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Author Topic: Batman Arkham City  (Read 84987 times)
Gildor
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Re: Batman Arkham City
« Reply #90 on: January 21, 2012, 13:12 »

Did you copied upk files to some directory or opened umodel directly from the game directory?
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Gildor
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Re: Batman Arkham City
« Reply #91 on: January 21, 2012, 13:40 »

About "wrong UV" ... Batman's head has 3 UV sets, did you tried all?
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Jodan
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Re: Batman Arkham City
« Reply #92 on: January 21, 2012, 18:19 »

Hello Gildor, thanks for you help and to answer your questions, [1] I am reading the files directly from the game directory; please note the following...

C:\Temp\newver>umodel -path="C:\Program Files\Valve\Steam\SteamApps\common\batman2" -view filenamehere.upk
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[2] also just tried switching the uv sets after reading what you wrote, and while it changed the way the texture on batman all three times, the eyes in fact never changed from the colored checker board pattern [tried this also with play version of catwoman, she also has 3 uv sets and just like with batman, the other 2 uv sets where blocky (and some appeared to not be aligned correctly to the mesh) and again the eyes had no change when uv was switched; the colored checker box remained unchanged].

I get the a few repeated errors with these wordings [WARNING: BoolProperty "UMaterial3::RANDOM TEXTURE FILE HERE" was not found] , [WARNING: StructProperty "UMaterial3::RANDOM TEXTURE FILE HERE" was not found] and ends with [WARNING: package Character_Shared was not found]
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also noted that a folder(sometimes both folders) titled "MaterialInstanceConstant" and "Material3" appear after extraction which include 1kb files seeming to be a shortcut point reference for files mentioned in the WARNING message.

I hope this helps you figure out if I am doing something wrong or if it is a legit issue...
« Last Edit: January 21, 2012, 19:42 by Jodan » Logged
Gildor
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Re: Batman Arkham City
« Reply #93 on: January 21, 2012, 20:36 »

"Checkerboard texture" is not an UV error. This error appear when umodel is unable to detect correct texture to display. You should export the model into Max and find/map texture manually.
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Jodan
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Re: Batman Arkham City
« Reply #94 on: January 22, 2012, 07:50 »

Hello Gildor, I think you misunderstood what i was trying to say,

I know the eye checker box thing is not a uv error and that the checker box only occurs when a texture is missing on the mesh. 
For what ever reason, the viewer is unable to locate the eye material (the command prompt states "was not found").

I too had initially thought that extracting the model and then then adding the eye texture back manually (as you had suggested in your last post) would solve my problem however, the point is mute as the texture for the eye is not extracted... any ideas about this?

Appreciate the help.
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Gildor
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Re: Batman Arkham City
« Reply #95 on: January 22, 2012, 11:39 »

No ideas. You could try to find the texture for different Batman mesh.
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Gildor
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Re: Batman Arkham City
« Reply #96 on: January 22, 2012, 12:41 »

I have an idea. It looks like eye material is procedural - it has some blood vessels but no pupil, but it has some parameters describing that pupil.
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Gildor
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Re: Batman Arkham City
« Reply #97 on: January 27, 2012, 11:04 »

For those who needs eye textures - these are in BmGame.upk
Just extract this package using "-uncook" option and everything could be located in your_export_folder/Character_Shared.

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Gildor
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Re: Batman Arkham City
« Reply #98 on: January 27, 2012, 11:17 »

Umodel has been updated to correctly render specularity and opacity on Batman 2 game meshes.
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jinksm
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Re: Batman Arkham City
« Reply #99 on: January 28, 2012, 11:42 »

Hi Gildor,

Thanks for the Great work ,:)

I exported the all from (FEChar_Catwoman_Animated_SF.upk) from umodel and import .pskx file in max 2010.
Actually i am interested in recreating the highres mesh from the exported catwoman mesh in zbrush,
Than retexture it using the exported textures.But i Have some problems:
1. The texture size exported by umodel is very small 128x128, but its showing 2048x2048 inside umodel viewer.
    is the something i need to do before exporting the 2d textures? or is there some problem with umodel?

2. Is it possible to reexport the edited model and texture back into the game?


   
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Gildor
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Re: Batman Arkham City
« Reply #100 on: January 28, 2012, 11:52 »

Hi Gildor,
Hi
Quote
1. The texture size exported by umodel is very small 128x128, but its showing 2048x2048 inside umodel viewer.
    is the something i need to do before exporting the 2d textures? or is there some problem with umodel?
That's a standard problem which is described in FAQ and in "Usage problems" board.
Quote
2. Is it possible to reexport the edited model and texture back into the game?
No.
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jinksm
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Re: Batman Arkham City
« Reply #101 on: January 28, 2012, 12:09 »

thank for the quick reply Gildor..Smiley
Now I am getting the full 2048 texture extracted Smiley
and I am really sorry for disturbing for this from already solved in faq.
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Gildor
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Re: Batman Arkham City
« Reply #102 on: February 17, 2012, 23:30 »

Posted some new shots on the facebook page. I hope some people would find them interesting Smiley
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Gildor
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Re: Batman Arkham City
« Reply #103 on: February 19, 2012, 13:28 »

So, after 2 weeks of work I can say: umodel with Batman: Arkham City animation is ready.
Batman: Arkham City is fully supported now.
Enjoy!
« Last Edit: February 19, 2012, 14:31 by gildor » Logged
wm2008
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Re: Batman Arkham City
« Reply #104 on: February 19, 2012, 14:57 »

So, after 2 weeks of work I can say: umodel with Batman: Arkham City animation is ready. Enjoy!

Amazing.  Simply amazing  Cheesy

Ran through all of the .upks again and it's working great.  Wasn't expecting to see this for a while, if ever.  Awesome work.
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