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Author Topic: MK9  (Read 87120 times)
Gildor
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« Reply #150 on: May 04, 2012, 08:00 »

I don't know any UE3/PS Vita game.
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bm
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« Reply #151 on: May 04, 2012, 08:14 »

you are right, the first game will be Doctor Who: The Eternity Clock.
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Gildor
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« Reply #152 on: May 04, 2012, 08:19 »

So, it's too early to say anything particular about possible compatibility with this platform.
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lello87
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« Reply #153 on: June 13, 2012, 11:46 »

Hey all, I have made a short scene using Baraka's model that I imported to 3DS MAX using umodel. The material setup includes diffuse, specular, normal mapping and additional bumps. I found the PMSK map interesting in order to apply the texture details in the correct positions.

Hope you enjoy the video Smiley the link is http://www.youtube.com/watch?v=pYhckTppLIk

Gildor thank you for this amazing tool! I gave it credit in the video description Wink
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BallisticGE0RGE
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« Reply #154 on: August 10, 2012, 12:53 »

Hey guys I'm looking for the classic skins of Scorpion and Melina. Can anyone help me out? I'd extract them myself but the iso of the game I have isn't showing me any xxx files for extraction.
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BallisticGE0RGE
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« Reply #155 on: August 10, 2012, 23:35 »

Actually I found a better download of MK9. It's the komplete edition with all the costumes. I'm able to view them in Umodel, but I can't seem to export anything after putting in mk, and uncook. Any ideas?
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JohnHudeski
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« Reply #156 on: July 04, 2013, 10:17 »

GUYS The PC (Komplete Edition) version is out please try it out cos i tried the IOS version and it was fully 1000% compatible.
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logansan25
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« Reply #157 on: July 04, 2013, 16:21 »

GUYS The PC (Komplete Edition) version is out please try it out cos i tried the IOS version and it was fully 1000% compatible.

Where i can download this for IOS?
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MultiPlayer
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« Reply #158 on: July 04, 2013, 17:11 »

Some files are supported only with textures

log errors PC version

******** CHAR_Baraka.xxx ********

ERROR: zlib uncompress() returned -3
appDecompress:CompSize=38975 UncompSize=131072 Flags=0x1 <- DecompressBlock:block=D00+983F <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.xxx, ver=99999/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:CHAR_Baraka.xxx:158 <- UnPackage::SerializeUObject <- ReadProperty:(UMaterialInstanceConstant.Parent, TagPos=7C9881) <- CTypeInfo::SerializeProps <- UObject::Serialize <- LoadObject:MaterialInstanceConstant'CHAR_Baraka.Character_AP_MIC', pos=7C989D, ver=472/46, game=8103 <- UObject::EndLoad <- LoadWholePackage:CHAR_Baraka <- Main
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Gildor
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« Reply #159 on: July 04, 2013, 17:19 »

That's standard error, from FAQ. Use -lzo switch.
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MultiPlayer
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« Reply #160 on: July 04, 2013, 17:54 »

Thank you. supported texture and skeletalmesh
example and Core.xxx Engine.xxx .exe

http://www.multiupload.nl/TFH0DZ6FI0
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Gildor
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« Reply #161 on: July 04, 2013, 18:01 »

It looks like this game uses exactly the same engine version like in MK 2011. So, everything except animation should be supported.
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JohnHudeski
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« Reply #162 on: July 04, 2013, 21:04 »

GUYS The PC (Komplete Edition) version is out please try it out cos i tried the IOS version and it was fully 1000% compatible.

Where i can download this for IOS?

IOS game was injustice. Sorry
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