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Author Topic: [UE3] Lost Ark  (Read 135105 times)
spiritovod
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Re: [UE3] Lost Ark
« Reply #255 on: September 14, 2025, 02:59 »

@GDL: Thank you for the test. Support for updated skeletal meshes is added to specific build, it should be backward compatible with older format. Also textures using inlined compression (like those mentioned in warnings) should be supported now as well.

Update: Support for animation scale keys is added to specific build, they can be exported now.
« Last Edit: September 14, 2025, 18:49 by spiritovod » Logged
:Dim0s
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Re: [UE3] Lost Ark
« Reply #256 on: November 24, 2025, 14:16 »

If you leave the option to load animations on startup enabled:
umodel_lostark_v6.exe refuses to open files that opened normally in umodel_lostark_v5.exe

sample file from RU client and umodel_lostark_v5.exe (if needed)


* bad.png (53.37 KB, 546x238 - viewed 29 times.)
« Last Edit: November 24, 2025, 14:53 by :Dim0s » Logged
spiritovod
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Re: [UE3] Lost Ark
« Reply #257 on: November 25, 2025, 05:48 »

@:Dim0s: Thanks, it should be fixed now in the updated build.

I've also took some time and added ability to resolve/deobfuscate packages names in umodel without renaming actual files. This option is available at startup screen and via cli. In the viewer names are resolved only in tree view, in flat view they're original. Not sure if it should be fixed, because you can click on a package in tree view, switch to flat view and see original name of selected package. With this option enabled, you should be able to load all dependencies from other packages (like materials, textures and tfc cache) without renaming them. Export will be with resolved package names as well. Credits to molenzwiebel for original solution.

This option is optional and can be disabled, also because there are still issues with some packages. If there are crashes or warnings about missing import / missing tfc with this option enabled, feel free to report them.

P.S. Cleaned up the topic a bit from unconfirmed issues that appeared to be some kind of user errors or that were caused by corrupted files.
« Last Edit: November 25, 2025, 06:00 by spiritovod » Logged
:Dim0s
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Re: [UE3] Lost Ark
« Reply #258 on: November 25, 2025, 13:22 »

I've also took some time and added ability to resolve/deobfuscate packages names in umodel without renaming actual files.

WOW, this is awesome, Thank you very much spiritovod and molenzwiebel !
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spiritovod
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Re: [UE3] Lost Ark
« Reply #259 on: November 25, 2025, 19:57 »

I'll post list of problem packages for further references: https://pastebin.com/ADPsL64w
They can't be handled properly with names resolving enabled, because original solution doesn't handle " " (space) and "(" characters. You can simply replace odd characters with any valid ones (for example with "0") to load them with renaming, but they can't be loaded as dependencies anyway.

Update: Added workaround for packages with spaces in their names, they can be loaded now too with resolving option enabled. Updated list with problem packages, only one is left from my tests, but that also depends in the region. Make sure you're using v7 fix1 build or newer before reporting possible issues.
« Last Edit: November 26, 2025, 19:52 by spiritovod » Logged
godskin
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Re: [UE3] Lost Ark
« Reply #260 on: November 27, 2025, 16:49 »

ru client last update ** umodel_lostark_v7.exe **
lzo_decompress(35911,131072) returned -6
appDecompress: CompSize=35911 UncompSize=131072 Flags=0x44 Bytes=C435 <- DecompressBlock: block=F9+8C47 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FString<< <- Name: 0 <- UnPackage::LoadNameTable3 <- UnPackage::UnPackage: 1V7NU6V7N5L6TCDAER3YA.u, ver=868/16, game=ue3 <- UnPackage::LoadPackage(info): 1V7NU6V7N5L6TCDAER3YA.u <- ScanContent <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based fix1
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spiritovod
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Re: [UE3] Lost Ark
« Reply #261 on: November 28, 2025, 03:56 »

@godskin: You didn't choose game specific override (with the game name). And make sure you selected correct region as well.

Update: Please return back when you'll understand you're actually doing. Until then all your posts like that will be removed from this topic. It's not like the first time you're unable to use game specific overrides properly.
« Last Edit: November 28, 2025, 16:45 by spiritovod » Logged
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