Title: I updated the Actor X Batch fbx/max export script to also WELD VERTICES! Post by: SchoolHomeVR on February 12, 2019, 01:57 In the 'export_fbx.ms' file, I inserted Maxscript to add a Vertex Weld Modifier and weld all (nearly incidental) vertices at a distance of 0.1mm then collapse and save as normal.
I also changed it so it puts the FBX file, in the same folder as the originating .pskx file. (that was killing me!) Below is my code addition and a link to the new .cs file. My small addition looks like this: -- WELD VERTICES SECTION BELOW, INCREASE THRESHOLD TO MAKE LIGHTER MESH OR LOD's! max modify mode modPanel.addModToSelection (Vertex_Weld ()) ui:on $.modifiers[#Vertex_Weld].threshold = 0.1 maxOps.CollapseNode $ off --END OF WELD VERTICES SECTION ------------------------------------------------------------------------------------------------------------------------------- DOWNLOAD LINK 'export_fbx.ms': https://www.sendspace.com/file/2d3wyz |