Here is specific build for static meshes from Revelator (
link), you need to use existing override option for the game (Guilty Gear Xrd). Tested only on samples, provided by Friedslick6, and materials are not linked to static meshes.
Packages should be decrypted first with either gdkchan's decryptor (
github /
compiled version) or
this quickbms script. Friedslick6's samples are already decrypted.
I'm sorry to bump this after over a year -- but is there any way you can provide a linux build or a .patch of the changes needed for this fix? It works great (in wine) but I am trying to keep tooling I work with/help my friends with linux native. If you have a patch i can build against I'll gladly provide a compiled binary back as well.
Thank you in advance if you can.