Probably you're trying to load additive animation (track names usually starts with ADD_...). Also you may try different "translation mode" options.
I use skeletal mesh from file A2_KON_DRIVE3_CINE_m, "RB_Optimus_A_SKELMESH.psk".
And use psa from A1_IAC_Base_m "Optimus_ROBO_ANIM.psa"
form actorX importer for 3dsmax in animation list I choose "Transform_ToVehicle_ROBO"
Already use force animset translation or force mesh translation still have weird result
Do I choose the wrong file, or animation?
[вложение удалено Администратором]