Gildor's Forums

Pages: 1 ... 8 9 [10]
 91 
 on: December 30, 2021, 17:09 
Started by Skykila - Last post by spiritovod
@TroyMcClure: You still didn't provide any samples. Considering that there is only one PC version of the game (there were not any updates so far) and it's supported by specific build to a certain extent - and also because nobody else didn't complain about this issue - the chances that it will be fixed are very slim.

 92 
 on: December 30, 2021, 15:22 
Started by Skykila - Last post by TroyMcClure
You can try to reproduce it with separate packages, like explained in my previous post
If we take the PAKs out of the equation, by extracting the lot with the QuickBMS UT script then loading up that folder, your modified exe gives the same wrong index name fatal error as the standard umodel.

 93 
 on: December 30, 2021, 15:03 
Started by Skykila - Last post by spiritovod
@TroyMcClure: Then I have no idea, since I can't reproduce the error. You can try to reproduce it with separate packages, like explained in my previous post, and PM me any of problematic ones.

@inkiowetrust : There is sticked topic for that: https://www.gildor.org/smf/index.php/topic,7304.0.html

 94 
 on: December 30, 2021, 14:20 
Started by ankhati - Last post by ankhati
Really that simple?? I was expecting all kinds of complications...
But then again a small indie studio do not have the resources to develop complex encryption

Seems to be due to the : in the file path?, moving the Pak file into a new folder without that makes it work.

https://i.imgur.com/S8JgmBS.png



Update first post.

 95 
 on: December 30, 2021, 13:17 
Started by ankhati - Last post by Blenux
Seems to be due to the : in the file path?, moving the Pak file into a new folder without that makes it work.

https://i.imgur.com/S8JgmBS.png



Update first post.

 96 
 on: December 30, 2021, 13:00 
Started by Skykila - Last post by inkiowetrust
Not sure why they did what they did, but some things changed notably since base game. Despite the game is still on 4.18 engine in general, it's using unversioned properties (exist in UE 4.25+ branches only) and modified approach to bulk data now. At least, they're still using the same version of ACL compression for animations, so Noesis stuff should be easily fixed for the Intergrade support... probably.

Here is specific umodel build for Intergrade (link, updated) - no special override is required, simply choose proper engine version (4.18). Updated version should work with meshes and textures, still no materials support. Some skeletal meshes may occasionally crash umodel, it will be fixed later. Crashes should be fixed in latest specific build - so before reporting something check if you're using "fix" version of the build.

Update: Specific build is updated to v2, it can handle most meshes now.

Update 2: Specific build is now fixed, all meshes should be loaded properly.

Requires AES key

 97 
 on: December 30, 2021, 12:43 
Started by ankhati - Last post by ankhati
There isn't much to say, it isn't even a game, more a script to test the capability of your GPU.
It runs the unreal engine, but in script mode.
When or IF they game comes out another thread skills be created. The game has been stuck in development hell for years now. So this benchmark demo might be all we will ever see.
It install to the steamapps account, and have what looks like a legit Unreal PAK file.
Here is the link to Steam:

https://store.steampowered.com/app/1420640/Boundary_Benchmark/

#5 perhaps Smiley
Quote
5. Add some information about the game

 98 
 on: December 30, 2021, 12:25 
Started by ankhati - Last post by Gildor
#5 perhaps Smiley
Quote
5. Add some information about the game

 99 
 on: December 30, 2021, 12:15 
Started by ankhati - Last post by ankhati
Not Fortnite: Check
No other threads exist: Check
Use Unreal 4: definitely Unreal, very likely unreal 4, so Check.
Any new rules I missed?

Quote from: Gildor link=topic=8061.msg42165#msg42165
date=1640842570

 100 
 on: December 30, 2021, 10:08 
Started by Skykila - Last post by TroyMcClure
You can try to open game packages in latest official umodel build from site - if error will be the same (oodle related), it's something with your files.
The standard umodel has a fatal error about a wrong index name. Even without oo2core_5_win32.dll present.

Pages: 1 ... 8 9 [10]
Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS