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Author Topic: Echo of Soul  (Read 51664 times)
Ehlyon
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Re: Echo of Soul
« Reply #15 on: October 01, 2013, 23:09 »

Uhm... the first pic refers to a file containing both animations and meshes while the second contain static meshes only.
-nostat does nothing on the first file and goes "no supported objects" on the second.
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Gildor
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Re: Echo of Soul
« Reply #16 on: October 02, 2013, 11:36 »

... "no supported objects" on the second.
This is not an error. This message just indicates that you're trying to open package which contains various objects, but these objects are not supported by umodel (for example, you'll get such message when opening package with sounds, or package with static meshes with -nostat option)
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Pinstripe
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Re: Echo of Soul
« Reply #17 on: October 03, 2013, 18:04 »

Have someone works download link for EOS? Smiley

I will very glad.. thanks
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Tauti
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Re: Echo of Soul
« Reply #18 on: October 04, 2013, 13:03 »

Hi.
Download the client for file storage and give a link please.
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Ehlyon
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Re: Echo of Soul
« Reply #19 on: October 04, 2013, 17:07 »

... "no supported objects" on the second.
This is not an error. This message just indicates that you're trying to open package which contains various objects, but these objects are not supported by umodel (for example, you'll get such message when opening package with sounds, or package with static meshes with -nostat option)

I see, what about meshes/animations? I tried with "-nomesh" or "-noanim" but they didn't give me "no supported objects" Smiley

Quote
Have someone works download link for EOS? Smiley

-I'm not sure how to provide you a download link~
-As for now it's pointless, since only textures are extractable
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RatedR203
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Re: Echo of Soul
« Reply #20 on: October 26, 2013, 03:43 »

New download link for EoS?
I can't download it from site,it's to complicate. Sad
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makarra
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Re: Echo of Soul
« Reply #21 on: October 30, 2013, 15:50 »

Hi, you can add the link of the download client?? this game is nice!

Thanks!

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Ravendm
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Re: Echo of Soul
« Reply #22 on: November 24, 2013, 13:51 »

Hello,everyone
      about the EOS, today I try to export the animation of this game,I get some error:
 
       ERROR: Trying to allocate -976 bytes
appMalloc:size=-976 <- FArray::Empty:-61 x 16 <- TArray::SerializeSimple <- AnalogTrack<< <- TArray::Serialize:0/18 <- MotionChunk<< <- TArray::Serialize:0/10 <- UMeshAnimation.Serialize <- LoadObject:MeshAnimation'Aculeus.Aculeus_melee', pos=EE7, ver=129/49, game=2000 <- UObject::EndLoad <- LoadWholePackage:Aculeus <- Main

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Ravendm
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Re: Echo of Soul
« Reply #23 on: November 24, 2013, 14:37 »

And  if  you need any sample, tell me.
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Gildor
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Re: Echo of Soul
« Reply #24 on: November 24, 2013, 14:45 »

Initially this game was supported. But it's engine looks updated (file version was changed - in compatibility table it has version 128/29, in your report - 129/49).
Try using "-noanim" option, perhaps this would help you if you don't need animations from this game.

Just checked older messages - it looks like static meshes was changed too. Not sure about skeletal meshes and textures.
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Ravendm
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Re: Echo of Soul
« Reply #25 on: November 24, 2013, 16:38 »

Well I try the option "-noanim" and "-nomesh".  It's still not work. so  the skeletal meshes and animation are changed after engine update.
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freakprince
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Re: Echo of Soul
« Reply #26 on: December 16, 2013, 19:35 »

what happens if we use umodel on the older client when it was still supported?
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pixellegolas
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Re: Echo of Soul
« Reply #27 on: December 16, 2013, 20:46 »

then it will work. Sometimes you still find old clients lurking on internet on some hosting sites
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Chrono
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Re: Echo of Soul
« Reply #28 on: December 17, 2013, 02:34 »

Is there an updated download link for this? I can't seem to get past siren24
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freakprince
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Re: Echo of Soul
« Reply #29 on: December 17, 2013, 15:13 »

OP may be able to help here to provide with an older client
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