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Author Topic: [UE4] Life Makeover  (Read 6333 times)
hrrrkiki42
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #45 on: November 02, 2023, 08:37 »

Is there a mirror for the required scripts? Looks like Xentax is no longer accessible.
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spiritovod
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #46 on: November 02, 2023, 18:09 »

@hrrrkiki42: I've updated links in Dragon Raja topic, required scripts are now uploaded to google drive.
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spiritovod
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #47 on: November 07, 2023, 02:27 »

@kinshin007: saved_download_entry is global index for all possible assets. Therefore it contains entries even for those iguf chunks, which are not downloaded yet. And like it was already said, most assets (in iguf chunks) are downloaded on demand, not upon the first game launch.
Also consider using some translation services for your future posts.
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kinshin007
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #48 on: November 07, 2023, 17:29 »

@kinshin007: saved_download_entry is global index for all possible assets. Therefore it contains entries even for those iguf chunks, which are not downloaded yet. And like it was already said, most assets (in iguf chunks) are downloaded on demand, not upon the first game launch.
Also consider using some translation services for your future posts.

I solved this problem. It is indeed not a problem with the script, but a little trick by the developer.
When using the script to decompress, it prompts that the required file number is 01~13, but the actual file naming is 01~0F (hexadecimal).
You only need to modify the file name to correctly locate and decompress it.
« Last Edit: November 07, 2023, 17:30 by kinshin007 » Logged
spiritovod
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #49 on: November 07, 2023, 22:51 »

@kinshin007: Thank you for the info. It's script fault, because I guess original creator of the script never tested it on a game with this format larger than 10GB, nor did I (which is 10 iguf files with minimum size of 1GB, before that indexing is the same for both decimal and hex). It should be fixed now in the updated script.
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junyi163
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #50 on: December 17, 2023, 21:01 »

Help me, I don't know how to unzip png files
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love456352
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Re: [UE4] Life Makeover
« Reply #51 on: February 22, 2024, 18:48 »

FFileReader::Serialize: File=female_skirts_0268_equip03_tattoo_bc.uexp <- FByteBulkData::SerializeDataChunk <- FByteBulkData::Serialize <- FTexture2DMipMap::Serialize4 <- TArray::Serialize: 0/1 <- FTexturePlatformData<< <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'female_skirts_0268_equip03_tattoo_bc.Female_Skirts_0268_Equip03_Tattoo_BC', pos=514, ver=517/0 (unversioned), game=life <- UObject::EndLoad <- LoadWholePackage: characters/players/female/skirts/female_skirts_0268/female_skirts_0268.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based

Hello, I found that I can't seem to parse the file female_skirts_0268. It seems to be the latest version, but other than that, other accessories seem to be read normally.
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spiritovod
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Re: [UE4] Life Makeover
« Reply #52 on: February 25, 2024, 17:06 »

@love456352: It's explained in the topic with specific build, read the bold text there. There are exceptions, but your case is exactly the one explained there.
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Moonstrewn
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Re: [UE4] Life Makeover
« Reply #53 on: March 17, 2024, 09:20 »

There was a recent update to Life Makeover. Running the DAT script now to unpack the files produces this error. I've tried it both with the newest version of the script that I could find, as well as the most recent previous version I had backed up, as well as both versions of QuickBMS (base and 4 GB files versions). If need be I can provide the files to look at, but I wasn't sure if this was me creating the issue, my system, or something specific to the script!


* explorer_soz90GHHqo.png (19.3 KB, 605x394 - viewed 40 times.)
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spiritovod
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Re: [UE4] Life Makeover
« Reply #54 on: March 18, 2024, 17:09 »

@Moonstrewn: Last time the same issue was reported on previous page, it was corrupted package (see this post). It's just a wild guess, but maybe they can somehow invalidate particular entries in packages by writing garbage there, but it can't be reproduced on clean install or distinguished from actually corrupted data. It would be much easier if they implemented files verification feature to their games.
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Supurreme
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Re: [UE4] Life Makeover
« Reply #55 on: March 20, 2024, 00:21 »

sorry for being stupid but could someone lay out the exact steps specifically for life makeover please? im having a hard time understanding exactly where im going wrong here
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Supurreme
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Re: [UE4] Life Makeover
« Reply #56 on: March 20, 2024, 01:23 »

sorry for being stupid but could someone lay out the exact steps specifically for life makeover please? im having a hard time understanding exactly where im going wrong here

nvm, ive found a clearer tutorial thankfully! to anyone else having trouble: https://docs.google.com/document/d/1qCtVgpn_cYZu5InKwje7dQAx5oszt8ia3xNWfiUjS7A/edit
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aliang
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Re: [UE4] Life Makeover
« Reply #57 on: April 20, 2024, 16:07 »

I have a problem. Some assets cannot be loaded, such as loli_coat_0008.Is this something wrong with my operation, or is the program unable to load some assets?If my operation is wrong, can someone send me your combined folder loli_coat_0008?
« Last Edit: April 20, 2024, 16:24 by aliang » Logged
spiritovod
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Re: [UE4] Life Makeover
« Reply #58 on: April 20, 2024, 16:44 »

@Supurreme: Thank you for the finding, added link to the tutorial to the base post.

Also I took a look at global steam version - theoretically it should have less issues, since almost everything is stored in dat/iguf files there and merging may not required (you can actually try to open exctracted files from dat/iguf before merging, for testing). And at least steam version has integrity check option now, available at login screen at the right. When you've completed downloading full game (or any new update), which is available after creating character, reopen the game and click on respective icon to perform integrity check. The rest is more or less explained in the tutorial mentioned above.
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