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Author Topic: Bioshock animations :'(  (Read 9194 times)
g00gle
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Bioshock animations :'(
« on: October 05, 2010, 03:14 »

It seems as if the animations for bioshock aren't supported. I feel like it is so obvious where they are in bioshock 2 *cough*DynamicBulkFileAnimGroups

and they are in .hkx .hkt or .xml format (havok animation files)

I hope this was helpful because I would love to have them Grin
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Gildor
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Re: Bioshock animations :'(
« Reply #1 on: October 05, 2010, 11:07 »

I know where are Bioshock animations. And I know that they are in HKX format. But I cannot extract them because Havok animation format is unknown, it varies from version to version, and it was slightly modified by 2K programmers.
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g00gle
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Re: Bioshock animations :
« Reply #2 on: October 06, 2010, 00:43 »

 Sad

Im not giving up...

There HAS to be a way to find out how to extract them.
« Last Edit: October 06, 2010, 00:45 by g00gle » Logged
Gildor
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Re: Bioshock animations :'(
« Reply #3 on: October 06, 2010, 09:42 »

Data may be extracted in a Havok form. But it has some structures added by 2K programmers, so it is not standard.
You may extract animations using unreal package extractor. Look into "*.AnimationPackageWrapper" files. Havok data are there. Umodel uses these data to get mesh skeleton.
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g00gle
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Re: Bioshock animations :'(
« Reply #4 on: October 07, 2010, 06:10 »

Data may be extracted in a Havok form. But it has some structures added by 2K programmers, so it is not standard.
You may extract animations using unreal package extractor. Look into "*.AnimationPackageWrapper" files. Havok data are there. Umodel uses these data to get mesh skeleton.

Woah where are these files your talking about?  Huh?
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Gildor
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Re: Bioshock animations :'(
« Reply #5 on: October 07, 2010, 11:36 »

Extract data from bsm files using "unreal package extractor".
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g00gle
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Re: Bioshock animations :'(
« Reply #6 on: October 08, 2010, 00:38 »

Extract data from bsm files using "unreal package extractor".

Shocked oh

That must make me look stupid...
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g00gle
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Re: Bioshock animations :'(
« Reply #7 on: October 09, 2010, 03:14 »

Extract data from bsm files using "unreal package extractor".

It doesn't work it says it is unable to load the package...
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Dubaser
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Re: Bioshock animations :'(
« Reply #8 on: December 21, 2023, 01:37 »

Well, I tried to figure out the exporter, the original Bioshock and the remastered one, asked my friends, looked at YouTube, Reddit and forums and didn’t find the answer

How to export animations (weapon animations) and import your animations into the game?

I'm absolutely not sure about the second one, but export should be possible, right?
Basically, the impossibility of importing animations would explain the absence of such or similar mods
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mightyporkins
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Re: Bioshock animations :'(
« Reply #9 on: November 15, 2024, 14:14 »

Hello!!

I am also in search of animations, although I am looking for the raw animation data! I have found the skeletal meshes and static meshes for everything. If anyone could provide me with the location of the raw unextratced animation data I’d be greatly appreciative!

Thanks!
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spiritovod
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Re: Bioshock animations :'(
« Reply #10 on: November 17, 2024, 21:22 »

@mightyporkins: I believe Gildor has already explained where animation data is stored in his posts above. You can get package extractor from downloads section - it should be used with game specific option, which can be set with respective "-game=" argument (for more info run extractor without arguments). Also, Bioshock Infinite animations can be converted to more convenient format like mentioned in nearby topic.
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