Gildor's Forums

Author Topic: Fortnite  (Read 605647 times)
Juso3D
Moderator
Hero Member
*****
Posts: 909


Welcome to Gildor Forums


View Profile
Re:Fortnite
« Reply #960 on: January 31, 2019, 06:39 »

when i try to assign the marshmello skeleton to another skeleton it just crashes the engine because it has to regenerate the skeleton.

I think this is because it is a NPC and if Im wrong please tell me why.


Thanks.

In UE4 or modeling program?
« Last Edit: January 31, 2019, 06:45 by Blenux » Logged

Blender + Linux User Here.
abdumatin
Jr. Member
**
Posts: 76


View Profile
Re:Fortnite
« Reply #961 on: January 31, 2019, 17:34 »

when i try to assign the marshmello skeleton to another skeleton it just crashes the engine because it has to regenerate the skeleton.

I think this is because it is a NPC and if Im wrong please tell me why.


Thanks.

In UE4 or modeling program?

UE4
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 909


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #962 on: January 31, 2019, 19:36 »

Godskin - no need for that.
Logged

Blender + Linux User Here.
dongdong123
Newbie
*
Posts: 4


View Profile
Re: Fortnite
« Reply #963 on: February 01, 2019, 20:24 »

Hi,

I am having an issue when exporting animations.  

Currently when I check them out they seem to break a lot of the model's bones.  


https://imgur.com/a/P3nMi4b

Any clue what is happening?  Is animation exporting broken?
« Last Edit: February 01, 2019, 20:26 by dongdong123 » Logged
Juso3D
Moderator
Hero Member
*****
Posts: 909


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #964 on: February 02, 2019, 06:41 »

Hi,

I am having an issue when exporting animations.  

Currently when I check them out they seem to break a lot of the model's bones.  


https://imgur.com/a/P3nMi4b

Any clue what is happening?  Is animation exporting broken?

The pets animations need to have rotation only enable when playing them.


Logged

Blender + Linux User Here.
corizeus
Newbie
*
Posts: 3


View Profile
Re: Fortnite
« Reply #965 on: February 03, 2019, 00:37 »

Can anyone provide me with a key to help identify animation types? e.g. CMM, GMM, etc.
Logged
BattleDash
Jr. Member
**
Posts: 42


@BattleDashBR


View Profile
Re: Fortnite
« Reply #966 on: February 03, 2019, 00:49 »

Can anyone provide me with a key to help identify animation types? e.g. CMM, GMM, etc.

CMM = Character Male

CMF = Character Female

CMM_M = Animation Montage for Character Male

CMF_M = Animation Montage for Character Female

Never heard of GMM...
Logged
JasonMuir
Newbie
*
Posts: 5


View Profile
Re: Fortnite
« Reply #967 on: February 09, 2019, 20:59 »

Hi,

I was wondering how you all went about posing the fortnite characters.

As the characters are split into multiple meshes and armatures, and each mesh has its own armature, you cant pose the body without then manually posing the head or hood, this is time consuming and not very accurate.

I tried to combine the 3 meshes, and the 3 armatures into a single armature and mesh, but this resulted in a loss of weight paint data.


I was wondering if there was another way to do this, without deleting the default rig and start again?



thanks,



* Capture.PNG (46.53 KB, 480x478 - viewed 506 times.)
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 909


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #968 on: February 10, 2019, 05:38 »

Hi,

I was wondering how you all went about posing the fortnite characters.

As the characters are split into multiple meshes and armatures, and each mesh has its own armature, you cant pose the body without then manually posing the head or hood, this is time consuming and not very accurate.

I tried to combine the 3 meshes, and the 3 armatures into a single armature and mesh, but this resulted in a loss of weight paint data.


I was wondering if there was another way to do this, without deleting the default rig and start again?



thanks,



You need to copy all of the vertex groups from the head to the body using a data transfer modifier, then merge meshes together, then merge bones, delete bone duplicates, if necessary manually parent extra face bones to the head bone if they are there.

Other option is you could just delete them all and make your own skeleton with the rigify add-on also.


« Last Edit: February 10, 2019, 06:24 by Blenux » Logged

Blender + Linux User Here.
JasonMuir
Newbie
*
Posts: 5


View Profile
Re: Fortnite
« Reply #969 on: February 10, 2019, 22:53 »

Blenux,

Cheers for the help, posted the situation via private message.

Here are some screenshots of my current status, for context.

Jason Muir,



* Capture1.PNG (115.59 KB, 540x550 - viewed 580 times.)

* capture2.PNG (44.98 KB, 417x408 - viewed 541 times.)
Logged
JasonMuir
Newbie
*
Posts: 5


View Profile
Re: Fortnite
« Reply #970 on: February 10, 2019, 23:17 »

Screenshot #2 [Updated]



* Capture3.PNG (81.31 KB, 458x497 - viewed 561 times.)

* Capture4.PNG (32.57 KB, 630x370 - viewed 512 times.)
Logged
BattleDash
Jr. Member
**
Posts: 42


@BattleDashBR


View Profile
Re: Fortnite
« Reply #971 on: February 14, 2019, 13:35 »

0xf2a0859f249bc9a511b3a8766420c6e943004cf0eaee5b7cffdb8f10953e994f

credit @_Lucas7Yoshi
Logged
bebiks
Newbie
*
Posts: 5


View Profile
Re: Fortnite
« Reply #972 on: February 15, 2019, 12:40 »

how to view hlod?
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 909


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #973 on: February 15, 2019, 13:18 »

how to view hlod?
Find one and open it???
Logged

Blender + Linux User Here.
UK1977
Newbie
*
Posts: 1


View Profile
Re: Fortnite
« Reply #974 on: February 21, 2019, 14:48 »

hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either
M_Soldier_04 is the right body, just need to use the Alpha mask to hide the extra geometry.



Could anyone please help me resolve the following 2 issues ?


A) Would anyone know what any of the following 2 textures do and how they should be used ?

https://imgur.com/a/32eq16u

Only consider the first picture pls which is for the leviathan Body (Alien_Fish in uModel).


B) The Visitor Outfit has 2 emission textures for it's helmet, would you know how to use them both (combine or other ?)

https://imgur.com/a/0qLhRfn


Visitor has 4 emission textures infact, each texture is used for a different look (silly, crosshair, boxy and then normal) when you select one at the lobby menu...

Click on picture for Gif


Hello Blenux
Do you want to share you 3D crackshot model?
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS