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English Forum / Unreal engine 4 / Re: Fortnite buildings
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on: January 29, 2018, 23:01
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All,
Anyone know if it's possible to export out whole buildings from Fortnite? I'm only seeing a couple of complete looking buildings, but I'm also a complete n00b at extracting assets. I'm trying to help my kid with a school project, they want to base their project around the structures over on Snobby Shores. Am I barking up the wrong binary?
I think you're on the right track, but you have to understand how assets are created. They are modular. So you going to have to piece it together. This is done to improve render time. You're going to have to find all the assets you want to create your building and extract them. Then use a DCC app like 3DSMax or Maya or whatever, and piece it together. Then of course apply the textures setup lighting and cameras. I hope that helps ..:: ESR 911 ::.. PS: There is one other option. You could use NinjaRipper to export the whole scene. This might work for you, but I have had issues with UV's.
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English Forum / Unreal engine 4 / Road Rage
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on: November 16, 2017, 09:18
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UE 4.16 Supported: Skeletal Mesh, Static Mesh, Textures Not Supported: Animation, Sounds & Music ..:: ESR911 ::..
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English Forum / Unreal engine 4 / Danger Zone
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on: November 05, 2017, 00:17
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Skeletal Mesh, Static Mesh, Textures all Working. Haven't tested animation, there are only 2. So i didn't bother. ..:: ESR911 ::..
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English Forum / Other games / Re: Mortal Kombat Komplete Edition (PC) .xxx AUDIO Extract
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on: June 24, 2017, 20:35
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That didn't work.
I want it to be automated because I can't spend my whole life repeating the process over and over again. I wish it could just Filter and Extract all the files. One file after another. Just the FmodEventFiles.
Isn't there a simple way to modify the bat file that you created earlier so it affects not just one specific file, let's say Bar.xxx. But also Z.xxx, X.xxx, Y.xxx, N.xxx ... basically every file with the same extension.
^ this is still unanswered. ====
That .bat file that you recommended me. Does it apply only to one file ? (Fanfares in that case) Do I have to change it every time I want to extract another file ? I hope I'm just being stupid again...
I have an amazing solution for you then. I have been using this for years and it still saves me months of work. Automate http://www.networkautomation.com/Ps. Over the years I've gotten pretty good at it. So if you need help let me know..
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English Forum / Unreal engine 4 / Re: PARAGON
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on: February 10, 2017, 02:38
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It too bad too, Paragon has everything going for it. Great models, great animation, UE4, but it's a shit game, I agree with Gildor.
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English Forum / Unreal engine 4 / Gears of War 4
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on: December 19, 2016, 20:22
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In working with Gildor with GOW4 I have managed to decrypt all files coming from Microsoft store. I'm in the process now of decrypting the executable so Gildor can do his magic. For those who want to learn how to decrypt the GOW4 files watch this video and download the files. it works fine for me. be mindful though, you're going to need a lot of space. GOW4 sits at 91G, so when you decrypt the files you're looking at atleast 182G of space. https://www.youtube.com/watch?v=oQUI5IUcWhQ&t=1sGood luck and keep your fingers crossed that Gildor has enough time to work on this. esr911
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English Forum / Unreal engine 4 / Daylight Support
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on: January 28, 2015, 11:37
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Daylight is now supported and confirmed working with UEViewer: Skeletal Mesh, Static Mesh, Textures. Currently no Animation is yet supported. ..:: ESR911 ::..
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English Forum / Other games / Re: Remember Me: Zorn (Giant robot)
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on: September 04, 2013, 03:42
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You're screwed bro.. They are Natural Motions Morphameme animations which you can't do anything with, even if you had them.. Many of the animations for this game is like that... Sorry..
..:: ESR911 ::...
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