Gildor's Forums

Pages: 1 ... 8 9 [10]
 91 
 on: November 10, 2022, 01:32 
Started by Cult_7191 - Last post by Gildor
For UE4, this is FReferenceSkeleton class. For UE3, this is USkeletalMesh3::RefSkeleton field. Both has arrays inside.

 92 
 on: November 10, 2022, 01:05 
Started by Cult_7191 - Last post by Cult_7191
That's amazing, thank you! I'll look for it myself of course but where could I find that bone serializer?

 93 
 on: November 10, 2022, 00:11 
Started by Cult_7191 - Last post by Gildor
You can modify the source of UModel to get everything you want. In bone serializer, just print the value returned by Ar.Tell() - this returns actual position in the source stream.

 94 
 on: November 10, 2022, 00:09 
Started by RVZ - Last post by Gildor
Да любую VR игру можно открыть, если движок не особо изменён. Просто модели там будут скорее всего так себе, потому что у VR жёсткие требования по FPS.

 95 
 on: November 09, 2022, 18:49 
Started by fil1969 - Last post by spiritovod
@fil1969: UVs seems fine to me. For example, referenced model has 4 UV sets and you can check them in umodel by activating preview with Ctrl+U and then switching with U, but due to custom materials it's hard to notice actual differences.
Here is third UV set with small workaround for materials, so it would be more clear from preview.

 96 
 on: November 09, 2022, 17:13 
Started by spiritovod - Last post by spiritovod
@JimCollin: It was already explained in the topic, the game has only two skeletal meshes for all characters (if any, they could already remove them as well, like in case with PUBG), the rest is done through runtime customization, implemented via custom class.

 97 
 on: November 09, 2022, 17:07 
Started by spiritovod - Last post by spiritovod
@ArabianCoconut: I guess you didn't choose correct engine version at startup screen, which is 4.25 Plus for this game.

 98 
 on: November 09, 2022, 17:03 
Started by 1212aaa - Last post by spiritovod
@Sekwah: The game is loading some textures from external packages completely (when base package doesn't store any actual data, only reference to external texture) - they are not supported, because hashing algorithm for packages names is unknown. In such cases you can see related info about missing stuff in umodel logs, with some exceptions.

 99 
 on: November 09, 2022, 15:09 
Started by Cult_7191 - Last post by Cult_7191
Well, UE Viewer can list the offsets and locations of packages from upk files with the cmd "umodel.exe -list Package.upk >ExportList.txt", I was wondering if it would be possible to find the locations of bones from skeletalmeshes. Sorry, I didn't see expect a reply so soon, Thanks for responding.

 100 
 on: November 09, 2022, 14:13 
Started by RVZ - Last post by RVZ
Всем доброго дня. Вопрос - а есть ли игры, сделанные на анриле, под VR, чтоб можно было с помощью Umodel просмотреть?

Pages: 1 ... 8 9 [10]
Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS