Gildor's Forums

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 11 
 on: November 27, 2022, 07:24 
Started by spiritovod - Last post by Richmountain112
Tried that. Same result, crash

 12 
 on: November 27, 2022, 06:24 
Started by spiritovod - Last post by kinklabs
Game name: Breeders of the Nephelym (steam page)
UE4 version: 4.26 (version 0.748 and above), 4.22-25 (previous builds)
AES key: in the same place as usual (link)

All works fine - including meshes, textures and animations - with the latest umodel build (1487 at the moment). Almost all materials for skeletal meshes are custom.

P.S. Quickbms script on zenhax is now updated to support v11 paks as well.

I dont have access to the meshes. It's everything but the models and textures. What gives?

 13 
 on: November 27, 2022, 06:20 
Started by Salsa - Last post by spiritovod
Unless I'm missing something, Postal 2 has its own editor, which would be better alternative for exploring game resources. As for umodel, they've probably changed things while upgrading to latest version (5025) - maybe it's worth to check old game version, which is available through downgrade depot, according to steamdb.

 14 
 on: November 27, 2022, 03:38 
Started by spiritovod - Last post by Richmountain112
I tried multiple versions, similar result. Sometimes I get the Serializing behind Stopper, other times I get file size too big. Can you be more specific in which engine version?
Edit: Realized it was v4.27

I also use the 64-bit version because I believe my computer is 86-bit.

 15 
 on: November 27, 2022, 02:50 
Started by spiritovod - Last post by spiritovod
Game: Paw Patrol: Grand Prix (steam page)
UE4 version: 4.26 (steam) / 4.27 (ms store)

All works fine - including meshes, textures and animations - with the latest umodel build (1589 at the moment). Some materials are custom, mostly because of a few skins on single texture for generic characters.


@Richmountain112: I suppose you didn't choose proper engine version, which can be usually guessed from exe properties.

 16 
 on: November 27, 2022, 02:38 
Started by spiritovod - Last post by spiritovod
Game: Palia (official site)
UE4 version: 4.27

Almost all works fine - including meshes, textures and animations - with the latest umodel build (1589 at the moment). Though there are a few virtual textures, which are currently not supported, you can use specific umodel build from this topic to just skip them. Note that most humanoid related animations are linked to heads, not bodies.

 17 
 on: November 27, 2022, 02:13 
Started by spiritovod - Last post by spiritovod
@UasDQW: Both the game and umodel requires global container to open io store packages (utoc/ucas). The game can detect its whereabouts, but for umodel you need to place (or just copy) global_console_win.utoc/ucas files in the same folder with other utoc/ucas to be able to process them properly. Alternatively, you can temporarily move those additional updates from ProgramData to path_to_game/pak/, where global container resides, and open the folder in umodel.

 18 
 on: November 27, 2022, 01:46 
Started by spiritovod - Last post by spiritovod
Game: Gungrave G.O.R.E (steam page)
UE4 version: 4.27
AES key: in the same place as usual (link)

Almost all works fine - including meshes, textures and animations - with the latest umodel build (1589 at the moment). For some non-working meshes use specific umodel build from this topic - no special override is required, simply choose proper engine version.


@09williamsad: There are no actual issues with textures, it's related to multi-threading in 32-bit builds running on particular systems. Simply use 64-bit build when possible to avoid such errors.

 19 
 on: November 27, 2022, 01:40 
Started by spiritovod - Last post by spiritovod
@Tobiasthefox: You need custom umodel build, mentioned in the first post, though most textures wouldn't work anyway.

 20 
 on: November 27, 2022, 01:34 
Started by 09williamsad - Last post by spiritovod
Well, yes, all UE4 games from this developer are using almost the same modified engine, including Samurai Warrior 3, Trek to Yomi and this one. Previously they had separate overrides, I've merged them into one single override option now (where all three games are mentioned), available in specific build from this topic, which is already mentioned above.

Almost all animations related to human models are linked to proxy meshes, available in Animation/Skeletons subfolder (there are different ones for different purposes I suppose).

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