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Author Topic: [PS4] Farpoint VR  (Read 628 times)
Tosyk
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« on: June 16, 2018, 11:00 »

It seems that umodel doesn't recognize this type of package (PAK) but shows a hierarchy of files. However when I ask the tool to export any of the file it asks me back to choose wich version of ue4 is used. when I choose 4.19 the tool throws at me this:

Quote
appMalloc:size=-1155279872 (total=2 Mbytes) <- FArray::Empty:-1682817728 x 16 <- TArray::Serialize:0/0 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:/Refuge/Content/AdvancedGlassPack/Materials/MF_AdvancedUV.uasset, ver=516/0, game=ue4.19 <- UnPackage::LoadPackage:/Refuge/Content/AdvancedGlassPack/Materials/MF_AdvancedUV.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=779

is it hard to support it?
« Last Edit: June 16, 2018, 11:07 by Gildor » Logged

Коллекционирую игровые модели.
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Gildor
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« Reply #1 on: June 16, 2018, 11:08 »

I'd suggest trying different engine versions. Most likely you won't get crash in "PackageFileSummary" (package header) with a different version.
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Skykila
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« Reply #2 on: June 16, 2018, 11:19 »

Господа, а за каким дьяволом вы (оба русскоязычные) общаетесь на английской ветке? Чем вам (да Тосик, к тебе обращаюсь) русская ветка не мила?
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Oscar Wilde
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« Reply #3 on: June 16, 2018, 11:30 »

Ну, если уж на то пошло, мы и с скайпе друг у друга есть Smiley
Думаю здесь смысл "публичной дискуссии".
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Tosyk
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« Reply #4 on: June 16, 2018, 11:44 »

I'd suggest trying different engine versions. Most likely you won't get crash in "PackageFileSummary" (package header) with a different version.
okay, 4.14 do the job, though all the textures looks like attached.

Господа, а за каким дьяволом вы (оба русскоязычные) общаетесь на английской ветке? Чем вам (да Тосик, к тебе обращаюсь) русская ветка не мила?
от русских помощи не дождёшься Smiley

Ну, если уж на то пошло, мы и с скайпе друг у друга есть Smiley
Думаю здесь смысл "публичной дискуссии".
именно, я хотел поделиться своей находкой!


* head_cm2_color_map_001.jpg (88.4 KB, 512x512 - viewed 386 times.)

* head_normal_map_001.jpg (62.91 KB, 512x512 - viewed 400 times.)
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Gildor
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« Reply #5 on: June 16, 2018, 11:50 »

I'd suggest trying different engine versions. Most likely you won't get crash in "PackageFileSummary" (package header) with a different version.
okay, 4.14 do the job, though all the textures looks like attached.
Only "standard" (PC, iOS, Android) and xbox360 textures are supported. Other console's textures - not, unless they use standard format.

Quote
Господа, а за каким дьяволом вы (оба русскоязычные) общаетесь на английской ветке? Чем вам (да Тосик, к тебе обращаюсь) русская ветка не мила?
от русских помощи не дождёшься Smiley
хм ... вроде как я русский Smiley
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Skykila
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« Reply #6 on: June 16, 2018, 11:51 »

от русских помощи не дождёшься Smiley

Ой ли? Как-то это звучит не очень...

Ну, если уж на то пошло, мы и с скайпе друг у друга есть Smiley
Думаю здесь смысл "публичной дискуссии".

Хм, в таком случае, не прав я...  
« Last Edit: June 16, 2018, 11:54 by Skykila » Logged

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Oscar Wilde
Tosyk
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« Reply #7 on: June 16, 2018, 11:59 »

I'd suggest trying different engine versions. Most likely you won't get crash in "PackageFileSummary" (package header) with a different version.
okay, 4.14 do the job, though all the textures looks like attached.
Only "standard" (PC, iOS, Android) and xbox360 textures are supported. Other console's textures - not, unless they use standard format.
that's shame. is it possible to extract all the resources with hierarchy then? - not converted

Quote
Господа, а за каким дьяволом вы (оба русскоязычные) общаетесь на английской ветке? Чем вам (да Тосик, к тебе обращаюсь) русская ветка не мила?
от русских помощи не дождёшься Smiley
хм ... вроде как я русский Smiley
ну я про юзеров говорил же Cheesy

edit: I figured umodel can't unpack PAK
« Last Edit: June 16, 2018, 12:34 by Tosyk » Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Gildor
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« Reply #8 on: June 19, 2018, 13:46 »

Please retest the game. UModel got PS4 support today. Russian discussion is here: http://www.gildor.org/smf/index.php/topic,6221.0.html
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lolwat
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« Reply #9 on: June 19, 2018, 15:58 »

The textures work for Farpoint.
Meshes with skeleton also work great.
Static meshes do not work for me.
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