Gildor's Forums

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1  English Forum / Other games / Re: MK9 on: May 20, 2011, 13:42
Whilst I know this isn't possible with UE Viewer, would it be possible to inject textures back into the xxx archives?
2  English Forum / Other games / Re: Re questing Compatibity for TNA Impact! on: January 24, 2010, 15:59
I am happy to report that umodel can already view the meshes. Here is a sample model file:

http://www.mediafire.com/?yt5ihhmjjyn

3  English Forum / Other games / Re: Re questing Compatibity for TNA Impact! on: January 24, 2010, 11:19
I've compiled a directory listing. Let me know which of the files contains the meshes and I will upload it for you. I've hosted a text file on mediafire as it is too long to post in one reply:

http://www.mediafire.com/download.php?gtzzyoenzyb

4  English Forum / Other games / Re: Re questing Compatibity for TNA Impact! on: January 23, 2010, 16:14
I wouldnt mind contributing to this as well. The models are in seperate xxx files, I think you posted those in another foru snyperstyle : http://www.megaupload.com/?d=P3CXRZ7M

I also posted examples of models in other threads on this forum some time back but can post more if required.
5  English Forum / Other games / Re: Mortal Kombat vs DC Universe on: October 16, 2009, 10:16
You are right, the FmodAudio.xxx  didnt contain anything important. By using a hex editor on the xxx file, I determined that the file was a container for a fsb file. I managed to extract the file and then converted it to wav.

Just thought I'd post the info in case anybody else wants to extract the audio.
6  English Forum / Other games / Re: Mortal Kombat vs DC Universe on: October 14, 2009, 17:39
I see, thanks for your response anyways.

One more question, I think I may have found the fmod project file required to open the sound files but I get a strange error with extract when try to uncompress the xxx file i.e:

"******** c:\umodel\FmodAudio.xxx ********
*** ERROR: lzxd_decompress() returned 11
appDecompressLZX <- appDecompress <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:c:\umodel\FmodAudio.xxx <- Main"

Sorry to keep bugging you.
 
7  English Forum / Other games / Re: Mortal Kombat vs DC Universe on: October 14, 2009, 10:09
This means that extract.exe cannot find a file. You should supply a FULL filename.

I assumed that I would need to specify the full path as it was in the same directory. Managed to extract it now, feel like such a noob  Embarrassed

Now that I've managed to extract the files,I have no idea how to open them. The file extensions are "FmodDesignerProject" , "FmodEventParameter" , "FmodEvent" and "Package". The naming of the "FmodEvent" files lead me to believe that these are the sound files.

I've downloaded an application called fmod designer but it cant seem to open any of these files. Anybody have any ideas???

Thanks.
8  English Forum / Other games / Re: Mortal Kombat vs DC Universe on: October 09, 2009, 09:48
Try extracting package with "extract.exe" then use these resource rippers.

I've tried extract.exe but I am getting the error: "ERROR: Unable to open file snd_sfx_raid.xxx
FFileReader::FFileReader:snd_sfx_raid.xxx <- UnPackage::UnPackage:snd_sfx_raid.xxx <- Main"
9  English Forum / Other games / Re: Mortal Kombat vs DC Universe on: October 08, 2009, 10:26

Try using EkszBox-ABX

..:: ESR911 ::..

Thanks for the reply. I've tried EkszBox-ABX as well as dragon unpacker but both applications cant read the data within a compressed *.xxx file. Both applications state that there are no files found.
10  English Forum / Other games / Re: Mortal Kombat vs DC Universe on: October 07, 2009, 13:38
Is there any way to extract the special effects audio files (files beginning with "snd_sfx")?

Umodel doesnt find any supported files as I am assuming that it only looks for models, textures and animations. It would be cool if I could extract the audio files in the original format.
11  English Forum / Other games / Re: Mortal Kombat vs DC Universe on: June 05, 2009, 10:32
 Smiley Understandable, I wouldnt mind contributing towards support for this game.
12  English Forum / Other games / Re: Mortal Kombat vs DC Universe on: June 04, 2009, 15:02
How much of a donation do you require to add support for tna impact?  Smiley
13  English Forum / Other games / Re: Mortal Kombat vs DC Universe on: June 04, 2009, 14:38
Excellent. The application extracts the in game models perfectly. I was hoping that it would also work with tna impact as the game is made by the same company but no luck.

Any plans of supporting that game with future releases?
14  English Forum / UE Viewer (English) / Re: Xbox360 on: April 23, 2009, 10:39
Trying using an application such as xbox backup creator and use the built in image browser.
15  English Forum / News / Re: XBox360 support on: March 26, 2009, 10:59
^you need to use an application like xbox backup creator and browse the image sector.
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