Gildor's Forums

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 11 
 on: April 17, 2024, 19:46 
Started by spiritovod - Last post by spiritovod
@liweiqi: If there are no crashes or warnings in logs, most likely those animations are retargeted through different skeleton(s). You can take a look at some examples of basic retargeting for reference, for example from this post.

 12 
 on: April 16, 2024, 19:42 
Started by spiritovod - Last post by liweiqi
Hello NPC animation seems to be unable to export

 13 
 on: April 16, 2024, 01:26 
Started by cesm1980 - Last post by cesm1980
Yeah, at least it gives hope to those wanting to extract stuff from these games (specially models and animations), knowing that the alternative tool does support this in the meantime.

 14 
 on: April 16, 2024, 00:09 
Started by spiritovod - Last post by spiritovod
Game: Frostpunk 2 (steam page)
UE5 version: 5.2 (beta)
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic.

 15 
 on: April 14, 2024, 05:36 
Started by Arty - Last post by spiritovod
@sharppy2: Thank you for the info. I should revise the rest of The Dark Pictures Anthology games, because even after they've upgraded earlier games to more recent engine at some point, it seems not all of them are using the same changes (or changes could be rolled back), which causing errors with specific override. I've updated my post above to reflect this.

Update: All respective posts are now updated with actual info. Latest versions of "Man of Medan" and "Devil in Me" are using the same adjustments as "The Quarry" and specific override is required for them, while "Little Hope" and "House of Ashes" are using standard 4.26 and generic engine override should work for them - but in case of issues it's recommended to try specific override for them as well.

 16 
 on: April 13, 2024, 00:13 
Started by Arty - Last post by sharppy2
I still get errors on skeletal meshes. I disabled morphs using version 2.1 still throws errors. Any ideas ? Using PC files too. Even unpacked game contents from .pak. still throws errors.






EDIT:

Ok i found the issue it was not using The Quarry / Dark Pictures override it was just UE4.26. Got it working now!

 17 
 on: April 12, 2024, 22:23 
Started by bluestar-60 - Last post by spiritovod
@GDL: Sorry for necro-reply, but actually it wouldn't be very convenient, as a lot of custom builds has certain specifics or limitations, which are explained in respective game topics. Which mean even if you have, for example, a shared google drive folder with all builds, it would be better to start with game topic, where a specific build is mentioned and linked, for possible details about build(s) usage. Also, some of them could be already outdated or merged into more general build(s) as separate override - and it's like this now, I still have around 10-15 games, which can be incorporated as overrides, but still shared as separate builds from when I only started doing things back in ~2021 in quick manner (and a few are still shared despite them already being merged as overrides).

I understand that current approach with 100500 various builds is not convenient for some people (and very inconvenient for some others), it's just choose between quick but ugly solutions for many things, or slow but polished solutions for a few things. And I choosed the first one, due to personal reasons among other things.

 18 
 on: April 12, 2024, 21:51 
Started by cesm1980 - Last post by spiritovod
While it's totally fine to suggest other tools here, especially when they're tested and working, please address issues or other questions related to other tools to respective communities (referred to removed post).

@cesm1980: The reason why I don't comment on most UE5 topics at the moment are explained in this post (including even 5.2 and earlier games). Thanks for reporting the issue regardless, it's much easier to find problem points in future tests like that, especially for large games.

 19 
 on: April 12, 2024, 21:41 
Started by FDArtZz - Last post by spiritovod
@baby: I can only suggest to look for some general umodel tutorials, starting from the one from tutorials section. There are plenty of them over the net, for particular games or more general ones.

 20 
 on: April 12, 2024, 21:35 
Started by Haise Sasaki - Last post by spiritovod
@Run2Free: Importer is trying to apply retargeting options from config file (cfg), created upon export near psa file when required - but required animation sequence is missing among exported sequences, which is causing error. You can remove cfg file, but in that case possible options will be limited in 3ds max, or add required animation to exported batch manually (the one mentioned in the error). You can find it in flat view mode in umodel and then use append option.

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