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Author Topic: Bioshock Infinite  (Read 16589 times)
MegaScience
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Re: Bioshock Infinite
« Reply #15 on: May 04, 2013, 13:49 »

Oh God, yeah -lzo fixed it. And then I'm looking for an interestingly named file to try, SongbirdRoom_Geo.xxx sounded interesting, and the third thing in there makes my eyes wonk out. xD But again, works. Why does that happen/is required sometimes?

Edit: I know it's a bit odd and impractical at this time, but you know what would be useful? The ability to toggle into a flat view for normal textures which UModel displays on a normal cube anyway. Just a thought.

Edit2: By the way, any suggestions on how to look through ALL the files essentially at once instead of file-by-file? I was thinking to just have a * wildcard file loop for UModel, but that seems a bit odd. I thought there was a good way of doing it, but I forgot.

Edit3: I don't think it's getting all the high-definition models:

« Last Edit: May 04, 2013, 15:19 by MegaScience » Logged
interdpth
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Re: Bioshock Infinite
« Reply #16 on: May 04, 2013, 17:04 »

Opening the Master_P.xxx archive gave the following error. I tried -lzo as well.
umodel game=bio3
Master_P -lzo
******** game=bio3 ********
*** ERROR: Too much unknown files - bad root directory?
RegisterGameFile:./S_BW3_P/FX_Shotgun/Particles/SG_VoxSmokeTendril_par/ParticleS
priteEmitter_2/ParticleLODLevel_1.ParticleLODLevel <- ScanGameDirectory <- ScanG
ameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- S
canGameDirectory <- appSetRootDirectory:dir=. <- Main
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RipperOne
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Re: Bioshock Infinite
« Reply #17 on: May 04, 2013, 17:17 »

Take a look at this, see section "What does error "too much unknown files" means?". The answer is there.
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MegaScience
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Re: Bioshock Infinite
« Reply #18 on: May 04, 2013, 17:51 »

There's a few other problems:

1: I believe you need "-" in front of "game" ("-game=").
2: If UModel isn't in the same directory as the files, you'll need to specify the path to the files.
3: You should also need a specific filename to check.

Example: umodel -lzo -game=bio3 -path="C:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\CookedPCConsole_FR" S_EMP_PhotoStore_Geo
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interdpth
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Re: Bioshock Infinite
« Reply #19 on: May 05, 2013, 00:17 »

Thanks guys, I got a few displaying! Cheesy

Now to wait for support for the Elizabeth models and MASTER_P stuff.
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Gildor
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Re: Bioshock Infinite
« Reply #20 on: May 05, 2013, 00:29 »

I think it's not required at all to specify any "-game=..." option for this game. About visualization - it has some problems, I'll need some time to improve it (this will not affect export, only visualization). Also, I don't have tfc files from this game, so everything on my PC looks quite ugly anyway.
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MegaScience
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Re: Bioshock Infinite
« Reply #21 on: May 05, 2013, 15:56 »

Ah okay, thanks. Smiley Just that I recognized the low resolution model because I remember past the loading screen into this one level, I seemed to always see this extremely ugly low resolution model in front of me for a second or two before the correct one came in - and that looks the same.
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LoganPR
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Re: Bioshock Infinite
« Reply #22 on: July 08, 2013, 01:37 »

I'm sorry if i made this in a wrong place, but How can i export the sound FX from Bioshock infinite? What im doing wrong? I Run cmd and umodel, then going in with "cd" command to the" C:\Program Files (x86)\Bioshock Infinite\XGame\Content\Audio\Packed\Windows\Packs" there is the CombinedStreaming_SFX.pck. I Think this is the SFX pack. Sorry if im think wrong. umodel -export CombinedStreaming_SFX.pck and nothing happend. :S
Found 0 game files (6 skipped)
ERROR: unable to find\load package CombinedStreaming_SFX.pck

What im doing wrong, how can i export the all soundfiles? Thanks for the helping ahead!
Logan
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