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Author Topic: Guilty Gear Xrd  (Read 23681 times)
Darko
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Re: Guilty Gear Xrd (PS3)
« Reply #15 on: December 30, 2014, 06:51 »

Thanks for GGXRD support  Grin

https://www.youtube.com/watch?v=VKOp9A-Qqwc
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Friedslick6
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Re: Guilty Gear Xrd (PS3)
« Reply #16 on: November 24, 2015, 18:20 »

There seems to be a decompression issue with some of the textures. It looks like they need to be unswizzled.
Command used:
umodel.exe -export -game=guilty -ps3 Startup.xxx
Example:
DATA00.PSARC\REDGAME\COOKEDPS3\Startup.xxx\Texture2D\Icon.tga
Archive download:
Startup.xxx
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Gildor
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Re: Guilty Gear Xrd (PS3)
« Reply #17 on: November 24, 2015, 19:36 »

It seems this game uses custom (i.e. non-standard) format for RGBA8 textures, that's why this texture is displayed incorrectly. By the way, other RGBA8 textures are displayed correctly. So, no idea what's wrong here.
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Friedslick6
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Re: Guilty Gear Xrd (PS3)
« Reply #18 on: November 24, 2015, 19:53 »

It seems this game uses custom (i.e. non-standard) format for RGBA8 textures, that's why this texture is displayed incorrectly. By the way, other RGBA8 textures are displayed correctly. So, no idea what's wrong here.
Okay, thanks for the information. At least this issue doesn't affect any model-related textures.
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Viltae
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Re: Guilty Gear Xrd (PS3)
« Reply #19 on: January 13, 2016, 19:44 »

Hi all,

First, sorry for my english, it's not my native language.

I have problems with UModel with Guilty Gear (PC). I searched on the web but I haven't found a solution or tutorials that can help me.
1 - I unpack UModel in Steam and I run it.
2 - A "CookedPCConsole" folder is created with upk. Nice.
And (this is where it gets complicated) :
3 - When I want to export or open a file I have a "wrong tag in package" error.

The question is how to exploit .upk? Can someone help?

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Gildor
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Re: Guilty Gear Xrd (PS3)
« Reply #20 on: January 13, 2016, 20:11 »

Hi.
This is a known issue with PC version of this game, it was discussed in its own thread - http://www.gildor.org/smf/index.php/topic,2903.0.html
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Viltae
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Re: Guilty Gear Xrd (PS3)
« Reply #21 on: January 13, 2016, 20:19 »

I was hoping someone had found a solution. I will try on a PS3 version. Thx Gildor !
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mr.pecel
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Re: Guilty Gear Xrd (PS3)
« Reply #22 on: July 28, 2016, 06:44 »

I can't export static model. Skeletal, animation, and texture is exported. Any suggestion?
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Gildor
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Re: Guilty Gear Xrd (PS3)
« Reply #23 on: July 28, 2016, 11:59 »

Suggestion - you're doing something wrong. Not enough information to suggest anything more helpful.
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mr.pecel
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Re: Guilty Gear Xrd (PS3)
« Reply #24 on: July 28, 2016, 13:15 »

I got this error message:

SerializeBulkArray <- FStaticMeshVertexStream3<< <- FStaticMeshLODModel3<< <- TArray::Serialize:0/1 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'Illyria_20_BG_PS3.il_airship_board_a', pos=15F433, ver=868/3, game=8044 <- UObject::EndLoad <- LoadWholePackage:Illyria_20_BG_PS3 <- CUmodelApp::ShowPackageUI <- Main:umodel_version=440

I got error message everytime I try to export static mesh, but no error for skeletal and animation
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Gildor
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Re: Guilty Gear Xrd (PS3)
« Reply #25 on: July 28, 2016, 13:19 »

You've copied incomplete error message. If you're getting error, some UI window appears, with error text and with "Copy" button - just press it, and paste error message here. The text you pasted here is important, but not enough.
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Gildor
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Re: Guilty Gear Xrd (PS3)
« Reply #26 on: July 28, 2016, 13:28 »

I can see that the game seems was updated. Umodel knows about package version 868/2, but here it has 868/3. I believe you were forced to specify "game = Guilty Gear Xrd" because Umodel wasn't able to recognize the game. I think, static mesh format was changed in this version. If this is a PC version, I can try to update Umodel. However I will not work with PS3 game ...
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mr.pecel
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Re: Guilty Gear Xrd (PS3)
« Reply #27 on: July 28, 2016, 14:02 »

This is PS3 version. Because PC version is not supported. I already try with no succes
So.....static can't be exported?
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Gildor
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Re: Guilty Gear Xrd (PS3)
« Reply #28 on: July 28, 2016, 14:07 »

I think so, if every StaticMesh crashes UModel. Reversing of PS3 games is very painful.
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mr.pecel
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Re: Guilty Gear Xrd (PS3)
« Reply #29 on: July 29, 2016, 05:05 »

Ok. Thx anyway. Your tool ROCK!!!
I just hope it'll support animation for UE 4 anytime soon
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