Gildor's Forums

Author Topic: Hawken  (Read 15880 times)
Teoma
Full Member
***
Posts: 204


View Profile
Re: Hawken
« Reply #15 on: December 22, 2012, 19:25 »

"HawkenGame.upk" contains all robots and fps referencies, only thing that is missing is suppling parts of defencives system of robots and couple of other things, but they are somewhere,


and my question, how do i use .mat(that are extracted with use of umodel) files, in Autodesk 3ds studios, if i load them as material library, it can't be signed on mesh itself, and i couldn't take good shoots of model with use of shader( for windows), plz if someone know how to do this send here links on videos or thread,

i do really appreaciate some help, thx.

  
« Last Edit: December 22, 2012, 19:33 by Teoma » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7957



View Profile WWW
Re: Hawken
« Reply #16 on: December 22, 2012, 20:21 »

and my question, how do i use .mat(that are extracted with use of umodel) files, in Autodesk 3ds studios, if i load them as material library, it can't be signed on mesh itself, and i couldn't take good shoots of model with use of shader( for windows), plz if someone know how to do this send here links on videos or thread,
http://www.gildor.org/en/projects/umodel/tutorials (video 2)
Logged
ItsThatGuy
Newbie
*
Posts: 1


View Profile
Re: Hawken
« Reply #17 on: January 27, 2013, 11:16 »

This is incredibly exciting. I've extracted a bunch of pskx files but I'm having trouble getting them into a suitable format for UDK. I'm aware of the ActorX plugin but that only works for 3DS Max which I do not have. Is there a way to get them into UDK via Blender? I'm assuming the process of getting a pskx file back into UDK is by converting it with another program. But is 3DS Max the only option?

Thanks and Umodel is awesome!
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS