Gildor's Forums

English Forum => Other games => Topic started by: AJ on June 05, 2011, 00:29



Title: Duke Nukem Forever
Post by: AJ on June 05, 2011, 00:29
The demo has been released for First Access Club Members.

Apparently this game uses a heavily modified Unreal 2.5 engine.

I'm hoping that UE Viewer will be able to support this game!


Title: Re: Duke Nukem Forever
Post by: sn00p on June 05, 2011, 10:36
Some sample files would help.


Title: Re: Duke Nukem Forever
Post by: Gildor on June 05, 2011, 13:26
I've got a demo and took a look at it. This game will not be supported because it uses too much customization of the Unreal engine 2. This game looks funny, but not a "bestseller" to waste a lot of time to it.


Title: Re: Duke Nukem Forever
Post by: GearedGeek on June 06, 2011, 18:03
I've got a demo and took a look at it. This game will not be supported because it uses too much customization of the Unreal engine 2. This game looks funny, but not a "bestseller" to waste a lot of time to it.
I would have to agree with you about not a bestseller. But to bad umodel won't support this game.


Title: Re: Duke Nukem Forever
Post by: SLI_Fallen on June 07, 2011, 18:21
If it's any consolation 3d ripper should work.


Title: Re: Duke Nukem Forever
Post by: esr911 on June 07, 2011, 21:54
I've got a demo and took a look at it. This game will not be supported because it uses too much customization of the Unreal engine 2. This game looks funny, but not a "bestseller" to waste a lot of time to it.

Bro Duke Nukem is a cultural icon. Even though it may not be a best seller
some people have been waiting decades to get it. It's sad that they modified
UT2 so much. I guess they were to cheap to buy UE3.


Title: Re: Duke Nukem Forever
Post by: Gildor on June 07, 2011, 21:58
This game were changed its engine a few times. I think the last one was switching to UE2. Porting to UE3 were too expensive, that's why they've decided to improve UE2 in order to get what they want.


Title: Re: Duke Nukem Forever
Post by: chrrox on June 08, 2011, 04:29
noesis already supports these models.
Gildor is right the format is nothing like unreal anymore.


Title: Re: Duke Nukem Forever
Post by: Top_Ivan on July 13, 2011, 00:26
If it's any consolation 3d ripper should work.

Sadly not if you try and use the launcher, it crashes the program if you try and launch.  Has anyone tried this with a 32 bit operation system with 'system monitoring?'.

I'm gonna give noesis a go, but I just skimmed the read me and it seems like it does not support the export of UV mapping if I understood it right, I'll let you guys know how it goes.

Oh and as it's my first post, I'd just like to say Большое спасибо to gildor for a great app.


Title: Re: Duke Nukem Forever
Post by: Gildor on July 13, 2011, 01:45
Sadly not if you try and use the launcher, it crashes the program if you try and launch.  Has anyone tried this with a 32 bit operation system with 'system monitoring?'.
What program are you talking about? noesis, 3d ripper, umodel?
Quote
Oh and as it's my first post, I'd just like to say Большое спасибо to gildor for a great app.
Welcome to the forum :)


Title: Re: Duke Nukem Forever
Post by: Top_Ivan on July 14, 2011, 03:20
Thanks!

And I was talking about 3D ripper.  I know Umodel will not work with it but that's all good. I've only just discovered Umodel and what a great program that can be used for many legitimate means. For example we have an Unreal 3 server which we are getting some self made weapons on, and altering the hud icons for them for MP games was proving to be rather hard because for some reason the Hud icons package was locked down.  But Umodel (sorry, UE viewer :P) had the key!



Title: Re: Duke Nukem Forever
Post by: Gildor on July 14, 2011, 10:38
But Umodel (sorry, UE viewer :P)
Umodel = UE viewer :)


Title: Re: Duke Nukem Forever
Post by: Top_Ivan on July 14, 2011, 18:54
Will always be Umodel to me  8)


Title: Re: Duke Nukem Forever
Post by: SLI_Fallen on July 24, 2011, 17:46
Use Noesis. Right now it pretty much can pull everything from DNF except static meshes (yet)

http://oasis.xentax.com/index.php?content=home

http://www.richwhitehouse.com/  (authors website)

EDIT:

On August 5th, Rich decided that he probably wont have time to further develop any DNF tools.

HOWEVER! HE released all the code info he has up to this point.

Gildor, I dont know if you would be interested in looking into it, but for what its worth its right here: http://www.richwhitehouse.com/index.php?postid=65  (the coding info is in comment #85, near the bottom, by him, Rich Whitehouse)


Title: Re: Duke Nukem Forever
Post by: Gildor on August 15, 2011, 00:17
Looked at the code (those from comments). There is no use of unreal packages at all :)


Title: Re: Duke Nukem Forever
Post by: SLI_Fallen on August 24, 2011, 16:34
For the record I have been able to pull DNF static meshes out with noesis. But thanks for looking!  ;D


Title: Re: Duke Nukem Forever
Post by: Top_Ivan on September 12, 2011, 06:08
Have you been able to get them out with texture and UV's?


Title: Re: Duke Nukem Forever
Post by: SLI_Fallen on September 25, 2011, 17:07
Have you been able to get them out with texture and UV's?

Yes, in MOST cases this can be done. But requires some extra work on your part:

  http://www.richwhitehouse.com/index.php?postid=65