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Author Topic: Enslaved: Odyssey to the West [PC]  (Read 4252 times)
Chrono
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« on: October 03, 2014, 01:31 »

When tinkering with Enslaved: Odyssey to the West (PC Version) I'm getting the following message from umodel which I've never seen before:

Found 6 game files (3 skipped)
Loading package: Rhino_Anims.upk Ver: 673/2 Engine: 6165 Names: 250 Exports: 109
2 Imports: 29 Game: 801F
Loaded in 0 sec, 1 allocs, 0.00 MBytes serialized in 0 calls.

The specified package(s) has no supported objects.

Selected package(s):
  Rhino_Anims.upk

Class statistics:
   44 AnimNotify_PlayParticleEffect
   55 MorphemeAnimSequence
    1 MorphemeAnimSet
    6 NTAnimNotify_PlayGroundParticleEffect
  986 NTAnimNotify_Wwise_PostEvent

Here is a copy of the files:
https://mega.co.nz/#!t9sV2AAC!FY73_H_ULnnDX8Z3VtyvDkcYFoea9slhREmGrne83P8

Some reason the animations will not export..
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Gildor
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« Reply #1 on: October 03, 2014, 01:38 »

Yes, I've added some statistics, so user may see that "No supported objects" means that there's no meshes/textures/animations in package, but some different object types are still there.
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Chrono
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« Reply #2 on: October 03, 2014, 01:42 »

Yes, I've added some statistics, so user may see that "No supported objects" means that there's no meshes/textures/animations in package, but some different object types are still there.

So basically it's telling me the file doesn't have any animations in it.. but it seems to be the only file that should have animations in it. :| Thanks boss! I'll keep looking.
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Gildor
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« Reply #3 on: October 03, 2014, 01:53 »

This file contains "Morpheme" animation, which is not supported by umodel. But as far as I know, some files in this game should contain "classic" UE3 animation (not a lot, but more that nothing).
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Chrono
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« Reply #4 on: October 03, 2014, 01:56 »

I'm looking through the files and I'm only getting the same morpheme animation reply on most of them. This is the PC version though so I don't know if that has any affect on it.
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Gildor
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« Reply #5 on: October 03, 2014, 01:59 »

Try this. Open this game directory in UI. Previously, disable Skeletal, Static mesh and texture loading, so only animation should be loaded. Package selection dialog appears. Switch to "Flat" mode, you'll see all packages in a single list. Select all (Ctrl+A), and press "Export". Umodel will scan all packages and export animations which it can support.
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Chrono
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« Reply #6 on: October 03, 2014, 02:06 »

Try this. Open this game directory in UI. Previously, disable Skeletal, Static mesh and texture loading, so only animation should be loaded. Package selection dialog appears. Switch to "Flat" mode, you'll see all packages in a single list. Select all (Ctrl+A), and press "Export". Umodel will scan all packages and export animations which it can support.

Not a single file showed up as exported.  Sad I think it might just be the PC version which isn't supported.

Thanks for the quick reply btw!
« Last Edit: October 03, 2014, 02:13 by Chrono » Logged
Gildor
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« Reply #7 on: October 09, 2014, 19:06 »

Older umodel version has a bug: when you select multiple packages from UI and hit "Export", some (~50%) objects was occasionally skipped from export. I've fixed that today, so you may try to find non-Morpheme animations again.
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