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« Reply #60 on: October 31, 2017, 22:57 » |
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Thanks, it seems it works! However, multiple psk import function doesn't work at all. But I think it's because of old 3ds max version (i've tried version 6-8). Anyway, thanks for fallback of main functions for old Max!
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« Reply #61 on: December 05, 2017, 00:42 » |
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I've decided to rename "Recurse" option to "Look in subfolders". I hope it won't confuse users anymore There's a new ActorX Importer, I didn't change a version number - this change doesn't deserve anything but mentioning it here.
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« Reply #62 on: December 18, 2017, 07:39 » |
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Last update gave me broken smoothings on import. Tried both max 2012 and 2017, same result.
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« Reply #63 on: December 18, 2017, 08:38 » |
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Did you import a mesh into 3ds Max exported with old UModel or with new UModel?
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« Reply #64 on: December 18, 2017, 10:09 » |
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The old one.
Update: I just updated my umodel with the latest one to export psks and imported it with latest ActorX importer, everything worked well on my end. Thank you for the updates and apologize for inconvenience.
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« Reply #65 on: May 19, 2018, 22:47 » |
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Version 1.36 - using case-insensitive comparison when finding bones in scene for animation
This should fix at least part of "unable to find root bone" issues.
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« Reply #66 on: August 28, 2019, 20:43 » |
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Version 1.37 - implemented loading of PNG textures
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« Reply #67 on: October 13, 2019, 15:56 » |
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Version 1.38 - implemented loading of vertex colors
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Welcome to Gildor Forums
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« Reply #68 on: October 14, 2019, 06:25 » |
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Nice! useful for when importing into UE4 .
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Blender + Linux User Here.
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« Reply #69 on: April 11, 2020, 19:15 » |
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Looks like it doesn't work with 3ds max 2020: -- Error occurred in anonymous codeblock; filename: C:\Users\Administrator\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\DragAndDrop-Macro1.mcr; position: 14945; line: 505 -- MAXScript Rollout Handler Exception: -- Unable to convert: undefined to type: FileName -- MAXScript callstack: -- thread data: threadID:7928 -- ------------------------------------------------------ -- [stack level: 0] -- In getMultiOpenFilenames(); filename: C:\Users\Administrator\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\DragAndDrop-Macro1.mcr; position: 14946; line: 505 -- member of: codeblock macroScript: DragAndDrop_Macro1 -- Parameters: -- caption: "Open" -- filename: undefined -- types: "ActorX Mesh (*.psk,*.pskx)|*.psk;*.pskx|All (*.*)|*.*" -- default: 1 -- Locals: -- filename: undefined -- types: "ActorX Mesh (*.psk,*.pskx)|*.psk;*.pskx|All (*.*)|*.*" -- p: undefined -- result: undefined -- default: 1 -- caption: "Open" -- dlg: dotNetObject:System.Windows.Forms.OpenFileDialog -- Externals: -- DragAndDrop_Macro1: <CodeBlock:DragAndDrop_Macro1> -- owner: <CodeBlock:DragAndDrop_Macro1> -- ------------------------------------------------------ -- [stack level: 1] -- called from BtnImportPsk.pressed(); filename: C:\Users\Administrator\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\DragAndDrop-Macro1.mcr; position: 57709; line: 2110 -- member of: Rollout:axMeshImportRollout -- Locals: -- filename: undefined -- filenames: undefined -- Externals: -- MeshFileName: Global:MeshFileName : undefined -- getMultiOpenFilenames: getMultiOpenFilenames() -- g_skelOnly: Global:g_skelOnly : false -- ImportPskFile: ImportPskFile() -- axMeshImportRollout: Rollout:axMeshImportRollout -- g_lastDir1: Global:g_lastDir1 : undefined -- owner: Rollout:axMeshImportRollout -- ------------------------------------------------------ -- [stack level: 2] -- called from top-level
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« Reply #70 on: April 11, 2020, 20:15 » |
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Looks like you have a problem somewhere else DragAndDrop-Macro1.mcr; position: 14945; line: 505
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« Reply #71 on: April 11, 2020, 20:59 » |
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I just checked the ActorX Importer for 3ds Max 2020 and everything works fine for me.
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Welcome to Gildor Forums
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« Reply #72 on: April 12, 2020, 07:32 » |
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Works fine in 3ds Max 2021 also.
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Blender + Linux User Here.
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« Reply #74 on: April 12, 2023, 02:08 » |
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Hi Gildor. I want to load some animations in this section, but I can only load one animation - everything works fine and it loads the animations one by one - but because there are too many animations, I want to have them all here. and load one by one into Max and export to fbx. I use Max 2022. Thank you for your answer
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