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1  English Forum / iOS and Android games / Re: [UE4] Evangelion: Battlefields on: May 17, 2022, 05:26
This build is based on 1504 official with changes from previous post (except updates 6 and 7), and with ability to export morphs ("Export LODs" is replaced with "Export morphed models"). Port of oscateexor's changes to more recent build. Note that if morphs are not supported in the official build for you particular game, it will not work with this one as well.

Update: Since 22.06.2021 this build is separated into two builds for different platforms to avoid possible compatibility issues with games. No special override is required, simply choose proper engine version.

->Download build for desktop/console games<-
->Download build for mobile games<-


has there been any updates to this?
2  English Forum / UE Viewer (English) / Re: Gildor at Discord on: September 10, 2019, 12:32
Yikes, do you have to link so we can just tell others in that server its a scam?
3  English Forum / Unreal engine 4 / Re: Dragon Ball FighterZ on: January 27, 2018, 12:26
to get idea what he meant.

4  English Forum / Other games / Re: The Vanishing of Ethan Carter on: October 06, 2014, 19:31
Nice job again on the support.  Cheesy
5  English Forum / Other games / Re: Man of Steel (ios) on: June 25, 2013, 07:19
They always extract as .TGA

You have to convert that back into .DDS through Photoshop with a DDS plugin support.
6  English Forum / UE Viewer (English) / Re: Trouble on: June 25, 2013, 00:34
Best of luck for yah.

I hope everything works out in the end, for you.
7  English Forum / Other games / Re: Transformers: Fall of Cybertron on: September 18, 2012, 10:34
Full support for Transformers: Fall of Cybertron has been added for umodel. Enjoy!

Nice job on another fine work.  Cool
8  English Forum / Other games / Re: Transformers: Fall of Cybertron on: September 14, 2012, 04:59

So wait... I'm confused, can Umodel currently rip character models? or is that support coming eventually?
Because I can't seem to extract any of the TR or UI files.  (I remember the character meshes were in the UI_Lobby file in the first game, maybe those aren't the right ones anymore?)

Coming eventually.
9  English Forum / Asian games / Re: Gunslayer Legend on: May 09, 2012, 08:59
This looks bland and asian generic, as usual...
10  English Forum / UE Viewer (English) / Re: Is there no plan Morph Target to support? on: April 13, 2012, 03:15
It would be useful to use, Grabbing out the morphs.

Would help people to have some facial expression to make and other type of morph on props.
11  English Forum / Other games / Re: tribes ascend on: March 30, 2012, 16:11
Aye, or we could just wait till Tribes to be finish.
12  English Forum / Mass Effect / Re: Mass Effect 3 on: March 10, 2012, 00:54
So, Can you release it for now?
How'd about when you wait?
13  English Forum / Other games / Re: Blacklight: Retribution on: March 02, 2012, 17:39
Hm, extracted all content but so far it still seems its the same stuff

So .hogg file extracted is the same as the foxgame folder?
14  English Forum / Epic Games titles / Re: Gears of War 3 retail on: January 23, 2012, 11:43
I just found out that you can extract skeletal mesh with the -pskx switch, when did that happen Huh?. Thanks Gildor.

Long ago, Start reading the read me.txt instead next time.

15  English Forum / Other games / Re: MK9 on: January 19, 2012, 16:33
It's suppose to. MD5 does that.
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