Gildor's Forums

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 91 
 on: September 22, 2023, 13:52 
Started by be2llhy - Last post by sharpwarrior416
Using fmodel and unreal mapping dumper I managed to extract the textures. All textures are OK I think.
The meshes though, I could only export them as .uasset, cant export them as 3d models
here is the mapping if anyone interested: https://www.mediafire.com/file/ux5okoj7hnczt4n/Mappings.usmap/file


could the uassets be encrypted?

 92 
 on: September 22, 2023, 13:05 
Started by 1212aaa - Last post by ethan048
Can I extract a psa as a single file when I extract it?
It is difficult to manage all animations because they are all in one psa file.
I can check all the animations in blender but I don't know how to extract only the animations I want..

 93 
 on: September 22, 2023, 11:30 
Started by be2llhy - Last post by INSTICT
whats the new AES key tho?

Check the usual place in the first post.

Also if you want you can download the older version of the game via steam depot if you want to export models via umodel.
If you have access to the beta, open the steam console with steam://nav/console and enter
Code:
download_depot 2074930 2320535382033625090

Still suggest using fmodel to get textures though due to ue5 format compatibilities...

dosent work when i do
Code:
download_depot 2074930 2320535382033625090

all i get is this


 94 
 on: September 22, 2023, 11:08 
Started by be2llhy - Last post by sharpwarrior416
whats the new AES key tho?

Check the usual place in the first post.

Also if you want you can download the older version of the game via steam depot if you want to export models via umodel.
If you have access to the beta, open the steam console with steam://nav/console and enter
Code:
download_depot 2074930 2320535382033625090

Still suggest using fmodel to get textures though due to ue5 format compatibilities...

how do i do that

 95 
 on: September 22, 2023, 10:49 
Started by be2llhy - Last post by beleborg
anyone managed to make the mesh exporting work?

 96 
 on: September 22, 2023, 10:48 
Started by be2llhy - Last post by xrevo
whats the new AES key tho?

Check the usual place in the first post.

Also if you want you can download the older version of the game via steam depot if you want to export models via umodel.
If you have access to the beta, open the steam console with steam://nav/console and enter
Code:
download_depot 2074930 2320535382033625090

Still suggest using fmodel to get textures though due to ue5 format compatibilities...

 97 
 on: September 22, 2023, 08:40 
Started by be2llhy - Last post by INSTICT
Using fmodel and unreal mapping dumper I managed to extract the textures. All textures are OK I think.
The meshes though, I could only export them as .uasset, cant export them as 3d models
here is the mapping if anyone interested: https://www.mediafire.com/file/ux5okoj7hnczt4n/Mappings.usmap/file


whats the new AES key tho?

 98 
 on: September 22, 2023, 02:41 
Started by VendorX - Last post by Joshhhuaaa
Static meshes from Pandora Tomorrow should be supported now as well.

Just downloaded the updated build to test them, works great for both games. Splinter Cell 1's packages seem to have no issues, I've imported all of the meshes needed for the level. These were the two main games that I was interested in and that seem feasible to support.

To clear any confusion about the games, Ubisoft Annecy developed their own Unreal Engine 2 build for SCPT, SCCT, and SCDA's Versus multiplayer modes. After SCDA, they scrapped the Annecy engine, and Blacklist's single player and multiplayer run on the single player engine base that started it all.

SCPT Versus and SCCT Versus have a publicly released Unreal Editor so you can just export their StaticMeshes in their UnrealEd to .ASE format if anyone wanted to export them. Texture exports are strangely not supported in .DDS format but they aren't difficult to rip using other tools.

SCDA Versus could be interesting to support, that game never had a Unreal Editor released to the public and is a updated version of the SCPT/SCCT Versus engine base. Unlike SCDA's single player, SCDA Versus has its Textures and StaticMeshes in their typical .utx/.usx instead of the weird Ubisoft containers. However, I have no idea whether SCDA Versus is equally as difficult as SCCT/SCDA's modified packages or not.

Anyways, thanks a lot, especially for taking the time to even add SCPT single player on top of it. And if you accept donations at all for your work like paypal, I'm happy to support.

 99 
 on: September 21, 2023, 16:14 
Started by be2llhy - Last post by sharpwarrior416
could one of you guys help explain how to do this or direct me to where i can learn

 100 
 on: September 21, 2023, 02:52 
Started by VendorX - Last post by spiritovod
Static meshes from Pandora Tomorrow should be supported now as well.

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