Gildor's Forums

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 11 
 on: September 29, 2023, 18:47 
Started by spiritovod - Last post by yexh
Sorry to bother you again, if you're too busy to check this out. Is there any way I can learn to solve the problem by myself? I really need this feature.Wish you have a good day.

 12 
 on: September 29, 2023, 14:20 
Started by 1212aaa - Last post by spiritovod
@SausageTaste: It's explained in the post from the first page where you got custom build. Please read it carefully.

 13 
 on: September 29, 2023, 11:14 
Started by 1212aaa - Last post by SausageTaste
Thank you for your hard working!
I have managed to extract recent legendary contume on KR server and it contains all meshes and textures.
They look really good on Blender.
It's really exciting when things work very well.

But for some models, textures are not included in the same package file so umodel cannot export them.
This packge (https://drive.google.com/file/d/1sEZF_8A1m37hjoWDgPHZbarbXVQdYdFZ/view?usp=sharing) for instance, have meshes but not textures.
My guess is that textures are stored elsewhere and it might be in LOD9LS7OEDEP1EBMOHOT5O.upk (https://drive.google.com/file/d/1MC2OvmwfYuz-wURpzspk55eZkBMcHLKK/view?usp=sharing), which is supposedly storing many many textures?
So I tried to open it, only to see umodel failed and the cmd said following.

*** Wrong package tag (7BEDB615) in file EFGame/ReleasePC/LOD9LS7OEDEP1EBMOHOT5O.upk. Probably the file is encrypted.

So it seems the dev changed encryption key for that particular package file, and I don't know how to solve this problem.
Maybe I can try brute forcing if thre's a way to do it.
Any help would be greatly appreciated!

 14 
 on: September 29, 2023, 10:37 
Started by Joshhhuaaa - Last post by Joshhhuaaa
@Joshhhuaaa: I've rolled some fixes in the updated build (meshes created in editor for Chaos Theory should be supported now), but I guess it's quite pointless trying to support all possible formats for Pandora Tomorrow, since they're using like 10 different formats or more within one game version (it can be guessed from packages versioning as well). Engine supporting all those variants at once should be a flying spaghetti monster...

No worries about the remaining SCPT Versus packages that are causing issues, I can't thank you enough, and it is impressive how fast you've been rolling out these updates.

Packages like TestMapStaticM.usx and POC_TESTLD_SM.usx are not even used in the game and are only developer test packages. The minimap/soundvision packages are also not used in the game and canceled content.  This latest build supports all StaticMeshes that are actually used in levels.

SCCT Versus StaticMesh support is perfect now, no issues at all.



I noticed you added Texture support for SCPT Versus as well. If it is any useful, here are the packages that currently fail in latest build:

SCPT Versus:

Texture:
DTK_Textures_TC.utx (wrong name index -6592)
EditorTex.utx (wrong name index -1879048191)
GUIContent.utx (wrong name index -1048564)
Krauser_TXT.utx (wrong name index 65229360)
MHOSFX_Xbox.utx (wrong name index -48)
Prison_TEX.utx (wrong name index -32)
SFont.utx (wrong name index 2013265921)
SFX_KRA_Xbox.utx (wrong name index 66216172)
SFX_SCH_Xbox.utx (wrong name index 1046167)
SGameplayObjectsTex.utx (GetTypeName: unknown type index 0)
SHUDTextures.utx (wrong name index -1048575)
SIcoMiniMap.utx (wrong name index -1342177279)
SMiniMap.utx (wrong name index -1048573)
SPersoTextures.utx (wrong name index -1048565)
TXT_Spy.utx (wrong name index -52)
TXT_WAR.utx (wrong name index -29)

In terms of priority, the most important packages to get fixed as they contain textures used in maps:
SCPT Versus:

Texture:
DTK_Textures_TC.utx
Krauser_TXT.utx
MHOSFX_Xbox.utx
Prison_TEX.utx
SFX_KRA_Xbox.utx
SFX_SCH_Xbox.utx
TXT_Spy.utx
TXT_WAR.utx

 15 
 on: September 29, 2023, 10:00 
Started by spiritovod - Last post by Darko
The texture has no color,How to restore the color of the texture? embarrassed

Painting it by yourself.

 16 
 on: September 29, 2023, 06:13 
Started by Joshhhuaaa - Last post by spiritovod
@Joshhhuaaa: I've rolled some fixes in the updated build (meshes created in editor for Chaos Theory should be supported now), but I guess it's quite pointless trying to support all possible formats for Pandora Tomorrow, since they're using like 10 different formats or more within one game version (it can be guessed from packages versioning as well). Engine supporting all those variants at once should be a flying spaghetti monster...

 17 
 on: September 29, 2023, 06:00 
Started by xrevo - Last post by spiritovod
@xrevo: Thank you for testing it and for the key. Updated info on compatibility list in ACL topic.

 18 
 on: September 29, 2023, 05:49 
Started by Heloise - Last post by spiritovod
@Heloise: The issues should be fixed in the updated build, see game topic: https://www.gildor.org/smf/index.php/topic,8183.0.html

 19 
 on: September 29, 2023, 05:45 
Started by cel - Last post by spiritovod
@cel: Pre-rendered video is usually stored in normal video formats, like mp4/bik/usm, which are not supported by umodel and they can't be recognized in packages. Those native assets are for controlling playback and other things. If you want to extract video, it's better to use other tools (fmodel/quickbms scripts/etc).

 20 
 on: September 29, 2023, 05:01 
Started by spiritovod - Last post by spiritovod
Game: Infinity Strash: Dragon Quest The Adventure of Dai (steam page)
UE4 version: 4.26

Use specific build for the game (link) - no special override is required, simply choose proper engine version. Mesh sections related to effects (outline, aura, etc) are disabled by default for better previewing, but they're included in export.


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