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Author Topic: Bioshock Infinite  (Read 30551 times)
MegaScience
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Re: Bioshock Infinite
« Reply #15 on: May 04, 2013, 13:49 »

Oh God, yeah -lzo fixed it. And then I'm looking for an interestingly named file to try, SongbirdRoom_Geo.xxx sounded interesting, and the third thing in there makes my eyes wonk out. xD But again, works. Why does that happen/is required sometimes?

Edit: I know it's a bit odd and impractical at this time, but you know what would be useful? The ability to toggle into a flat view for normal textures which UModel displays on a normal cube anyway. Just a thought.

Edit2: By the way, any suggestions on how to look through ALL the files essentially at once instead of file-by-file? I was thinking to just have a * wildcard file loop for UModel, but that seems a bit odd. I thought there was a good way of doing it, but I forgot.

Edit3: I don't think it's getting all the high-definition models:

« Last Edit: May 04, 2013, 15:19 by MegaScience » Logged
interdpth
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Re: Bioshock Infinite
« Reply #16 on: May 04, 2013, 17:04 »

Opening the Master_P.xxx archive gave the following error. I tried -lzo as well.
umodel game=bio3
Master_P -lzo
******** game=bio3 ********
*** ERROR: Too much unknown files - bad root directory?
RegisterGameFile:./S_BW3_P/FX_Shotgun/Particles/SG_VoxSmokeTendril_par/ParticleS
priteEmitter_2/ParticleLODLevel_1.ParticleLODLevel <- ScanGameDirectory <- ScanG
ameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- S
canGameDirectory <- appSetRootDirectory:dir=. <- Main
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RipperOne
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Re: Bioshock Infinite
« Reply #17 on: May 04, 2013, 17:17 »

Take a look at this, see section "What does error "too much unknown files" means?". The answer is there.
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MegaScience
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Re: Bioshock Infinite
« Reply #18 on: May 04, 2013, 17:51 »

There's a few other problems:

1: I believe you need "-" in front of "game" ("-game=").
2: If UModel isn't in the same directory as the files, you'll need to specify the path to the files.
3: You should also need a specific filename to check.

Example: umodel -lzo -game=bio3 -path="C:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\CookedPCConsole_FR" S_EMP_PhotoStore_Geo
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interdpth
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Re: Bioshock Infinite
« Reply #19 on: May 05, 2013, 00:17 »

Thanks guys, I got a few displaying! Cheesy

Now to wait for support for the Elizabeth models and MASTER_P stuff.
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Gildor
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Re: Bioshock Infinite
« Reply #20 on: May 05, 2013, 00:29 »

I think it's not required at all to specify any "-game=..." option for this game. About visualization - it has some problems, I'll need some time to improve it (this will not affect export, only visualization). Also, I don't have tfc files from this game, so everything on my PC looks quite ugly anyway.
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MegaScience
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Re: Bioshock Infinite
« Reply #21 on: May 05, 2013, 15:56 »

Ah okay, thanks. Smiley Just that I recognized the low resolution model because I remember past the loading screen into this one level, I seemed to always see this extremely ugly low resolution model in front of me for a second or two before the correct one came in - and that looks the same.
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LoganPR
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Re: Bioshock Infinite
« Reply #22 on: July 08, 2013, 01:37 »

I'm sorry if i made this in a wrong place, but How can i export the sound FX from Bioshock infinite? What im doing wrong? I Run cmd and umodel, then going in with "cd" command to the" C:\Program Files (x86)\Bioshock Infinite\XGame\Content\Audio\Packed\Windows\Packs" there is the CombinedStreaming_SFX.pck. I Think this is the SFX pack. Sorry if im think wrong. umodel -export CombinedStreaming_SFX.pck and nothing happend. :S
Found 0 game files (6 skipped)
ERROR: unable to find\load package CombinedStreaming_SFX.pck

What im doing wrong, how can i export the all soundfiles? Thanks for the helping ahead!
Logan
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spiritovod
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Re: Bioshock Infinite
« Reply #23 on: December 21, 2023, 04:30 »

Since zenhax had closed along with xentax, a lot of things can't be found via google, as they're excluded from indexing or not stored in cache. In case if you want to retrieve something from there, there is helpful notice from id-daemon here.

Back to the topic, you can find id-daemon's tool for converting morpheme animations from the game in the attachment. You can read his topic about tool usage via wayback machine. To extract required files from the game you need to use Gildor's package extractor, available from download page -> other tools (game specific override is required for proper usage).

* bsi_anim.rar (10 KB - downloaded 513 times.)
« Last Edit: December 21, 2023, 14:31 by spiritovod » Logged
Mr.Curious
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Re: Bioshock Infinite
« Reply #24 on: October 11, 2025, 11:04 »

I just love how this thread is still going over the years. THanks for keeping this site up!

Quick question: is there support for viewing & exporting the Elizabeth character models? If so, where can I find them?

THanks!
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spiritovod
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Re: Bioshock Infinite
« Reply #25 on: October 11, 2025, 18:37 »

@Mr.Curious: Skeletal and static meshes should be fully supported for this game, you just need to select game specific override at startup screen in umodel (or provide proper game tag for cli mode). If you're not sure where to find particular meshes, you can perform scan on the whole game folder and then sort packages by mesh types in flat view mode (characters meshes are skeletal ones). I'd suggest to view some tutorials about basic umodel usage, starting from the recommended one from tutorials section.
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Mr.Curious
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Re: Bioshock Infinite
« Reply #26 on: October 12, 2025, 03:15 »

@Mr.Curious: Skeletal and static meshes should be fully supported for this game, you just need to select game specific override at startup screen in umodel (or provide proper game tag for cli mode). If you're not sure where to find particular meshes, you can perform scan on the whole game folder and then sort packages by mesh types in flat view mode (characters meshes are skeletal ones). I'd suggest to view some tutorials about basic umodel usage, starting from the recommended one from tutorials section.

Thanks for the speedy reply. I did manage to find a couple of character assets, and export them as .psk using Gildor's ActorX pluggin, but wondering now about how to repack those .xxx files. I have made a post asking for information on there here:

https://www.gildor.org/smf/index.php/topic,9318.0.html

Any assistance is appreciated.
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spiritovod
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Re: Bioshock Infinite
« Reply #27 on: October 13, 2025, 00:47 »

@Mr.Curious: Modding is actually out of scope of this forum. It's better to ask such things at some modding communities.
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