Test script added to
zenhax and
rin forum. Should work will latest version of PUBG Mobile / Mobile Lite.
Update: Mobile Lite has slightly different version of pak with internal compression type set to 6 (probably custom solution), and the script doesn't work with it. I'll check those paks later.
Update 2: Found out the compression type in Mobile Lite, it's zstd. Fixed the script, v2 now works with all mobile versions.
Update 3: PUBG mobile v1.1 and above will not be supported for now, because they've started using actual encryption.
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Game: PUBG Mobile (chinese) / Game for Peace (
official site)
UE4 version: 4.18
Use specific build from
this topic with game specific override. Some animations doesn't work properly due to custom retargeting settings and different formats used by the game. The rest was tested only on PC version of the game.
Note that you need to extract assets first with respective quickbms script from specific scripts bundle, available in the
topic with keys. For more info read dedicated to PUBG section in the first post there.
I'm very sorry for raising these questions. There are too many versions of PUBGM game, which has caused me to not understand many things now. Now I want to know if the PUBGM of this link can be extracted?(https://www.pubgmobile.com/) If it is possible to extract, which topic should I search for relevant content on? Before this, I had already used the script 'unreali_tournament4_0.4.23.1a_pubg-mobilev2.BMS' to extract the game's pak file, but QuickBMS indicated that it does not support this file type.