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Author Topic: [UE4] PUBG Mobile  (Read 56926 times)
spiritovod
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Re: [UE4] PUBG Mobile
« Reply #60 on: October 17, 2025, 17:15 »

@wuqing520: Current game version is using more complex approach for its animations than usual PUBG. For example, they have per bone retargeting properties. My rough guess is that they're using a few first and last frames of some animations (mostly movement ones) to blend them with others of the same kind more seamlessly, without relying on reference pose like usual and without making them of additive type, which is possible with per bone retargeting. Such things can be probably handled manually in third-party tools outside of umodel, if possible. At best I could add parsing for per bone retargeting properties, so they could be dumped via console.

Also, a few animations doesn't work properly at all. It's a known issue and not fixed yet, though they shouldn't crash umodel on batch export.
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aliang
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Re: [UE4] PUBG Mobile
« Reply #61 on: October 31, 2025, 15:03 »

It seems that only the grid of props and HD characters can load correctly.
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Lyws
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Re: [UE4] PUBG Mobile
« Reply #62 on: November 29, 2025, 20:30 »

Test script added to zenhax and rin forum. Should work will latest version of PUBG Mobile / Mobile Lite.

Update: Mobile Lite has slightly different version of pak with internal compression type set to 6 (probably custom solution), and the script doesn't work with it. I'll check those paks later.
Update 2: Found out the compression type in Mobile Lite, it's zstd. Fixed the script, v2 now works with all mobile versions.
Update 3: PUBG mobile v1.1 and above will not be supported for now, because they've started using actual encryption.

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Game: PUBG Mobile (chinese) / Game for Peace (official site)
UE4 version: 4.18

Use specific build from this topic with game specific override. Some animations doesn't work properly due to custom retargeting settings and different formats used by the game. The rest was tested only on PC version of the game.

Note that you need to extract assets first with respective quickbms script from specific scripts bundle, available in the topic with keys. For more info read dedicated to PUBG section in the first post there.
I'm very sorry for raising these questions. There are too many versions of PUBGM game, which has caused me to not understand many things now. Now I want to know if the PUBGM of this link can be extracted?(https://www.pubgmobile.com/) If it is possible to extract, which topic should I search for relevant content on? Before this, I had already used the script 'unreali_tournament4_0.4.23.1a_pubg-mobilev2.BMS' to extract the game's pak file, but QuickBMS indicated that it does not support this file type.
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #63 on: November 29, 2025, 21:33 »

@Lyws: I can only provide support for chinese version of the game (Game of Piece) at the moment, that's why quoted base post contains info related only to that version. The post contains link to the site where you can get it and link to the topic with specific umodel build. As for the script, you'll need the "chinese_new" one from specific scripts bundle, but that's mentioned in the topic with keys. If you're asking about global version, I can't help.
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Lyws
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Re: [UE4] PUBG Mobile
« Reply #64 on: November 29, 2025, 22:03 »

@Lyws: I can only provide support for chinese version of the game (Game of Piece) at the moment, that's why quoted base post contains info related only to that version. The post contains link to the site where you can get it and link to the topic with specific umodel build. As for the script, you'll need the "chinese_new" one from specific scripts bundle, but that's mentioned in the topic with keys. If you're asking about global version, I can't help.
Yes, I want to extract the global version. May I ask if the international version cannot be extracted? Have you encountered difficulties?
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #65 on: November 30, 2025, 00:23 »

@Lyws: Unlike chinese version, global one is fully encrypted (and not in standard way) and I never planned to look into it.
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