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Author Topic: [UE4] Three Kingdoms: Blade  (Read 6121 times)
pixellegolas
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Re: [UE4] Three Kingdoms: Blade
« Reply #30 on: February 28, 2020, 19:51 »

@Gildor

Whjat they mean is normally an APK is just the install file that is around let's say 60mb. When you open the game it then start downloading and installing perhaps 1.5gb data. After this we can extract files. That however needs rooted system otherwise you cannot access those folders.

So, just having an .apk is seldom 100% finished
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shard
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Re: [UE4] Three Kingdoms: Blade
« Reply #31 on: August 31, 2020, 21:49 »

Anyone has the latest client .pak or .xapk?
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spiritovod
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Re: [UE4] Three Kingdoms: Blade
« Reply #32 on: February 16, 2021, 00:54 »

The game is using ~4.24 in the latest updates. Textures and static meshes works fine with current umodel build (1504 at the moment), for skeletal meshes use this specific build with override settings.


* Clipboard02.jpg (156.46 KB, 2510x1233 - viewed 52 times.)
« Last Edit: February 16, 2021, 00:58 by spiritovod » Logged
WollieWoltaz
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Re: [UE4] Three Kingdoms: Blade
« Reply #33 on: February 16, 2021, 02:00 »

Thanks this works! Does this specific build works with "Miracle 2" and Heroes of the Multiverse" ? Just asking if you knew.. or already tried..?
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spiritovod
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Re: [UE4] Three Kingdoms: Blade
« Reply #34 on: February 16, 2021, 04:08 »

@WollieWoltaz: Basically yes, they're supported now. I've extented Evangelion fix for 4.25 games and it works fine with most of them as well.
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CriticalError
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Re: [UE4] Three Kingdoms: Blade
« Reply #35 on: March 27, 2021, 00:30 »

Hello Master, have a question, do you can take a look into files, because got error when try export, here are packages saved with errors, thanks a lot.

https://www.mediafire.com/file/i7aovplspz1j46d/Three_Kingdoms_Blade_Samples.7z/file


* Errors.txt (6.06 KB - downloaded 8 times.)
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