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Re: Loco
« Reply #15 on: December 17, 2009, 19:22 » |
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well then I thank Chrrox that gave me the link in the first place
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« Last Edit: December 17, 2009, 22:43 by esr911 »
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Re: Loco
« Reply #16 on: December 18, 2009, 14:49 » |
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is it possible to see what texture package it tries to load? I have a package named PCHibachi.ukx but in texture folder there is nor corresponding. In most packages there is a texture package with same name, but I guess this one stores textures in some other packages with other name
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urao
Newbie
Posts: 16
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Re: Loco
« Reply #17 on: December 25, 2009, 21:30 » |
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Can you tell me the game link, please?
Thanks
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Re: Loco
« Reply #18 on: December 25, 2009, 22:15 » |
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Look at previous page
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urao
Newbie
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Re: Loco
« Reply #19 on: December 26, 2009, 00:18 » |
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chrrox
Silver Sponsor Full Member
Posts: 187
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Re: Loco
« Reply #20 on: December 26, 2009, 04:44 » |
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they will update there page on the 27'th of December. I got the client through the developers being lazy.
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urao
Newbie
Posts: 16
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Re: Loco
« Reply #21 on: December 26, 2009, 12:38 » |
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Thanks. I will wait the new link Regards
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Re: Loco
« Reply #22 on: September 12, 2010, 19:22 » |
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and why there are unreal textures in the loco game i tried to extract textures by using Dragon Unpacker 5 i didnt mange to get loco textures instead there were unreal texture which are every where on the net mind some one pack up n upload it textures n models
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Re: Loco
« Reply #23 on: September 12, 2010, 19:32 » |
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read...use the force...read again and use the force
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Re: Loco
« Reply #24 on: September 14, 2010, 08:48 » |
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actually i am newbie to this stuff modding n retexturing sorry for asking lame questions i did use force and 4 files came out of each PC***TEX.utx something like PCAtinTEX_utx-0000000001.669 didnt extracted the rest. is there something else i have to do to extract further? ur help or hint will save lot of time rather than googling searching
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Re: Loco
« Reply #25 on: September 14, 2010, 19:10 » |
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you should use umodel not dragon unpacker. With umodel command: umodel -extract -all blah.package you will get models + textures in dds + animations that you can import in max with script. Everything you need is provided in this forum
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Re: Loco
« Reply #26 on: September 14, 2010, 22:47 » |
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you should use umodel not dragon unpacker. With umodel command: umodel -extract -all blah.package you will get models + textures in dds + animations that you can import in max with script. Everything you need is provided in this forum I did trying this, but not extract textures, only animations and skeletalmeshes.
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Re: Loco
« Reply #27 on: September 15, 2010, 02:21 » |
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now i love this place people reply quite fast. after posting last reply i just looked around found intresting stuff working on it and got exams after 2 weeks have to give break, doing bechlor in software applications having tough time when u get loser teacher your life is also loser things didnt turned out what i expected thanks wish me luck with best regards
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« Last Edit: September 15, 2010, 02:24 by RealXPower »
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Re: Loco
« Reply #28 on: September 15, 2010, 15:28 » |
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I think the textures are in separate archives so you will need: character.archive texture.archive exract both of these and you will have everything Locodudemodel.upk Locodudetexture.upk etc
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Re: Loco
« Reply #29 on: September 15, 2010, 19:05 » |
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I think the textures are in separate archives so you will need: character.archive texture.archive exract both of these and you will have everything Locodudemodel.upk Locodudetexture.upk etc Thanks for reply so fast!, But the textures is a file texture.utx and did trying extract with umodel, but not sucess.
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