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Author Topic: [UE4] PUBG Mobile  (Read 33188 times)
proeintice
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Re: [UE4] PUBG Mobile
« Reply #45 on: February 01, 2022, 17:08 »

I've tried to export the map's uassets (0.12.0 ver) in order to open them in ueditor. I've extracted pak and started opening assets in umodel. All of them opened successfully except all buildings' models.. While trying to open them umodel gives me an error of type "memory: bad allocation size..." therefore I can't actually export these models. Is there any way to fix this issue?
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #46 on: February 03, 2022, 04:40 »

@proeintice: Check previous pages, a few specific builds has been already posted for different game versions. You probably need the one from second page.

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Anyway, here is another specific build for skeletal meshes in chinese version, which is also called Game for Peace (link) - no special override is required, simply choose proper engine version (4.18). If it doesn't work with some meshes, simply use official build for them.


* Clipboard03.jpg (118.61 KB, 2552x1242 - viewed 807 times.)
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SHINIGAMI
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Re: [UE4] PUBG Mobile
« Reply #47 on: February 04, 2022, 10:56 »

which chinese pubg mobile version will work in umodel
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #48 on: February 04, 2022, 15:57 »

@SHINIGAMI: I suppose specific build will work with any chinese version you can actually extract (due to improved obfuscation at some point). It would be versions below 1.11.x, probably.
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SHINIGAMI
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Re: [UE4] PUBG Mobile
« Reply #49 on: February 04, 2022, 17:48 »

CAN YOU PROVIDE ME THEE GAME LINKK ??
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #50 on: February 04, 2022, 19:19 »

@SHINIGAMI: Such requests are not welcomed here, see posting rules. You have google and specific sites for that.
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SHINIGAMI
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Re: [UE4] PUBG Mobile
« Reply #51 on: February 05, 2022, 19:32 »

ok
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habibo274
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Re: [UE4] PUBG Mobile
« Reply #52 on: April 06, 2022, 19:46 »

Hellow bro you Can help me i want unpack pak New pubg mobile 1.9 with uasset
You Can help me with Key aes or script bms
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DisOut
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Re: [UE4] PUBG Mobile
« Reply #53 on: July 19, 2022, 15:43 »

Here is specific umodel build for latest versions of PUBG: New State (link, updated) - no special override is required, simply choose proper engine version (4.26). Human animations works properly only in versions 0.9.13 and below, for more recent versions you'll need to extract assets from packages and add human skeleton asset manually if needed (you can now find it in the provided archive).

Update: Specific build updated with a small fix, so it wouldn't crash on some assets in latest versions. Though if you want to get actual stuff from the game, it's better to use versions 0.9.13 and below, since more recent ones are using hash obfuscation for many properties, which will not be fixed.  

Update 2: Human skeleton asset is now included in the archive with specific build. In latest game versions you can get "no skeleton found" message in umodel, in that case you'll need to extract assets from packages and add skeleton asset manually.

In the latest version of the game, some textures do not export correctly, but in the umodel itself all appears fine

For example, the texture /Game/StreamingShop/Vol_A_008/DangerousNurse/Costume/Set_Full_DangerousNurse/Mesh/Materials/T_Set_Full_DangerousNurse_U_D.uasset in the umodel is displayed correctly, but when exporting turns out some crap

I'll leave it in the cloud as it exports and as it should look, I'll also leave this texture in its original form

https://mega.nz/folder/D88AgZxZ#2QcTRg89LaaAmS7uWJt-gA
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #54 on: July 26, 2022, 17:50 »

@djuuuuuubi: There is nothing wrong with those samples, you just need to learn about transparency (and alpha channel in textures) and layered materials. It's better to address such questions to some modding resources though.
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Awesome
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Re: [UE4] PUBG Mobile
« Reply #55 on: August 06, 2022, 19:48 »

@proeintice: Check previous pages, a few specific builds has been already posted for different game versions. You probably need the one from second page.

---------------------------------------

Anyway, here is another specific build for skeletal meshes in chinese version, which is also called Game for Peace (link) - no special override is required, simply choose proper engine version (4.18). If it doesn't work with some meshes, simply use official build for them.

I've successfully extract files
now i can see weapons and other content but i cant see character skins.
for example i cant find wingsuit skin that is in your screenshot!
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Awesome
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Re: [UE4] PUBG Mobile
« Reply #56 on: August 10, 2022, 13:11 »

@proeintice: Check previous pages, a few specific builds has been already posted for different game versions. You probably need the one from second page.

---------------------------------------

Anyway, here is another specific build for skeletal meshes in chinese version, which is also called Game for Peace (link) - no special override is required, simply choose proper engine version (4.18). If it doesn't work with some meshes, simply use official build for them.

I've successfully extract files
now i can see weapons and other content but i cant see character skins.
for example i cant find wingsuit skin that is in your screenshot!

Any idea how to extract character skins?
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unkn
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Re: [UE4] PUBG Mobile
« Reply #57 on: September 13, 2022, 15:47 »

i'm getting this message when i try to extract PUBG V2.2..plz help !!
btw! it's PUBG VN v.2.2
@spiritovod plz help !!
Just tell me which bms script i should use..that's it...it will help me alot !!


* Screenshot (72).png (41.79 KB, 960x509 - viewed 603 times.)
« Last Edit: September 13, 2022, 16:28 by unkn » Logged
spiritovod
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Re: [UE4] PUBG Mobile
« Reply #58 on: September 27, 2022, 20:19 »

@unkn, @BayMax0413: I've discontinued any support for any mobile PUBG games, except for possible umodel fixes related to crashes in already extracted supported assets (mostly from old game versions).
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BayMax0413
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Re: [UE4] PUBG Mobile
« Reply #59 on: September 27, 2022, 21:07 »

@spiritovod Will pubg mobile be supported in the future
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