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Author Topic: [UE4] PUBG Mobile  (Read 19475 times)
spiritovod
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Re: [UE4] PUBG Mobile
« Reply #30 on: June 24, 2021, 23:02 »

@nanakjaggi: If I remember correctly, all res_minerva paks are actually encrypted even in early versions (maybe except very first release of the game). The only script which works with such archives is the one for raw extraction, available here in custom scripts bundle.
As for textures, it's most likely custom materials, which can be re-created only in a third-party software. You can get material properties in separate txt file after exporting meshes and also in the viewer itself by pressing "M" and navigating though them.
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nanakjaggi
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Re: [UE4] PUBG Mobile
« Reply #31 on: June 24, 2021, 23:09 »

thanks for the res_minerva isuee and another thing i exported it the normally thouhgt is glitch or bug but when i inport in blender, applied texture i got the same result that i viewd in umodel  {which is mentoined in pervious rply}
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #32 on: June 24, 2021, 23:19 »

@nanakjaggi: Material is not always a simple texture: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Materials/
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nanakjaggi
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Re: [UE4] PUBG Mobile
« Reply #33 on: June 27, 2021, 08:16 »

sir  i am getting an error while viewing and exporting but what the error means can u tell me. attaching the error photo


* Capture00.PNG (21.63 KB, 532x232 - viewed 83 times.)
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #34 on: June 27, 2021, 16:34 »

@nanakjaggi: It seems animations are not supported. I don't work with animations.
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Madd
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Re: [UE4] PUBG Mobile
« Reply #35 on: June 28, 2021, 16:07 »

pubg studio released a new game (pubg new state) using ue4.26 a few days ago. fortunately spiritovod provides a script to export game files. When I use ueviewer, I found that all assets other than skeleton mesh can be viewed normally, but an Error occurs when opening the skeleton mesh.
Would you like to help me solve this problem, thank you
call stack:
Code:
FFileReader::Serialize: File=SK_Body_01_M.uexp <-
TArray::SerializeSimple <-
FStaticLODModel4::SerializeRenderItem <-
TArray::Serialize: 0/3 <-
USkeletalMesh4::Serialize <-
LoadObject: SkeletalMesh4'SK_Body_01_M.SK_Body_01_M', pos=363C, ver=522/0 (unversioned), game=ue4.26 <-
UObject::EndLoad <-
LoadWholePackage: SK_Body_01_M.uasset <-
CUmodelApp::ShowPackageUI <-
Main: umodel_build=1556
Hello pls share the aes key for pubg new state I will help in datamining it
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Madd
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Re: [UE4] PUBG Mobile
« Reply #36 on: June 28, 2021, 16:09 »

pubg studio released a new game (pubg new state) using ue4.26 a few days ago. fortunately spiritovod provides a script to export game files. When I use ueviewer, I found that all assets other than skeleton mesh can be viewed normally, but an Error occurs when opening the skeleton mesh.
Would you like to help me solve this problem, thank you
call stack:
Code:
FFileReader::Serialize: File=SK_Body_01_M.uexp <-
TArray::SerializeSimple <-
FStaticLODModel4::SerializeRenderItem <-
TArray::Serialize: 0/3 <-
USkeletalMesh4::Serialize <-
LoadObject: SkeletalMesh4'SK_Body_01_M.SK_Body_01_M', pos=363C, ver=522/0 (unversioned), game=ue4.26 <-
UObject::EndLoad <-
LoadWholePackage: SK_Body_01_M.uasset <-
CUmodelApp::ShowPackageUI <-
Main: umodel_build=1556
Spritivod who is this and where is the script to export game files please attach it I want to have a look
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nanakjaggi
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Re: [UE4] PUBG Mobile
« Reply #37 on: July 17, 2021, 18:42 »

sir i want to know that can we extract game files after 1.1.0 version of pubg korean version , pubg taiwan version and pubg viatanm version and view and export with the help of umodel software throught that same script which works for global version upto 1.1.0 version and i was extracting pubg mobile chinese ver (game for peace) with the help of chinese_pubg_bms that was mentioned by u and am using game for peace ver 1.13.12  and getting this result attaching the photo.
please let me know if u know that  if u know this


* Capture002.PNG (33.19 KB, 1087x708 - viewed 142 times.)

* Capture000.PNG (59.73 KB, 1366x728 - viewed 108 times.)
« Last Edit: July 20, 2021, 12:27 by nanakjaggi » Logged
Freeeeeee
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Re: [UE4] PUBG Mobile
« Reply #38 on: August 29, 2021, 18:27 »

Hello @Spiritovod long ago you told we need to search for lib of game. I had successfully extracted libUE4 and dump it there are lot of offset can you tell in brief what specific type of thing I should look it it to get the decrypting function of Pubgm 1.5 ver.

Let me know if you need to view libUE4 dump
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #39 on: August 30, 2021, 16:45 »

@Freeeeeee: I have no plans to work on any PUBGs in near future. Also, I know how to dump UE4 libraries on android - the problem is not finding decryption part, but converting decompiled code into something usable, which is beyond my knowledge.
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iVendettaHD
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Re: [UE4] PUBG Mobile
« Reply #40 on: September 04, 2021, 05:12 »

the texture problem was not in old build of ue viewer and yeah i will the all old version until i found the worked one 4 me 
which texture problem can u show and which version u used to fix the problem. i attached a photo is it this type of problem?

How i can open pubg mobile version on umodel? What version of UE4 need put? the obb files need are uncompressed? need aes key? if need a specific version of umodel please share with me
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IkyAhmad
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Re: [UE4] PUBG Mobile
« Reply #41 on: September 15, 2021, 18:34 »

Hey I'm working on Mini.obb from pubg molite lite!! and the file is Encrypted!! if anyone here knows of AES Key Kindly let me know!!
« Last Edit: November 01, 2021, 11:22 by IkyAhmad » Logged
spiritovod
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Re: [UE4] PUBG Mobile
« Reply #42 on: October 30, 2021, 02:15 »

Here is specific umodel build for latest versions of PUBG: New State (link, updated) - no special override is required, simply choose proper engine version (4.26). Human animations works properly only in versions 0.9.13 and below, for more recent versions you'll need to extract assets from packages and add human skeleton asset manually if needed (you can now find it in the provided archive).

Update: Specific build updated with a small fix, so it wouldn't crash on some assets in latest versions. Though if you want to get actual stuff from the game, it's better to use versions 0.9.13 and below, since more recent ones are using hash obfuscation for many properties, which will not be fixed.  

Update 2: Human skeleton asset is now included in the archive with specific build. In latest game versions you can get "no skeleton found" message in umodel, in that case you'll need to extract assets from packages and add skeleton asset manually.


* Clipboard11.jpg (123.27 KB, 2544x1239 - viewed 66 times.)
« Last Edit: November 12, 2021, 16:20 by spiritovod » Logged
nanakjaggi
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Re: [UE4] PUBG Mobile
« Reply #43 on: November 11, 2021, 13:26 »

Here is specific umodel build for latest version of PUBG: New State (link) - no special override is required, simply choose proper engine version (4.26). Some animations looks broken now, probably because they've started to use their own custom implementation for it.
if i want to extract the pak file of new state which script i have to use !!! cuz i know the aes key to open it.

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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #44 on: November 11, 2021, 17:43 »

Specific build above updated with a small fix to prevent crashing in latest game versions. Though if you want to get actual stuff from the game, it's better to use versions 0.9.13 and below (read update notice).

@nanakjaggi: You don't need to extract assets for New State to view them in umodel, except for human animations in latest game versions. But if you need all files from there, aside from compatible ones, you can use 4.27 quickbms script from there or Fmodel.
« Last Edit: November 12, 2021, 18:10 by spiritovod » Logged
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