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 71 
 on: March 26, 2024, 21:58 
Started by spiritovod - Last post by spiritovod
@lologp500: Modding is out of scope of this forum, it's better to ask such questions at some modding communities (preferably game specific) or look for existing solutions there. If it's about extraction only, umodel doesn't support audio formats used in modern games and you need to use other tools like fmodel, but it has its own specifics for games with unversioned properties like this one.

 72 
 on: March 26, 2024, 20:21 
Started by spiritovod - Last post by lologp500
Hello friends, does anyone know how I can extract the audio from the .uasset files so I can modify the interface sounds? I need to mute some sounds so that they cannot be heard in combat gameplay.




 73 
 on: March 26, 2024, 17:52 
Started by spiritovod - Last post by spiritovod
@yuehen: It should be fixed now in the updated build.

@hackerheart: Just read the first post carefully, it's all explained there.

 74 
 on: March 26, 2024, 12:19 
Started by spiritovod - Last post by yuehen
@hackerheart game specific override option

 75 
 on: March 26, 2024, 10:50 
Started by spiritovod - Last post by hackerheart
UnPackage::SerializeFName: pos=00000891 <- FObjectImport::Serialize <- UnPackage::LoadImportTable <- UnPackage::UnPackage: Client/Content/Client/Art/Bhcs/MI_Bhcs_A_2.uasset, ver=522/0, game=ue4.27 <- UnPackage::LoadPackage(info): Client/Content/Client/Art/Bhcs/MI_Bhcs_A_2.uasset <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590

I got error with latest version UE Viewer.
Pls tell me how to do right way? Thank for read.

 76 
 on: March 26, 2024, 09:47 
Started by spiritovod - Last post by yuehen
@spiritovod static mesh can't be export, can you fix it!

 77 
 on: March 26, 2024, 03:24 
Started by spiritovod - Last post by spiritovod
Game: Project Loki (official site)
UE5 version: 5.3

Most things are supported in specific build from this topic, though some materials may crash umodel. Almost all animations are retargeted through generic mesh, but you can simply append master skeleton along with respective animations to any skin. For general limitations and possible issues please read this topic.

 78 
 on: March 25, 2024, 21:10 
Started by spiritovod - Last post by spiritovod
Game: Synduality: Echo of Ada (steam page)
UE5 version: 5.2 (beta)
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. Almost all animations are retargeted via dummy meshes - SK_SRC_Base for mechs and respective meshes from "base" folders for characters (generic example is explained here). For general limitations and possible issues please read this topic.

 79 
 on: March 25, 2024, 20:54 
Started by spiritovod - Last post by spiritovod
@watashi: If links from official site doesn't work, there is nothing can be done. Take a look at posting rules before making such requests, it's applied to F2P games as well (even aside from rules, the game is 40GB).

 80 
 on: March 25, 2024, 17:22 
Started by spiritovod - Last post by watashi
Hello Sir spiritovod, do you have Pak files for this game ? Can you please upload it for me sir?  Grin

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