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Author Topic: [UE4] PUBG Mobile  (Read 49333 times)
spiritovod
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Re: [UE4] PUBG Mobile
« Reply #60 on: October 17, 2025, 17:15 »

@wuqing520: Current game version is using more complex approach for its animations than usual PUBG. For example, they have per bone retargeting properties. My rough guess is that they're using a few first and last frames of some animations (mostly movement ones) to blend them with others of the same kind more seamlessly, without relying on reference pose like usual and without making them of additive type, which is possible with per bone retargeting. Such things can be probably handled manually in third-party tools outside of umodel, if possible. At best I could add parsing for per bone retargeting properties, so they could be dumped via console.

Also, a few animations doesn't work properly at all. It's a known issue and not fixed yet, though they shouldn't crash umodel on batch export.
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aliang
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Re: [UE4] PUBG Mobile
« Reply #61 on: October 31, 2025, 15:03 »

It seems that only the grid of props and HD characters can load correctly.
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