Gildor's Forums

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 31 
 on: November 25, 2023, 16:40 
Started by spiritovod - Last post by amzerof6
@spiritovod
I download this game's the neweset version, bms script can't work, please help?

 32 
 on: November 25, 2023, 03:44 
Started by zorgpro - Last post by zorgpro
То есть это был просто какой то костыль анрила. Что и запутало, ибо не бывает такого что в игре было что-то чего нет в файлах игры. А оно просто построено очень хитро, спасибо всем за помощь.

 33 
 on: November 25, 2023, 03:40 
Started by zorgpro - Last post by zorgpro
Да, прав был человек, который сказал что игра просто выворачивает левую руку, через код игры, то есть такой анимаций нет, но если в максе пихнуть анимацию удержания винтовки и не в режиме анимаций повернуть левую руку, то оно будет работать как в игре. Как раз меня и смутило что как анимаций акимбо не существует, и Umodel ее не находит, потому что руку вывернули посредством кода игры.

 34 
 on: November 25, 2023, 01:17 
Started by spiritovod - Last post by WollieWoltaz
Where are the monster models and animations located? I've downloaded the game via the Purple launcher and it installed more then 6 GB of assets but i can't find any skeletal assets... Someone knows?

 35 
 on: November 23, 2023, 19:52 
Started by spiritovod - Last post by Jack5433
@Jack5433: I'd suggest to use only one tool at a time, because there may be inconsistency between outputs for particular assets types. With umodel you should be able to export at least what you see in the viewer. Not sure you can get the result you want though, because some animations are probably tied to morph targets, which are not currently supported for this game - and also because there is retargeting in place and that the game is using customized approach to a lot of things. You can take a look how basic retargeting looks like and how it can be handled in umodel here, but it may require some practice. Alternatively, such things can be done via third-party apps like blender, but that's out of scope of umodel.
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 36 
 on: November 23, 2023, 06:15 
Started by spiritovod - Last post by yuehen
Thanks

 37 
 on: November 23, 2023, 00:13 
Started by spiritovod - Last post by Jack5433
Thanks for the feedback
Do you know when morph target will be compatible or do you know anyone working on a fix.

When i apply an animation to a characters rigg there shoulders looks like there chrushed in but when i boot up the game and make a character play that exact animation in game it looks totaly fine. Can this be cuz of morph target too?

@spiritovod

 38 
 on: November 22, 2023, 00:23 
Started by spiritovod - Last post by spiritovod
@Jack5433: I'd suggest to use only one tool at a time, because there may be inconsistency between outputs for particular assets types. With umodel you should be able to export at least what you see in the viewer. Not sure you can get the result you want though, because some animations are probably tied to morph targets, which are not currently supported for this game - and also because there is retargeting in place and that the game is using customized approach to a lot of things. You can take a look how basic retargeting looks like and how it can be handled in umodel here, but it may require some practice. Alternatively, such things can be done via third-party apps like blender, but that's out of scope of umodel.

 39 
 on: November 21, 2023, 23:51 
Started by spiritovod - Last post by spiritovod
@roachdaripper: Thank you for the info. Early game versions were not using ACL animations, but latest versions are. Link in the first post is updated, it now leads to required build.

 40 
 on: November 21, 2023, 17:33 
Started by 1212aaa - Last post by spiritovod
@mutsa: Korean and chinese versions are region locked and hardly accessible from outside. Unless someone will provide dumped binary from that updated version (here or via PM), I can't do anything.

@d07riv: Yes, quickbms script is doing the same thing now. Anyway, both original scheme and this update were submitted by other people, I've only created implementation for it.

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