Gildor's Forums

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1  English Forum / News / Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+ on: September 05, 2013, 09:15
I really must thank you again Gildor!

My entire development cycle for my game for doing animations as well as all the coding, was dependent on my main asset which I obtained from an artist where all 2200+ animation frames were in a single FBX.

I've need to modify and re-export them, as well as export them in the first place.

and only, and I do mean *only* your plugin and hard work made this possible


so thaaaank you ♥

Rama

PS: here's a video, all the fluid animations you see only got in-game cause of you Gildor

http://forums.epicgames.com/threads/972748-VIDEO-CODE-UPK-ASSET-Attach-Ribbon-Particle-Trails-to-Your-SkeletalMesh-Sword
2  English Forum / News / Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+ on: August 28, 2013, 05:12
Dear Gildor and Community,

Here is my 7+ min video tutorial on using Gildor's awesome updated verson of Epic Game's ActorX plugin for max

http://forums.epicgames.com/threads/972300-VIDEO-How-To-Import-Multiple-Animations-in-One-Timeline-Choose-Frame-Range-3ds-Max


Thank you Gildor!


Enjoy!

Rama
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