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Author Topic: Bioshock Infinite Animation  (Read 3486 times)
theoneman
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Bioshock Infinite Animation
« on: September 07, 2014, 20:41 »

I know Bioshock 1 and 2 animations were in HKX files, is Bioshock Infinite the same way? Whats preventing support of the animations?
« Last Edit: August 29, 2016, 22:49 by Gildor » Logged
Skykila
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Re: Animation Files
« Reply #1 on: September 07, 2014, 22:30 »

is Bioshock Infinite the same way?
Nope, Infinite use Morpheme animation engine.
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Оскар Уайльд
Gildor
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Re: Animation Files
« Reply #2 on: August 29, 2016, 22:49 »

Hi guys.
There's a thread on Russian forum discussing Bioshock Infinite animation support - http://www.gildor.org/smf/index.php/topic,1789.0.html
The guy from this thread (ID-Daemon) made a tool which converts morpheme animations into SMD format which can be loaded into Blender and other modeling software. Here's the relevant Zentax thread:
http://zenhax.com/viewtopic.php?f=5&t=3009
« Last Edit: August 29, 2016, 23:18 by Gildor » Logged
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