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1
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English Forum / Unreal engine 4 / Re: Suicide Squad: Kill the Justice League
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on: February 14, 2024, 13:07
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if i use override for the game -> (Suicide Squad: Kill the Justice League) with key - 0xEFB7B0004C9B3561DCB185DACFE188CA5B00E18C83B4B530907ECFE409E1990C
get this effect
WARNING: The provided encryption key doesn't work with "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk0-WindowsNoEditor.pak". Skipping. WARNING: The provided encryption key doesn't work with "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk51-WindowsNoEditor.pak". Skipping. WARNING: The provided encryption key doesn't work with "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk52-WindowsNoEditor.pak". Skipping. Found 0 game files (16 skipped) in 0 folders at path "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content" Scanned game directory in 97.5 sec, 75 allocs, 21.18 MBytes serialized in 15 calls.
but if i select 4.25 engine and use key - all paks load correct ( but I get an error when loading into preview )
Pak D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk0-WindowsNoEditor.pak: 155533 files (155530 encrypted), version 9 Pak D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk51-WindowsNoEditor.pak: 5810 files (5810 encrypted), mount point: "/Stones/Content/Wwise/Windows/sfx/", version 9 Pak D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk52-WindowsNoEditor.pak: 0 files, version 9 Found 671502 game files (18 skipped) in 26908 folders at path "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content" Scanned game directory in 14.6 sec, 652468 allocs, 140.45 MBytes serialized in 68 calls.
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2
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English Forum / Unreal engine 4 / Re: Suicide Squad: Kill the Justice League
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on: February 13, 2024, 23:17
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Help . Used :
1. umodel_materials.exe 2. 4.25 Suicide Squad: Kill the Justice League 0xEFB7B0004C9B3561DCB185DACFE188CA5B00E18C83B4B530907ECFE409E1990C
I get error :
Serializing behind stopper (22D2D+4 > 22D2D) FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serialize: 2119/16777216 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 1/2 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'PTM01_Base_Barrel_00.PTM01_Base_barrel_00', pos=22DEB, ver=518/0, game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Weapons/Pistol/M01/Base/Mesh/PTM01_Base_Barrel_00.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
1. if i use override for the game -> (Suicide Squad: Kill the Justice League) nothinf finde files
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3
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English Forum / Asian games / Re: Wars of Prasia
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on: April 08, 2023, 15:25
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Animation Work with latest build umodel_materials - 28.03.23 UE 4.27 key : 0x885D3ACE76FA7EBC4AED70F73FCD3A696DE46FD87ADD07A8D3980905652C798D
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4
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Русскоязычный Форум / ActorX Importer (rus) / Экспорт-импорт аддитивной анимации
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on: October 28, 2022, 14:06
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Насколько я понял из переписке, что бы подключить адаптивную анимация скажем на анимацию ходьбы или бег, нужно добавлять уже каждый кадр additive animation к каждому кадру нужной анимации ( например просто ходьба ) к базовой анимации которой он относиться.
Как я вижу действия скрипта в максе :
1. Сначала подгружает additive animation - запоминаем матрицу трансформации костей 2. Затем подгружает базовую анимацию - пересчитываем с additive animation каждый кадр 3. Выгружаем финальную анимацию.
Кстати в скрипте все основные функции для этого есть.
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7
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English Forum / Unreal engine 4 / Re: Remnant: From the Ashes
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on: September 30, 2020, 22:19
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Anim: bUseBulkDataForLoad not implemented UAnimSequence4::SerializeCompressedData2 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Axe_01.Player_M_1M_Atk_Axe_01', pos=A4C7, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
Anim: bUseBulkDataForLoad not implemented UAnimSequence4::SerializeCompressedData2 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Axe_01.Player_M_1M_Atk_Axe_01', pos=A4C7, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
Memory: bad allocation size 1444892416 bytes appMalloc: size=1444892416 (total=54 Mbytes) <- FArray::Empty: 1444892416 x 1 <- TArray::SerializeSimple <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Axe_01.Player_M_1M_Atk_Axe_01', pos=1A4BD, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
Memory: bad allocation size 1444892416 bytes appMalloc: size=1444892416 (total=54 Mbytes) <- FArray::Empty: 1444892416 x 1 <- TArray::SerializeSimple <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Axe_01.Player_M_1M_Atk_Axe_01', pos=1A4BD, ver=519/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
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8
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English Forum / Unreal engine 4 / Re: Remnant: From the Ashes
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on: September 30, 2020, 05:35
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I also tried all versions and errors everywhere. ( models and textures work fine )
Memory: bad allocation size 1569849346 bytes appMalloc: size=1569849346 (total=57 Mbytes) <- FArray::Empty: 1569849346 x 1 <- FString<< <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_F_1M_Atk_Axe_01.Player_F_1M_Atk_Axe_01', pos=AA22, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Female/Animations/1M/Player_F_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
Serializing behind stopper (89CC+D150002 > 2AB54) FPakFile::Serialize: file=/Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uexp <- FString<< <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Player_M_1M_Atk_Axe_01.Player_M_1M_Atk_Axe_01', pos=A8A9, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Male/Animations/1M/Player_M_1M_Atk_Axe_01.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1387
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Русскоязычный Форум / Проблемы с использованием / Проблема с открытием uasset
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on: September 06, 2020, 22:28
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Привет. Пытаюсь зарузить из пака Advanced ARPG Melee Combat System модель и анимацию , вылетает ощибка . файл прилагаються. Спс заранее. Characters.7zMemory: bad allocation size 586678272 bytes appMalloc: size=586678272 (total=83 Mbytes) <- FArray::Empty: 1524498432 x 68 <- TArray::Serialize: 0/0 <- FSkelMeshSection4<< <- TArray::Serialize: 0/131072 <- FStaticLODModel4<< <- TArray::Serialize: 0/262144 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Default_SK_Mannequin.Default_SK_Mannequin', pos=1FDA6, ver=518/0 (editor), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: Characters/Mannequin/Character/Mesh/Default_SK_Mannequin.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
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10
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English Forum / Asian games / Re: Astellia
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on: February 14, 2018, 12:04
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Сan anyone upload all game client files ( all files into 1 file or torrent file) ? Would be very grateful.
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12
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English Forum / Asian games / Re: Astellia
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on: February 13, 2018, 06:32
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Сan anyone fill in the entire game client with all the files ? Thx. Not GogleDisk . Is is *****g poor and buggy does not allow to download all the files at once !!!!
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