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Author Topic: [UE4] PUBG Mobile  (Read 48060 times)
fdcumt
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[UE4] PUBG Mobile
« on: February 26, 2018, 14:59 »

Clean and Updated Thread with spiritovod posts since the process has change and his scripts work.

Please keep this thread for PUBG Mobile only related, has there is a PUBG PC version Thread already..
« Last Edit: May 22, 2020, 07:31 by Blenux » Logged
spiritovod
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Re: [UE4] PUBG Mobile
« Reply #1 on: May 05, 2020, 14:19 »

Test script added to zenhax and rin forum. Should work will latest version of PUBG Mobile / Mobile Lite.

Update: Mobile Lite has slightly different version of pak with internal compression type set to 6 (probably custom solution), and the script doesn't work with it. I'll check those paks later.
Update 2: Found out the compression type in Mobile Lite, it's zstd. Fixed the script, v2 now works with all mobile versions.
Update 3: PUBG mobile v1.1 and above will not be supported for now, because they've started using actual encryption.

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Game: PUBG Mobile (chinese) / Game for Peace (official site)
UE4 version: 4.18

Use specific build from this topic with game specific override. Some animations doesn't work properly due to custom retargeting settings and different formats used by the game. The rest was tested only on PC version of the game.

Note that you need to extract assets first with respective quickbms script from specific scripts bundle, available in the topic with keys. For more info read dedicated to PUBG section in the first post there.


* Clipboard01.jpg (126.57 KB, 2553x1237 - viewed 235 times.)
« Last Edit: September 18, 2025, 01:03 by spiritovod » Logged
GGD229
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Re: [UE4] PUBG Mobile
« Reply #2 on: May 21, 2020, 21:52 »

Error :- cry
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Juso3D
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Re: [UE4] PUBG Mobile
« Reply #3 on: May 22, 2020, 07:26 »

Error :- cry

In what way?
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #4 on: June 05, 2020, 15:20 »

Just to clarify things - the script mentioned above doesn't work with res_minerva* paks, because they're actually encrypted (not just xored), and all files from res_movies, except the first one, are additionally xored with the same 79 byte even after extraction. It's probably a bug related to base script, but I'm not going to fix it, because it will break other things.
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Script204
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Re: [UE4] PUBG Mobile
« Reply #5 on: June 15, 2020, 17:36 »

#spiritovod can you please tell me about how to get game for peace beta shipping.exe file or  give gfp beta shipping.exe file

This is game for peace beta link : https://dlied1.qq.com/jdqssy/exp/pb.html

please get it for me
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Juso3D
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Re: [UE4] PUBG Mobile
« Reply #6 on: July 04, 2020, 14:05 »

Hey is can any one told me how can i show leaks in game when it's running ?? (Pubg mobile/lite)

This isn't the type of forum for this.
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alielmo
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Re: [UE4] PUBG Mobile
« Reply #7 on: July 11, 2020, 03:40 »

Clean and Updated Thread with spiritovod posts since the process has change and his scripts work.

Please keep this thread for PUBG Mobile only related, has there is a PUBG PC version Thread already..

Any help

https://imgur.com/Ex5jvfQ

Info about the game :
Pubg mobile lite beta 0.18.3
This problem wasn't exist before this version.
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A Beginner Try To Learn Leak Stuff

 specifically PUBGM/LITE
Gildor
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Re: [UE4] PUBG Mobile
« Reply #8 on: July 11, 2020, 10:11 »

I don't see any problem on your screenshot. Missing/wrong materials are expected thing, and even mentioned in FAQ.
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alielmo
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Re: [UE4] PUBG Mobile
« Reply #9 on: July 11, 2020, 16:33 »

OK THANKS  Grin

one last question were can i found the old build of ue viewer because after this last update i face the problem so i need old one and thanks you one more for your time  Smiley
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Gildor
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Re: [UE4] PUBG Mobile
« Reply #10 on: July 11, 2020, 16:35 »

1. What problem?
2. Builds are at github, see FAQ.
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alielmo
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Re: [UE4] PUBG Mobile
« Reply #11 on: July 11, 2020, 16:38 »

the texture problem was not in old build of ue viewer and yeah i will the all old version until i found the worked one 4 me 
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 specifically PUBGM/LITE
Gildor
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Re: [UE4] PUBG Mobile
« Reply #12 on: July 11, 2020, 16:43 »

The link is in the FAQ. And my twitter has a video showing how do download it (it might be non-obvious).

Well, if you'll find a build which will do the job for you, post comparison screenshots here, so I'll see what did work before and stopped after.
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alielmo
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Re: [UE4] PUBG Mobile
« Reply #13 on: July 11, 2020, 16:55 »

OK I found the video on twiter and in now trying the old build hop the old build work  angel

GILDOR WAS THE BEST  cheesy
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alielmo
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Re: [UE4] PUBG Mobile
« Reply #14 on: July 27, 2020, 15:33 »

any help bros after the update 0.18.0 on pubg mobile lite i can not open model its give me this error

assertion failed: Ar.Tell() == SkipOffset

UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'M_Ghillie_01_D_alpha.M_Ghillie_01_D', pos=534, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:ShadowTrackerExtra/Content/Arts_Player/Characters/Mesh/Male/Avatar/Cloth/Mesh/AT_M_Ghillie_1.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1339

version of ue4 i use was the 4.18 version i try also the override game detection but its not working also
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