Title: Shadows of the damned 360/ps3 Post by: chrrox on June 20, 2011, 14:20 I tested the 360 version
All textures work. most skeletal meshes work. It almost loads animations static meshes show as blank models. needed files xex http://www.sendspace.com/file/kb5hb5 other files http://www.sendspace.com/file/wie5w7 Title: Re: Shadows of the damned 360/ps3 Post by: zardalu on June 21, 2011, 17:48 Chrrox you are the master when it comes to finding new games. It looks like there are some nice models in here.
Title: Re: Shadows of the damned 360/ps3 Post by: Gildor on June 24, 2011, 00:23 most skeletal meshes work. All skeletal meshes from provided packages are working. Can you give me a package with non-working skeletal mesh?Title: Re: Shadows of the damned 360/ps3 Post by: chrrox on June 24, 2011, 06:47 I think it was just the mesh was to small to see in umodel here is a sample.
xbox sample http://www.sendspace.com/file/u0o3ts I tried the ps3 version Skeletal Meshes work Some animations work but screw up the last 5 or so frames. Textures give an lzo error with and without the -lzo switch Static meshes do the same thing as on the xbox. ps3 sample http://www.sendspace.com/file/2glmok Title: Re: Shadows of the damned 360/ps3 Post by: Gildor on June 24, 2011, 10:18 So, all skeletal meshes are working. Only animations and statics are not functional.
Title: Re: Shadows of the damned 360/ps3 Post by: chrrox on June 24, 2011, 13:58 Yes and a weird note the animation data seems to export ok but the last 9 frames are broken.
Title: Re: Shadows of the damned 360/ps3 Post by: Gildor on June 24, 2011, 17:06 I've supported this game, enjoy.
Title: Re: Shadows of the damned 360/ps3 Post by: bobdol2 on July 31, 2021, 13:08 Having trouble extracting this game
lzxd_decompress(11715,65536) returned 11 appDecompressLZX <- appDecompress: CompSize=11715 UncompSize=65536 Flags=0x4 Bytes=789C <- DecompressBlock: block=148+2DC3 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<: Ver=0/0 <- UnPackage::UnPackage: USRDIR/FISHGAME/COOKEDPS3/STARTUP_INT.XXX, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): USRDIR/FISHGAME/COOKEDPS3/STARTUP_INT.XXX <- UnPackage::LoadPackage(name): startup_xxx <- UnPackage::CreateImport: USRDIR/FISHGAME/COOKEDPS3/STAGE2_3_CITY2_PL.XXX:683 <- UnPackage::SerializeUObject <- TArray::Serialize: 0/4 <- SerializeFMaterialResource <- LoadObject: Material3'STAGE2_3_CITY2_PL.MT_EF_CB_BeamTrail_01', pos=3CA21C, ver=706/28, game=shad <- UObject::EndLoad <- LoadWholePackage: USRDIR/FISHGAME/COOKEDPS3/STAGE2_3_CITY2_PL.XXX <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1562 Title: Re: Shadows of the damned 360/ps3 Post by: Gildor on July 31, 2021, 14:30 Set up platform to PS3. You're using XBox360 decoder (which is possibly the default).
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