Static meshes from Pandora Tomorrow should be supported now as well.
Just downloaded the updated build to test them, works great for both games. Splinter Cell 1's packages seem to have no issues, I've imported all of the meshes needed for the level. These were the two main games that I was interested in and that seem feasible to support.
To clear any confusion about the games, Ubisoft Annecy developed their own Unreal Engine 2 build for SCPT, SCCT, and SCDA's Versus multiplayer modes. After SCDA, they scrapped the Annecy engine, and Blacklist's single player and multiplayer run on the single player engine base that started it all.
SCPT Versus and SCCT Versus have a publicly released Unreal Editor so you can just export their StaticMeshes in their UnrealEd to .ASE format if anyone wanted to export them. Texture exports are strangely not supported in .DDS format but they aren't difficult to rip using other tools.
SCDA Versus could be interesting to support, that game never had a Unreal Editor released to the public and is a updated version of the SCPT/SCCT Versus engine base. Unlike SCDA's single player, SCDA Versus has its Textures and StaticMeshes in their typical .utx/.usx instead of the weird Ubisoft containers. However, I have no idea whether SCDA Versus is equally as difficult as SCCT/SCDA's modified packages or not.
Anyways, thanks a lot, especially for taking the time to even add SCPT single player on top of it. And if you accept donations at all for your work like paypal, I'm happy to support.