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Topic: Fortnite (Read 554968 times)
FabianFG
Jr. Member
Posts: 57
Re: Fortnite
«
Reply #765 on:
October 19, 2018, 10:06 »
Quote from: nicole_vn on October 19, 2018, 10:03
Quote from: Gildor on October 19, 2018, 00:37
Quote from: nicole_vn on October 18, 2018, 22:58
Is there a way to extract ue files to the editor? for example, can I extract Physical Asset for a fortnite character?
Read the thread. This is not chat, this is discussion. And same question was already asked many times.
Could you than help please, where can I get information on that topic?
It's not possible
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sega
Newbie
Posts: 3
Re: Fortnite
«
Reply #766 on:
October 21, 2018, 19:51 »
I have a question about the textures of the models. I already looked up the blender video how to apply the textures. There are just two "problems" somehow the result looked different when i applied the textures and i would like to use Cinema4D for the most of the work.
So can somebody tell me which different types of texture maps are used for the models?
For example there is the Brite Bomber skin with this different texture files:
F_MED_Commando_SciPop_Body_D (Base Color Texture)
F_MED_Commando_SciPop_Body_M (?)
F_MED_Commando_SciPop_Body_N (Normal Map?)
F_MED_Commando_SciPop_Body_S (?)
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Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #767 on:
October 21, 2018, 19:56 »
It entirely depends on material. When you're exporting a mesh with materials, umodel will save .props file which contains information which you may analyze yourself, and probably will get an idea how it should work. Texture names may be any, and textures may contain multiple (up to 3) monochrome textures baked into a single one.
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #768 on:
October 22, 2018, 18:01 »
Quote from: sega on October 21, 2018, 19:51
I have a question about the textures of the models. I already looked up the blender video how to apply the textures. There are just two "problems" somehow the result looked different when i applied the textures and i would like to use Cinema4D for the most of the work.
So can somebody tell me which different types of texture maps are used for the models?
For example there is the Brite Bomber skin with this different texture files:
F_MED_Commando_SciPop_Body_D (Base Color Texture)
F_MED_Commando_SciPop_Body_M (?)
F_MED_Commando_SciPop_Body_N (Normal Map?)
F_MED_Commando_SciPop_Body_S (?)
_M has Ambient Occulusion map on Red Channel, Green is for rim light of a color I believe, and Blue is used for changing the skin color.
_S has Specular on Red, Metal on Green and Roughness on Blue.
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Blender + Linux User Here.
sammmie
Newbie
Posts: 4
Re: Fortnite
«
Reply #769 on:
October 23, 2018, 02:38 »
Quote from: Blenux on October 18, 2018, 14:46
Quote from: sammmie on October 18, 2018, 12:50
Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted
In 3ds Max?, if so it's because of the bones being merged together, if Blender need to do body first, then head/other parts with the action editor.
I've already attempted this, also I am doing this in blender. The issue seems to persist. Am I not supposed to load the emote ani on the head mesh?
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #770 on:
October 23, 2018, 08:17 »
Quote from: sammmie on October 23, 2018, 02:38
Quote from: Blenux on October 18, 2018, 14:46
Quote from: sammmie on October 18, 2018, 12:50
Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted
In 3ds Max?, if so it's because of the bones being merged together, if Blender need to do body first, then head/other parts with the action editor.
I've already attempted this, also I am doing this in blender. The issue seems to persist. Am I not supposed to load the emote ani on the head mesh?
It will end up like this when head is done first and then you go to load the animation again with the befzz's psa import (not action editor) on the body,
but if you load the animation into Body first, and then assign that animation onto the head with the action editor in blender, you will get the proper animation has intended.
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Blender + Linux User Here.
FabianFG
Jr. Member
Posts: 57
Re: Fortnite
«
Reply #771 on:
October 24, 2018, 14:02 »
Fortnite Version 6.2 AES Key: 0x60D1D252C5996FAC112A74EC72F84A6BCD2C61F7050812F70D0928B41A3D682A
Logged
toff
Newbie
Posts: 16
Re: Fortnite
«
Reply #772 on:
October 25, 2018, 19:10 »
Quote from: FunGames on October 24, 2018, 14:02
Fortnite Version 6.2 AES Key: 0x60D1D252C5996FAC112A74EC72F84A6BCD2C61F7050812F70D0928B41A3D682A
thank you
Logged
FDArtZz
Newbie
Posts: 20
Re: Fortnite
«
Reply #773 on:
October 25, 2018, 19:32 »
The new PAK 1001, PAK 1000 AES? For the Deadfire skins Normal textures.
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lorp
Guest
Re: Fortnite
«
Reply #774 on:
October 25, 2018, 23:46 »
Quote from: FDArtZz on October 25, 2018, 19:32
The new PAK 1001, PAK 1000 AES? For the Deadfire skins Normal textures.
aes key is only obtainable when they first appear in shop
Logged
FDArtZz
Newbie
Posts: 20
Re: Fortnite
«
Reply #775 on:
October 26, 2018, 00:17 »
Quote from: lorp on October 25, 2018, 23:46
aes key is only obtainable when they first appear in shop
So now way to get at the key at the moment or in the next time?
Logged
FNBRLeaks
Newbie
Posts: 6
Re: Fortnite
«
Reply #776 on:
October 26, 2018, 01:31 »
Pak 1000 AES: 0xdc434988002105581bae813d59b92358ae58a8bf2fcc9d2c14a85a75129c4239
Logged
lorp
Guest
Re: Fortnite
«
Reply #777 on:
October 26, 2018, 01:51 »
the website
https://poggers.me/aes
will automatically update with the latest chunk1000+ aes keys
Logged
sega
Newbie
Posts: 3
Re: Fortnite
«
Reply #778 on:
October 26, 2018, 16:19 »
Anyone know how i can apply own motion captures to the fortnite rigs? Everytime i try to retarget the bones to the animation rig the rotations are messed up.
Logged
RedBear
Full Member
Posts: 231
Re: Fortnite
«
Reply #779 on:
October 28, 2018, 16:44 »
Could you tell me please Biped skeleton is used for Fortnite models or not?
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