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Author Topic: Frontlines: Fuel of War support  (Read 10885 times)
Gildor
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« on: November 24, 2009, 02:58 »

Frontlines: Fuel of War is now supported.
All resource types are supported: SkeletalMesh, AnimSet and Texture2D.
There are some issues with animations caused by modified UE3 used in this game.

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pixellegolas
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« Reply #1 on: November 24, 2009, 04:00 »

seems like nice models. nice
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esr911
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« Reply #2 on: November 24, 2009, 04:08 »

Thanks buddy. I really appreciate you doing this for me.

..:: ESR911 ::..
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Dtmech
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« Reply #3 on: November 24, 2009, 04:30 »

Thanks buddy. I really appreciate you doing this for me.

..:: ESR911 ::..


I should thank you and glidor then. Since i can re-port the stuff i ripped from the game and make it better.
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NexusElite
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« Reply #4 on: November 24, 2009, 04:39 »

Nice job, seriously awesome work.
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logansan25
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« Reply #5 on: November 24, 2009, 18:38 »

Frontlines: Fuel of War is now supported.
All resource types are supported: SkeletalMesh, AnimSet and Texture2D.
There are some issues with animations caused by modified UE3 used in this game.



For PC or XBOX 360?
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Gildor
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« Reply #6 on: November 24, 2009, 22:11 »

For PC or XBOX 360?
Both platforms should be supported. But development were done for PC version.
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MPowers
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« Reply #7 on: December 15, 2010, 08:46 »

Ok so why can't I seem to get this to work?  I have managed to export the Vehicles UPK and  the weapons  but it won't work for the rest of the UPK's mainly in the Statics folder.  It gives me this Error

* WARNING: ObjectProperty "UStaticMesh::RMapOverride" was not found
*** ERROR: Serializing behind stopper (1376402+2 > 1376402)
FFileReader::Serialize:File=IND_Factory.upk <- FArchive::ByteOrderSerialize <- TArray::Serialize:138612/262147 <- TRawArray<< <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh::Serialize <- LoadObject:StaticMesh'IND_Factory.assemblyPlant01', pos=150092, ver=433/52, game=800E <- UObject::EndLoad <- UnPackage::CreateExport:Statics/STA/IND_Factory.upk:685 <- LoadWholePackage <- Main
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Gildor
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« Reply #8 on: December 15, 2010, 10:10 »

Use "-nostat" - static meshes are not supported here.
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MPowers
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« Reply #9 on: December 15, 2010, 11:42 »

Thank you sir It worked...I guess I get what I can get!!   Kinda sucks we can't export the static meshes too Sad  Wonder why??
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