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1  English Forum / Unreal engine 4 / Re: Fortnite buildings on: January 29, 2018, 23:01
All,

Anyone know if it's possible to export out whole buildings from Fortnite? I'm only seeing a couple of complete looking buildings, but I'm also a complete n00b at extracting assets. I'm trying to help my kid with a school project, they want to base their project around the structures over on Snobby Shores. Am I barking up the wrong binary?

I think you're on the right track, but you have to understand how assets are created. They are modular. So you going to have to piece it together. This is done to improve render time. You're going to have to find all the assets you want to create your building and extract them. Then use a DCC app like 3DSMax or Maya or whatever, and piece it together. Then of course apply the textures setup lighting and cameras.

I hope that helps  Grin

..:: ESR 911 ::..

PS: There is one other option. You could use NinjaRipper to export the whole scene. This might work for you, but I have had issues with UV's.
2  English Forum / Unreal engine 4 / Re: Road Rage on: November 20, 2017, 04:47
Smiley Smiley
UE 4.18

Supported: Skeletal Mesh, Static Mesh, Textures,Animation, Sounds & Music


Thanks godskin.
3  English Forum / Unreal engine 4 / Road Rage on: November 16, 2017, 09:18
UE 4.16

Supported: Skeletal Mesh, Static Mesh, Textures
Not Supported: Animation, Sounds & Music

R13_Final" border="0

..:: ESR911 ::..
4  English Forum / Unreal engine 4 / Danger Zone on: November 05, 2017, 00:17
Skeletal Mesh, Static Mesh, Textures all Working.


Danger_Zone_Pickup_Truck" border="0

Haven't tested animation, there are only 2. So i didn't bother.

..:: ESR911 ::..
5  English Forum / Unreal engine 4 / Aven Colony on: July 29, 2017, 21:09
Skeletal Mesh, Static Mesh, Animations, Textures are all supported.


6  English Forum / Other games / Re: Mortal Kombat Komplete Edition (PC) .xxx AUDIO Extract on: June 24, 2017, 20:35
That didn't work.

I want it to be automated because I can't spend my whole life repeating the process over and over again. I wish it could just Filter and Extract all the files. One file after another. Just the FmodEventFiles.

Isn't there a simple way to modify the bat file that you created earlier so it affects not just one specific file, let's say Bar.xxx. But also Z.xxx, X.xxx, Y.xxx, N.xxx ... basically every file with the same extension.

^ this is still unanswered.
====

That .bat file that you recommended me. Does it apply only to one file ? (Fanfares in that case)
Do I have to change it every time I want to extract another file ? I hope I'm just being stupid again...

I have an amazing solution for you then. I have been using this for years and it still saves me months of work.

Automate
http://www.networkautomation.com/


Ps. Over the years I've gotten pretty good at it. So if you need help let me know..
7  English Forum / Unreal engine 4 / Re: Tekken 7 on: June 13, 2017, 07:09
Has anyone found the player animations? I can't find them  Huh?
8  English Forum / Unreal engine 4 / Snake Pass on: March 30, 2017, 06:17
Skeletal Mesh, Static Mesh, Textures, Animations and Sound is Fully Supported  Cool

UE Version 4.14


..:: ESR911 ::..
9  English Forum / Unreal engine 4 / Re: PARAGON on: February 10, 2017, 02:38
It too bad too, Paragon has everything going for it. Great models, great animation, UE4, but it's a shit game, I agree with Gildor.
10  English Forum / Unreal engine 4 / Re: ABZU on: December 28, 2016, 00:17
I personally tested the animation, and it works. Some crash but some work.

esr911
11  English Forum / Unreal engine 4 / Gears of War 4 on: December 19, 2016, 20:22
In working with Gildor with GOW4 I have managed to decrypt all files coming from Microsoft store.
I'm in the process now of decrypting the executable so Gildor can do his magic.

For those who want to learn how to decrypt the GOW4 files watch this video and download the files.
it works fine for me. be mindful though, you're going to need a lot of space. GOW4 sits at 91G, so
when you decrypt the files you're looking at atleast 182G of space.

https://www.youtube.com/watch?v=oQUI5IUcWhQ&t=1s

Good luck and keep your fingers crossed that Gildor has enough time to work on this.

esr911
12  English Forum / Unreal engine 4 / Re: TAKEN PC GAME on: July 29, 2015, 05:23
Wow, super sad!
13  English Forum / iOS and Android games / WWE Immortals on: May 28, 2015, 02:46
WWE Immortals fully supported, SkeletalMesh, StaticMesh, Textures and Animations  Cool

..:: ESR911 ::..
14  English Forum / Unreal engine 4 / Daylight Support on: January 28, 2015, 11:37
Daylight is now supported and confirmed working with UEViewer: Skeletal Mesh, Static Mesh, Textures. Currently no Animation is yet supported.



..:: ESR911 ::..
15  English Forum / Other games / Re: Remember Me: Zorn (Giant robot) on: September 04, 2013, 03:42
You're screwed bro.. They are Natural Motions Morphameme animations which you can't do anything with, even if you had them.. Many of the animations for this game is like that... Sorry..

..:: ESR911 ::...
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