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Topic: Fortnite (Read 554978 times)
Th3Unkn0wn
Newbie
Posts: 4
Re: Fortnite
«
Reply #810 on:
December 06, 2018, 17:17 »
It crashes with some things because Epic updated Fortnite to use 4.22 instead of 4.21 that it used before
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #811 on:
December 06, 2018, 18:20 »
Everything works except for Skeleton Meshes (Characters, Weapons etc).
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Blender + Linux User Here.
lorp
Guest
Re: Fortnite
«
Reply #812 on:
December 07, 2018, 04:43 »
heres a very quickly made version that will load meshes at least
https://static.poggers.me/umodel_temp_skelfix.7z
the change is two uint8's after SmartNames probably
if i care enough i might try gettin animations
ignore everything above
edit:
skellingtons & animations now work:
https://static.poggers.me/umodel_temp_skelanimfix.7z
fix is adding back CompressedSegments
«
Last Edit: December 07, 2018, 05:07 by lorp
»
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #813 on:
December 07, 2018, 07:58 »
Thanks for the fix lorp, appreciate it, would of tried but I just look at programming/coding and is like
«
Last Edit: December 07, 2018, 08:00 by Blenux
»
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Blender + Linux User Here.
NevecEx
Newbie
Posts: 30
Re: Fortnite
«
Reply #814 on:
December 08, 2018, 01:03 »
Since many of you asked on a guide how to get the deadfire textures right, I just decided to bake them to make it easier for you guys. Here's the preview and the .rar file with the textures.
https://mega.nz/#!UtEURQJB!PJDudOLSsFdxrLjhcgtiaie3beFUSyY2uriyfA_118A
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Discord: NevecEx#3871
piecheese10
Newbie
Posts: 1
Re: Fortnite
«
Reply #815 on:
December 09, 2018, 20:08 »
I've been having trouble with exporting Fortnite's models. I keep getting an error that says:
Skeleton::Serialize(M_MED_Moth_Skeleton): 2 unread bytes
LoadObject:Skeleton'M_MED_Moth_Skeleton.M_MED_Moth_Skeleton', pos=37F7, ver=516/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:M_MED_Moth <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_build=898
Does anyone know what causes this and how to fix it? I REALLY want that moth model!
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #816 on:
December 09, 2018, 20:46 »
Quote from: piecheese10 on December 09, 2018, 20:08
I've been having trouble with exporting Fortnite's models. I keep getting an error that says:
Skeleton::Serialize(M_MED_Moth_Skeleton): 2 unread bytes
LoadObject:Skeleton'M_MED_Moth_Skeleton.M_MED_Moth_Skeleton', pos=37F7, ver=516/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:M_MED_Moth <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_build=898
Does anyone know what causes this and how to fix it? I REALLY want that moth model!
Read the forum and you will find the answer....
Quote from: lorp on December 07, 2018, 04:43
heres a very quickly made version that will load meshes at least
https://static.poggers.me/umodel_temp_skelfix.7z
the change is two uint8's after SmartNames probably
if i care enough i might try gettin animations
ignore everything above
edit:
skellingtons & animations now work:
https://static.poggers.me/umodel_temp_skelanimfix.7z
fix is adding back CompressedSegments
Logged
Blender + Linux User Here.
djxdj
Newbie
Posts: 3
Re: Fortnite
«
Reply #817 on:
December 09, 2018, 22:15 »
Quote from: lorp on December 07, 2018, 04:43
skellingtons & animations now work:
https://static.poggers.me/umodel_temp_skelanimfix.7z
fix is adding back CompressedSegments
Thank you for your fix, Lorp. I'm trying to export some of the musics from 7.0 and the export feature no longer crashes but doesn't do anything - There are no files in the export folder. Any ideas?
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lorp
Guest
Re: Fortnite
«
Reply #818 on:
December 09, 2018, 23:18 »
Quote from: djxdj on December 09, 2018, 22:15
Thank you for your fix, Lorp. I'm trying to export some of the musics from 7.0 and the export feature no longer crashes but doesn't do anything - There are no files in the export folder. Any ideas?
music uses ue4opus. theres a bms script somewhere in this thread to extract the ue4opus and then you use vgmstream to make it a wav
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djxdj
Newbie
Posts: 3
Re: Fortnite
«
Reply #819 on:
December 10, 2018, 03:17 »
Quote from: lorp on December 09, 2018, 23:18
music uses ue4opus. theres a bms script somewhere in this thread to extract the ue4opus and then you use vgmstream to make it a wav
Yes I have the bms script, but you need to run it on an extracted uasset file, correct? I'm not able to save the uasset. When I select Extract from your build of umodel, a quick box flashes up but nothing is saved in my output folder. In fact even when trying to export models this happens as well.
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lorp
Guest
Re: Fortnite
«
Reply #820 on:
December 10, 2018, 03:59 »
Quote from: djxdj on December 10, 2018, 03:17
Yes I have the bms script, but you need to run it on an extracted uasset file, correct? I'm not able to save the uasset. When I select Extract from your build of umodel, a quick box flashes up but nothing is saved in my output folder. In fact even when trying to export models this happens as well.
tools > save selected packages
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djxdj
Newbie
Posts: 3
Re: Fortnite
«
Reply #821 on:
December 10, 2018, 05:09 »
Quote from: lorp on December 10, 2018, 03:59
tools > save selected packages
Ahhh, of course it would be something simple. Thanks!
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Philno
Newbie
Posts: 24
Re: Fortnite
«
Reply #822 on:
December 11, 2018, 15:22 »
Hey guys, i could someone please tell me where i could find the nog ops fortnite textures and the christmas hat mesh and texture as well thanks!! any help would be appreciated.
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NevecEx
Newbie
Posts: 30
Re: Fortnite
«
Reply #823 on:
December 11, 2018, 17:20 »
Quote from: Philno on December 11, 2018, 15:22
Hey guys, i could someone please tell me where i could find the nog ops fortnite textures and the christmas hat mesh and texture as well thanks!! any help would be appreciated.
https://docs.google.com/spreadsheets/d/1gVDgnzNyMCafIWa-dBO3mgNUHmHzgA9O5sWbfQy2Yfg
Entry number 49. ( F_MED_Soldier_01, F_MED_Soldier_04_UglySweater, F_MED_ASN_Sarah_Head_01 )
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Discord: NevecEx#3871
Philno
Newbie
Posts: 24
Re: Fortnite
«
Reply #824 on:
December 11, 2018, 18:00 »
yesss thank you so much
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