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Author Topic: Man of Steel (ios)  (Read 3297 times)
Tosyk
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Man of Steel (ios)
« on: June 25, 2013, 06:01 »

Looks like subject is fully supported with AnimSet, SkeletalMesh, StaticMesh and Textures, without 3rdparty and sounds though.

p.s.: for some reason umodel can't extract textures into .dds, only .tga are supported.
gildor, do you know how to extract textures into .dds instead of .tga?
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NexusElite
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Re: Man of Steel (ios)
« Reply #1 on: June 25, 2013, 07:19 »

They always extract as .TGA

You have to convert that back into .DDS through Photoshop with a DDS plugin support.
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Tosyk
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Re: Man of Steel (ios)
« Reply #2 on: June 25, 2013, 11:29 »

They always extract as .TGA
say "HI" to tiny-shiny "-dds" option.
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Gildor
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Re: Man of Steel (ios)
« Reply #3 on: June 25, 2013, 13:00 »

-dds option will not work for iOS games. iOS uses non-standard texture compression which is not suitable for DDS format. So, umodel always decodes iOS textures.
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Tosyk
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Re: Man of Steel (ios)
« Reply #4 on: June 25, 2013, 17:05 »

-dds option will not work for iOS games. iOS uses non-standard texture compression which is not suitable for DDS format. So, umodel always decodes iOS textures.
that's the answer, thank you Undecided
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