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Author Topic: Fortnite  (Read 554991 times)
FabianFG
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Re: Fortnite
« Reply #870 on: December 22, 2018, 21:21 »

It crashes with some things because Epic updated Fortnite to use 4.22 instead of 4.21 that it used before
So can you ,gildor , make an option to use version 4.22? Smiley

Use this exe.
https://t.co/cXRLL9ld3S
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FDArtZz
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Re: Fortnite
« Reply #871 on: December 23, 2018, 04:22 »

Pak 1013 - 0xc18cc89f36292f9201e9d37eac2a3ad7de8a8061a8dc4feb35e39fecf6a2cf3e
Pak 1001 - 0xbe2db196eb94c3ea458ffb6aa9fbe1edc4bd427afc8103c4197d081f28d9569e
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BlendSkill
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Re: Fortnite
« Reply #872 on: December 23, 2018, 12:18 »

Hello
Can I find out how you get all these AES keys?
Thank you
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Asval
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Re: Fortnite
« Reply #873 on: December 23, 2018, 15:34 »

Hello
Can I find out how you get all these AES keys?
Thank you

the website https://poggers.me/aes will automatically update with the latest chunk1000+ aes keys Smiley
^
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BlendSkill
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Re: Fortnite
« Reply #874 on: December 23, 2018, 21:40 »

Thank you so much.
These AES keys are obtained by very good programmers or are leaks of employees of Epic Games?
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FabianFG
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Re: Fortnite
« Reply #875 on: December 23, 2018, 22:09 »

Keys for pak1000+ are obtained from the Keychain which is sent over the Api
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cuds
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Re: Fortnite
« Reply #876 on: December 24, 2018, 00:36 »

Hey guys, completely off topic question, but does anyone know how to overlay textures in VTFEdit, like which flags go for which textures and how to compile them into the final VMT?

Example: https://gyazo.com/c7b596ba58c3f7eb521d7b8768a296cc
You guy these as the texture files for all models, I know how to map the _D and _N textures together, but if anyone could point me in a tutorial or quickly explain how to do the rest I would much appreciate it! Thanks!
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FabianFG
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Re: Fortnite
« Reply #877 on: December 24, 2018, 15:36 »

pakchunk1002-WindowsClient.pak 0x53818801DE1F1985B2F6DC92C378956FDDBEE995F7AD0DC5B220425CC4F84D2A

For Krampus
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FabianFG
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Re: Fortnite
« Reply #878 on: December 25, 2018, 21:15 »

If anyone needs them

https://drive.google.com/open?id=1t6F6NntpzdZ85735r8OLiwWj-hrSvyrX 
All pak1000+ decrypted to easily open them without any key in Umodel to view them all at once or together with the main paks

Hope it can be useful
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Philno
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Re: Fortnite
« Reply #879 on: December 26, 2018, 12:40 »

Does anyone where i can find the skull trooper white hoodie and how to remove the jonesy hair... thanks for the help in advance
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Juso3D
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Re: Fortnite
« Reply #880 on: December 26, 2018, 13:14 »

Does anyone where i can find the skull trooper white hoodie and how to remove the jonesy hair... thanks for the help in advance

Please read the forum rules, especially number 5.

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« Last Edit: December 26, 2018, 13:16 by Blenux » Logged

Blender + Linux User Here.
Philno
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Re: Fortnite
« Reply #881 on: December 26, 2018, 15:06 »

Hey guys does anyone know where the original renegade raider helmet texture is located? the one without the orange glass and orange line down the back and without the checkerboard pattern. Been looking every where, but i just can't seem to find it. Thanks for whoever can help.
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Philno
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Re: Fortnite
« Reply #882 on: December 26, 2018, 15:08 »

Hey guys does anyone know where the original renegade raider helmet texture is located? the one without the orange glass and orange line down the back and without the checkerboard pattern. Been looking every where, but i just can't seem to find it. Thanks for whoever can help.

I've tried bro i can't find the hoodie unless i've gone past it... i have everything else except for the hoodie. Hope you understand. Sorry if that question looked that way
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Philno
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Re: Fortnite
« Reply #883 on: December 26, 2018, 15:20 »

Since many of you asked on a guide how to get the deadfire textures right, I just decided to bake them to make it easier for you guys. Here's the preview and the .rar file with the textures.



https://mega.nz/#!UtEURQJB!PJDudOLSsFdxrLjhcgtiaie3beFUSyY2uriyfA_118A



Hey, i was looking back at the past posts... as someone else asked do you think you would be able to record yourself doing this again please and uploading it somewhere!!! please
It would be super helpful to anyone!
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NevecEx
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Re: Fortnite
« Reply #884 on: December 26, 2018, 17:52 »

Hey guys does anyone know where the original renegade raider helmet texture is located? the one without the orange glass and orange line down the back and without the checkerboard pattern. Been looking everywhere, but I just can't seem to find it. Thanks to whoever can help.

Hat_Female_Commando_08_Variant_01_d from /FortniteGame/Content/Accessories/Hats/Textures/Female_Commando_08/V01/Hat_Female_Commando_08_Variant_01_d
Hat_Female_Commando_08_Variant_02_d from /FortniteGame/Content/Accessories/Hats/Textures/Female_Commando_08/V02/Hat_Female_Commando_08_Variant_02_d


Hey, I was looking back at the past posts... as someone else asked do you think you would be able to record yourself doing this again please and uploading it somewhere!!! please
It would be super helpful to anyone!

It's a lot of work to repeat but here it is more detailed in text:
1. Export all the textures for the character and also export the material file ( etc. MI_M_MED_BadassCowboy_01_Body )
2. Open the green channel of the _M file in photoshop or in your node editor ( etc. T_M_MED_BadassCowboy_Body_M )
3. Extract all color channels from all color mask files.
4. Open the material file. ( etc. MI_M_MED_BadassCowboy_01_Body.props )
    You will see something like this VectorParameterValues[0] ={ ParameterValue = {R = 0.009134 G = 0.006995 B = 0.006512 A = 1 } ParameterInfo = { Name = Base Color: Color A }
    Colors here are in the decimal format, 3d software should support this kind of input, but to get RGB multiply each of them by 255. ( so R G B from above becomes 2.05 1.78 1.66 ).
    !!! I ended up not using this since the colors from the file didn't seem right, I used color picker on an image of the skin instead, but if you can figure where each one these colors go use it.
5. a) In photoshop create a new color fill and a color mask on that layer, then ctrl+c the color mask and use alt + click on color mask to enter the mask and then paste the color mask into it ( this will serve as a guide where to color ).
   b) In your node editor multiply the base with the color, with the color mask being Fac or Amount. ( See https://i.ibb.co/HNY41pZ/image.png )
6. Repeat for every color mask and for every texture.
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