Gildor's Forums

Pages: 1 [2] 3 4 ... 10
 11 
 on: May 23, 2024, 10:47 
Started by Modphex - Last post by MariaJay
Hey, i downloaded the game just to get some models. I followed the tutorial on the Tales of Arisen build and didnt worked. Any help, please? cry

 12 
 on: May 23, 2024, 08:51 
Started by Modphex - Last post by JimCollin
All the heads are almost unable to work

 13 
 on: May 22, 2024, 22:34 
Started by Skykila - Last post by free_mason
@spiritovod: I think the latest build broke animations. For example, when auto-finding for /End/Content/GameContents/Character/Summon/SU0000_00_Ifrit_Standard/Model/SU0000_00.uasset it prints something like this:

******** Loading object AnimSequence4'F_Tired01.F_Tired01' ********
*** AnimSequence F_Tired01 has wrong CompressedTrackOffsets size (has 0, expected 240), removing track


February 9th build works, btw:
Loading AnimSequence4 F_Tired01 from package /End/Content/GameContents/Motion/Summon/SU0000_Ifrit/Facial00/F_Tired01.uasset

 14 
 on: May 22, 2024, 19:07 
Started by Kipilon - Last post by mark2580
выдели всё да жми экспорт, а не сохранить контент

 15 
 on: May 22, 2024, 13:52 
Started by Modphex - Last post by Ehlyon
Senua’s Saga: Hellblade II - Unreal Engine 5.3.2.0.

I tried this custom build https://www.gildor.org/smf/index.php/topic,7906.0.html and it works but the skeleton is missing. And some other meshes like the head show error and the program crashes.


Greetings. Smiley

Most skeletons will crash umodel if you try to append them, one of the few i found working is the Draught Fodder one, but animations are messy

 16 
 on: May 22, 2024, 13:01 
Started by Modphex - Last post by arlon
Can you record a video explanation?

 17 
 on: May 22, 2024, 10:33 
Started by FarshadG - Last post by Kabalstein03
I was exploring a much older version of the game (1.21) and i was trying to extract some still animations i found, but when i try to use it on Blender, it only loads me the first out of 3, they don't extract separate, they seem to extract in 1 single file, how do i manage to get only 1?
https://www.mediafire.com/file/w9uveaj7naueugg/Anim_CV_Kintaro.zip/file

Sorry, maybe i should have provided more assets than just the animation
https://www.mediafire.com/file/lgk2wo5wiecoj1n/ChrVw_Kintaro.zip/file

The animations are "KINT_Specialmove_FireBreath_EX" "KINT_Specialmove_Fireball" and "KINT_CV_Pose"
I'm trying to get the 3rd one alone

 18 
 on: May 22, 2024, 08:28 
Started by FarshadG - Last post by Kabalstein03
I was exploring a much older version of the game (1.21) and i was trying to extract some still animations i found, but when i try to use it on Blender, it only loads me the first out of 3, they don't extract separate, they seem to extract in 1 single file, how do i manage to get only 1?
https://www.mediafire.com/file/w9uveaj7naueugg/Anim_CV_Kintaro.zip/file

 19 
 on: May 22, 2024, 06:29 
Started by Modphex - Last post by Modphex
Senua’s Saga: Hellblade II - Unreal Engine 5.3.2.0.

I tried this custom build https://www.gildor.org/smf/index.php/topic,7906.0.html and it works but the skeleton is missing. And some other meshes like the head show error and the program crashes.


Greetings. Smiley

 20 
 on: May 22, 2024, 03:03 
Started by ArGannoe - Last post by Reffic
I read somewhere that cursed clash dlc update uses acl compression for animations,  which is why when i  load any model into umodel 5.1 / 5.0 it doesn't read the skeleton and says warning no skeleton found.

i have an acl compression format umodel reader but it only reads upto 4.25 plus, meanwhile jjk cc uses ue 5.1 / 5.0 versions

any ideas or solutions anybody has? i assume the solution is to modify this current ue 5.0 reader to read acl compression.

Pages: 1 [2] 3 4 ... 10
Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS