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Re: ActorX Importer for 3ds Max
« Reply #60 on: October 31, 2017, 22:57 » |
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Thanks, it seems it works! However, multiple psk import function doesn't work at all. But I think it's because of old 3ds max version (i've tried version 6-8). Anyway, thanks for fallback of main functions for old Max!
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Re: ActorX Importer for 3ds Max
« Reply #61 on: December 05, 2017, 00:42 » |
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I've decided to rename "Recurse" option to "Look in subfolders". I hope it won't confuse users anymore  There's a new ActorX Importer, I didn't change a version number - this change doesn't deserve anything but mentioning it here.
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Re: ActorX Importer for 3ds Max
« Reply #62 on: December 18, 2017, 07:39 » |
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Last update gave me broken smoothings on import. Tried both max 2012 and 2017, same result. 
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Re: ActorX Importer for 3ds Max
« Reply #63 on: December 18, 2017, 08:38 » |
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Did you import a mesh into 3ds Max exported with old UModel or with new UModel?
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Re: ActorX Importer for 3ds Max
« Reply #64 on: December 18, 2017, 10:09 » |
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The old one.
Update: I just updated my umodel with the latest one to export psks and imported it with latest ActorX importer, everything worked well on my end. Thank you for the updates and apologize for inconvenience.
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Re: ActorX Importer for 3ds Max
« Reply #65 on: May 19, 2018, 22:47 » |
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Version 1.36 - using case-insensitive comparison when finding bones in scene for animation
This should fix at least part of "unable to find root bone" issues.
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Re: ActorX Importer for 3ds Max
« Reply #66 on: August 28, 2019, 20:43 » |
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Version 1.37 - implemented loading of PNG textures
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Re: ActorX Importer for 3ds Max
« Reply #67 on: October 13, 2019, 15:56 » |
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Version 1.38 - implemented loading of vertex colors
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Welcome to Gildor Forums
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Re: ActorX Importer for 3ds Max
« Reply #68 on: October 14, 2019, 06:25 » |
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Nice! useful for when importing into UE4  .
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Blender + Linux User Here.
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Re: ActorX Importer for 3ds Max
« Reply #69 on: April 11, 2020, 19:15 » |
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Looks like it doesn't work with 3ds max 2020: -- Error occurred in anonymous codeblock; filename: C:\Users\Administrator\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\DragAndDrop-Macro1.mcr; position: 14945; line: 505 -- MAXScript Rollout Handler Exception: -- Unable to convert: undefined to type: FileName -- MAXScript callstack: -- thread data: threadID:7928 -- ------------------------------------------------------ -- [stack level: 0] -- In getMultiOpenFilenames(); filename: C:\Users\Administrator\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\DragAndDrop-Macro1.mcr; position: 14946; line: 505 -- member of: codeblock macroScript: DragAndDrop_Macro1 -- Parameters: -- caption: "Open" -- filename: undefined -- types: "ActorX Mesh (*.psk,*.pskx)|*.psk;*.pskx|All (*.*)|*.*" -- default: 1 -- Locals: -- filename: undefined -- types: "ActorX Mesh (*.psk,*.pskx)|*.psk;*.pskx|All (*.*)|*.*" -- p: undefined -- result: undefined -- default: 1 -- caption: "Open" -- dlg: dotNetObject:System.Windows.Forms.OpenFileDialog -- Externals: -- DragAndDrop_Macro1: <CodeBlock:DragAndDrop_Macro1> -- owner: <CodeBlock:DragAndDrop_Macro1> -- ------------------------------------------------------ -- [stack level: 1] -- called from BtnImportPsk.pressed(); filename: C:\Users\Administrator\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\DragAndDrop-Macro1.mcr; position: 57709; line: 2110 -- member of: Rollout:axMeshImportRollout -- Locals: -- filename: undefined -- filenames: undefined -- Externals: -- MeshFileName: Global:MeshFileName : undefined -- getMultiOpenFilenames: getMultiOpenFilenames() -- g_skelOnly: Global:g_skelOnly : false -- ImportPskFile: ImportPskFile() -- axMeshImportRollout: Rollout:axMeshImportRollout -- g_lastDir1: Global:g_lastDir1 : undefined -- owner: Rollout:axMeshImportRollout -- ------------------------------------------------------ -- [stack level: 2] -- called from top-level
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Re: ActorX Importer for 3ds Max
« Reply #70 on: April 11, 2020, 20:15 » |
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Looks like you have a problem somewhere else DragAndDrop-Macro1.mcr; position: 14945; line: 505
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Re: ActorX Importer for 3ds Max
« Reply #71 on: April 11, 2020, 20:59 » |
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I just checked the ActorX Importer for 3ds Max 2020 and everything works fine for me.
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Welcome to Gildor Forums
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Re: ActorX Importer for 3ds Max
« Reply #72 on: April 12, 2020, 07:32 » |
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Works fine in 3ds Max 2021 also.
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Blender + Linux User Here.
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Re: ActorX Importer for 3ds Max
« Reply #73 on: June 26, 2022, 08:13 » |
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Hi Gildor I am getting heavy seams when trying to mod ME3, using latest tools and latest actor x importer. 3dsmax 2012 64bit and 3dsmax 2011 32bit both tried out with appropriate exporter plugin. Exported using latest legendary explorer using umodel inside the tool, export to psk, imported into 3dsmax, exported after just moving some vertices, imported into udk editor to save to upk, imported using the tools. Any ideas? It's like the old issue that was solved previously. I can't figure out what I'm doing wrong, on an old install the process I used worked well.   Okay nevermind, figured it out. It was because the mesh, or uv was mirrored. Something about it doesn't like import/export and was breaking.
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« Last Edit: June 26, 2022, 14:07 by anxietymafia »
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