Gildor's Forums
Gildor's Forums
>
English Forum
>
UE Viewer (English)
>
Other games
(Moderator:
Juso3D
) >
Batman Arkham City
Pages:
1
...
5
6
[
7
]
8
9
10
Author
Topic: Batman Arkham City (Read 89332 times)
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #90 on:
January 21, 2012, 13:12 »
Did you
copied
upk files to some directory or opened umodel
directly from the game directory
?
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #91 on:
January 21, 2012, 13:40 »
About "wrong UV" ... Batman's head has 3 UV sets, did you tried all?
Logged
Jodan
Newbie
Posts: 5
Re: Batman Arkham City
«
Reply #92 on:
January 21, 2012, 18:19 »
Hello Gildor, thanks for you help and to answer your questions, [1] I am reading the files directly from the game directory; please note the following...
C:\Temp\newver>umodel -path="C:\Program Files\Valve\Steam\SteamApps\common\batman2" -view filenamehere.upk
---------
[2] also just tried switching the uv sets after reading what you wrote, and while it changed the way the texture on batman all three times, the eyes in fact never changed from the colored checker board pattern [tried this also with play version of catwoman, she also has 3 uv sets and just like with batman, the other 2 uv sets where blocky (and some appeared to not be aligned correctly to the mesh) and again the eyes had no change when uv was switched; the colored checker box remained unchanged].
I get the a few repeated errors with these wordings [WARNING: BoolProperty "UMaterial3::RANDOM TEXTURE FILE HERE" was not found] , [WARNING: StructProperty "UMaterial3::RANDOM TEXTURE FILE HERE" was not found] and ends with [WARNING: package Character_Shared was not found]
---------
also noted that a folder(sometimes both folders) titled "MaterialInstanceConstant" and "Material3" appear after extraction which include 1kb files seeming to be a shortcut point reference for files mentioned in the WARNING message.
I hope this helps you figure out if I am doing something wrong or if it is a legit issue...
«
Last Edit: January 21, 2012, 19:42 by Jodan
»
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #93 on:
January 21, 2012, 20:36 »
"Checkerboard texture" is
not an UV error
. This error appear when umodel is unable to detect correct texture to display. You should export the model into Max and
find/map texture manually
.
Logged
Jodan
Newbie
Posts: 5
Re: Batman Arkham City
«
Reply #94 on:
January 22, 2012, 07:50 »
Hello Gildor, I think you misunderstood what i was trying to say,
I know the eye checker box thing is not a uv error and that the checker box only occurs when a texture is missing on the mesh.
For what ever reason, the viewer is unable to locate the eye material (the command prompt states "was not found").
I too had initially thought that extracting the model and then then adding the eye texture back manually (as you had suggested in your last post) would solve my problem however, the point is mute as the texture for the eye is not extracted... any ideas about this?
Appreciate the help.
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #95 on:
January 22, 2012, 11:39 »
No ideas. You could try to find the texture for different Batman mesh.
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #96 on:
January 22, 2012, 12:41 »
I have an idea. It looks like eye material is procedural - it has some blood vessels but no pupil, but it has some parameters describing that pupil.
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #97 on:
January 27, 2012, 11:04 »
For those who needs eye textures - these are in BmGame.upk
Just extract this package using "-uncook" option and everything could be located in
your_export_folder
/Character_Shared.
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #98 on:
January 27, 2012, 11:17 »
Umodel has been updated to correctly render specularity and opacity on Batman 2 game meshes.
Logged
jinksm
Newbie
Posts: 2
Re: Batman Arkham City
«
Reply #99 on:
January 28, 2012, 11:42 »
Hi Gildor,
Thanks for the Great work ,:)
I exported the all from (FEChar_Catwoman_Animated_SF.upk) from umodel and import .pskx file in max 2010.
Actually i am interested in recreating the highres mesh from the exported catwoman mesh in zbrush,
Than retexture it using the exported textures.But i Have some problems:
1. The texture size exported by umodel is very small 128x128, but its showing 2048x2048 inside umodel viewer.
is the something i need to do before exporting the 2d textures? or is there some problem with umodel?
2. Is it possible to reexport the edited model and texture back into the game?
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #100 on:
January 28, 2012, 11:52 »
Quote from: jinksm on January 28, 2012, 11:42
Hi Gildor,
Hi
Quote
1. The texture size exported by umodel is very small 128x128, but its showing 2048x2048 inside umodel viewer.
is the something i need to do before exporting the 2d textures? or is there some problem with umodel?
That's a standard problem which is described in FAQ and in "Usage problems" board.
Quote
2. Is it possible to reexport the edited model and texture back into the game?
No.
Logged
jinksm
Newbie
Posts: 2
Re: Batman Arkham City
«
Reply #101 on:
January 28, 2012, 12:09 »
thank for the quick reply Gildor..
Now I am getting the full 2048 texture extracted
and I am really sorry for disturbing for this from already solved in faq.
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #102 on:
February 17, 2012, 23:30 »
Posted some new shots on the
facebook page
. I hope some people would find them interesting
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #103 on:
February 19, 2012, 13:28 »
So, after 2 weeks of work I can say: umodel with Batman: Arkham City animation is ready.
Batman: Arkham City is
fully supported
now.
Enjoy!
«
Last Edit: February 19, 2012, 14:31 by gildor
»
Logged
wm2008
Newbie
Posts: 5
Re: Batman Arkham City
«
Reply #104 on:
February 19, 2012, 14:57 »
Quote from: gildor on February 19, 2012, 13:28
So, after 2 weeks of work I can say: umodel with Batman: Arkham City animation is ready. Enjoy!
Amazing. Simply amazing
Ran through all of the .upks again and it's working great. Wasn't expecting to see this for a while, if ever. Awesome work.
Logged
Pages:
1
...
5
6
[
7
]
8
9
10
Jump to:
Please select a destination:
-----------------------------
General Category
-----------------------------
=> General Discussion
===> Test
-----------------------------
Русскоязычный Форум
-----------------------------
=> UE Viewer (русский форум)
===> Новости
===> Документация
===> ActorX Importer (rus)
===> Unreal-кодинг
===> Проблемы с использованием
===> Unreal engine 4 (rus)
===> Mortal Kombat series (rus)
===> Lineage 2 (rus)
===> Азиатские игры
===> Устаревшие темы
=> Другие проекты
=> Разное
===> Локализация и модификация игр
-----------------------------
English Forum
-----------------------------
=> UE Viewer (English)
===> News
===> Documentation
===> ActorX Importer
===> Blender
===> Unreal coding
===> UE Viewer source code
===> Usage problems
===> Epic Games titles
===> Unreal engine 4
===> Unreal engine 5
===> Mass Effect
===> Bioshock
===> iOS and Android games
===> Lineage 2
=====> REVERSECODE
===> Asian games
===> Other games
===> Obsolete topics
=> Other projects
=> Miscellaneous
===> UE game localization and modding
===> Looking for resources
Powered by SMF
|
SMF © 2006-2009, Simple Machines LLC
Leviathan
design by
Bloc
|
XHTML
|
CSS
Loading...