldier_01), and uses different textures to get a different look.


Title: Re: Fortnite
Post by: kratexmois on November 23, 2019, 17:09
Does anyone know wheres the mask mesh and texture of the mezmer skin is located?


Title: Re: Fortnite
Post by: Juso3D on November 23, 2019, 17:54
Does anyone know wheres the mask mesh and texture of the mezmer skin is located?

Aztec

I suggest everyone to read first page for future questions.

(https://i.imgur.com/WUqm4ez.jpg)


Title: Re: Fortnite
Post by: Juso3D on December 05, 2019, 05:22
Updated on AES thread. (Haven't really been into Fortnite has much lately)


Title: Re: Fortnite
Post by: InFuseD on December 09, 2019, 03:22
Someone with problems to export backpacks too ? backpacks seems not loading on viewer and not exporting too.

Game/Characters/CharacterParts/Backpacks


Title: Re: Fortnite
Post by: Tomy73 on December 09, 2019, 11:35
Someone with problems to export backpacks too ? backpacks seems not loading on viewer and not exporting too.

Game/Characters/CharacterParts/Backpacks

View and export perfect.  :)


(https://i.imgur.com/x67ct7C.jpg) (https://imgur.com/x67ct7C)


Title: Re: Fortnite
Post by: Juso3D on December 09, 2019, 12:08
Yep same (did it earlier forgot to post lol)


Title: Re: Fortnite
Post by: InFuseD on December 10, 2019, 07:39
For me its not working, its seems a unversioned error but the other packs works well with this version, idk whats the problem.

imgur.com/6ZacP01


Title: Re: Fortnite
Post by: Gildor on December 10, 2019, 07:56
For me its not working, its seems a unversioned error but the other packs works well with this version, idk whats the problem.

imgur.com/6ZacP01
Do you know what is "Skeletal Mesh" or what is "Static Mesh"? And what is "Custom character part"?


Title: Re: Fortnite
Post by: InFuseD on December 10, 2019, 18:41
For me its not working, its seems a unversioned error but the other packs works well with this version, idk whats the problem.

imgur.com/6ZacP01
Do you know what is "Skeletal Mesh" or what is "Static Mesh"? And what is "Custom character part"?

Yes i know, why ?


Title: Re: Fortnite
Post by: abdumatin on December 10, 2019, 18:48
For me its not working, its seems a unversioned error but the other packs works well with this version, idk whats the problem.

imgur.com/6ZacP01
Do you know what is "Skeletal Mesh" or what is "Static Mesh"? And what is "Custom character part"?

Yes i know, why ?

A custom part is a blueprint/custom asset and it's content cannot be viewed with umodel since it stores no object 3D meshes or textures ONLY REFERENCES and code inside it.


Title: Re: Fortnite
Post by: Juso3D on December 10, 2019, 18:49
Your opening a CharacterPart, which means there is no Skeleton Mesh or Static Mesh in them, you want to get to the following location,

Game/Characters/Player/Female
Game/Characters/Player/Male

then you want to find Medium folder for the main set of characters.


Title: Re: Fortnite
Post by: abdumatin on December 10, 2019, 18:52
Your opening a CharacterPart, which means there is no Skeleton Mesh or Static Mesh in them, you want to get to the following location,

Game/Characters/Player/Female
Game/Characters/Player/Male

then you want to find Medium folder for the main set of characters.
Correct.
That's where the meshes are stored for the characters.
You can do a scan all assets in Umodel and see which asset/file has a skeletal mesh/static mesh is a texture or is an animation.


Title: Re: Fortnite
Post by: InFuseD on December 10, 2019, 20:16
Your opening a CharacterPart, which means there is no Skeleton Mesh or Static Mesh in them, you want to get to the following location,

Game/Characters/Player/Female
Game/Characters/Player/Male

then you want to find Medium folder for the main set of characters.

Ok let me see ... Backpacks is not on CharacterParts, its located on "Game/Characters/Player/MaleorFemale".  But what folder ? I found Bodies, Hats, Heads and Skeleton thing but not the backpacks.


Title: Re: Fortnite
Post by: Gildor on December 10, 2019, 20:25
Ok let me see ... Backpacks is not on CharacterParts, its located on "Game/Characters/Player/MaleorFemale".  But what folder ? I found Bodies, Hats, Heads and Skeleton thing but not the backpacks.
I think you should learn basics of umodel for being able to find everything yourself.
https://youtu.be/rew3u9eUucg


Title: Re: Fortnite
Post by: InFuseD on December 10, 2019, 20:42
Ok let me see ... Backpacks is not on CharacterParts, its located on "Game/Characters/Player/MaleorFemale".  But what folder ? I found Bodies, Hats, Heads and Skeleton thing but not the backpacks.
I think you should learn basics of umodel for being able to find everything yourself.
https://youtu.be/rew3u9eUucg

Well i just need the right path, unless its hardcoded or something.


Title: Re: Fortnite
Post by: Gildor on December 10, 2019, 20:50
It's very easy to find things yourself. Do you think everyone here has some predefined knowledge, or has a database of assets, or ... something else? No. They're looking for assets. When someone asks about asset location, Blenux does the search (I don't know why, I dropped work at "UModel vs Fortnite support team" a very long time ago, it's too hard for mental health) - and posts an answer. Most of people just too lazy, or doesn't want to learn (may be some of them even CAN'T learn, I don't know).


Title: Re: Fortnite
Post by: InFuseD on December 10, 2019, 21:52
I know backpacks is a SkeletalMesh since uses jigglebones or parentbones, but knowing this will won't help me if I don't find the path where they are located.


Title: Re: Fortnite
Post by: Gildor on December 10, 2019, 21:55
From your earlier post I see that you're opening uasset files which doesn't have anything suitable inside. If you'd know how to use umodel, you wouldn't do that (or at least you'd know what's your mistake). That's why I sent you a link to a video which shows how to use UModel with the most recent UI features.


Title: Re: Fortnite
Post by: Tomy73 on December 11, 2019, 00:00
Backpacks are here.  ;D

Game/Accesories/FORT_Backpacks/


Title: Re: Fortnite
Post by: InFuseD on December 11, 2019, 00:34
Backpacks are here.  ;D

Game/Accesories/FORT_Backpacks/

You're my hero. thanks


Title: Re: Fortnite
Post by: Bakugo on December 12, 2019, 15:04
I was originally going to ask for help but I managed to get this done using another tool so consider this a sort of bug report I guess.

I was trying to get my hands on some assets from an older version of the game, I don't think there's any way to get the paks from old versions on PC so I resorted to the Switch version since I know how to get old versions of that. I grabbed the FortniteGame-Switch.pak file from 8.51 and opened it but whenever I tried to extract an asset I always got "ERROR: Kraken_Decompress returned -1 (magic=8C/02)". unreal_tournament_4.bms, on the other hand, was able to successfully extract the files.


Title: Re: Fortnite
Post by: Gildor on December 12, 2019, 19:46
I was originally going to ask for help but I managed to get this done using another tool so consider this a sort of bug report I guess.
...
This is not a bug, this is a known issue with library used for oolde decompression.


Title: Re: Fortnite
Post by: TheVS on December 14, 2019, 14:24
Hello! I am a novice user and need help.
Please tell me where the text of the STW quests is located. I'm interested in the text not only in English, but also in other languages. Thanks!


Title: Re: Fortnite
Post by: CosmicDreams on December 15, 2019, 22:42
Anyone know the key(s?) for the star wars event files?
Wanna get my hands on some of the models.


Title: Re: Fortnite
Post by: Juso3D on December 16, 2019, 05:55
Anyone know the key(s?) for the star wars event files?
Wanna get my hands on some of the models.

Check last page of AES thread.


Title: Re: Fortnite
Post by: ArdiPINK on December 19, 2019, 17:50
In which pack are Christmas decorations and snowmen? Or the Christmas content itself.


Title: Re: Fortnite
Post by: Purx123 on December 19, 2019, 21:48
Hi, where can I find the V11.31 AES Key? the v11.30 AES key no longer works for me  :-[


Title: Re: Fortnite
Post by: Juso3D on December 20, 2019, 11:11
Hi, where can I find the V11.31 AES Key? the v11.30 AES key no longer works for me  :-[

updated aes thread.


Title: Re: Fortnite
Post by: 9433 on January 06, 2020, 01:12
Fortnite modding isn't allowed here.


Title: Re: Fortnite
Post by: Kraz0n on January 08, 2020, 19:46
Does anyone know how to remove Hair in Blender from an Fornite character :D



Title: Re: Fortnite
Post by: Juso3D on January 08, 2020, 20:15
Does anyone know how to remove Hair in Blender from an Fornite character :D

Edit mode, press L over the hair and X to delete (faces) or use the hair material selection tab.


Title: Re: Fortnite
Post by: Kraz0n on January 08, 2020, 20:36
thx :D


Title: Re: Fortnite
Post by: Kraz0n on January 10, 2020, 18:52
Does anyone know the game id for Lasersword´s


Title: Re: Fortnite
Post by: Juso3D on January 11, 2020, 15:27
Some cool insights in how the animations for Skydriving and Gliders were done in Fortnite,

https://vimeo.com/348065616


Title: Re: Fortnite
Post by: usuallyreggie on January 30, 2020, 02:35
So I was wondering if anyone knows the file name of the Remedy vs. Toxin's Head? Thanks in advance!  ;D


Title: Re: Fortnite
Post by: Purx123 on February 06, 2020, 01:28
New AES key v11.50: 0x1c2e5564676bb4b7b865c13eff75e36bb566b3d36e5140786c9e602c33823c3f


Title: Re: Fortnite
Post by: m0nzo on February 06, 2020, 13:09
So I was wondering if anyone knows the file name of the Remedy vs. Toxin's Head? Thanks in advance!  ;D

Head: /Game/Characters/Player/Female/Medium/Heads/F_MED_ASN_Starfish_Head_01/Meshes/F_MED_ASN_Starfish_Head_02
Body: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Rebirth_Medic/Meshes/F_MED_Rebirth_Medic
Hat: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Rebirth_Medic/Meshes/Parts/F_MED_Rebirth_Medic_FaceAcc

Warning for the head: first material needs to be hidden (original hair of the head) as the hat comes with its own hair for this skin.

Apart from that, it doesn't have any special issues:

(https://i.imgur.com/friayQx.png)

Edit:
They actually hide some elements for this style (Remedy): the glove upper parts, the "claws" and I think parts of the pocket on her leg.
For the body, they seem to use the same mesh for all 4 styles (Remedy, Toxin, Toxin (masked), Purple) and only hide parts of it + obviously change the materials.


Title: Re: Fortnite
Post by: GeeBee on February 10, 2020, 18:20
After viewing every tutorial video I could find, I am still unable to properly use emote animations on faces. They always distort.
I am missing something very basic and would very much appreciate some sort of an explanation for the standard process on how to export Fortnite-specific emotes for both the body AND the head. Thanks.


Title: Re: Fortnite
Post by: Gildor on February 10, 2020, 21:01
This just looks like animation is either for a different model, or engine is using "retargetting" to put animation from one mesh to another one. UModel doesn't do any retargetting, it maps animation "as is", e.g. male skeleton to female body.


Title: Re: Fortnite
Post by: Juso3D on February 11, 2020, 11:43
People just delete the keyframes for the head, will have a normal face pose though.


Title: Re: Fortnite
Post by: GeeBee on February 11, 2020, 12:18
This just looks like animation is either for a different model, or engine is using "retargetting" to put animation from one mesh to another one. UModel doesn't do any retargetting, it maps animation "as is", e.g. male skeleton to female body.

That makes sense. On the other hand, how else can I apply an emote to a full character? From experimentation it seems like there is no way to actually use any of the emote animations. For instance, I am trying to use the "Candy Girl" animation with the associated head and body, and still get that distortion (see attached image), even though the head itself moves along with the body as you'd expect.

People just delete the keyframes for the head, will have a normal face pose though.

What I did was remove some of the skinned vertices to account for the face, but this is a very specific and manual solution, which makes it difficult to apply to multiple models. I would very much like to try and create a "standardized" process, if that makes sense.


Title: Re: Fortnite
Post by: m0nzo on February 11, 2020, 13:18
What I did was remove some of the skinned vertices to account for the face, but this is a very specific and manual solution, which makes it difficult to apply to multiple models. I would very much like to try and create a "standardized" process, if that makes sense.

It's very doable as I do this myself, I made a script that (among other things) renames the face bones before applying the .psa (that way the face doesn't get weird).
Blender is very good for that as it accepts python scripts and you can do pretty much everything with is.
My own script takes skin ID + emote and generates the .blend with the whole model, materials, props, and sounds. It's not perfect yet as there are many specific cases, but it's just to tell you that everything is possible if you have enough time on your hands :)

Facial animations are another topic though, but I think I read elsewhere that Gildor doesn't support them yet. I might have a go see if I can manually import them.


Title: Re: Fortnite
Post by: GeeBee on February 11, 2020, 13:19
That sounds great! How do you know what to rename your bones to? Would you mind sharing your script?


Title: Re: Fortnite
Post by: m0nzo on February 11, 2020, 13:21
That sounds great! How do you know what to rename your bones to? Would you mind sharing your script?

Rename them to anything else, the point is: you change their name so that the import script doesn't apply the animations to it.
My script is part of a way bigger project, so nothing to share for now sorry, I might try and move that to a separate project one day to share.


Title: Re: Fortnite
Post by: m0nzo on February 11, 2020, 15:16
@Gildor Did you look into the AnimBP/Facial Animations at all for UE4? ( https://docs.unrealengine.com/en-US/Engine/Animation/AnimPose/Facial-Animation-Sharing/index.html )
Any leads on how to convert the curves into proper animations?


Title: Re: Fortnite
Post by: Gildor on February 11, 2020, 16:33
No I didn't look there.


Title: Re: Fortnite
Post by: Juso3D on February 11, 2020, 18:10
That sounds great! How do you know what to rename your bones to? Would you mind sharing your script?

Rename them to anything else, the point is: you change their name so that the import script doesn't apply the animations to it.
My script is part of a way bigger project, so nothing to share for now sorry, I might try and move that to a separate project one day to share.

Sounds like a cool project, look forward to try when its released.


Title: Re: Fortnite
Post by: GeeBee on February 12, 2020, 11:06
Sounds like a cool project, look forward to try when its released.

He helped me a lot, that's for sure. I am able to load and animate multiple combinations  ;D


Title: Re: Fortnite
Post by: Juso3D on February 12, 2020, 16:18
Sounds like a cool project, look forward to try when its released.

He helped me a lot, that's for sure. I am able to load and animate multiple combinations  ;D

Cool cool, but taking with grain of salt atm ;)


Title: Re: Fortnite
Post by: GeeBee on February 12, 2020, 16:51
Sounds like a cool project, look forward to try when its released.

He helped me a lot, that's for sure. I am able to load and animate multiple combinations  ;D

Cool cool, but taking with grain of salt atm ;)

As well you should! :grin: All I'm saying is that I am able to do more than I could before.


Title: Re: Fortnite
Post by: Juso3D on February 20, 2020, 13:56
Yes Pak Format changed again, fix will come from others or Gildor when can, locking till then.


Title: Re: Fortnite
Post by: Gildor on February 20, 2020, 15:29
Posted here:
https://twitter.com/UGildor/status/1230454306064695297

I'll update the twitter post with new information, if I'll have any. Stay tuned.


Title: Re: Fortnite
Post by: Juso3D on February 21, 2020, 15:12
Fix has been released.


Title: Re: Fortnite
Post by: FDArtZz on February 27, 2020, 19:35
haay, when i try to export this Mesh
Code:
/Game/Accessories/FORT_Backpacks/Backpack_F_MED_Photographer/Meshes/F_MED_Photographer.uasset

It just crash with this code:
Code:
Loading SkeletalMesh4 F_MED_Photographer from package /Game/Accessories/FORT_Backpacks/Backpack_F_MED_Photographer/Meshes/F_MED_Photographer.uasset
WARNING: StructProperty "FSkeletalMeshLODInfo::BuildSettings" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::BuildSettings" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::BuildSettings" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::BuildSettings" was not found
WARNING: ArrayProperty "USkeletalMesh4::Sockets" was not found
******** Loading object SkeletalMesh4'F_MED_Photographer.F_MED_Photographer' ********
*** ERROR: TArray: index -1 is out of range (2)
ProcessSections <- ConvertLod:lod=0 <- USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'F_MED_Photographer.F_MED_Photographer', pos=80F12, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage:F_MED_Photographer <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1175

I also tryed to save it and try other UE version and Umodel versions but nothing worked.
IDK if this a known error but if not I hope this help to fix it :D


Title: Re: Fortnite
Post by: Gildor on February 27, 2020, 21:14
Fixed.


Title: Creative Galleries Names for each country ??
Post by: QuantikLife on February 29, 2020, 20:34
Hello

For a project I need to knwo How to export or find all the Creative Mode Galleries' names for each language in Fortnite ? I can't find them. I can't copy them by hand from the game because it will be too long and full of mistakes (300 galleries).

Thx


Title: Re: Fortnite
Post by: inxpanda on March 09, 2020, 14:01
How do you use fuzz textures? In the material info T_FN_FabricTile_B designated as ClothFuzz Texture. I barely know which nodes are supposed to be used with this texture. :-\


Title: Re: Fortnite
Post by: Juso3D on March 09, 2020, 15:58
How do you use fuzz textures? In the material info T_FN_FabricTile_B designated as ClothFuzz Texture. I barely know which nodes are supposed to be used with this texture. :-\

Think of it has fur on a animal or wavy cotton on fabrics like wool etc.


Title: Re: Fortnite
Post by: Linebeck on March 11, 2020, 20:09
(https://i.gyazo.com/c02ff19c991e533955944e96283d09c9.png)

I would like to export this dude, but i can't find the texture anywhere D: The llama should have a lot of different textures(for christmas, new year, etc etc.).
Did anyone already find them? :x


Title: Re: Fortnite
Post by: Juso3D on March 12, 2020, 08:56
That's because that using mask textures with vector parameters has colors, also used with the particle system, if you want a textured one, then search for SM_Lama_Pinata_Ingame

(http://i.imgur.com/WIK4N0Nl.jpg) (https://imgur.com/WIK4N0N)


Title: Re: Fortnite
Post by: Scooterboi2958 on April 09, 2020, 09:22
Is there a way to find the picture of the map when u are trying to choose a location using FModel or Umodel? if not can u tell me how to get the picture of the map using a different method? if you dont know what im talking about, then look at the image i attached. since the old map has been brought back in the files, i've been trying to find it but cant seem to find it at all. Please and thx. :) also if u want to show me how add me on discord: SxorchedScott69 #2631


Title: Re: Fortnite
Post by: Jose89FCB on April 09, 2020, 12:32
Is there a way to find the picture of the map when u are trying to choose a location using FModel or Umodel? if not can u tell me how to get the picture of the map using a different method? if you dont know what im talking about, then look at the image i attached. since the old map has been brought back in the files, i've been trying to find it but cant seem to find it at all. Please and thx. :) also if u want to show me how add me on discord: SxorchedScott69 #2631

Fmodel: FortniteGame/Content/Athena/Apollo/Maps/UI/Apollo_Terrain_Minimap


Title: Re: Fortnite
Post by: Scooterboi2958 on April 09, 2020, 13:25
Thank u man


Title: Re: Fortnite
Post by: Jumbo on April 10, 2020, 21:48
Hey guys, does anyone know why when I'm going to export the RavenQuill Deadpool the umodel crashes on it? Thanks!

This is the AES for the Fuzzybear and Raven deadpool models, if you can test
- In Main Paks now -


Title: Re: Fortnite
Post by: Golden Gaze on April 26, 2020, 02:55
Hi everyone, I'm new to the forums. Just wondering if anyone knows how to export the character intro's for the battlepass characters. I already know how to export the animations, but I was wondering if I could somehow export the entire intro like some leakers have done. Any help would be appreciated.


Title: Re: Fortnite
Post by: Juso3D on April 28, 2020, 07:30
Hey guys, does anyone know why when I'm going to export the RavenQuill Deadpool the umodel crashes on it? Thanks!

This is the AES for the Fuzzybear and Raven deadpool models, if you can test
- In Main Paks now -

They are in the main paks now, still crashes, need to wait till Gildor sees the error and fixes when he can.


Title: Re: Fortnite
Post by: Mr. Doon on April 30, 2020, 21:32
So Blenux, I know that at one point you had the height maps for the new chapter 2 map. I'm trying to get the height maps for the new party royale "papaya" map. The textures are in a virtual texture, and right now umodel doesn't support that. Saving the package and putting it in unreal also doesn't work, because according to gildor when the game is compiled a lot of the necessary editor information is stripped. So, how did you get the height maps for the chapter 2 map?
The files that I am trying to get are in Game\Athena\Apollo\Maps\Landscape\VT.


Title: Re: Fortnite
Post by: Mr. Doon on April 30, 2020, 21:37
0xDCC3C6D54873F20E247E942323AAAE74C310D3E6B01CCC5C87D3B0563F3EBC0C

This forum is usually pretty slow at updating the keys, I find that doing a twitter search for "fortnite aes" usually finds someone who posted the key.


Title: Re: Fortnite
Post by: Golden Gaze on May 01, 2020, 01:31
Does anyone know where the model for the light that hangs over the challenge table would be? I searched everwhere in the game files, but couldn't find. I think it might also be the same light that hangs over the Doomsday Device in Midas's Room.


Title: Re: Fortnite
Post by: Juso3D on May 01, 2020, 06:01
So Blenux, I know that at one point you had the height maps for the new chapter 2 map. I'm trying to get the height maps for the new party royale "papaya" map. The textures are in a virtual texture, and right now umodel doesn't support that. Saving the package and putting it in unreal also doesn't work, because according to gildor when the game is compiled a lot of the necessary editor information is stripped. So, how did you get the height maps for the chapter 2 map?
The files that I am trying to get are in Game\Athena\Apollo\Maps\Landscape\VT.

You can get it from here,

cgcustome github (https://github.com/cgcostume/pubg-maps/tree/master/apollo)

The game has been updated and they have not added the encryption key

Normally I do it, but other family related stuff requires more of my attention currently, especially with the quarantine and 3 kids and home schooling currently.

Ur update of umodel is like the gears of war 5 updates.... trash
Fix these shit men

https://i.imgur.com/zxPB9vj.png

I see no trash here, might be ones computer...

(http://i.imgur.com/a9QKveNl.png) (https://imgur.com/a9QKveN)


Title: Re: Fortnite
Post by: alexviso333 on May 14, 2020, 15:14
How to fix this error ?

(https://i.imgur.com/VvD6bJPm.png)

Use this exe.
https://t.co/cXRLL9ld3S

Exactly the same thing happens to me. It gives me this: Memory: bad allocation size 1225233166 bytes
appMalloc: size = 1225233166 (total = 0 Mbytes) <- FArray :: Empty: 1225233166 x 1 <- FString << <- ReadInfo <- FPakVFS :: ReadDirectory: PakVer = 10 <- MountVFS <- appRegisterGameFile: C: \ Program Files \ Epic Games \ Fortnite \ FortniteGame \ Content \ Paks / pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory: dir = C: \ Program Files \ Epic Games \ Fortnite \ FortniteGame \ Content \ Paks <- Main: umodel_build = 975 . I need help to fix it. Thank you




Title: Re: Fortnite
Post by: Juso3D on May 14, 2020, 16:21
Update uModel, your on a very old version...


Title: Re: Fortnite
Post by: abdumatin on May 18, 2020, 16:59
I've been seeing people saying why CMF animations arent working and CMM animations are broken on Female characters because distortions so here is a tutorial. https://www.youtube.com/watch?v=W_dCtucrYGY


Title: Re: Fortnite
Post by: NoobestLifeEver on May 19, 2020, 04:56
I still have Fortnite 12.41 and the AES key doesn't seem to work with it. Why though?


Title: Re: Fortnite
Post by: abdumatin on May 19, 2020, 05:02
I still have Fortnite 12.41 and the AES key doesn't seem to work with it. Why though?

Is it the correct AES key?
What kind of error is it.
File open error or decrypting error?


Title: Re: Fortnite
Post by: Juso3D on May 19, 2020, 07:12
I still have Fortnite 12.41 and the AES key doesn't seem to work with it. Why though?

Make sure you are using the 12.41 key and not the latest one in the encryption thread....

https://pastebin.com/raw/SCWdTWbj


Title: Re: Fortnite
Post by: Juso3D on May 20, 2020, 11:34
New update is out, but paks are compressed so uModel currently not working and needs UE4.25 now.


Title: Re: Fortnite
Post by: Gildor on May 20, 2020, 13:42
Updated UE4.25 pak file support. Now UModel will work with Fortnite again.


Title: Re: Fortnite
Post by: karentookmykids1 on May 29, 2020, 19:41
Sometimes when I apply an animation to a head mesh it will make the head mesh go all weird with some eyebrow bones sticking out and facial deformities. How do I fix this?


Title: Re: Fortnite
Post by: ReallPanda_ on May 29, 2020, 22:20
Hello, im getting this odd error when attempting to open some models
Code:
RawArray item size mismatch: expected 0, serialized 1

SerializeBulkArray <- FSkinWeightVertexBuffer<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/4 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'M_MED_Voyager_Remix_Flames_FaceAcc.M_MED_Voyager_Remix_Flames_FaceAcc', pos=F0C5, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage:M_MED_Voyager_Remix_Flames_FaceAcc <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1193
If you have a solution or might have a solution that would be greatly appreciated.


Title: Re: Fortnite
Post by: Gildor on May 29, 2020, 23:35
You should use UE4.24, not 4.25!


Title: Re: Fortnite
Post by: abdumatin on May 30, 2020, 06:22
Ive been curious till this day if Umaps store the XYZ Transformation values (Location,Rotation,Scale) even after being cooked.
If so I want to know how these values can be seen because if this is possible this will highly boost my confidence to learn Python.
My basic idea with this is to take all Class Names such as building actors (Blueprint) and static meshes and then get their location values and place them on the world in UE4 or blender to UE4.


Title: Re: Fortnite
Post by: Gildor on June 18, 2020, 14:29
Updated UModel for recent Fortnite changes. Use UE4.26.


Title: Re: Fortnite
Post by: Gildor on June 18, 2020, 23:19
Some meshes crashes inside FRuntimeSkinWeightProfileData, just ignore them. I didn't figure out all changes there yet.


Title: Re: Fortnite
Post by: Mr. Doon on June 20, 2020, 07:16
So on the newest build of umodel, whenever I export a mesh it seems to be exporting way more textures than it needs to. Like if I export the mesh for Brutus, it will export the textures for what I can tell are just random textures throughout the game, as well as the normal Brutus textures


Title: Re: Fortnite
Post by: Juso3D on June 20, 2020, 12:56
So on the newest build of umodel, whenever I export a mesh it seems to be exporting way more textures than it needs to. Like if I export the mesh for Brutus, it will export the textures for what I can tell are just random textures throughout the game, as well as the normal Brutus textures

It's the way UE4 handles materials with textures, you have a Master Material then a Material Instance with parameters from the master material to be able to assign different textures and change parameters on the fly, especially with Fortnite and their different types of the same model and others, and they will tend to use the same textures across different characters to save on resources if they can.


Title: Re: Fortnite
Post by: Mr. Doon on June 21, 2020, 10:06
It's the way UE4 handles materials with textures, you have a Master Material then a Material Instance with parameters from the master material to be able to assign different textures and change parameters on the fly, especially with Fortnite and their different types of the same model and others, and they will tend to use the same textures across different characters to save on resources if they can.

I get where you're coming from, but I believe this is something different. It exports wildly different textures, such as the diffuse texture for a cat wrap or some misc texture for the environment when exporting Brutus, a henchman skin. It also exports way more textures than the previous version of umodel ever did, even when exporting the same characters. While exporting, it shows "Objects loaded" around 130, and takes wayyyy longer to export.

https://pastebin.com/Wqu3DQHH (https://pastebin.com/Wqu3DQHH) is the full console log for me loading up fortnite then viewing 3 body meshes and exporting one.

(https://cdn.discordapp.com/attachments/379134984981839875/724141630701174834/unknown.png)


Title: Re: Fortnite
Post by: Juso3D on June 21, 2020, 10:23
This is the Master Material that brutus runs off,

(https://i.imgur.com/20BWoPAl.png)

That's just for his body alone, and it hows UE4 handles it's materials, and uModel reads this and extracts all that is needed, one could just create a temp Brutus folder, export to that , keep the body textures and delete the rest.


Title: Re: Fortnite
Post by: Mr. Doon on June 21, 2020, 11:55
Huh. Was umodel doing that before, or is this a new thing?


Title: Re: Fortnite
Post by: Juso3D on June 21, 2020, 12:03
Yes does it for every game, might slightly change on what it exports due to differences on how other game studios setup they materials in UE4, but you will find it will extract Master Material stuff also if it detects it. Fortnite is complex due to the different amount of Characters they have for the game (and increasing), and how technical the artists for the game are, wish they would show some insight on how they setup their character materials has they can become quite complex, especially when they include other things like Material Functions and Niagara also has well (which uModel can't export).


Title: Re: Fortnite
Post by: Flolfy on June 22, 2020, 06:47
When using _M texture do I use as sRGB or Non-Color Data. Could someone send a screenshot of the entire node set up on blender. There are many things I dont exactly understand like if I'm supposed to invert the green on the normal map.


Title: Re: Fortnite
Post by: Juso3D on June 22, 2020, 07:43
When using _M texture do I use as sRGB or Non-Color Data. Could someone send a screenshot of the entire node set up on blender. There are many things I dont exactly understand like if I'm supposed to invert the green on the normal map.

_M =

R = AO
G = Cavity/Concavity or something similar not 100%
B = Subsurface (Skin Color or Scattering)

With the Normal Maps, need to invert the green channel since the normal maps are DirectX based while Blender is OpenGL based, only need to this inside Blender or other OpenGL based programs.

For a basic setup I do is =

(http://i.imgur.com/pkyLSErl.png) (https://imgur.com/pkyLSEr)

For the most part this will work, how ever note that each character will have it's own style on top in terms of moving textures or effects etc, also Note I hardly use Subsurface, there are better Fortnite nodes out there then mine (don't do Fortnite Thumbnails, just to learn) but gets the job done.


Title: Re: Fortnite
Post by: Gildor on June 23, 2020, 14:18
https://www.gildor.org/smf/index.php/topic,7173.0.html

Latest UModel has improved material support. Try it.


Title: Re: Fortnite
Post by: JCL Gaming on June 25, 2020, 05:54
I am trying to export audio from Umodel. I am using Engine Override 4.26, Export-Only Sounds. I am getting the error, Memory: bad allocation size 687748704 bytes. What should I do/try?


Title: Re: Fortnite
Post by: Gildor on June 25, 2020, 10:53
There was information from FunGames that Epic now using "Streamed" audio for everything. So, forget about audio.


Title: Re: Fortnite
Post by: JCL Gaming on June 25, 2020, 20:42
RIP
I guess that explains how the old method of extracting UE4OPUS files yields playable audio for those files.


Title: Re: Fortnite
Post by: Flolfy on June 27, 2020, 12:40
Is there anyway to get facial animations when exporting? Mainly into blender.


Title: Re: Fortnite
Post by: Gildor on June 30, 2020, 09:16
There's no difference between 4.25 and 4.26 (and even for older engine versions) when exporting audio in UModel. So, it either works with ANY version, or doesn't work at all. I didn't try to export audio myself.


Title: Re: Fortnite
Post by: Sazach on July 01, 2020, 20:40
@Gildor when is the V13.20 aes key going to be released ?
PS: i always wondered where you get the aes key from and if theres a way to do it myself
Thank you


Title: Re: Fortnite
Post by: Gildor on July 01, 2020, 20:45
Remember: never ask me anything about AES keys. I'm never digging for them, never releasing.


Title: Re: Fortnite
Post by: spiritovod on July 01, 2020, 20:52
There is special bot (https://benbotfn.tk/api/v1/aes) for Fortnite with always up-to-date keys, used in FModel for automatization.


Title: Re: Fortnite
Post by: Gildor on July 04, 2020, 21:59
Fixed some issues with recent Fortnite skeletal meshes. Some crashes are still expected
https://twitter.com/UGildor/status/1279469745067249665


Title: Re: Fortnite
Post by: Flolfy on July 11, 2020, 07:35
Is there anyway to export facial expressions with animations? Specifically into blender.


Title: Re: Fortnite
Post by: Juso3D on July 14, 2020, 05:07
Is there anyway to export facial expressions with animations? Specifically into blender.

I believe Facial Animations aren't supported.


Title: Re: Fortnite
Post by: Kingballer on July 17, 2020, 05:22
this pops up in the code section and the box thats supposed to have the files is blank what do i do?
 |
\ /
Pak file "C:\Program Files\Epic Games\Fortnite\FortniteGame\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak" has unsupported version 10


Title: Re: Fortnite
Post by: Gildor on July 17, 2020, 09:15
This means that you use old UModel (most likely downloaded from unknown location)


Title: Re: Fortnite
Post by: Flolfy on July 18, 2020, 01:23
I don't know if this is a bug or I'm doing something wrong but with some textures when exported they don't appear correctly as shown in the UEViewer. 
When exporting, there is a message saying Bad texture (no mipmaps)
How do I fix this?
UEViewer: https://imgur.com/NXFTvGu
Everywhere else after export: https://imgur.com/IyLR9AJ


Title: Re: Fortnite
Post by: RedBear on July 18, 2020, 09:31
Everywhere else after export: https://imgur.com/IyLR9AJ
It looks like the reason is in the alpha channel. Try to remove the alpha channel from the texture.


Title: Re: Fortnite
Post by: Kingballer on July 18, 2020, 19:44
whats the current aes key and where can we find the new ones every update


Title: Re: Fortnite
Post by: Juso3D on July 18, 2020, 20:29
whats the current aes key and where can we find the new ones every update

First Page of Fortnite Encryption Thread has what you need (BenBot AES)


Title: Fortnite
Post by: NotFamousIRL on July 20, 2020, 02:28
Does anyone know where the reaper Hair is?


Title: Re: Fortnite
Post by: Golden Gaze on July 21, 2020, 05:26
Does anyone know where the TnTina skin is? All that show's up is a really low-poly mesh for her cartoon style.


Title: Re: Fortnite
Post by: Flolfy on July 21, 2020, 22:12
When texturing the the Hybrid model there are these color maps that I'm not exactly sure how to use. They are 1 pixel thick lines of a color gradient. (https://imgur.com/OLQYajB) https://imgur.com/OLQYajB



Title: Re: Fortnite
Post by: fayescarlet on July 24, 2020, 05:32
Code:
Memory: bad allocation size 1698617776 bytes

appMalloc:size=1698617776 (total=142 Mbytes) <- FArray::Empty:751215753 x 48 <- TArray::Serialize:0/0 <- USoundWave::Serialize <- LoadObject:SoundWave'Ninja_Dennis_CannotPerformAction_010.Ninja_Dennis_CannotPerformAction_010', pos=3A5, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage:/Game/Sounds/Fort_Human_VO/Ninja/Dennis/Ninja_Dennis_CannotPerformAction_010.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1332

This happens when trying to export character's voice lines. Music works just fine, but characters cause a crash.

I did UE override 4.24, 4.25, and 4.26. I made sure, each time, that "Sound" was checked. Sadly, no real dice.


Title: Re: Fortnite
Post by: Gildor on July 24, 2020, 10:14
Find the word "sound" on previous page.


Title: Re: Fortnite
Post by: Gildor on July 26, 2020, 15:47
Build 1339 is out. I've resolved all issues with skeletal/static meshes and animations which I've found (tested ALL assets with new "-testexport" option).


Title: Re: Fortnite
Post by: Flolfy on August 02, 2020, 09:40
Where can I find the tail to a outfit?


Title: Re: Fortnite
Post by: Juso3D on August 02, 2020, 09:46
Where can I find the tail to a outfit?

Game/Accessories/FORT_Tails Folder.

Flat View = Tails Meshes etc


Title: Re: Fortnite
Post by: benofucor on August 12, 2020, 23:35
Hello guys!
I'm pretty sure that there have to be some map tiles. Or a complete large map file. Do you know where it is?

All I've found so far is: FortniteGame/Content/Athena/Apollo/Maps/UI/Apollo_Terrain_Minimap_S13_0.uasset
But it's just 2,7 MB big. Way to small.


Title: Re: Fortnite
Post by: Gildor on August 12, 2020, 23:39
Hi,
In package (folder) window, switch to "flat view", type ".umap" in "filter" text field.


Title: Re: Fortnite
Post by: benofucor on August 12, 2020, 23:45
Thanks gildor. But which is the actual worldmap?


Title: Re: Fortnite
Post by: Gildor on August 12, 2020, 23:46
No idea. Fortnite is the only game made by Epic which I never run.


Title: Re: Fortnite
Post by: Juso3D on August 13, 2020, 10:13
Epic are using Runtime Virtual Textures for the landscape now.

https://www.youtube.com/watch?v=w3tTbVNkuwA&t=946s


Title: Re: Fortnite
Post by: benofucor on August 13, 2020, 14:32
Blenux, thats for landscape. But what about the actual map?


Title: Re: Fortnite
Post by: Juso3D on August 13, 2020, 16:50
Blenux, thats for landscape. But what about the actual map?

2D UI Map?


Title: Re: Fortnite
Post by: benofucor on August 13, 2020, 21:26
Exactly. 2D UI Map.


Title: Re: Fortnite
Post by: Juso3D on August 14, 2020, 16:46
search for apollo_terrain_Minimap_S13_7


Title: Re: Fortnite
Post by: Gildor on August 27, 2020, 21:03
Hi all.
I've been informed that Fortnite has a new update, and UModel can't open some assets. When I'll have time (I'm very busy with work last weeks, and expecting being even more busy for next 2 months) - I'll take a look. Thanks for patience, please don't spam :)


Title: Re: Fortnite
Post by: Gildor on August 29, 2020, 22:20
Updated UE Viewer for recent Fortnite version. Tested with all skeletal and static meshes, no crashes noticed.


Title: Re: Fortnite
Post by: benofucor on August 30, 2020, 12:29
search for apollo_terrain_Minimap_S13_7

That's not the current map. Even the more up-to-date map-file Apollo_Terrain_Minimap.uasset is not the current one. And it is not as detailed as it is ingame.


Title: Re: Fortnite
Post by: Juso3D on August 31, 2020, 10:04
Try M_MiniMapApollo


Title: Re: Fortnite
Post by: salvador2020 on September 01, 2020, 20:12
Could someone tell me where to find the wrap model, to be able to change the texture in blender?

(https://gamewith-en.akamaized.net/img/c942ae52bb4c756fecc832c25ef1d4fd.jpg)

is to create concepts





Title: Re: Fortnite
Post by: Juso3D on September 01, 2020, 20:23
Wrapping_Papper_Aligned


Title: Re: Fortnite
Post by: salvador2020 on September 01, 2020, 23:51
Wrapping_Papper_Aligned


Thank you very much,

and where are the hang gliders?


Title: Re: Fortnite
Post by: Lampy on September 03, 2020, 13:21
Fortnite BR Skin IDs & Meshes by Blithe : https://sourceful.co.uk/doc/311/fortnite-br-skin-ids--meshes-by-blithe


Title: Re: Fortnite
Post by: Gildor on September 03, 2020, 13:26
Thanks, added to the first post.


Title: Re: Fortnite
Post by: eduard on September 04, 2020, 00:10
Is there a way to find the model of each thing?
to edit it in blender


Title: Re: Fortnite
Post by: Juso3D on September 04, 2020, 07:31
Is there a way to find the model of each thing?
to edit it in blender

Yes you simply search in uModel.


Title: Re: Fortnite
Post by: projinf3d on September 19, 2020, 06:28
Hey... Don't suppose anyone can tell me if the Shield Heli-Carrier can be extracted with the current keys? https://benbotfn.tk/api/v1/aes
I get this error:
assertion failed: Pos >= 0 & Pos <Info->UncoimpressedSize

Any help greatly appreciated!!!  :D



Title: Re: Fortnite
Post by: Gildor on September 19, 2020, 09:36
If you want any help, always post FULL error message.


Title: Re: Fortnite
Post by: projinf3d on September 19, 2020, 12:05
assertion failed: Pos >= 0 & Pos <Info->UncompressedSize

FPakFile::Seek:file=/Game/Environments/Apollo/Sets/Hightower_HC/Meshes/S_Hightower_HC_Turbine.uexp <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- FStaticMeshLODModel4<< <- TArray::Serialize:0/4 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_Hightower_HC_Turbine.S_Hightower_HC_Turbine', pos=C2BC, ver=519/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage:/Game/Environments/Apollo/Sets/Hightower_HC/Meshes/S_Hightower_HC_Turbine.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1358


Title: Re: Fortnite
Post by: Gildor on September 19, 2020, 12:07
Update UModel.


Title: Re: Fortnite
Post by: Juso3D on September 19, 2020, 13:06
Exports fine here,

https://imgur.com/U4ohBR4

*Gildor bet me to it :D


Title: Re: Fortnite
Post by: projinf3d on September 19, 2020, 14:32
Doh!.. silly me didn't check for a new version.. Awesome stuff!!!..

Cheers guys!  :grin:


Title: Re: Fortnite
Post by: logansan25 on October 01, 2020, 17:19
Thanks, added to the first post.

Anybody get extracted models from marvel? Wolverine for example or Sentinels...


Title: Re: Fortnite
Post by: projinf3d on October 10, 2020, 15:59
Thanks, added to the first post.

Anybody get extracted models from marvel? Wolverine for example or Sentinels...

Yeah I got him.. well at least i know what name he is under.. its wasabi  ;D


Title: Re: Fortnite
Post by: fayescarlet on October 15, 2020, 02:37
Code:
Memory: bad allocation size 1698617776 bytes
appMalloc: size=1698617776 (total=155 Mbytes) <- FArray::Empty: 751215753 x 48 <- TArray::Serialize: 0/0 <- USoundWave::Serialize <- LoadObject: SoundWave'Ninja_Dennis_CannotPerformAction_010.Ninja_Dennis_CannotPerformAction_010', pos=3A5, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Sounds/Fort_Human_VO/Ninja/Dennis/Ninja_Dennis_CannotPerformAction_010.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387

Audio exports still aren't working then? That's too bad...


Title: Re: Fortnite
Post by: Gildor on October 15, 2020, 09:36
UE4.25?


Title: Re: Fortnite
Post by: Juso3D on October 15, 2020, 11:37
Just checked still crashes with UE4.26

Code:
Memory: bad allocation size 1698617776 bytes
appMalloc: size=1698617776 (total=156 Mbytes) <- FArray::Empty: 751215753 x 48 <- TArray::Serialize: 0/0 <- USoundWave::Serialize <- LoadObject: SoundWave'Ninja_Dennis_CannotPerformAction_010.Ninja_Dennis_CannotPerformAction_010', pos=3A5, ver=519/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Sounds/Fort_Human_VO/Ninja/Dennis/Ninja_Dennis_CannotPerformAction_010.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1401

https://mega.nz/folder/QM8GSD5L#sNVdU4aFD4SLA9rQjNkv8w


Title: Re: Fortnite
Post by: Gildor on October 15, 2020, 12:26
Ah, this is SOUND ... It was mentioned (I think) that sounds might be broken after some engine's update, this will be valid for all games using UE4.25 (I think) and newer.


Title: Re: Fortnite
Post by: Имечко on October 21, 2020, 15:05
Hi. After the 14.40 update with the new file compression system from EG - can Umodel get the content? Correct me, please, if I missed the information on how to work with new Fortnite files


Title: Re: Fortnite
Post by: Gildor on October 21, 2020, 15:08
Yes, there are some changes in UE4 file system. I'm still downloading the game - so I even don't know what UModel will say about new files.

However I do not have any plans to do any work on UE4 right now, so just wait, or use older game.


Title: Re: Fortnite
Post by: crypt on October 24, 2020, 20:03
good, what is the key of the last halloween patch? I try the mainkey 14.40 and it doesn't work in any UE version 4.24,4.25,4.26. Do you have any ideas? Thanks


Title: Re: Fortnite
Post by: Имечко on October 25, 2020, 00:09
good, what is the key of the last halloween patch? I try the mainkey 14.40 and it doesn't work in any UE version 4.24,4.25,4.26. Do you have any ideas? Thanks
The file structure has changed. It's not about the key, but about the update files and the need to find another way for UModel to work with these files.
Perhaps nothing will work as before. I look forward to news from our respected Konstantin/Gildor シ
I know that many creative people use the Gildor's work (Umodel) for monetization. And I know that Fortnite is very popular. Perhaps, now The Moment has come when we should thank Gildor and motivate him to spent his time for update the program that will solve the problem with updating the file structure of the Fortnite game client. As in other similar projects, he needs to work at his main job to meet the needs. Consequently, there is little free time to solve a serious problem with Umodel.


Title: Re: Fortnite
Post by: spiritovod on October 29, 2020, 21:58
Didn't expect them stripping some header info from the assets. So it's not only about package format, but changed assets format as well. Some samples (https://drive.google.com/file/d/10r1pEY70X9dEbqcXjj-78A2HBJRNkeW8/view?usp=sharing) for those who interested.
We can only guess why they did that, but there is possibility that they're trying to unify the format with something else.


Title: Re: Fortnite
Post by: Gildor on October 29, 2020, 22:48
Package format wasn't changed much since UE1. That time only single-core CPU were on the market. Now, I think average core count is 4-6, with 8-12 threads. Epic decided to optimize data structures so packages could be loaded simultaneously with multiple cores: one core is used to read data, other cores performs parsing. Original package (uasset) format is not suitable well for that, it requires too much access to common data, what causes locks, so cores aren't used effectively.

Also, they've optimized things for being loaded as a single large memory block instead of doing parsing of every single byte.


Title: Re: Fortnite
Post by: spiritovod on October 29, 2020, 23:32
That make sense. They're probably preparing for nextgen consoles as well (optimization-wise). I wonder, should we expect those updates in all future 4.26 games and above.


Title: Re: Fortnite
Post by: Grendor on October 30, 2020, 03:51
Guess this calls for another umodel update to deal with. I shall wait patiently until said release. There's a few things in the current Fortnite build I'm curious about, haha.


Title: Re: Fortnite
Post by: Juso3D on October 30, 2020, 07:35
Building blocks for UE5 and Nanite perhaps?


Title: Re: Fortnite
Post by: Gildor on October 30, 2020, 09:06
For news, track my twitter. I'm actually posting more technical news there than here.


Title: Re: Fortnite
Post by: crypt on November 05, 2020, 18:46
Congratulations Gildor, I'm looking at the news on twitter, it has to be a complicated job to reprogram the code and implement improvements, you will surely hit the door, congratulations.


Title: Re: Fortnite
Post by: Dex on November 27, 2020, 07:02
I made a post about the "unversioned properties" but I saw on your twitter that you're thinking of a fix. How long will it take?


Title: Re: Fortnite
Post by: Juso3D on November 27, 2020, 08:43
Be done when it's done I believe.


Title: Re: Fortnite
Post by: Zenofy on November 30, 2020, 15:47
Thanks for the great update Gildor! Your patreon is a massive help.

Someone said on a discord that you can export a "tpose mesh" is this possible - I have a static mesh thanks to the latest update but would like the character in a pose that's easier to rig up. Is a "tpose mesh" a thing?


Title: Re: Fortnite
Post by: Gildor on November 30, 2020, 15:53
It seems that "someone" knows more than I. I don't know the way of exporting a skeletal mesh as static.


Title: Re: Fortnite
Post by: Gildor on November 30, 2020, 22:22
Made an intermediate build public

Most of possible questions could be read from the twitter
https://twitter.com/UGildor
I see no point duplicating answers here.


Title: Re: Fortnite
Post by: Gildor on December 04, 2020, 10:22


Title: Re: Fortnite
Post by: Gildor on December 04, 2020, 17:57
Another one "public beta" build:
https://www.patreon.com/posts/encrypted-utoc-44649484

I think the next public build will be "official" and posted directly on this site.


Title: Re: Fortnite
Post by: Darksimonus on December 07, 2020, 00:50
i am looking for the mandalorian model with animation and texture, who managed to find it?


Title: Re: Fortnite
Post by: Juso3D on December 07, 2020, 03:29
Think he is under cosmos name, and cant extract animations currently with the alpha build of umodel gildor posted above.


Title: Re: Fortnite
Post by: crypt on December 07, 2020, 20:44
Hi, I don't know what I'm doing wrong, using u4 4.26, mainkey 15.00 nothing works, all the files I try to open get an error message: you have unversioned properties, dropping.
we will continue to wait, great progress thanks.


Title: Re: Fortnite
Post by: Gildor on December 07, 2020, 20:56
You had to read my recent post, and you won't get into these problems.


Title: Re: Fortnite
Post by: Dex on December 08, 2020, 07:05
Does anyone know where to find Neo Tilted floors? I found all the roofs and walls in the Environments/Sets/Neo folder but it's pretty lacking for floors. I need the one with the wacky colors on it, but also the tile gradient floors too.

https://i2.wp.com/bigtechquestion.com/wp-content/uploads/2019/05/Shadow-09_05_2019-10_47_54.png?fit=1024%2C576&ssl=1
https://static1-www.millenium.gg/articles/9/45/9/@/4755-990321-neo-tilted-4-full-1-article_m-1.jpg
(can't find an image for the one with the wacky colors)


Title: Re: Fortnite
Post by: Juso3D on December 08, 2020, 10:02
Hi, I don't know what I'm doing wrong, using u4 4.26, mainkey 15.00 nothing works, all the files I try to open get an error message: you have unversioned properties, dropping.
we will continue to wait, great progress thanks.

Gildor released a public build on his patreon page (https://www.patreon.com/posts/encrypted-utoc-44649484)......


Title: Re: Fortnite
Post by: Darksimonus on December 08, 2020, 18:46
Me with version 1462

appDecompressOodle <- appDecompress: CompSize=482 UncompSize=740 Flags=0xFD Bytes=8C02 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Engine/Animation/DefaultAnimCurveCompressionSettings.uasset <- UnPackage::UnPackage: /Engine/Animation/DefaultAnimCurveCompressionSettings.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Engine/Animation/DefaultAnimCurveCompressionSettings.uasset <- ScanContent <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1462


Title: Re: Fortnite
Post by: Darksimonus on December 08, 2020, 18:49
and I don't have the content tree


Title: Re: Fortnite
Post by: Juso3D on December 08, 2020, 20:17
One didn't read the patreon page

Quote
This which doesn't work yet:

- Animation (AnimSequence and Skeleton)

and one needs to use the Game folder not FortniteGame folder.


Title: Re: Fortnite
Post by: Darksimonus on December 08, 2020, 20:30
thx but: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Meshes/M_MED_Cosmos.uasset

appDecompressOodle <- appDecompress: CompSize=911 UncompSize=1698 Flags=0xFD Bytes=8C02 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Weapons/WeaponSkins/Textures/T_ThinFilm_Spectrum_COLOR.uasset <- UnPackage::UnPackage: /Game/Weapons/WeaponSkins/Textures/T_ThinFilm_Spectrum_COLOR.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Weapons/WeaponSkins/Textures/T_ThinFilm_Spectrum_COLOR.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Materials/M_MED_Cosmos_Body.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Materials/M_MED_Cosmos_Body.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Meshes/M_MED_Cosmos.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Meshes/M_MED_Cosmos.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1462


Title: Re: Fortnite
Post by: Gildor on December 08, 2020, 20:33
Blenux was right. I've described EVERYTHING on the Patreon page where you've downloaded the UModel. And specially mentioned "please read, it contains important information about all possible problems". There are just a few people who asks questions after that.


Title: Re: Fortnite
Post by: uberk2 on December 08, 2020, 22:21
can anyone tell me what galactus is called in the files? ive found the static mesh but im looking for the skeletal mesh, thanks. sorry if i wasted anyones time

edit: i found em' cya!


Title: Re: Fortnite
Post by: Darksimonus on December 09, 2020, 00:07
Sorry I have not understand I need the same dll oo2core_5_win32.dll of FModel




Title: Re: Fortnite
Post by: Juso3D on December 09, 2020, 08:10
Its best to turn off animations altogether on the umodel gui at startup.


Title: Re: Fortnite
Post by: coverop on December 11, 2020, 17:01
For some reason I cannot find Master Chief nor Kratos in files.
https://fortnite.gamepedia.com/File:T-Variant-971-M-Jupiter-Gold-L.png

When I search "Jupiter" in files, I only find two images that are not related to Master Chief.
Did they updated AES code?


Title: Re: Fortnite
Post by: Juso3D on December 11, 2020, 17:07
BenBot has additional aes keys

https://benbotfn.tk/api/v1/aes

(last aes key is for Master Chief, check others for Kratos).

Note after next update these will be in the master pak files like every other skin.


Title: Re: Fortnite
Post by: projinf3d on December 19, 2020, 04:01
USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Cosmos_JetPack_Gadget.Cosmos_JetPack_Gadget', pos=1A215, ver=521/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Props/Cosmos_JetPack/Meshes/Cosmos_JetPack_Gadget.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1462

I can obtain the mandalorian mesh AKA Cosmos, using the latest main key but I get an error when trying to open the jetpack.. when i turn off animations/bones, it opens though displays nothing!?...


Title: Re: Fortnite
Post by: Gildor on December 19, 2020, 10:36
Bug reports about Fortnite are not accepted at the moment. The game is not fully supported, this is a known fact, and I don't have time to spend on this game.


Title: Re: Fortnite
Post by: Dex on December 22, 2020, 23:20
Guys, this is a newbie question and it might not even be possible, but I've looked for the past 30 minutes and can't find an answer. Does anyone know how I can find a texture that's being used in the currently opened model? If the model has textures then that means the computer knows where the texture is located, right?


Title: Re: Fortnite
Post by: Juso3D on December 23, 2020, 11:30
Press M , select a material, press m again, click on a texture, location will be located at top.


Title: Re: Fortnite
Post by: Dex on December 26, 2020, 05:02
Alright thanks. That was pretty simple. :)


Title: Re: Fortnite
Post by: Juso3D on December 26, 2020, 07:03
ALT+Left Arrow to go back.


Title: Re: Fortnite
Post by: Golden Gaze on December 31, 2020, 20:34
Does anybody know if it's possible to export the battlepass room from season 2? I found portions of the items that belong there, but I want to know if it's possible to export the entire room, or gain access to it somehow. I had seen some leakers during that season access the entire battlepass rooms, so I'm wondering how that can be done. The same thing with the agency.


Title: Re: Fortnite
Post by: Juso3D on January 01, 2021, 18:40
Blender umap (with help of umodel) (https://www.youtube.com/watch?v=TvAoqUF6iGA) is probably what you want.


Title: Re: Fortnite
Post by: Golden Gaze on January 02, 2021, 03:48
Thank you so much!


Title: Re: Fortnite
Post by: Golden Gaze on January 02, 2021, 04:13
I just finished trying what you had suggested, but unfortunately it doesn't work, which has most likely been the case since the Fortnitemares update. Thank you for the help though.


Title: Re: Fortnite
Post by: logansan25 on January 10, 2021, 23:26
Thanks, added to the first post.

Anybody get extracted models from marvel? Wolverine for example or Sentinels...

Yeah I got him.. well at least i know what name he is under.. its wasabi  ;D

And Sentinels from Marvel too?


Title: Re: Fortnite
Post by: fortnighter on January 11, 2021, 23:57
Hi guys, I'm encountering an error when trying to export a pick axe.
I'm using the latest version of Umodel (Overide game detection + Selecting UE 4 + 4.26 version), along with the updated keys found elsewhere on this forum.

But trying to extract for example the Eon Blades mesh I get this error

Quote
assertion failed: LODModels.Num() == LODInfo.Num()

USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Racer_Zero_Axe.Racer_Zero_Axe', pos=CE1E, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Weapons/FORT_Melee/Pickaxe_RacerZero/Meshes/Racer_Zero_Axe.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1487

I just need the mesh. Would appreciate any feedback at all.
Thanks!


Title: Re: Fortnite
Post by: Gildor on January 12, 2021, 00:09
You should use UE4.27, not 4.26.


Title: Re: Fortnite
Post by: fortnighter on January 12, 2021, 00:25
You should use UE4.27, not 4.26.

Dude you're a lifesaver. I spent over an hour troubleshooting different things. Who would have thought it was a simple version change. Thank you so much!


Title: Re: Fortnite
Post by: crypt on January 13, 2021, 03:29
hi, i'm testing umodel 1487 version and i always get the same error message oo2core_5_win32.dll when trying to visualize the mesh, did you find any solution on this? thanks for the progress of the project.


Title: Re: Fortnite
Post by: Juso3D on January 13, 2021, 10:39
hi, i'm testing umodel 1487 version and i always get the same error message oo2core_5_win32.dll when trying to visualize the mesh, did you find any solution on this? thanks for the progress of the project.

That's because of the new file format Epic are now using.


Title: Re: Fortnite
Post by: Tomy73 on January 13, 2021, 22:18
I think Blenux have reason.
Here same error message oo2core_5_win32.dll


Title: Re: Fortnite
Post by: crypt on January 20, 2021, 01:06
Thank you very much Blenux, now it works perfect, sometimes it crashes but nothing important, greetings


Title: Re: Fortnite
Post by: kngklla on February 03, 2021, 02:56
Hi All,

Getting a bad memory allocation error when trying to export a sound. I tried UE4.26 and 4.27, checked the box for Sound after launching umodel. I searched the forum and it seems that sound exports may be broken. Is that right?

I tried UE4.26 and 4.27, checked the box for Sound after launching umodel

Error attached. Any help is much appreciated. Really just trying to export a sound so I can see what audio format Fortnite provides them in. Thanks!


Title: Re: Fortnite
Post by: Juso3D on February 03, 2021, 10:08
They are .OGG

Extracted using FModel.

Check attached below.


Title: Re: Fortnite
Post by: Dex on February 09, 2021, 07:29
Does anyone here know the model/texture locations for that little device you get from shakedowns? :)


Title: Re: Fortnite
Post by: Juso3D on February 09, 2021, 12:51
Game/Gadgets/Assets/Minimap_Device/


Title: Re: Fortnite
Post by: Gildor on February 09, 2021, 21:11
Hi guys.

I'm working on animation retargeting, and I need a sample pair(s) "mesh - animation" which is broken the most. For instance, a playable mesh which has broken emote animation (arms has a wrong angle etc).
The face shouldn't be taken into account for dance animations, it will be wrong, and I already fixed it in my internal build.

I don't know if "Guardians of the Galaxy" models are still in game, but if so - I can suppose the Rocket model must be broken because of possibly different skeleton proportions. Anyway, I'm not aware of locations of any of those models, except "standard" models and Cratos. I've played with "breakdance" animation on Cratos model, and unfortunately (haha) it works fine even without retargeting - the only face bones were broken.

Thanks.


Title: Re: Fortnite
Post by: Lucas7yoshi on February 10, 2021, 05:48
Hey gildor

Not sure what GOTG skins you are talking about but i have found a model that is very obviously not working

Dog_Bonesy/Meshes/Dog

the animations are very broken, im not sure how to embed images but you can see an example here https://l7y.ca/files/sx/2021-02-09_20-45-07_800x600_OIy6.png

However it may be facial animations related

Now for the GOTG skins, i didn't see any animation issues with the bodies of them but the meshes are listed here: https://l7y.ca/files/sx/2021-02-09_20-47-17_1305x212_f7l4.png

Am glad to help more if possible.



Title: Re: Fortnite
Post by: Dex on February 10, 2021, 06:24
Game/Gadgets/Assets/Minimap_Device/

wow thanks for the help man ;D


Title: Re: Fortnite
Post by: Gildor on February 10, 2021, 21:37
Probably fixed the animation bug. For the dog mesh, it's a proper fix. For Kratos, it's a workaround because I didn't find the true core of facial animation problem yet.



Title: Re: Fortnite
Post by: Juso3D on February 11, 2021, 06:22
Looking good!


Title: Re: Fortnite
Post by: Gildor on February 14, 2021, 16:12
As I promised, I've posted a build with animation fixes. For Fortnite, please use a Patreon link below (it's a PUBLIC post). For all other UE4 games use official build at this site (the usual location).

There are still things to do there - mostly related to scales of bones in skeleton and in animation tracks, it seems THIS stuff breaks the animations.

Fortnite build:
https://patreon.com/posts/47531335


Title: Re: Fortnite
Post by: ring583 on February 27, 2021, 00:56
I tried looking around for a bit, but I can't find a solution to my problem.

On almost every texture I open, they're all low resolution with 'Cooked Size: 64x64"
(https://i.imgur.com/FhTdIxe.png)

This affects all but the recent Kepler (Ripley and Alien) skins that are in full resolution.
(https://i.imgur.com/t4xXEX5.png)


Title: Re: Fortnite
Post by: Juso3D on February 27, 2021, 11:00
One should update umodel every so often....

(https://i.imgur.com/fAkibvkl.png)

(using a Linux Operating system hench why things might look different)


Title: Re: Fortnite
Post by: ring583 on February 27, 2021, 13:12
Hey! I tried v1517, but the situation remains the same.
(https://i.imgur.com/dzrg5WW.png)

I also tried v1520. The textures are still cooked at 64x64, and loading meshes crashes the viewer, however.
Code:
******** Loading object SkeletalMesh4'F_MED_Black_Widow_Jacket_Pack.F_MED_Black_Widow_Jacket_Pack' ********

ERROR: Memory: bad allocation size -1073741824 bytes
appMalloc: size=-1073741824 (total=90 Mbytes) <- FArray::Empty: 251658240 x 64 <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/1 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'F_MED_Black_Widow_Jacket_Pack.F_MED_Black_Widow_Jacket_Pack', pos=1544, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Accessories/FORT_Backpacks/Backpack_F_MED_Black_Widow_Jacket/Meshes/F_MED_Black_Widow_Jacket_Pack.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1520


Title: Re: Fortnite
Post by: ring583 on February 27, 2021, 15:06
I found the solution.

Apparently, an update a couple of months ago lowered the total filesize and the high res textures were not enabled for my download of the game. I checked 'High Resolution Textures' from the options in the launcher and downloaded the extra ~16gb, and that was it  ::)


Title: Re: Fortnite
Post by: Juso3D on February 27, 2021, 18:28
oh yes I forget about that  ;D


Title: Re: Fortnite
Post by: uberk2 on March 10, 2021, 15:50
does anyone know where the cube mesh and/or textures are located? as in the big glowing purple one with symbols. i found things like T_DFHeightMask_Tile.png


Title: Re: Fortnite
Post by: Juso3D on March 10, 2021, 16:50
You need to get all the mask textures and use them with other nodes like on each textures to get the final result, something like this etc.

(http://i.imgur.com/Qu9NAQBl.png) (https://imgur.com/Qu9NAQB)


Title: Re: Fortnite
Post by: uberk2 on March 10, 2021, 17:34
oh ok, thanks


Title: Re: Fortnite
Post by: Gamer9873 on March 12, 2021, 05:43
Does anyone know if the program currently supports extracting sounds? And if so, could someone please teach me?


Title: Re: Fortnite
Post by: Juso3D on March 12, 2021, 09:45
Does anyone know if the program currently supports extracting sounds? And if so, could someone please teach me?

Make sure sound is activated when starting umodel (or use -sounds command if using a shortcut/bat file).

Find Sounds

Extract

...

(Note sounds crash umodel on latest Patreon version of umodel and current Fortnite, worked on Fortnite 12.41 that I know of ).


Title: Re: Fortnite
Post by: Gildor on March 17, 2021, 09:00
Cleaned up "new Fortnite update" issues. I understood that skeletal meshes has some changes again. Don't spam here please, be patient.


Title: Re: Fortnite
Post by: Gamer9873 on March 17, 2021, 19:08
I just wanna extract sounds from Fortnite, why does it have to be so hard?


Title: Re: Fortnite
Post by: Juso3D on March 17, 2021, 19:45
Waiting isn't hard....


Title: Re: Fortnite
Post by: Gamer9873 on March 17, 2021, 19:46
Waiting for something that might never happen, or waiting for something that will 100% for sure happen?


Title: Re: Fortnite
Post by: Juso3D on March 17, 2021, 19:53
One can also use fmodel to extract sounds (just tried and working) until Gildor fixes it for umodel when he can...

https://github.com/iAmAsval/FModel/releases

(http://i.imgur.com/2Y1gWOal.png) (https://imgur.com/2Y1gWOa)


Title: Re: Fortnite
Post by: Gamer9873 on March 17, 2021, 19:59
Extracting animations does nothing now. No PSA files, no "Game" folder in my downloads folder.


Title: Re: Fortnite
Post by: Juso3D on March 17, 2021, 20:36
New updates/Seasons for Fortnite have a highly good chance it will break uModel, it has happen many times before, it's always a updated engine/game that uModel doesn't recognize, until Gildor goes into the UE4 code to see the changes, be patient and he will fix it in due time, this thread will get temp lock, if to many people ask about when umodel will be fix....


Title: Re: Fortnite
Post by: Gamer9873 on March 17, 2021, 20:50
It just says the skeleton is missing. I'm gonna assume that's just naturally what happens.

(Also, I'm scared of the fact that mods can see our IPs. That's kind of...privacy infringement. Nobody's supposed to see your IP except yourself.)


Title: Re: Fortnite
Post by: wickerman123 on March 18, 2021, 03:21
It just says the skeleton is missing. I'm gonna assume that's just naturally what happens.

(Also, I'm scared of the fact that mods can see our IPs. That's kind of...privacy infringement. Nobody's supposed to see your IP except yourself.)

If you care, just use a VPN.


Also thanks Gildor for acknowledging the issues and the awesome free tool! Meanwhile I'm gonna keep trying to figure out that outline effect on the new Tarana skin  :laugh:


Title: Re: Fortnite
Post by: Juso3D on March 18, 2021, 09:26
It just says the skeleton is missing. I'm gonna assume that's just naturally what happens.

(Also, I'm scared of the fact that mods can see our IPs. That's kind of...privacy infringement. Nobody's supposed to see your IP except yourself.)

I'm a mod and can't see your IP, only my own....


Title: Re: Fortnite
Post by: Gildor on March 18, 2021, 10:44
UModel build 1527 contains fixes for recent Fortnite. Epic finally merged with the main engine branch, so there's no longer needs to provide a separate build for this game, you may use regular download location at gildor.org.


Title: Re: Fortnite
Post by: Lampy on March 18, 2021, 11:59
Скажу честно, наблюдая за проделанной работой, юмодел не должен быть бесплатным. Когда столько сил вложено, 5-10 баксов в месяц за софт это копейки.


Title: Re: Fortnite
Post by: Gamer9873 on March 18, 2021, 19:21
UModel build 1527 contains fixes for recent Fortnite. Epic finally merged with the main engine branch, so there's no longer needs to provide a separate build for this game, you may use regular download location at gildor.org.

YES! Finally!


Title: Re: Fortnite
Post by: Juso3D on March 19, 2021, 18:24
UModel build 1527 contains fixes for recent Fortnite. Epic finally merged with the main engine branch, so there's no longer needs to provide a separate build for this game, you may use regular download location at gildor.org.

YES! Finally!

See wasn't that long of a wait....


Title: Re: Fortnite
Post by: Gamer9873 on March 19, 2021, 20:27
Are you trying to imply that I am not patient? I'm a patient person. I've waited 2 years to get unbanned from a video game. I waited with no problem.


Title: Re: Fortnite
Post by: Gildor on March 19, 2021, 20:33
I'm really sorry for what I'll say next. The sound data formats has been significantly changed in UE4.25 for streaming purposes, and of course Fortnite picked them up. As the sound extraction is just a secondary feature of UModel, and changes are quite difficult, I'm not going to spend any more time on that - I just don't have enough time even to implement things which I planned to do.


Title: Re: Fortnite
Post by: uberk2 on March 19, 2021, 20:34
UModel build 1527 contains fixes for recent Fortnite. Epic finally merged with the main engine branch, so there's no longer needs to provide a separate build for this game, you may use regular download location at gildor.org.
YES BOYS


Title: Re: Fortnite
Post by: Gamer9873 on March 19, 2021, 21:11
I'm really sorry for what I'll say next. The sound data formats has been significantly changed in UE4.25 for streaming purposes, and of course Fortnite picked them up. As the sound extraction is just a secondary feature of UModel, and changes are quite difficult, I'm not going to spend any more time on that - I just don't have enough time even to implement things which I planned to do.


Title: What is the skin and Texture name for Agent Jonesy in Fortnite?
Post by: Justarandomguy on March 27, 2021, 12:30
I tried to search the Agent Jonesy skin from Fortnite, so i could export it in Blender, but i could't find it anywhere. Its not in the Male or female folder either, i also tried to search in the internet but there was also no results. I use Bulid 1527 of UModel


Title: Re: Fortnite
Post by: CosmicDreams on March 27, 2021, 21:23
Hi, is it possible to reference multiple AES keys in a batch script for opening the game?
I currently use "-aes=mainkey" to open the game but obviously this misses the paks encrypted with other keys


Title: Re: Fortnite
Post by: Gildor on March 27, 2021, 21:58
https://www.gildor.org/smf/index.php/topic,7544.0.html


Title: Re: Fortnite
Post by: CosmicDreams on March 28, 2021, 02:08
https://www.gildor.org/smf/index.php/topic,7544.0.html
Thanks!


Title: Re: Fortnite
Post by: luke11685 on March 29, 2021, 16:15
Maybe this thread is closed,but I think I have to report some opening files errors.
https://www.gildor.org/smf/index.php/topic,7304.0.html
I think that file should be reopened,but I'm not admin here to decide about it anyway.


Title: Re: Fortnite
Post by: Gildor on March 29, 2021, 16:23
You've set UE4.26, should be 4.27.


Title: Re: Fortnite
Post by: luke11685 on March 29, 2021, 16:31
There's no Unreal Engine 4.27/Unreal Engine 5(donated probably by CCP,Tencent,People Can Fly and Epic Games-mentioned once by Mega64) released,yet. Instead there's some UE4.26 Chaos below list of UE4 versions on Epic Games(Tencent)Launcher Storefront. I checked this out myself.


Title: Re: Fortnite
Post by: Juso3D on April 01, 2021, 11:15
Use UE4.27 in uModel....


Title: Re: Fortnite
Post by: luke11685 on April 01, 2021, 13:31
Not Unreal Engine 4 version selector?
https://cdn.discordapp.com/attachments/532885590451027968/826756599364059146/Capture101.PNG
https://cdn.discordapp.com/attachments/532885590451027968/826756602627358720/Capture100.PNG


Title: Re: Fortnite
Post by: Gildor on April 01, 2021, 13:33
Man, please watch UModel tutorial videos before asking questions like you did!


Title: Re: Fortnite
Post by: luke11685 on April 01, 2021, 13:37
Oh okay.


Title: Re: Fortnite
Post by: PlanK69 on May 18, 2021, 13:38
@Gildor, I just wanna say that I find the sound extraction feature of the software very useful... it's literally the only thing I use the software for actually. So that's my vote. Thanks for your work


Title: Re: Fortnite
Post by: InFuseD on June 14, 2021, 01:26
ive been trying to export diamond hanz backpack on /Game/Accessories/FORT_Backpacks/Backpack_MED_Day_Trader
but im getting unversioned error even using ue4.27, someone know how to avoid this ?

(https://cdn.discordapp.com/attachments/772549191130021949/853442367305285652/unknown.png)
... And yes the umodel is updated


Title: Re: Fortnite
Post by: Juso3D on June 14, 2021, 09:43
It seems like all Static Meshes are broken at this stage.


Title: Re: Fortnite
Post by: core-i on June 23, 2021, 17:32
Hi,
I need some help, please.
I want to export "Female Splash Specialist" model and textures. I exported body, head models and textures but head is no hair??!!
I looked every paks folder, google etc. but I didn't find anywhere. :)
Do you help me where I can find it.
Thanks.



Title: Re: Fortnite
Post by: Harry123 on June 27, 2021, 08:07
I get:


USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'F_MED_Blackwidow_Body.F_MED_Blackwidow_Body', pos=34496, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Blackwidow/Meshes/F_MED_Blackwidow_Body.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1556

when trying to export a mesh.


Title: Re: Fortnite
Post by: Juso3D on June 27, 2021, 11:32
Hi,
I need some help, please.
I want to export "Female Splash Specialist" model and textures. I exported body, head models and textures but head is no hair??!!
I looked every paks folder, google etc. but I didn't find anywhere. :)
Do you help me where I can find it.
Thanks.



Check for Faceacc for some hair meshes.

F_MED_Bunny_Fashion_PER_Faceacc


(http://i.imgur.com/aiWYVpBl.png) (https://imgur.com/aiWYVpB)
I get:


USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'F_MED_Blackwidow_Body.F_MED_Blackwidow_Body', pos=34496, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Blackwidow/Meshes/F_MED_Blackwidow_Body.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1556

when trying to export a mesh.

Fortnite uses UE4.27


Title: Re: Fortnite
Post by: Harry123 on June 28, 2021, 07:31
Thanks @Blenux


Title: Re: Fortnite
Post by: spiritovod on July 04, 2021, 17:09
Here is specific umodel build with temporary fix for static meshes (link (https://drive.google.com/file/d/1Lh1Xd4Edx0nDZAJH_3ZnCq-ijWCtYxQ4/view?usp=sharing)) - use 4.27 override option.

Update: Apparently, it also fixes some animations.

Update 2: It's better to disable animations at umodel startup window, because a lot of them are using ACL compression now, which is not supported in umodel yet. For animations use latest Fmodel version.


Title: Re: Fortnite
Post by: Имечко on July 07, 2021, 16:25
Here is specific umodel build with temporary fix for static meshes (link (https://drive.google.com/file/d/1Lh1Xd4Edx0nDZAJH_3ZnCq-ijWCtYxQ4/view?usp=sharing)) - use 4.27 override option.
It's not work for me (including your tree from the screenshot). Did it work for someone?
(https://i.imgur.com/jWnT47R.png)


Title: Issue - Memory Allocation Error
Post by: nanojin on July 10, 2021, 19:58
Hello,

So I tried posting over on github about an issue I believed to be fairly technical. I did not expect the issue to be immediately swatted down.

Anyway, I am posting here to (hopefully) alleviate further moderation. Though, I still believe the issue is technical and deserves some introspection, however brief.

Link to the closed issue: https://github.com/gildor2/UEViewer/issues/229
 (https://github.com/gildor2/UEViewer/issues/229)
I have continued to work the original angle which prompted raising the issue, which is likely just one of many, and I believe a pattern has emerged where I think someone with a deeper level of knowledge can understand or to help explain.

Assets that seem to feature "facial" animations or "poses" or something to that tune seem to throw bad memory allocation errors.
Additionally, "sounds" seem to raise a varied sort of issues as well.
Also, an idea that comes to mind would be some sort of functionality that detects and skips errors? Is it possible?


So far I have tested these assets, the errors arising in order:

Code:
/Game/Animation/Game/MainPlayer/Emotes/BreakfastCoffeeDance/Emote_BreakfastCoffeeDance_CMM.uasset
/Game/Characters/Player/Female/Medium/Heads/F_MED_Faux_Head/Meshes/Female_Medium_Faux_Head_Facial_Poses.uasset
/Game/Characters/Player/Female/Medium/Bodies/F_MED_Lady_Atlantis/Meshes/Parts/Female_Medium_Lady_Atlantis_Head_Facial_Poses.uasset


And this asset, in the effort to extract a specific emote and sound:
The error: "Unversioned properties problem"

Code:
/Game/Athena/Sounds/Weapons/Pickaxes/AssembleR/PickAxe_Assemble_R_Impact_01.uasset
/Game/Athena/Sounds/Emotes/Breakfast_Coffee/Emote_Breakfast_Coffee_Loop.uasset

If this is a common issue, my apologies!

My most recent error:

Code:
Memory: bad allocation size -40265352 bytes
appMalloc: size=-40265352 (total=158 Mbytes) <- FArray::Empty: 1073182583 x 72 <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UAnimSequence4 <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Female_Medium_Lady_Atlantis_Head_Facial_Poses.Female_Medium_Lady_Atlantis_Head_Facial_Poses', pos=991, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Lady_Atlantis/Meshes/Parts/Female_Medium_Lady_Atlantis_Head_Facial_Poses.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1562

I am actively researching the issue, as it is new to me, and it seems that people who ask questions aren't exactly welcomed here so I'll tread carefully. Additionally there seems to be an extensive amount of ground to cover (and to learn) as the scope of UE Viewer covers an extensive number of games, and so to claim the issue is specific to Fortnite would ultimately be unfair.

However, in saying this, figuring out exactly what has gone wrong or whether the issue is due to bad configuration (my fault), improper program settings (my fault), unresolved/unsupported/unplanned features (program-specific), or just bugs (unlikely), requires an extensive amount of specialized knowledge that isn't easily resolved or simply knowable. This is especially true when Fortnite receives a major update, such as the recent new season, as that can raise a ton of unknown issues and reduces compatibility.

Just know that this one does not seek to intellectually harm anyone due to their ignorance of the subject matter.

--

- Yours truly,
- A student of computer science


Title: Re: Fortnite
Post by: Gildor on July 11, 2021, 10:00
Hi,
I've closed your issue on github because "standard" UModel is not intended to work with recent Fortnite due to some problems. However if you'd check THIS thread, you'd notice the solution:
Here is specific umodel build with temporary fix for static meshes (link (https://drive.google.com/file/d/1Lh1Xd4Edx0nDZAJH_3ZnCq-ijWCtYxQ4/view?usp=sharing)) - use 4.27 override option.


Title: Re: Fortnite
Post by: nanojin on July 11, 2021, 11:07
That's a fix for static meshes? I don't think I had any issues with static meshes. So I didn't believe that portion of the conversation was relevant to the issue I'd noticed with animations, facial expressions, and sound. (I don't know what CMM is, but it's part of an emote so I assume it deals with animation.)

Does the temporary fix address anything I've said so far?


Title: Re: Fortnite
Post by: Gildor on July 11, 2021, 11:11
I have no idea what was fixed there, but at least nobody said that anything doesn't work.


Title: Re: Fortnite
Post by: nanojin on July 11, 2021, 20:30
Hmm, I could also say that no one has said it does work! Also Thanks for clarifying what umodel isn't intended to do!

So, you're saying the fix fixes the issues I'm having with poses and sound? Unless what I'm missing is that the StaticMesh issue is responsible for those issues as well. Hmm, so it's a data structure problem? I think I see...


Title: Re: Fortnite
Post by: Gildor on July 12, 2021, 08:53
Technically, the problem is with "unversioned properties". This is a complex data structure, and inserting or removing just 1 property to the object breaks things. Unversioned properties appeared in UE4.26, and Fortnite was in sync with that data. In UE4.27 things changed, and I've updated UModel for that. However, in Fortnite things changed in a DIFFERENT way - things which exists in Fortnite are missed in UE4.27 and vice versa. I'll resolve issues when Fortnite will be updated to include UE4.27 changes, so a workaround build could be used until that.

Regarding sounds, Epic has changed things I think in UE4.25, so they WON'T work in UModel.


Title: Re: Fortnite
Post by: spiritovod on July 12, 2021, 17:03
@Gildor: It seems like a different issue. I've checked it and mentioned animations works fine in official 1556 build, but crashes with unversioned properties error in 1562. For example, open /Game/Characters/Player/Female/Medium/Heads/F_MED_Faux_Head/Meshes/Female_Medium_Faux_Head.uasset and add /Game/Characters/Player/Female/Medium/Heads/F_MED_Faux_Head/Meshes/Female_Medium_Faux_Head_Facial_Poses.uasset animation to it.

@nanojin: The mentioned specific build, posted above, should indeed fix those errors with animations (though for different reason). As for sounds, it's better to use Fmodel for them, because in umodel this feature is optional anyway and like Gildor explained above, it doesn't work in latest UE4 games due to updated format (and it didn't work with wwise audio even before that).


Title: Re: Fortnite
Post by: Gildor on July 13, 2021, 09:43
@Gildor: It seems like a different issue. I've checked it and mentioned animations works fine in official 1556 build, but crashes with unversioned properties error in 1562...
I have local changes in UnObject4.cpp, with unversioned properties updated for UE4.27. This doesn't match Fortnite, but I didn't bother rolling back (huge) changes before providing a build, as it didn't work with recent Fortnite anyway. I can't commit these changes too - it will break YOUR builds.


Title: Re: Fortnite
Post by: spiritovod on July 13, 2021, 16:37
@Gildor: I don't quite understand how your commits can break my builds, considering that they're based on older revisions and I can roll back certain changes manually if needed. You shoudn't be bothered with it, really.
My concern is that 1556 didn't have any workarounds for Fortnite like before (at least, not for animations), nor do 1562. If some animations doesn't work now, does it mean that original implementation of unversioned properties was not aimed for general 4.26 games but Fortnite specifically - or that current implementation of them is not backward compatible with general 4.26 games -  or it's something else, like their specifics in the particular game. It's hard to tell, because apparently Fortnite is the only known game with unversioned properties that works in stock umodel, which is not enough for any kind of conclusions.


Title: Re: Fortnite
Post by: Gildor on July 13, 2021, 18:36
I don't remember. I think 4.26 was in sync with Fortnite, until the engine was released. Now, 4.27 is in preview state, I've added some properties for it to UModel (local changes). But those are entirely not matching Forntite. These changes affects animation, static and skeletal meshes, may be textures too (i.e. everything). The changes are activated with Game=UE4.27, what's used for Fortnite, so there's a conflict.


Title: Re: Fortnite
Post by: punkeen on July 29, 2021, 23:36
Hello! New Fortnite pose animation. (Last Umodel) Please Fix:
Memory: bad allocation size -2139095040 bytes
appMalloc: size=-2139095040 (total=130 Mbytes) <- FArray::Empty: 1107427328 x 64 <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UAnimSequence4 <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'BuffCatFan_Female_Idle.BuffCatFan_Female_Idle', pos=B93, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Game/MainPlayer/Menu/BR/CustomSkins/_S17/BuffCatFan/BuffCatFan_Female_Idle.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1562

*Fortnite Last Version / AES Used:
0x447BBFD835ADFFF5BE68CFE5D93BF3A27A4641656A8C7F7F5051104F6C73E25E
0x02BBB7DBB2491EC18A083D989504FE123CBADFFFEF972F4285374AB1F80BEF9A


Title: Re: Fortnite
Post by: spiritovod on July 30, 2021, 00:10
@punkeen: Use this build for now, it should work - https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651


Title: Re: Fortnite
Post by: punkeen on July 30, 2021, 01:13
it worked! Thanks :D


Title: Re: Fortnite
Post by: Dex on August 01, 2021, 08:00
Guys, I've been looking for a while now, and I can't find any of the STW robots in the game files. Does anyone here know where their models are? (Ray and Lok. I found Pop's model in some other part of the file structure.) Also, the drone that takes you back to the lobby in BR.

Is there any way to find a certain model besides guessing names in Flat View and asking other people? I think this is the third time I posted this type of question on this thread and I don't want to get in the way of actual bug reports.


Title: Re: Fortnite
Post by: Juso3D on August 01, 2021, 10:59
Guys, I've been looking for a while now, and I can't find any of the STW robots in the game files. Does anyone here know where their models are? (Ray and Lok. I found Pop's model in some other part of the file structure.) Also, the drone that takes you back to the lobby in BR.

Is there any way to find a certain model besides guessing names in Flat View and asking other people? I think this is the third time I posted this type of question on this thread and I don't want to get in the way of actual bug reports.

Ray was taking out a while ago, need to find particular version to get it (did have it but think I've deleted it a while back)

Finding skins you can either find a ID chart someone has created (google Fornite ID Skins etc), or by looking at the Athena UI textures to find the particular skins.



Title: Re: Fortnite
Post by: Dex on August 01, 2021, 21:40
I'm not trying to find the skin versions, I need the original characters from STW

Is it in a separate Pak or something?


Title: Re: Fortnite
Post by: Juso3D on August 01, 2021, 21:55
I'm not trying to find the skin versions, I need the original characters from STW

Is it in a separate Pak or something?

ah my bad, you just want to search for the Heroes Portraits instead, be sure to use all of known AES keys to open has many Paks has possible (Auto Benbot Here (https://benbot.app/api/v1/aes))


Title: Re: Fortnite
Post by: Dex on August 01, 2021, 22:57
Oh, I just wanted the models for the robots in STW, not the heroes.

Like, for example, let's say I want the model for the little guy in this screenshot. :)

https://i.ytimg.com/vi/qhuAdew__nw/maxresdefault.jpg


Title: Re: Fortnite
Post by: Juso3D on August 02, 2021, 12:50
SK_KevinBot_HB


Title: Re: Fortnite
Post by: punkeen on August 03, 2021, 19:21
Hello. Please Fix New Fatal Error (Fortnite v17.30 today update) New Pose animation

With original Umodel
Memory: bad allocation size 1252698816 bytes

With this Build https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Serializing behind stopper (17399+4 > 17399)

(https://i.ibb.co/kMtkQc0/m-5464c5b8f024f273ab0814ee-Copy-Copy.jpg)

AES used: 0x7dd830c5acc92fe26653003abeca10606f3492026a2c971283b2fa6b42de8422


Title: Re: Fortnite
Post by: Lampy on August 03, 2021, 20:43
who has a key with ariana grande skin?


Title: Re: Fortnite
Post by: spiritovod on August 03, 2021, 22:05
Fortnite started to use ACL compression for some animations (not all of them though). Just checked, akderebur's tool doesn't work for them, which is quite expected, since it was not designed for zen loader assets.


Title: Re: Fortnite
Post by: Juso3D on August 03, 2021, 22:36
who has a key with ariana grande skin?

Aes keys are automatically added to the ben bot posted above and in the Aes Encryption thread.


Title: Re: Fortnite
Post by: Dex on August 03, 2021, 23:32
SK_KevinBot_HB

yoooo thanks for that one

how'd you find it? just memory?


Title: Re: Fortnite
Post by: Juso3D on August 04, 2021, 11:11
Yeah remember the name


Title: Re: Fortnite
Post by: Lampy on August 04, 2021, 12:33
who has a key with ariana grande skin?

Aes keys are automatically added to the ben bot posted above and in the Aes Encryption thread.

My bad. I found a skin


Title: Re: Fortnite
Post by: adamthephantom on August 08, 2021, 01:27
Hey guys, using the latest umodel and using the latest key, wanted to try porting some of the environments for backdrops for rendering, but I keep getting crashes. Is anyone able to help?

Unversioned properties problem
UObject::Serialize <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Door02.Door02', pos=3ED8, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Environments/Sets/Gothic/Meshes/Door02.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1570

Is what popped when trying to do a random door. Tried using 4.26 and 4.27, a few character models work but I get crashes a lot. Am I doing anything wrong?

TY


Title: Re: Fortnite
Post by: Juso3D on August 08, 2021, 20:22
Official uModel is currently broken, you will have to get a fixed uModel like this one  here (https://github.com/MinshuG/UEViewer/releases/tag/fortnite17.00-fix) for now. (Might also be broken haven't tested in a while)


Title: Re: Fortnite
Post by: spiritovod on August 09, 2021, 23:58
@adamthephantom: This build should still work for static meshes, as well as for some animations - https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Though like stated above, it will not work for some animations from very latest update.


Title: Re: Fortnite
Post by: coverop on August 12, 2021, 09:25
Hey guys, using the latest umodel and using the latest key, wanted to try porting some of the environments for backdrops for rendering, but I keep getting crashes. Is anyone able to help?

Unversioned properties problem
UObject::Serialize <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Door02.Door02', pos=3ED8, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Environments/Sets/Gothic/Meshes/Door02.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1570

Is what popped when trying to do a random door. Tried using 4.26 and 4.27, a few character models work but I get crashes a lot. Am I doing anything wrong?

TY

This, It keeps happening when you attempt to extract envoirment.

Side note, does anyone know the names for Star Wars envoirment props?


Title: Re: Fortnite
Post by: adamthephantom on August 18, 2021, 01:46
Cool, thank you will check it out :)


Title: Re: Fortnite
Post by: punkeen on September 06, 2021, 04:12
Exporting Fortnite Emotes:
Serializing behind stopper (1F641+4 > 1F641)
FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Emote_Downward_CMF.Emote_Downward_CMF', pos=1F716, ver=522/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Game/MainPlayer/Emotes/Downward/Emote_Downward_CMF.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1571

AES USED:
0x3fe5c589d219e71ee15feb8fa9bc6b6224bb58aa826a0fa1d997d92e0d8db23a
0x82B261E6A60D94FCB578C3B8FADA37328CBE6BA3423275F219200550A2966391


Title: Re: Fortnite
Post by: iVendettaHD on September 12, 2021, 11:00
@adamthephantom: This build should still work for static meshes, as well as for some animations - https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Though like stated above, it will not work for some animations from very latest update.

Don't work


Title: Re: Fortnite
Post by: Juso3D on September 13, 2021, 08:43
if you just want skeleton and static meshes, fmodel can export them.


Title: Re: Fortnite
Post by: iVendettaHD on September 14, 2021, 01:00
if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  ::)


Title: Re: Fortnite
Post by: spiritovod on September 14, 2021, 03:46
I've just checked latest FN version, so:

Don't work
Not true for the quoted specific build and respective override option. Only animations doesn't work due to used ACL compression.

Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  ::)
Except that suggested fmodel is a different software. Also, on the previous pages Gildor already explained that he dropped FN support in latest official builds due to customized format, which can't be properly maintained with current approach.


Title: Re: Fortnite
Post by: Juso3D on September 16, 2021, 13:46
if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  ::)
...

https://www.youtube.com/watch?v=5PI4leviuCw


Title: Re: Fortnite
Post by: Gnomorez on September 16, 2021, 21:45
if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  ::)
...

https://www.youtube.com/watch?v=5PI4leviuCw

Can you please provide more details on how you got it to work? Which Umodel version is that? What other not so obvious steps you did? I would appreciate you sharing your knowledge.


Title: Re: Fortnite
Post by: Goldermor on September 23, 2021, 08:45
how soon will the update with the animations export fix be released?


Title: Re: Fortnite
Post by: Juso3D on September 24, 2021, 07:58
how soon will the update with the animations export fix be released?

For now it's best to use FModel 4.0.2.0, it now has animation support (export only no viewing), gives Gildor a break with Fortnite related stuff (and until more games use ACL animations etc)


Title: Re: Fortnite
Post by: InCorNiko on September 26, 2021, 07:15
Assertion failed while exporting meshes using version Umodel build 1571 and version UE4.27.. Is there a fix for this??
Any help would be appreciated :)


Title: Re: Fortnite
Post by: spiritovod on September 26, 2021, 08:53
@InCorNiko: https://www.gildor.org/smf/index.php/topic,3317.msg40974.html#msg40974
You'll need to disable animations though, if you want to do batch export.


Title: Re: Fortnite
Post by: InCorNiko on September 30, 2021, 06:50
@InCorNiko: https://www.gildor.org/smf/index.php/topic,3317.msg40974.html#msg40974
You'll need to disable animations though, if you want to do batch export.
I've tried.... but it still failed...


Title: Re: Fortnite
Post by: Juso3D on September 30, 2021, 13:19
Your better of using fModel for Fortnite for now.


Title: Re: Fortnite
Post by: floxay on September 30, 2021, 16:22
I've tried.... but it still failed...

seems to be fine
(https://i.ibb.co/M8cX0z8/image.png)


Title: Re: Fortnite
Post by: CharlieTemplar on October 02, 2021, 03:59
how soon will the update with the animations export fix be released?

For now it's best to use FModel 4.0.2.0, it now has animation support (export only no viewing), gives Gildor a break with Fortnite related stuff (and until more games use ACL animations etc)

fmodel Works for me... 
Where's the best place to discuss actual models and animations?
got no problems now getting the meshes and animations, just looking for advice including props and gadgets in animations.


Title: Re: Fortnite
Post by: Juso3D on October 02, 2021, 07:08
Probably wanna join discord channel perhaps for that, I'm on a few of them.


Title: Re: Fortnite
Post by: Juso3D on October 09, 2021, 11:11
Updated first page with umodel fortnite exporting fix.


Title: Re: Fortnite
Post by: Jiraiya_TheGallant on November 27, 2021, 22:56
tbh im really confused on how to even use umodel on fortnite cus i looked online and it said it is no longer compatible


Title: Serializing Behind Stopper error while exporting animations
Post by: InCorNiko on November 29, 2021, 09:09
Hey, I get this error called "Serializing behind Stopper" while exporting animations.... is there a fix for this or not?


Title: Re: Serializing Behind Stopper error while exporting animations
Post by: Juso3D on November 30, 2021, 08:44
Hey, I get this error called "Serializing behind Stopper" while exporting animations.... is there a fix for this or not?

FModel can now view models and extract animations, you might want to use that since Gildor is too busy to work on uModel currently.


Title: Re: Fortnite
Post by: Arty on December 05, 2021, 14:03
Fortnite Chapter 3 (v19.00) update has been pushed across most platforms, although the downtime itself doesn't end for a couple more hours. Update apparently uses Unreal Engine 5, which if true, breaks UModel compatibility with Fortnite.


Title: Re: Fortnite
Post by: Juso3D on December 05, 2021, 16:18
Yes it does indeed use UE5 from what the .exe says, will temp lock this thread to deal with any error posts, until Gildor (or someone else) can update uModel to work with it again..

Please use FModel for now.


Title: Re: Fortnite
Post by: juanpablofn on January 07, 2022, 02:38
Hello very good, I have seen that the web released a new update but when trying to use it with fortnite it does not work, here I leave a screenshot:

(https://i.imgur.com/a1SBXuV.png)

any solution? thank you!


Title: Re: Fortnite
Post by: mark2580 on January 07, 2022, 06:15
Hello very good, I have seen that the web released a new update but when trying to use it with fortnite it does not work, here I leave a screenshot:

(https://i.imgur.com/a1SBXuV.png)

any solution? thank you!

See the post above. Use Fmodel. Umodel doesn't support UE5 at all.


Title: Re: Fortnite
Post by: Juso3D on January 07, 2022, 12:17
Added Mountain Flash's (MinshuG) custom uModel fix to first page.


Title: Re: Fortnite
Post by: InCorNiko on January 12, 2022, 20:17
Where can I find the Ranger Assault Rifle AK12 model...?


Title: Re: Fortnite
Post by: Juso3D on January 13, 2022, 07:34
Where can I find the Ranger Assault Rifle AK12 model...?

Type Core_Standard_Rifle then select Flat View (if using uModel).


Title: Re: Fortnite
Post by: Kidcaustic on January 29, 2022, 07:44
When I tried to put in the key in Umodel, I got this error. How do I fix this? i made sure everything was up to date (im pretty sure, this is my first time)

image should be attached


Title: Re: Fortnite
Post by: Juso3D on January 29, 2022, 21:27
Did you read first page of this thread first?


Title: Re: Fortnite
Post by: InCorNiko on February 02, 2022, 16:55
Hey, I found out the error caused "Wrong Name Index" while exporting the Reese head mesh... is there any way to fix this...? ty :)


Title: Re: Fortnite
Post by: Juso3D on February 03, 2022, 09:43
Exports fine here, make sure your using the Mountain Flash custom uModel (set game engine version to ue4.28) or Fmodel (set to game engine version to 5.1) that's on the first page.


Title: Re: Fortnite
Post by: juanpablofn on February 12, 2022, 16:30
Hello very good, a long time ago I found this batch script to be able to download the loading screens, but now it stopped working, does anyone know why it doesn't work?, here I leave the code:
https://pastebin.com/EBH99LDi


Title: Re: Fortnite
Post by: Juso3D on February 12, 2022, 17:28
Hello very good, a long time ago I found this batch script to be able to download the loading screens, but now it stopped working, does anyone know why it doesn't work?, here I leave the code:
https://pastebin.com/EBH99LDi

Most likely because your using the Official uModel which isn't supported atm, there is a custom uModel fix on the first page of the thread, works fine here using.

Code:
umodel.exe -PATH="D:\Games\Fortnite\FortniteGame\Content\Paks" -game=ue4.28 -aes=@E:\Git\UEViewer\Games\Fortnite\fn.txt -export */Game/2dAssets/Loadingscreens/* -png

Note of game engine version and change paths where needed.


Title: Re: Fortnite
Post by: juanpablofn on February 12, 2022, 18:25
Hello very good, a long time ago I found this batch script to be able to download the loading screens, but now it stopped working, does anyone know why it doesn't work?, here I leave the code:
https://pastebin.com/EBH99LDi

Most likely because your using the Official uModel which isn't supported atm, there is a custom uModel fix on the first page of the thread, works fine here using.

Code:
umodel.exe -PATH="D:\Games\Fortnite\FortniteGame\Content\Paks" -game=ue4.28 -aes=@E:\Git\UEViewer\Games\Fortnite\fn.txt -export */Game/2dAssets/Loadingscreens/* -png

Note of game engine version and change paths where needed.


Oh thank you
Here I leave other folders were translated into Spanish in case someone wants to use it:


https://github.com/jose89fcb/descargar-pantallas-de-carga-fortnite-umodel


Title: Re: Fortnite
Post by: InCorNiko on February 16, 2022, 08:49
Hello... I just got this error while exporting again... Error is Package "/Game/Weapons/FORT_Shotguns/Mesh/SK_TrickedOutTactical_Shotgun.uasset": wrong export index 365823
UnPackage::CreateExport: /Game/Weapons/FORT_Shotguns/Mesh/SK_TrickedOutTactical_Shotgun.uasset:365823 <- UnPackage::SerializeUObject <- TArray::Serialize: 0/383744 <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=USkeletalMesh4 <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_TrickedOutTactical_Shotgun.SK_TrickedOutTactical_Shotgun', pos=FF3, ver=600/0 (unversioned), game=ue4.28 <- UObject::EndLoad <- LoadWholePackage: /Game/Weapons/FORT_Shotguns/Mesh/SK_TrickedOutTactical_Shotgun.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1581


Title: Re: Fortnite
Post by: Juso3D on February 16, 2022, 11:37
I suggest to use FModel, exports fine with that.


Title: Re: Fortnite
Post by: InCorNiko on March 12, 2022, 01:35
Found this error saying not implemented.. is there a way to fix this error??


Title: Re: Fortnite
Post by: Juso3D on March 13, 2022, 07:36
Found this error saying not implemented.. is there a way to fix this error??

What error?


Title: Re: Fortnite
Post by: Eltra_ on March 15, 2022, 16:57
Having an issue trying to extract a mesh/model.

"Error: Unversioned Prosperities Problems

Call stack: Unversioned properties problem
UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'M_MED_Commando_UltraRare_01_Body.M_MED_Commando_UltraRare_01_Body', pos=1C4A, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Medium/Bodies/M_Med_UltraRareCommando_01/Meshes/M_MED_Commando_UltraRare_01_Body.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1581"

I tried going from 4.28 to 2.26, all giving me the same error message.


Title: Re: Fortnite
Post by: Juso3D on March 16, 2022, 05:04
Did you read the first page?


Title: Re: Fortnite
Post by: juanpablofn on March 21, 2022, 06:52
Could someone tell me where I could locate these icons in fmodel? or in umodel,
(https://i.imgur.com/FYgaqOT.png)
Thanks a lot

I don't know where the clock is:
 (https://i.imgur.com/s1Op9tl.png)


Title: Re: Fortnite
Post by: Awesome on April 07, 2022, 12:42
Hi
I have version 18.00 of fortnite but i cant preview skeletal meshes


USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'M_MED_Ancient_Gladiator.M_MED_Ancient_Gladiator', pos=4A81B, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Ancient_Gladiator/Meshes/M_MED_Ancient_Gladiator.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1586


Title: Re: Fortnite
Post by: Juso3D on April 07, 2022, 18:35
Did you try other versions of UE like 4.27?


Title: Re: Fortnite
Post by: Juso3D on April 07, 2022, 18:51
Could someone tell me where I could locate these icons in fmodel? or in umodel,
(https://i.imgur.com/FYgaqOT.png)
Thanks a lot

I don't know where the clock is:
 (https://i.imgur.com/s1Op9tl.png)


/Game/Athena/HUD/Art


Title: Re: Fortnite
Post by: projinf3d on April 15, 2022, 06:41
Hi.. Can anyone please tell me what version umodel I require for build 14.60 (Nexus War)?


Title: Re: Fortnite
Post by: sickbrain on April 24, 2022, 15:47
Hey! I've been extracting textures for a while and I noticed most textures are 1024x1024 even though they should be 2048x2048 as it's being said in umodel. It also states that cooked one is 1024x1024 so I'm not really sure if it's supposed to be that way or not. Since I have seen people get 4K textures without any trouble. I wanted to ask if it's an issue related to my game files. For the record, yes I have the high texture pack installed, although in game I use performance mode. I hope that won't change anything in the files.



Title: Re: Fortnite
Post by: MountainFlash on October 04, 2022, 09:22
Hey! I've been extracting textures for a while and I noticed most textures are 1024x1024 even though they should be 2048x2048 as it's being said in umodel. It also states that cooked one is 1024x1024 so I'm not really sure if it's supposed to be that way or not. Since I have seen people get 4K textures without any trouble. I wanted to ask if it's an issue related to my game files. For the record, yes I have the high texture pack installed, although in game I use performance mode. I hope that won't change anything in the files.


View the skin/cosmetic in game with download high res textures turned on in game settings.


Title: Re: Fortnite
Post by: juanpablofn on November 13, 2022, 07:11
Hey! I've been extracting textures for a while and I noticed most textures are 1024x1024 even though they should be 2048x2048 as it's being said in umodel. It also states that cooked one is 1024x1024 so I'm not really sure if it's supposed to be that way or not. Since I have seen people get 4K textures without any trouble. I wanted to ask if it's an issue related to my game files. For the record, yes I have the high texture pack installed, although in game I use performance mode. I hope that won't change anything in the files.


View the skin/cosmetic in game with download high res textures turned on in game settings.
hello, I'm using that script but it's not working for me right now, what could be happening?, it just downloads me

(https://i.imgur.com/nS1alyg.png)
Code:
umodel.exe -path="C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks" -game=ue4.28 -aes=0xa1cda4ad9a8a3b32ab87dd3501b3d906da57c91fa599fff5f15a35f3416dcf3c -export */Game/2dAssets/Loadingscreens/* -png


Title: Re: Fortnite
Post by: vandaa95 on December 28, 2022, 16:46
What is the latest AES key?
I cannot find it anywhere...
and is it 4.27 or 4.26?


Title: Re: Fortnite
Post by: Juso3D on December 29, 2022, 07:08
AES = 0xD293CF84F3966549119E47AC2A12E827D392A69CD85DD36DCA9BB3D2439E18D2
Engine Version = 5.1

You'll want to use a custom uModel with 5.1 Support or use Fmodel (https://github.com/4sval/FModel), or even Fortnite Porting (https://github.com/halfuwu/FortnitePorting) addon for Blender.


Title: Re: Fortnite
Post by: Mystic6T on March 25, 2023, 15:21
Hi, I've been working on a Season 9 recreation on the UEFN editor of Fortnite. The problem is that I used a heightmap to make my landscape.

I was wondering if there would be any ways to extract a UE model directly from the Season 9 Game files ? (I have fortnite 9.00)


Title: Re: Fortnite
Post by: Juso3D on March 31, 2023, 05:23
use Fmodel.