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English Forum / iOS and Android games / Re: [UE4] ArcheAge War
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on: October 02, 2023, 03:01
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@Drawing: Thanks for testing, added the game to compatibility list in ACL topic. For reference, the game is using customized packages and you need to extract assets first with respective quickbms script from specific scripts bundle, available here (for more info read sticked topic). Could you please explain how you managed to get quickbms to work with this version of ArcheAge? Everytime I attempt to use quickbms with the game, I get the following error: - GUI mode activated, remember that the tool works also from command-line where are available various options like folder scanning, filters and so on
- select BMS script. type ? for using the content of clipboard like a script - select input archives/files, type * for the whole folder and subfolders - select output folder where extracting files - open input file G:\ArcheAge\ArcheAge\game_pak - open script G:\ArcheAge\unreal_tournament_4_0.4.27e_archeage_war.bms - set output folder G:\Extract
offset filesize filename --------------------------------------
Error: incomplete input file 0: G:\ArcheAge\ArcheAge\game_pak Can't read 4 bytes from offset 000094248c8b1072. Anyway don't worry, it's possible that the BMS script has been written to exit in this way if it's reached the end of the archive so check it or contact its author or verify that all the files have been extracted. Please check the following coverage information to know if it's ok.
coverage file 0 0% 9460510 57307441152 . offset 000094248c8b1072
Last script line before the error or that produced the error: 306 get DIR_COUNT long TOC_FILE5 coverage file 0 0% 9460510 57307441152 . offset 000094248c8b1072 I'm using the unreal_tournament_4_0.4.27e_archeage_war.bms script from the scripts package and the latest version of quickbms, but it constantly errors.
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8
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English Forum / iOS and Android games / Re: OverHIT
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on: January 06, 2018, 16:16
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I don't have an android device to use, just interested in browsing the game. Or download the [.apk] file via [apkpure.com]
Thanks, but that's not the full .apk. Once the game is installed they download the remaining files which is usually the bulk of the game. Their hosted .apk is 60M where as the full version is at 180+.
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10
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English Forum / Other games / Re: Dirty Bomb (formerly called Extraction)
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on: August 28, 2017, 20:39
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This game no longer appears to be working even with the "-pkgver=840" command. The game recently had a 'major' update with a new javelin character and several changes to the game itself. Not sure if this affects umodel at all. Here's the error when doing a scan content: ERROR: appDecompress: unknown compression flags: 514 appDecompress:CompSize=20052 UncompSize=22664 Flags=0x202 <- DecompressBlock:block=C5+4E54 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FString<< <- Name:0 <- UnPackage::LoadNameTable <- UnPackage::UnPackage:ShooterGame/CookedPC/AkAudio.u, ver=868/9, game=ue3 <- UnPackage::LoadPackage:ShooterGame/CookedPC/AkAudio.u <- UIMenuItem::HandleCommand <- UIBaseDialog::WndProc <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_version=617 Here's the result from scan version: 868 (364) 9 ( 9) 1133 ShooterGame/CookedPC/... .exe and .u files: here
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12
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English Forum / Unreal engine 4 / Re: CONAN EXILES
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on: August 17, 2017, 19:36
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Try opening something from "materials" folder. If there will be Material or MaterialInstanceConstant, UModel will load them. And look at log - if material has reference to texture, you'll see something about it, even if texture stored in some new format.
Also, to find assets of particular type I'm usually switching to "flat" mode, doing scan for assets, and sorting assets by type - in your case, for textures. After that you'll be able to see if this game has textures at all.
This is the materials listed: All of the materials reference this placeholder image: And in flat view, only a few characters models actually have textures listed:
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English Forum / Unreal engine 4 / Re: CONAN EXILES
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on: August 17, 2017, 00:08
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Conan Exiles was just updated today. Textures no longer show up in the umodel interface like they aren't found at all. When scanning for the version, this shows: Here's the view showing textures no longer appearing: The game also now seems to be using version 4.15 instead of 4.12.
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15
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English Forum / Unreal engine 4 / Re: Hellblade
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on: August 09, 2017, 19:34
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Guy, what about UPDATING umodel before posting "it doesn't work"? Also, did you ever try opening any file after that, or looking at zeros in size column entirely blocked you from doing anything?
This game works just fine. I've already tested it and the files with a recent version of umodel.
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