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Author Topic: Blade and Soul animation decoded  (Read 6274 times)
sippey
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Blade and Soul animation decoded
« on: May 27, 2014, 06:23 »

The special ACF_ZOnlyRLE format is decoded. So now most animation is available to us.


Here is a demo, the file is large, so I uploaded it to Google Drive.

Animation recorded (GIF format)

The animation is exported into psa file which is then played back using Gildor's SkelEdit tool. The video is taken using CamStudio and converted into gif via openAviToGif.

The psa file is here:

Exported Skeletal Mesh and Animation file
« Last Edit: May 27, 2014, 16:33 by sippey » Logged
1212aaa
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Re: Blade and Soul animation decoded
« Reply #1 on: May 27, 2014, 12:09 »

It appears that B&S now has own animation compression method "ZOnlyRLE" which is not supported by umodel. @Gildor
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freakprince
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Re: Blade and Soul animation decoded
« Reply #2 on: May 27, 2014, 21:37 »

my advice is to try and find older clients of the game and work from there, im pretty sure gildor wont be supporting anything untill UE4 and even thats not certain(ask pixellegolas for the older client)
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sippey
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Re: Blade and Soul animation decoded
« Reply #3 on: May 28, 2014, 16:45 »

It appears that B&S now has own animation compression method "ZOnlyRLE" which is not supported by umodel. @Gildor

That is why i have to write another program to decode it.
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sippey
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Re: Blade and Soul animation decoded
« Reply #4 on: May 28, 2014, 16:45 »

my advice is to try and find older clients of the game and work from there, im pretty sure gildor wont be supporting anything untill UE4 and even thats not certain(ask pixellegolas for the older client)

The format is easy. I think gildor can add it in umodel soon.
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b9502032
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Re: Blade and Soul animation decoded
« Reply #5 on: June 20, 2014, 18:37 »

Thank you
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Keule
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Re: Blade and Soul animation decoded
« Reply #6 on: June 26, 2014, 23:45 »

Who can export the BnS CBT2 Animationen?
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Keule
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Re: Blade and Soul animation decoded
« Reply #7 on: July 03, 2014, 10:08 »

Please help me Gildor!:(
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Gildor
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Re: Blade and Soul animation decoded
« Reply #8 on: July 03, 2014, 10:46 »

It's in my TODO list, but I don't have any time for umodel right now.
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Keule
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Re: Blade and Soul animation decoded
« Reply #9 on: July 03, 2014, 13:04 »

Tank you very much *_*
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