Gildor's Forums

English Forum => iOS and Android games => Topic started by: FarshadG on April 15, 2019, 04:17



Title: [UE4] Mortal Kombat Mobile
Post by: FarshadG on April 15, 2019, 04:17
so i checked the compatibility table recently and there was no Mortal Kombat mobile in it ... So i was wondering can you add support for this game ? or is there any ways to extract the obb file to use in Umodel ? Thanks


Title: Re: [UE4] Mortal Kombat Mobile
Post by: godskin on April 15, 2019, 11:31
UE 4.19
Extract .obb By 7.zip


Title: Re: [UE4] Mortal Kombat Mobile
Post by: Gildor on April 15, 2019, 13:38
Hi guys. Could you put a reference to the game (official links, wikipedia etc) so I'd be able to add it to the compatibility table with all required information?


Title: Re: [UE4] Mortal Kombat Mobile
Post by: RedBear on April 15, 2019, 14:03
Google Play: https://play.google.com/store/apps/details?id=com.wb.goog.mkx
Wikipedia: https://en.wikipedia.org/wiki/Mortal_Kombat_X
Developer: Warner Bros. International Enterprises (https://en.wikipedia.org/wiki/Warner_Bros._Interactive_Entertainment)
Mortal Kombat Mobile version: 2.0.1
Override game detection: 4.19
Skeletal mesh: Supported
Static mesh: Supported
Animation: Supported
Textures: Supported (but not loaded automatically)


Title: Re: [UE4] Mortal Kombat Mobile
Post by: Gildor on April 15, 2019, 14:17
Thanks!


Title: Re: [UE4] Mortal Kombat Mobile
Post by: Zalipala on April 23, 2019, 21:50
And why the texture is not automatically worn on the model? Will it ever be supported?


Title: Re: [UE4] Mortal Kombat Mobile
Post by: Gildor on April 23, 2019, 21:53
Read FAQ about materials. I've answered such kind of questions so many times ...


Title: Re: [UE4] Mortal Kombat Mobile
Post by: Gildor on May 11, 2019, 09:14
Here's a real (or may be updated) Wikipedia article about this game:
https://en.wikipedia.org/wiki/Mortal_Kombat_11#Mobile_game

Initially that was MK 10, but it was renamed to "MK Mobile" and received MK 11 features.


Title: Re: [UE4] Mortal Kombat Mobile
Post by: fuegofuego2 on September 04, 2019, 15:20
Hi have been trying with both version 2.0.1 and the more recently 2.2.0 with 0 results   :undecided: :undecided: :undecided: :undecided:

I got the APK + OBB files from this https://apkmod1.com/mortal-kombat-x-apk-mod-god-mode-android-free.html (https://apkmod1.com/mortal-kombat-x-apk-mod-god-mode-android-free.html)

Downloaded, extracted the zip file.
Opened UE Viewer, selected the OBB directory path.. and nothing
I even tried to unzip the OBB file with 7zip and got the PAK file but not much to do with that file either.

What exactly steps did you took, to achive this very "moment" were at least you can load a 3d Model from this game on the UE Viewer?
Am a bit new on the Android arena.. but am getting a big 0 as results. Tried other ANDROID games and getting the same result.

How exactly should i do to load it like you did?

Results on UE Viewer
(https://drive.google.com/open?id=10c0ND4s0AUdHrevJOsoKdkJrm1Ogw6HD)
(https://i.postimg.cc/kVW0CnpB/Capture1.png) (https://postimg.cc/kVW0CnpB)

Settings on the UE Viewer
(https://drive.google.com/open?id=1QMFs4HeY8iH0MX1MD6XJ3LiZ16Ts30uu)
(https://i.postimg.cc/8722xFw2/Capture0.png) (https://postimg.cc/8722xFw2)

Example trying to load PAK file desesperatly
(https://drive.google.com/open?id=1ecdh-BM76Dy2xR_uhiCf6-miaTF-l7lI)
(https://i.postimg.cc/N9YWfW3b/Capture3.png) (https://postimg.cc/N9YWfW3b)

MY END GOAL: is to extract the nice animations from this 3D models to Maya and then to FBX file to further UNREAL and apply my own meshes






Title: Re: [UE4] Mortal Kombat Mobile
Post by: Gildor on September 04, 2019, 15:53
Probably obb is in zip format. Try renaming it to .zip and unpack, then open unpacked data.
UE Viewer supports only Epic's obb format.


Title: Re: [UE4] Mortal Kombat Mobile
Post by: fuegofuego2 on September 04, 2019, 16:04
it worked!  :huh: :huh: :huh: :huh: :huh:

thanks


Title: Re: [UE4] Mortal Kombat Mobile
Post by: fuegofuego2 on September 04, 2019, 16:38
Tanks i just exported all the folders and got this message

(https://i.postimg.cc/dkqFmdgj/Capture21.png) (https://postimg.cc/dkqFmdgj)

i just need the skeletons and animations so i guess i will be fine. But is it serious this error? just to keep in mind!
Thanks!


Title: Re: [UE4] Mortal Kombat Mobile
Post by: Gildor on September 04, 2019, 16:43
Read here, "typical problems" section:
https://www.gildor.org/smf/index.php/topic,6456.0.html


Title: Re: [UE4] Mortal Kombat Mobile
Post by: fuegofuego2 on September 05, 2019, 11:22
Waw! Thanks men! i read it yesterday but did not notice I guess to much information in a short period of time!

Now I know and will test it informing of the right versions of the engine and so!
Best regards!  8)


Title: Re: [UE4] Mortal Kombat Mobile
Post by: fuegofuego2 on September 05, 2019, 12:01
After changing the settings from Auto to version 4.20 everything started to extract smoothly for a while.

I selected ALL the content to extract like 20.000 files to extract, and i guess couse it works on MS-DOS started to work and the loading bar pretty slowly to extract all the files. At aproxymetly file number 2.500 it showed again this message out of the blue  :shocked: :shocked: :shocked: :shocked: :shocked: :shocked:

(https://i.ibb.co/BT0BHT7/Capture30.png) (https://ibb.co/6DjFcDp)

will try again by just selecting the specific ANIMATIONS and SKELETAL MESHES to exctract.. but if I choosed to extract ALL was to take a tasty look in the backstage of the game!!  :grin: :grin: :grin: :grin: :grin: :grin: i guess


Title: Re: [UE4] Mortal Kombat Mobile
Post by: fuegofuego2 on September 05, 2019, 12:06
(https://i.postimg.cc/pps6HpWG/Capture31.png) (https://postimg.cc/pps6HpWG)

(https://i.postimg.cc/PCcVC981/Capture32.png) (https://postimg.cc/PCcVC981)

This are the settings Am using so far


Title: Re: [UE4] Mortal Kombat Mobile
Post by: Gildor on September 05, 2019, 12:08
The thread says this game is using UE4.19, not 4.20.


Title: Re: [UE4] Mortal Kombat Mobile
Post by: fuegofuego2 on September 05, 2019, 12:12
Some errors while exctracting the SKELETAL MESHES

will try to extract more specific folders. Maybe this BARAKA character is wrong somehow

(https://i.postimg.cc/sftvdTZ4/Capture40.png) (https://postimages.org/)upload images for free (https://postimages.org/)


Title: Re: [UE4] Mortal Kombat Mobile
Post by: fuegofuego2 on September 05, 2019, 12:13
The thread says this game is using UE4.19, not 4.20.

WAWW! then that means it's wrong on the Table Compability right?    ???


Title: Re: [UE4] Mortal Kombat Mobile
Post by: Gildor on September 05, 2019, 12:20
Hmmm ... Perhaps it's wrong there. The information is filled with this thread data (I never tried this game), so I don't know why there's a mistake. May be one of posts with version information was edited.


Title: Re: [UE4] Mortal Kombat Mobile
Post by: fuegofuego2 on September 05, 2019, 12:21
It worked after putting 4.19!!!!!!!!!!!!!!!!!!!!!  :cool: :cool: :cool: :cool: :cool: :cool: :cool: :cool: :cool: :cool:  :cheesy: :cheesy: :cheesy: :cheesy: :cheesy: :cheesy: :cheesy: :cheesy: :laugh: :laugh: :laugh: :laugh: :grin: :grin: :grin: :grin:


(https://i.postimg.cc/pmsNds2H/Capture50.png) (https://postimg.cc/pmsNds2H)

(https://i.postimg.cc/Jy0fHjnB/Capture51.png) (https://postimg.cc/Jy0fHjnB)

(https://i.postimg.cc/gw7fVrXt/Capture52.png) (https://postimg.cc/gw7fVrXt)

Thaaaaaankksss!!!!! You made somebody's existenceeee veeeeeeryyyyy haappyyyyyyyy today!!


Title: Re: [UE4] Mortal Kombat Mobile
Post by: A9strack3d on July 02, 2022, 21:57
So, I hate to dig up an old post but, does anyone know what they did with the .obb file?? I have been digging thru it for months just fine until the update, I want to view the new stuff but can't find the .obb anymore, anyone have any ideas??


Title: Re: [UE4] Mortal Kombat Mobile
Post by: Goldermor on August 03, 2023, 08:25
So, I hate to dig up an old post but, does anyone know what they did with the .obb file?? I have been digging thru it for months just fine until the update, I want to view the new stuff but can't find the .obb anymore, anyone have any ideas??

unzip game's apk, go to "assets", extract "main.obb.png", name it "main.obb"(or do not) and open with WinRar. Go to "MKMobile/Content/Paks" and here your pak file. Extract it and open with umodel (4.26 unreal version)

p.s. Gildor pls change the version in the compatibility table to 4.26