lineage textures seem different ,there is some unknown data in UTexture after UObject properties and before the mip maps data
UModel fails to load manually decrypted (xored) utx files with such error:
******** E:\TOOLS\umodel_win32\dexored.utx ********
ERROR: Texture::Serialize(aden_castle_etc08_a): 44039 unread bytes
LoadObject:Texture'dexored.aden_castle_etc08_a', pos=31E, ver=123/37, game=2000 <- UObject::EndLoad <- LoadWholePackage:dexored <- Main
It looks like there is some custom shadertext-like data before UTexture mipmaps array in lineage. So their serialization path is different from UT2003/UT2004 etc
Gildor, can you tell us the meaning of unknown Lineage-specific bytes in UTexture class after UObject properties and before MipMaps data?