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Author Topic: Splinter Cell Chaos Theory/Double Agent  (Read 38048 times)
iservealot
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #15 on: August 26, 2010, 05:18 »

So sorry, let me arrange for you to get them.

Also, the Double Agent Demo and Chaos Theory demos have similar game structures, and this their .exe should work as well as a retail.

I'll send you a PM...

**edit - also, I can confirm that Conviction does in fact use ZLIB data for all Unreal package contents. I was only able to export out some small minor chunks correctly**
« Last Edit: August 26, 2010, 05:32 by iservealot » Logged
Tosyk
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #16 on: October 11, 2010, 05:00 »

So what about Splinter Cell Games, Gildor? Do you still need a .exe file, or iservealot give it to you? I'm very interesting in this progress Smiley
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Gildor
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #17 on: October 11, 2010, 11:02 »

I have no executables for these 2 games.
Anyway, I have no enough time to implement everything I have planned.
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Tosyk
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #18 on: December 13, 2010, 18:14 »

I have *.u and *.exe files from Chaos Theory. Gildor please take a look at them.
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iservealot
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #19 on: December 16, 2010, 09:36 »

Gildor, I have also attached an animation file from Splinter Cell Double Agent and its associated .exe and debug.exe if it is of any help.

Also I provided DLL files if you find these useful. Let me know if there is anything else I can do to  help get this game supported.


P.S. - Splinter Cell 3 Chaos Theory .exe (previous post) contains DLL information baked into the .exe

http://www.mediafire.com/?03ic969944n47pq

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Gildor
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #20 on: December 16, 2010, 16:49 »

Tosyk and iservealot
I need a pkgtool report for game autodetection.

Tosyk
You have not provided any sample animation file. Plus, provided game exe is encrypted, I cannot analyze it.
But Double Agent is a next Splinter Cell game, probably its support allow umodel to load Chaos Theory files too (Double Agent files are not encrypted).
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Tosyk
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #21 on: December 16, 2010, 17:36 »

Tosyk and iservealot
I need a pkgtool report for game autodetection.

Tosyk
You have not provided any sample animation file. Plus, provided game exe is encrypted, I cannot analyze it.
But Double Agent is a next Splinter Cell game, probably its support allow umodel to load Chaos Theory files too (Double Agent files are not encrypted).

Here is animation and texture packages from Chaos Theory. I find only one tool called pkgtool, but it for Linux only and i don't have linux Undecided
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Gildor
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #22 on: December 16, 2010, 17:53 »

I find only one tool called pkgtool, but it for Linux only and i don't have linux Undecided
You should use local forum search, not Web search Smiley
Or google ...
http://www.google.com/search?hl=en&source=hp&q=site:gildor.org+pkgtool&btnG=Google+Search&aq=f&aqi=&aql=&oq=&gs_rfai=
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Tosyk
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #23 on: December 16, 2010, 18:03 »

I find only one tool called pkgtool, but it for Linux only and i don't have linux Undecided
You should use local forum search, not Web search Smiley
Or google ...
http://www.google.com/search?hl=en&source=hp&q=site:gildor.org+pkgtool&btnG=Google+Search&aq=f&aqi=&aql=&oq=&gs_rfai=

Sorry for delay and stupidity Wink
Quote
Found 124 game files (736 skipped)
Version summary:
Ver        LicVer     Count   Filename
175 ( AF)    0 (  0)   110    Versus/...
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Gildor
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #24 on: December 16, 2010, 18:10 »

175 ( AF)    0 (  0)   110    Versus/...
Strange ... U files you've sent to me have version
Code:
100 ( 64)  124 ( 7C)
You've used pkgtool on a wrong game?!
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Tosyk
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #25 on: December 16, 2010, 18:29 »

Quote
D:\Games>pkgtool.exe "D:\Games\ChaosTheory"
Found 124 game files (736 skipped)
Version summary:
Ver        LicVer     Count   Filename
175 ( AF)    0 (  0)   110    Versus/...

D:\Games>

is something wrong?
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iservealot
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #26 on: December 18, 2010, 21:32 »

Your tool found Versus game data, they ARE compiled weird. Versus data is the multipalyer game and IS a different Unreal Engine build and developed entirely differently in a different studio. (though there is a Versus Unreal Editor that shipped with that game)

I will provide Chaos Theory animation data. The data library is not original Unreal, but I will see about extracting .ukx files for you. Give me a moment.

(note - Chaos Theory and Double Agent are derived from same engine build, but offsets are different)
« Last Edit: December 18, 2010, 22:10 by iservealot » Logged
iservealot
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #27 on: December 18, 2010, 21:40 »

Confirmed - Tosky uploaded game data from Versus, which is Chaos Theory's multiplayer game. (would be awesome to have animation data from that game, too)

Here are proper animation and SM data from Chaos Theory RETAIL Singple Player/Coop.
Note: Retail Chaos Theory and Demo Chaos Theory are not the same.


http://www.mediafire.com/?cpsd6sdlyz0d03w
« Last Edit: December 18, 2010, 22:10 by iservealot » Logged
esr911
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #28 on: December 18, 2010, 22:11 »

Confirmed - Tosky uploaded game data from Versus, which is Chaos Theory's multiplayer game. (would be awesome to have animation data from that game, too)

Here are proper animation and SM data from Chaos Theory RETAIL Singple Player/Coop.
Note: Retail Chaos Theory and Demo Chaos Theory are not the same.


http://www.mediafire.com/?cpsd6sdlyz0d03w


Don't get your hopes up. This is a very heavily modified version, with lots of hacks. I would bet
that if there isn't a donation on this.. it won't be supported as it would take too much time.

..:: ESR911 ::..
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iservealot
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Re: Splinter Cell Chaos Theory/Double Agent
« Reply #29 on: December 18, 2010, 22:18 »


The game engine itself is still core UE2, and stores information just as UE2 does. The big hurdle to pass is actually reading the original UE data as it is encrypted, proprietary format - but i have already done that (as seen in my attachment above)

« Last Edit: December 18, 2010, 23:04 by iservealot » Logged
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