Gildor's Forums

Author Topic: [UE4] Legend of the Condor  (Read 1428 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 1929


View Profile
[UE4] Legend of the Condor
« on: August 09, 2023, 06:21 »

Game: Legend of the Condor / 射鵰 (official site)
UE4 version: 4.27

For old game versions you can use official umodel build (1590 at the moment), without animations support. For newer game versions and animations support in old versions use specific umodel build from this topic with game specific override. Most materials doesn't work properly due to unicode parameters.

Update: Specific build is updated to support latest game version. You need to use game specific override option for it, otherwise nothing will work.

The game is using customized package format and you need to extract assets first with respective quickbms script from specific scripts bundle. For more info read sticked topic and this post.


* Clipboard01.jpg (122.4 KB, 2551x1236 - viewed 550 times.)
« Last Edit: April 12, 2024, 03:52 by spiritovod » Logged
einherjar007
Newbie
*
Posts: 6


View Profile
Re: [UE4] Legend of the Condor
« Reply #1 on: August 09, 2023, 16:02 »

Thank you for the investigation and the script, it seems that the additional content that is DL'd to "Documents\Patch\Content\Paks" is in a different format or the script causes an extract error.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1929


View Profile
Re: [UE4] Legend of the Condor
« Reply #2 on: August 09, 2023, 17:11 »

@einherjar007: I've updated the script, it should work with all packages now.

Game specific override is added to specific build for slightly better materials support, though it's just workaround and some results may look strange. Disabling shaders (Ctrl+G) may also help in some cases.
« Last Edit: August 09, 2023, 17:24 by spiritovod » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1929


View Profile
Re: [UE4] Legend of the Condor
« Reply #3 on: March 23, 2024, 16:11 »

Specific build mentioned in the first post is updated to support latest game versions. You need to use game specific override for them, otherwise nothing will work. It can be still used for older versions, just with generic engine override.
Logged
watashi
Newbie
*
Posts: 29



View Profile
Re: [UE4] Legend of the Condor
« Reply #4 on: March 25, 2024, 17:22 »

Hello Sir spiritovod, do you have Pak files for this game ? Can you please upload it for me sir?  Grin
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1929


View Profile
Re: [UE4] Legend of the Condor
« Reply #5 on: March 25, 2024, 20:54 »

@watashi: If links from official site doesn't work, there is nothing can be done. Take a look at posting rules before making such requests, it's applied to F2P games as well (even aside from rules, the game is 40GB).
« Last Edit: March 26, 2024, 16:08 by spiritovod » Logged
yuehen
Jr. Member
**
Posts: 77


View Profile
Re: [UE4] Legend of the Condor
« Reply #6 on: March 26, 2024, 09:47 »

@spiritovod static mesh can't be export, can you fix it!


* 2024-03-26_13-43-27.png (20.89 KB, 644x231 - viewed 25 times.)
Logged
hackerheart
Newbie
*
Posts: 2


View Profile
Re: [UE4] Legend of the Condor
« Reply #7 on: March 26, 2024, 10:50 »

UnPackage::SerializeFName: pos=00000891 <- FObjectImport::Serialize <- UnPackage::LoadImportTable <- UnPackage::UnPackage: Client/Content/Client/Art/Bhcs/MI_Bhcs_A_2.uasset, ver=522/0, game=ue4.27 <- UnPackage::LoadPackage(info): Client/Content/Client/Art/Bhcs/MI_Bhcs_A_2.uasset <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590

I got error with latest version UE Viewer.
Pls tell me how to do right way? Thank for read.


* Ảnh chụp màn hình 2024-03-26 134820.png (28.82 KB, 760x336 - viewed 24 times.)
« Last Edit: March 26, 2024, 10:53 by hackerheart » Logged
yuehen
Jr. Member
**
Posts: 77


View Profile
Re: [UE4] Legend of the Condor
« Reply #8 on: March 26, 2024, 12:19 »

@hackerheart game specific override option
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1929


View Profile
Re: [UE4] Legend of the Condor
« Reply #9 on: March 26, 2024, 17:52 »

@yuehen: It should be fixed now in the updated build.

@hackerheart: Just read the first post carefully, it's all explained there.
Logged
hackerheart
Newbie
*
Posts: 2


View Profile
Re: [UE4] Legend of the Condor
« Reply #10 on: March 27, 2024, 06:37 »

@yuehen: It should be fixed now in the updated build.

@hackerheart: Just read the first post carefully, it's all explained there.

Thank you so much. I did it.
Logged
yuehen
Jr. Member
**
Posts: 77


View Profile
Re: [UE4] Legend of the Condor
« Reply #11 on: March 27, 2024, 12:04 »

thank you so much
Logged
liweiqi
Newbie
*
Posts: 2


View Profile
Re: [UE4] Legend of the Condor
« Reply #12 on: April 16, 2024, 19:42 »

Hello NPC animation seems to be unable to export
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1929


View Profile
Re: [UE4] Legend of the Condor
« Reply #13 on: April 17, 2024, 19:46 »

@liweiqi: If there are no crashes or warnings in logs, most likely those animations are retargeted through different skeleton(s). You can take a look at some examples of basic retargeting for reference, for example from this post.
Logged
liweiqi
Newbie
*
Posts: 2


View Profile
Re: [UE4] Legend of the Condor
« Reply #14 on: April 18, 2024, 13:25 »

Ok thank you.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS